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The Evil Within PC Info from Bethesda

Seanspeed

Banned
I like the sound of advanced camera controls.

Hopefully there will be a freeze time command so we can do some awesome screenshots.
 

King_Moc

Banned
So they pretty much confirmed that the consoles were the leading platforms and this is a direct console port. That explains the high need for VRAM since PC version is "functionally identical." I don't know how I feel about this, I think developers should target PC hardware first, then console hardware.

Isn't the XB1 all DDR3 thinking about it? Why do we need the 4GB ofVRAM?

Really my only reservations are with Bethesda's crap handling of all PC info. Only Mikami game I didn't enjoy was P.N.03.

Oh yeah, that was only ok (too short). I wasn't a big fan of Shadows of the Damned either, but I blame Suda51 for that. His hit rate is way, way above most other well known developers.
 

Zoned

Actively hates charity
I don't get this mentality at all. If a dev thinks the game is best experienced at 30fps, why is that a bad thing?

more fps doesn't always = more better.
It is. The real reason developers recommend 30fps is because they couldn't get game running past 30 on consoles, and now don't have any interest in doing extra work for PC version. PC platform is meant for customization. If you like 30fps sure but let me have my options, and I'll see myself if 30fps cinematic experience is better or not. Regarding this game, just look at that bull crap statement. 8gb on consoles, so 4+4 on PC. Fuck that. And we'll provide debug commands for unlocked frame rate but do that at your own risk. Fuck that as well.
 

stufte

Member
I feel what you're saying but maybe some of us don't like anyone else(developer or otherwise)telling us how to best experience a game we purchased with our own money.

But developers dictate how you experience their games in all sorts of ways that we have no say in, why shouldn't 30fps be any different?

I like most of my games in 60fps (especially racing games) but if 30fps will create a better, cinematic mood, why not?
 
But developers dictate how you experience their games in all sorts of ways that we have no say in, why shouldn't 30fps be any different?

I like most of my games in 60fps (especially racing games) but if 30fps will create a better, cinematic mood, why not?

I don't feel 30FPS vs 60 in ANY game has created a more cinematic feel, mood, or experience.

Again, PC is meant for customization. 30FPS in 2014 on the PC is just unaccetable.(or at the very least inexcusable)
 
But developers dictate how you experience their games in all sorts of ways that we have no say in, why shouldn't 30fps be any different?

I like most of my games in 60fps (especially racing games) but if 30fps will create a better, cinematic mood, why not?

BTR6040-2T.jpg
 

King_Moc

Banned
But developers dictate how you experience their games in all sorts of ways that we have no say in, why shouldn't 30fps be any different?

I like most of my games in 60fps (especially racing games) but if 30fps will create a better, cinematic mood, why not?

I'm pretty sure that's a fallacy created by someone with too much time on their hands. TEW on XB1 when i played it was difficult to control and aim. The framerate played a big part in that.

Shadow of Mordor reccomends 6GB.

It also runs on a 1GB 5770 though.
 

Momentary

Banned
But developers dictate how you experience their games in all sorts of ways that we have no say in, why shouldn't 30fps be any different?

I like most of my games in 60fps (especially racing games) but if 30fps will create a better, cinematic mood, why not?

Because I actually like gameplay. 30fps is sluggish and makes the game feel less responsive for me. This has nothing to do with a vision and everything to do to get the game to run on consoles.

And screw this cinematic talk. I can't wait for movies to finally take the plunge into smoother framerates too. I'm tired of archaic minded people thinking that films need to run at a low ass frame rate. Why not go back to 12fps like silent films had if you want that OG cinematic feel? I can't wait for a new generation of people to grow up on something other than 24fps films. This is getting annoying.
 
Not buying this one then. Can't really afford it, but that processor requirement makes a difficult decision an effortless one. Maybe in a couple years when it's $5
 

Skyzard

Banned
I think 30fps does feel more cinematic.

Which makes it nicer to watch sometimes but always more frustrating to play.

After like 15 minutes of playing you forget about the lack of cinemaness and just appreciate the increased responsiveness and visual info (at 60 fps).


If they have s really solid and consistent 30fps that feels smooth, I can deal with it since it's not exactly a fps. But if I can't get it to run 1080 or one notch below I will flip tables.
 
But developers dictate how you experience their games in all sorts of ways that we have no say in, why shouldn't 30fps be any different?

I like most of my games in 60fps (especially racing games) but if 30fps will create a better, cinematic mood, why not?

