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Final Fantasy VII Announced For PS4

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I was never upset by this news, but now that the dust has settled a bit, I'm actually becoming more and more excited to play it again. I know plenty of people who have never touched this game, and I am so stoked to get to party chat with them and hear their reactions as they play through this masterpiece for the first time.
 

Josh5890

Member
I don't care if they would release the game like this for PS4 but just announce it in a press release or something. Don't get on stage at a big conference and announce this thing just to troll with people.
 

antitrop

Member
I don't care if they would release the game like this for PS4 but just announce it in a press release or something. Don't get on stage at a big conference and announce this thing just to troll with people.

It wasn't even a good trailer. It looked like they came up with the idea to bring FF7PC to PS4 a week ago, which they probably fucking did, because how can it take until Spring 2015 for something so seemingly simple?

This is the kind of thing where it should be out in like 2 weeks.
 

Nokterian

Member
I can't believe he did not get BOOED on stage, if i would have been there I would have gotten up and started chanting " WE WANT A REMAKE" and made everyone join me I'm very confident that EVERY single person in there would have joined.

But NOOOO!!!! the same people applauded and cheered when they should have been voicing their disagreement. That was the best occasion to do so and they let it pass.
/Shakeshead in disbelief.

I think everyone was stunned and in disbelief and couldn't react because everyone's brain was melting at that point and didn't know what happened after he left the stage.
 
It wasn't even a good trailer. It looked like they came up with the idea to bring FF7PC to PS4 a week ago, which they probably fucking did, because how can it take until Spring 2015 for something so seemingly simple?

This is the kind of thing where it should be out in like 2 weeks.

It would be hysterical if someone cut together a new "reveal trailer" but remake it using something like iMovie transitions, and splice it with the other footage from the live event.

I'm still crying on the inside.
 

squall211

Member
I don't care if they would release the game like this for PS4 but just announce it in a press release or something. Don't get on stage at a big conference and announce this thing just to troll with people.

Yeah, it really did not need a stage announcement at all. I still can't get over the crowd reaction though. When the VII logo popped up, everyone went crazy.
 

BibiMaghoo

Member
Isn't the PS1 version the superior version?

Graphics Aside, I think the PC version had a lot of sound issues

No, aside from the mentioned audio, the steam release has upscaled FMV's, translation corrections and bug removal, in addition to enhanced shaders.
 

Wilsongt

Member
No, aside from the mentioned audio, the steam release has upscaled FMV's, translation corrections and bug removal, in addition to enhanced shaders.

The steam version has translation corrections?


Hm... That was one of my biggest complains with the game. But did it ever replace the midi music?
 

dramatis

Member
I think you should take your own advice.

The desire for a remake of FFVII goes well beyond the "hardcore fanbase". We're not talking about some kind of niche title like Beyond Good & Evil or Mother here. FFVII was one of the games that defined its generation; it was THE game that that made the PlayStation break away from the pack. Cloud and crew are still the characters people think of first when the words "Final Fantasy" come up.

Heck, I've even seen the tech writer for my city newspaper bring up S-E's refusal to remake FFVII, and he's largely clueless about gaming.

Meanwhile, more new FF and DQ titles are far from the runaway sure thing sales-wise that you paint them as. XIII sold 6.6 million units, which qualifies as a hit but not a blockbuster. I don't buy the argument that a VII remake doesn't have the potential to do the same or better.
You're overestimating how 'influence' translates into sales.

DQ's primary base of sales is Japan. What did DQ7 sell there? 3.8 million, the top selling PS game in Japan. What did DQ8 sell? 3.5 million, the top selling PS2 game in Japan. What did DQ9 sell? DQ9 is #6 on the DS list but it still sold 4.1 million.

FF10 sold 6 million plus on the PS2, worldwide. In Japan, where 10 is 'dearly beloved', 10 sold approximately 2.3 million. What did the remaster sell there? 520k total across PS3 and Vita. A whopping 22% of the original fanbase for FF10 alone, in Japan.

