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Assassin’s Creed: Unity Framerate Is “Atrocious”

I imagine some low level engine programmer having this conversation with the lead designer:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.
 
What about it is shitty? Bearing in mind that 'I can't get 60fps at 1080p with everything maxed' doesn't qualify as 'shitty PC performance'.

Eh you could say that top of the line PC's are probably overpowered compared to what most publishers are delivering at the moment. Just because you can run something decently on a top of the line PC in now way invalidates the argument that a game is not well optimised...
 

Mendax

Member
15 fps? If you could get used to GTA V on last gen consoles, you can get used to AC Unity on current gen consoles. If you want more visual fidelity and a higher framerate, you should own a decent PC.

come on. gta5 on last gen wasnt that bad. steady 25fps at the lowest
 
Enough to post pretty much the exact same thing twice within 3 pages anyway. I think he only posted the 2nd because no-one replied to the first, which just shows he's really only doing it for the attention.

Attention is the last thing I want. I'd like people to realize that jumping to conclusions without any data is wrong.

Edit: To be fair though, in the case of Unity there was cause for concern because of the ridiculous system requirements by Ubisoft themselves, so maybe I was wrong to expect people to think otherwise. The blame lies with Ubisoft and not with the people that fell for their bullshit.
 
I imagine some low level engine programmer having this conversation with the lead designer:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.
That gave me a wonderful chuckle. Thank you good sir lol.
 
All you people getting mad at framerates, glitches, bugs... Lighting.. Pop in.... Resolution and the countless other things need to chill out.

They're all totally just glitches in the animus (in before Ubisoft goes on record to say that they were striving for parity between the Animus and xbone)
 

Evuk

Member
Frankly it runs pretty horribly...
the framerate drops down to a really slow slideshow after dropping 1 smoke bomb almost anywhere in Paris.

Ive also had a few instances where ive clipped through the ground and continued to fall after trying a few air assassinations

This game is Broken.
Released too early if anything
 

Fafalada

Fafracer forever
Sho_Nuff82 said:
I imagine some low level engine programmer having this conversation with the lead designer:
It'd go more like this:

Prog: Here's the crowd engine in action - as you can see it scales rather well up to 800 people, still keeping LOD transitions clean and good performance.
Des: Nice, we'll start using it right away.
Next day:
Des: I thought you told me this thing performs well - I put 10000 people in the scene and now look, it barely moves.
Prog: I said it scaled to 800.
Des: Soooo... It will be optimized for 10000 by next week?
Prog: ...
 

Social

Member
It's never really been possible for Ubisoft to create an open world game without many many issues right? I guess that's what you get for creating games in a factory style way with thousands of people over multiple countries.
 

HORRORSHØW

Member
the game's still going to score 8s and 9s huh? reviewers better mention the bevy of technical issues; it'd be a disservice to their readers otherwise.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I imagine some low level engine programmer having this conversation with the lead designer:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.
This combined with

this

dead2.gif
 
15 fps? If you could get used to GTA V on last gen consoles, you can get used to AC Unity on current gen consoles. If you want more visual fidelity and a higher framerate, you should own a decent PC.
No. The only acceptable mark is 30fps and I mean a literal time to frame. Any fewer frames with fluctuating TTF and we're done.

I will say I think Driveclub is impeccable in its framerate and that should be the bare minimum. It may be 30, but TTF is rock solid making an exceptionally smooth experience. I can deal with 30 if it follows the bar set by DC, personally.
 

Zarx

Member
Please explain the shitty PC performance.

Ubisoft Kiev handled the PC version. What more do you need to know? From the PC performance thread it doesn't seem that bad anyway. Seems in line with their past PC ports, as long as you don't go crazy with the AA and PCSS etc. Which given the state if the base game that is actually an achievement.
 

EGM1966

Member
Will watch with interest to see how this pans out.

Only moderately interested in the game and no plans to buy anytime soon but it's a shame for fans if performance is consistently bad.
 

mclem

Member
Didn't Ubi claim some bullshit about resolution being CPU bound?

I must have missed that. That sounds like a delightful explanation that I'm intrigued to hear.

(To be fair, it *could* be limited by RAM if they're working right on the limit, too, particularly if they're manipulating any framebuffers directly in code for specific effects. But that's still not the CPU)
 
It'd go more like this:

Prog: Here's the crowd engine in action - as you can see it scales rather well up to 800 people, still keeping LOD transitions clean and good performance.
Des: Nice, we'll start using it right away.
Next day:
Des: I thought you told me this thing performs well - I put 10000 people in the scene and now look, it barely moves.
Prog: I said it scaled to 800.
Des: Soooo... It will be optimized for 10000 by next week?
Prog: ...

Sounds familiar!
 

Liamario

Banned
Those of you who are reasonable, please return your game or don't buy it if you haven't already. It's time to make a stand and stop justify shitty performance to yourself. Ubisoft are clearly quite happy to take advantage of that mindset.
 
It'd go more like this:

Prog: Here's the crowd engine in action - as you can see it scales rather well up to 800 people, still keeping LOD transitions clean and good performance.
Des: Nice, we'll start using it right away.
Next day:
Des: I thought you told me this thing performs well - I put 10000 people in the scene and now look, it barely moves.
Prog: I said it scaled to 800.
Des: Soooo... It will be optimized for 10000 by next week?
Prog: ...

This is funny and sad in equal parts.
 

Seanspeed

Banned
I imagine some low level engine programmer having this conversation with the lead designer:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.
Hilarious. lol
 

Mogwai

Member
Framerate below 30 and even hitting 20 is unacceptable at this day and age where the PS4/Xbone is still relatively new on the market with plenty of power.
Spot on.

Far Cry 3 on PS3 and Xbox 360 was a terrifying example of how little Ubisoft cares about optimization and frame rate. Sometimes I wonder if they actually play video games themselves.
 

hey_it's_that_dog

benevolent sexism
-Uses every ounce of power

-Still runs like shit

Welcome to next gen

Weird that you (or anyone) would attribute it to "next-gen" and not Ubi considering there are many games that perform much better than AC Unity. This is an Ubisoft problem.

Unless of course you really believe the "every ounce of power" line... which would be insane.
 
Although I enjoyed the game this morning the frame rate dips were noticeable and detracted you from what you were doing.

Shame as so far liked everything so hope they can patch it.
 

Kuraudo

Banned
This is clearly Microsoft and Sony's fault for not putting more ounces of horsepower in their systems. Ubi are doing the best with what they have.

Besides, who cares about framerate when you have NPCs oozing from every orifice?
 

dosh

Member
I imagine some low level engine programmer having this conversation with the lead designer:

Programmer: Sir, we've added the last few thousand protestors to the riot scene...
Designer: Good, good. Does it look realistic yet? Is the protagonist literally elbow to elbow with a sea of human dregs?
Prog: ...well, not quite, but sir the risk...
Des: What?!? Add another thousand. No, two thousand!
Prog: The engine, she won't hold sir. She's at her limits already! It's enough.
Des: *Grabs him by the shirt collar* I'll tell you when she's had enough. Get me my three thousand NPCs, or I'll find someone who will. Are we clear?
Prog: Crystal, sir.

That last line sold it perfectly.
 
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