Gstaff, is that your alt account?
 

UnrealEck

Member
And its a current gen game. + the 6GB is for the optional Ultra HD texture pack. Last gen version is being done by a whole different company, ported down from current gen

It's on last gen too. Same as Evil Within. That's what I am asking him. How are you concluding it's a current gen game? What criteria are you using?
But fair enough that it's a texture pack, but it also draws me back to my point before. It's likely due to megatextures.
 

Zomba13

Member
But developers dictate how you experience their games in all sorts of ways that we have no say in, why shouldn't 30fps be any different?

I like most of my games in 60fps (especially racing games) but if 30fps will create a better, cinematic mood, why not?

If you think less smooth = cinematic then why not play the game locked at 15fps or something? That's like twice as cinematic as the devs intend. That'd be Oscar worthy!
 
I don't get this mentality at all. If a dev thinks the game is best experienced at 30fps, why is that a bad thing?

more fps doesn't always = more better.

Going faster than 30fps is only a "problem" when a development team is myopic enough to tie elements of the game logic to that framerate. So whatever fucking design decisions lead to your game being best experienced at a sub-par technical level are BAD decisions and I'm sure as shit not gonna pay anywhere near full price to see what if any good design elements exist in spite of that. There are plenty of other games I can spend that money on.
 

Steel

Banned
It's on last gen too. Same as Evil Within. That's what I am asking him. How are you concluding it's a current gen game? What criteria are you using?

As pointed out by the person you're responding to, the last gen version is an afterthought being done by a whole different team. But yes, the fact that it runs on last gen means it's not 100% current gen, so is your point that the requirements will get even more steep when last gen versions stop being dolled out?
 

UnrealEck

Member
... For an ultra texture pack not included in the base game. Your point?

My point being, how are you concluding it's a current gen game? What criteria? That's just an additional texture pack. What criteria is used to conclude that a game is current or last gen?
 

RedSwirl

Junior Member
Well shit:

About a year ago I paid like $250 for a 760 2GB when I built my new computer. Since then I've played only a handful of games that actually put the thing to use.

Now I look up the prices on 4GB cards and I find now I could have gotten basically the same model with 4GB for the same price I paid a year ago for 2GB... just as real next-gen games are starting to come out.

God damnit.

What I hope happens is my 2GB lasts me another year.
 

Seanspeed

Banned
I think 30fps does feel more cinematic.

Which makes it nicer to watch sometimes but always more frustrating to play.

After like 15 minutes of playing you forget about the lack of cinemaness and just appreciate the increased responsiveness and visual info.
I don't agree it makes it nicer to watch at all. Even seeing Gamersyde footage of Ryse at 60fps is glorious and so much better than at 30fps. And that's about as 'cinematic' a style of game as you can get.
 

stufte

Member
If you think less smooth = cinematic then why not play the game locked at 15fps or something? That's like twice as cinematic as the devs intend. That'd be Oscar worthy!

60fps didn't help the hobbit any. In fact, I'd say it made it worse

But I digress, I'm not in like-minded company. I'm all for the option for 30/60.
 

Seanspeed

Banned
haha, guys, calm down. I'm not trying to convert you or anything. 30fps does wonders for me when a game is cinematic, sometimes the fluidity of 60fps breaks me out of the game and makes it feel too "gamey". I know most of you guys won't agree, but there it is.
That's cool. Some people argue that 900p is sometimes better looking than 1080p, too.

<shrugs>

60fps didn't help the hobbit any. In fact, I'd say it made it worse

But I digress, I'm not in like-minded company. I'm all for the option for 30/60.
Framerates in movies/TV work differently than in games.
 

Jin

Member
30fps is fine for cutscenes. But when I'm controlling my character 60+fps is always better. With 30fps there's this built-in input lag and it just feels sluggish.
 

Zoned

Actively hates charity
60fps didn't help the hobbit any. In fact, I'd say it made it worse

But I digress, I'm not in like-minded company. I'm all for the option for 30/60.
We are taking about game here. 60 fps is more to do with response and fluidity.
 

Momentary

Banned
60fps didn't help the hobbit any. In fact, I'd say it made it worse

But I digress, I'm not in like-minded company. I'm all for the option for 30/60.

That's because people don't like change. The moment you get a generation that is used to smoother framerates, they'll wonder what the hell people were thinking back in the day.
 

King_Moc

Banned
You'll be fine. See: Wolfenstein.