What did FF12 sell? 5 million plus worldwide. What did FF13 sell? 5 million plus worldwide. An FF7 remake isn't going to sell 5 million. It's not going to be blockbuster sales. 22% of FF7's sales in Japan translates to approximately 720k (from 3.3 million). And mind you, Japan loves FF10 the most out of the series because of the bloody love story, which means the percentage of people who bought FF7 who will buy the remake is probably lower than 10's. Furthermore, console games sales have only been on decline in Japan. 720k would be the best-case scenario in Japan, and perhaps elsewhere in the world the dedicated fans (and yes, it is only the hardcore fans who would rush out to buy it day one) would be enough to nudge the total up to 2 million (also a best-case scenario).

Why fund a 7 remake when you can put the money towards the next DQ, which will top 3 million in Japan effortlessly? Why do that when you can fund the next FF + subfranchise that will net a couple million more sales from 'asset-reuse' sequels?

Your anecdote about the tech writer for your city newspaper is nice, but just an anecdote. You don't have to buy the argument that a 7 remake doesn't have the potential to do the same or better. It just flat out won't. Thinking it will sell close to even FF13's 6.6 million shipped numbers is a delusion. Your argument of 7 being a game that defined its generation is still an argument from the heart; that generation was 3 generations ago.

Yes, I did read. Did you read my first post, before your answer, where I already said that it would have to be made from ground up with a new engine?^^ I never talked about old assets being re-rendered.
The 3D model amount (characters, monsters, etc.) is comparable to FFX/X-2, I think, though, as you said, the effort to touch them up is without doubt higher.
They could re-use many typical animations (especially for monsters, that are common in the series, like Behemots, etc.). SE should have a huge library of animations and models collected over the last decade of game development that they can use as a basis, by now.

It doesn't have to be on FFXV level, of course. Maybe above Type-0 or G-Bike, should Cyber Connect really do the remake :D
GAF, would you be satisfied with G-Bike quality? Here's a new gameplay video of it:
https://www.youtube.com/watch?v=ly2NuOhUHyE

Yup, that's why I said I'm probably underestimating it. I obviously haven't thought it all through or calculated the estimated costs. Only threw my idea in the room.


Has nothing to do with what I said. My first post even said it would need to build from ground up, without reuse of any old assets.
Besides, REmake was also build from ground up, so I don't know why you mention the problem with the old assets being lost.


I mentioned Type-0 only with regard to the world map, which is in the same style as FFVII.

If they render every screen from ground up, anyway, it's no problem to change the art design a bit and adjust building- and entry/door-heights, also. Like in FFVIII, which you posted a screen of.
---

As I already said in my posts before: of course it wouldn't be an easy task - it would be like making a new game, yes. Still, it's more realistic than a FFXV-level remake.
One last question out of curiosity: Would you agree with me that a full-blown 3D, non-fixed-camera, remake would approximately cost and take around the same as FFXIII/FFXV? If not, why?
I don't think you understand what an engine is and what assets are. The engine runs the game. 'Assets' in game development refers to the environments, characters, monsters, music, sound effects, etc., essentially the content. Basically the so-called "take the 3d assets and just touch them up" is not engine development, it's recreation of assets, because the original data for FF7 no longer exists. They cannot simply "take the 3d assets and just touch them up" because 1) they don't have the original data and 2) if you're asking for a remake in the vein of REmake, they wouldn't be bloody using the horrible field character models from the PS FF7, they would be building new character models!

If they have to build new character models, then the same holds for all the monster and boss models, the 3D fields, the overworld map. Worse than that is that they have no pre rendered backgrounds data. This means all of the backgrounds have to be created from scratch.

Do you understand? CyberConnect doing a remake is a dream. It has nothing to do with GBike quality. The cost of doing what I outlined above is likely more than 10/10-2 HD, and more than Type-0 HD. Without reuse of any old assets, it's going to cost Square the amount to make a new game.

REmake is a game developed in 2002 during a time with lower development costs, and significantly less content than a full blown RPG. Not having the original data has everything to do with what you said—not having the original data is why Square cannot do a REmake style FF7 in the present day. They don't want to put in the money and effort to make that kind of game only for it to be commercially so-so (REmake sold 1.35 million copies and Shinji Mikami, its director, still called it a commercial failure; the original RE sold 5 million copies, plus 3 million from a director's cut). At that level of budget and effort, SE would be better off business-wise making a new game.

I never disagreed with you that a full-blown 3D, non-fixed-camera remake would cost on the same level of FF15, I stated so on my previous posts. What I am trying to convey is that your idea of an FF7 remake in the same way REmake happened is also not appealing to Square Enix because of development costs that make it financially a bad decision.
 

Akhe

Member
Oh SE, keep going.

OvKLZNW.gif
 

BibiMaghoo

Member
The steam version has translation corrections?


Hm... That was one of my biggest complains with the game. But did it ever replace the midi music?

Yes, but they are minor things like items mostly. Not big script changes at all. The music was replaced long ago. it is easily the current definitive version of the game.
 

mstevens

Member
I know you can mod the pc version to upgrade some of the hoof hand models and things like that. Why not include that? That would make it worth it for me.
 

IllumiNate

Member
The saddest part of all this is the fact that this means that they havnt even started work on the remake. So we're looking at another 5 years before it could possibly even happen. Square should just start a kickstarter for a full blown remake.
 

Koozek

Member
I don't think you understand what an engine is and what assets are. The engine runs the game. 'Assets' in game development refers to the environments, characters, monsters, music, sound effects, etc., essentially the content. Basically the so-called "take the 3d assets and just touch them up" is not engine development, it's recreation of assets, because the original data for FF7 no longer exists. They cannot simply "take the 3d assets and just touch them up" because 1) they don't have the original data and 2) if you're asking for a remake in the vein of REmake, they wouldn't be bloody using the horrible field character models from the PS FF7, they would be building new character models!

If they have to build new character models, then the same holds for all the monster and boss models, the 3D fields, the overworld map. Worse than that is that they have no pre rendered backgrounds data. This means all of the backgrounds have to be created from scratch.

Do you understand? CyberConnect doing a remake is a dream. It has nothing to do with GBike quality. The cost of doing what I outlined above is likely more than 10/10-2 HD, and more than Type-0 HD. Without reuse of any old assets, it's going to cost Square the amount to make a new game.

REmake is a game developed in 2002 during a time with lower development costs, and significantly less content than a full blown RPG. Not having the original data has everything to do with what you said—not having the original data is why Square cannot do a REmake style FF7 in the present day. They don't want to put in the money and effort to make that kind of game only for it to be commercially so-so (REmake sold 1.35 million copies and Shinji Mikami, its director, still called it a commercial failure; the original RE sold 5 million copies, plus 3 million from a director's cut). At that level of budget and effort, SE would be better off business-wise making a new game.

I never disagreed with you that a full-blown 3D, non-fixed-camera remake would cost on the same level of FF15, I stated so on my previous posts. What I am trying to convey is that your idea of an FF7 remake in the same way REmake happened is also not appealing to Square Enix because of development costs that make it financially a bad decision.

Yes, I do know what the difference between an engine and assets is, lol. I program myself, made some smaller games.
I used the wrong term with "touch up" when I really meant "recreating", which I said several times already, so I don't know why you again brought up the lost-asset problem.
Basically my idea was just "making a new game" with a new engine, new assets, but still with pre-rendered backgrounds and classic world map proportions.
Though, technically I wasn't wrong, as they actually could "touch up" by ripping the old models from retail discs, like they did for FFX/X-2 HD by using a fan-made Model Viewer/Extractor, and use the old models + rigs while improving animations, increasing the meshs' poly-count/density and apply new textures and shaders. However, that would probably be more work than just starting afresh^^

You do know that REmake was build from ground up, right? Models, backgrounds, maps, collision meshs - everything. That's why I mentioned "from ground up" like 10 times, now. SE's having lost the assets doesn't matter in my hypothetical scenario, where they'd decide for the REmake treatment.
Yes, in the end it would mount up to basically making a new game. Never said anything else. Still, it'd cost less than a FFXV-quality remake and might be enough to satisfy most fans' needs.
Now, would FFVIIR sell well in general? I've always had my doubts. Definitely a few millions less than the original and probably not more than FFXIII at the very best.