Also, King_Moc, we seem to share tastes. Outside of the game's issues on Xbone, how was it?

I could only play chapter 9, but it felt pretty clear that this is basically a survival horror Resident Evil 4. Some more supernatural looking elements to it, and the enemies felt more threatening though. Ammo seemed like it's going to be pretty scarce, I was having to run away a lot. This is where the zoomed in camera screws you over. The FOV is so narrow, it's difficult to turn and run towards something with any degree of accuracy.

I'm pretty convinced that if the PC version can get round these issues, it's going to be stellar though.
 
Going faster than 30fps is only a "problem" when a development team is myopic enough to tie elements of the game logic to that framerate. So whatever fucking design decisions lead to your game being best experienced at a sub-par technical level are BAD decisions and I'm sure as shit not gonna pay anywhere near full price to see what if any good design elements exist in spite of that. There are plenty of other games I can spend that money on.

tumblr_melif5gGVQ1r7a2bao1_400.gif
 

jett

D-Member
Why does the PC recommended ask for 4 GB of VRAM?

The PS4 and Xbox One both have 8 GB of unified RAM which can be used as both system and video memory. Because our PC version is functionally identical to those platforms, we recommend 4 GB of system memory, and 4 GB of VRAM for the best experience.

But only 5GB are available for the actual games.

Can I run it on a card with less than 4 gigs of VRAM?

Yes. Please refer to the minimum requirements above. You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game.

OuVJHzj.gif
 

Seanspeed

Banned
I could only play chapter 9, but it felt pretty clear that this is basically a survival horror Resident Evil 4. Some more supernatural looking elements to it, and the enemies felt more threatening though. Ammo seemed like it's going to be pretty scarce, I was having to run away a lot. This is where the zoomed in camera screws you over. The FOV is so narrow, it's difficult to turn and run towards something with any degree of accuracy.

I'm pretty convinced that if the PC version can get round these issues, it's going to be stellar though.
I've got my fingers crossed, cuz the game definitely has a ton of potential.
 

Skyzard

Banned
I don't agree it makes it nicer to watch at all. Even seeing Gamersyde footage of Ryse at 60fps is glorious and so much better than at 30fps. And that's about as 'cinematic' a style of game as you can get.

You're right too, it's hard for me to explain. I like seeing 60fps more than seeing 30fps. Makes me happy of course to see all that extra info.

Could be talking out my arse but maybe it's to do with your brain filling in less of the info itself when at 60 as opposed to 30...in a sense makes it less immersive - but then the increased agency balances that back.

I noticed this especially when I was trying to get the best settings for watch dogs - it was super noticeable, drop from 50->40->30 increased cinematic feel :S

I never prefer 30fps, always 60. But there's something there with the cinematic feel. Not that it's worth it.
 

wildfire

Banned
Right, so hardcoded to 30fps, but you can remove them through the debug? Hopefully that works without problems then. I really have a hard time believing those black bars were due to "artistic vision". That, combined with how closely zoomed in the camera was and the framerate, made this a nightmare to control on the XB1 version.

What's hard to understand about UI elements? You can argue about the merits of keeping UI elements on the black bar but they give a very specific reason why they did it. Even the aspect ratio is non-standard. They wanted to control how the game is being interacted with.
 
60fps didn't help the hobbit any. In fact, I'd say it made it worse

But I digress, I'm not in like-minded company. I'm all for the option for 30/60.

Because you're arguing about a technical matter wherein one thing is factually inferior to the other, it's not a matter of opinion or taste.

AND even if it were, arguing against allowing for performance overhead is fucking dumb because you can cap your frame rate at the driver level if you wanted to.
 

blaidd

Banned
Great post!

Would love to see those videos!

Thanks... Here's the video.

That was quite a challenge actually, id-tech5 just hates my system. My poor old i7-920 (OC'd to 3,6 GHz) is getting strangled by the streamig and my R9 290X never did perform well with id-tech5 (that's probably because AMDs neglegt of OpenGL however). And that recording-software also takes a heavy toll on my framerate (dropping it by 50% or so), so I had to drop the quality quite a bit to get some high fps.

With +toggle com_synctotime the framerate is unlocked, but now the games speed is dependent on them. So if they go over 60, the game becomes faster, if they drop below it gets slower - it's really challenging to aim that way :) I recommend trying for youself, it's quite hillarious. It may be hard to judge by the video, but it's really going bananas.
 
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