Whatever. It was just an idea. We'll see what they'll do :)
 

AgeEighty

Member
Why fund a 7 remake when you can put the money towards the next DQ, which will top 3 million in Japan effortlessly? Why do that when you can fund the next FF + subfranchise that will net a couple million more sales from 'asset-reuse' sequels?

You don't understand how any of this works, I'm afraid. The decision to fund a new Dragon Quest or a Final Fantasy remake is not a binary one. Dragon Quest is developed by Yuji Horii and his team; their work has nothing to do with what's going on in the Final Fantasy realm. The team to work on a FFVII remake would come from the FF side exclusively and would not have any impact on what Armor Project is doing, budget-wise, manpower-wise or otherwise.

Your anecdote about the tech writer for your city newspaper is nice, but just an anecdote. You don't have to buy the argument that a 7 remake doesn't have the potential to do the same or better. It just flat out won't. Thinking it will sell close to even FF13's 6.6 million shipped numbers is a delusion. Your argument of 7 being a game that defined its generation is still an argument from the heart; that generation was 3 generations ago.

Trouble is, all your arguments are coming just as much "from the heart" as mine allegedly are. You have no more grounds for your argument than I do, which is simple common sense and an observation of the widespread and persistent demand for a FFVII remake within and without the gaming community. You're saying "nuh uh, it won't sell that much." I say you're wrong. That's kind of it.

Also, you can't really think 3 generations are a long time in this space; surely you have more awareness of the gaming world than that. We're seeing remakes and remasters of games from around that span all the time, most of which don't have the cachet of FFVII. You can dismiss the importance, popularity and staying power of the game all you like, but again, you're wrong.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
The saddest part of all this is the fact that this means that they havnt even started work on the remake. So we're looking at another 5 years before it could possibly even happen. Square should just start a kickstarter for a full blown remake.
Maybe there will never be a remake ever.

What is it about this idea - completely pulled out of the ass of the FF fanbase - that makes people think a remake is inevitable?

The work for it would be AAA massive, the sales would be modest. Financially it's not inevitable at all.
 

random25

Member
Maybe there will never be a remake ever.

What is it about this idea - completely pulled out of the ass of the FF fanbase - that makes people think a remake is inevitable?

The work for it would be AAA massive, the sales would be modest. Financially it's not inevitable at all.

I wouldn't be so sure about sales being modest. FFVII will probably end up as the FF game with the biggest fan base, as I see it as the FF where people gets more nostalgic and the fact that it really pushed the Playstation the most back in the day. I'm sure that most, if not all, FFVII fans will be there at the HD remake release, as well as some new fans who have PS4 right now.

But I agree that a remake of FFVII is pretty much impossible right now given the state of SE as is. The key people behind FFVII are no longer there, and their development time for their games has just been damn awful.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I wouldn't be so sure about sales being modest. FFVII will probably end up as the FF game with the biggest fan base, as I see it as the FF where people gets more nostalgic and the fact that it really pushed the Playstation the most back in the day. I'm sure that most, if not all, FFVII fans will be there at the HD remake release, as well as some new fans who have PS4 right now.

In the best case scenario, it sells as much as an FF mainline title. Maybe it sells a little more? Let's just go wild here and assume that it completely recaptures the nostalgia market. The buzz goes beyond the traditional FF fanbase and picks up many new customers who have heard the hype. Let's just say it sells 30% more than the usual mainline FF (which is a generous fantasy).

It still takes an AAA budget. It's a complete new game project because 0% of the original game is reuseable. Worse yet, it's a new game that is beholden to an old game design. You can't cut out anything - you are slavishly mandated to make an incredibly large game with today's demanding graphical standards. It would be a massive development. One of Square largest. It could be bigger than FFXV's development.

And then let's imagine that it could sell worse than a mainline FF game. It's not new mainstream hotness like it needs to be, it's just another port/remake that people outside a dedicated fanbase ignore as usual. It could go that way.

The point being: the financials don't mandate this game's existence. It's not a "make millions of dollars free" card. It's actually a recipie for a gigantic money sink that might make "ok" money back - at best. They could get lucky? But there are no guarantees of massive returns.

The reason to make this game is not because it prints money. It won't. You may want to make this for reasons of giving Square's flagship series prestige and to build the brand. Or you may want to do this instead of a mainline entry in order to make what is essntially a mainline entry with a built in audience.

But to all those saying "Square doesn't want money. Why are they so dumb" etc... they haven't thought this through. Making it would be a risk, not a cash-in.
 
I like how they had him come up as if it was a MAJOR announcement. It should have just been a casual mention while talking about something else or a blog post. Jesus Christ.
 

crazyprac

Member
I already said in earlier in this thread but just want to say F U Square. What a troll. So bitter. But it's okay, we got other companies doing your expertise in RPGs better.

Sigh I'll never get an updated ff9...
 
I'm probably going to end up buying it since I never finished FF7 and would like a copy on my PS4

Maybe if everyone buys it and it sells like crazy it will convince them to do the full HD remake? :/
 
I like how they had him come up as if it was a MAJOR announcement. It should have just been a casual mention while talking about something else or a blog post. Jesus Christ.

Kind of funny this got stage time but type 0 got zero when it was announced at e3.

Square is confrence poison most of the time. Don't know why Sony keeps letting them away with it. Its not like they are making big exclusives for them.
 

bsod

Banned
I was never upset by this news, but now that the dust has settled a bit, I'm actually becoming more and more excited to play it again. I know plenty of people who have never touched this game, and I am so stoked to get to party chat with them and hear their reactions as they play through this masterpiece for the first time.

I don't expect good things. The game wasn't particularly good and it hasn't aged well at all.
 
In the best case scenario, it sells as much as an FF mainline title. Maybe it sells a little more? Let's just go wild here and assume that it completely recaptures the nostalgia market. The buzz goes beyond the traditional FF fanbase and picks up many new customers who have heard the hype. Let's just say it sells 30% more than the usual mainline FF (which is a generous fantasy).

It still takes an AAA budget. It's a complete new game project because 0% of the original game is reuseable. Worse yet, it's a new game that is beholden to an old game design. You can't cut out anything - you are slavishly mandated to make an incredibly large game with today's demanding graphical standards. It would be a massive development. One of Square largest. It could be bigger than FFXV's development.

And then let's imagine that it could sell worse than a mainline FF game. It's not new mainstream hotness like it needs to be, it's just another port/remake that people outside a dedicated fanbase ignore as usual. It could go that way.

The point being: the financials don't mandate this game's existence. It's not a "make millions of dollars free" card. It's actually a recipie for a gigantic money sink that might make "ok" money back - at best. They could get lucky? But there are no guarantees of massive returns.

The reason to make this game is not because it prints money. It won't. You may want to make this for reasons of giving Square's flagship series prestige and to build the brand. Or you may want to do this instead of a mainline entry in order to make what is essntially a mainline entry with a built in audience.

But to all those saying "Square doesn't want money. Why are they so dumb" etc... they haven't thought this through. Making it would be a risk, not a cash-in.

I disagree, here me out here. You don't need a triple A budget, honestly even if you used the engine of Crisis Core I don't think many people would be that unhappy. The audience is built in but there are many people who haven't played 7 that would want to first experience it with the remake. I would argue more people would buy this than any of the 13 sequels.

I'm just saying, expecting a 15 like remake is silly. But keeping realistic expectations for what square can do is what most fans actually want.
 
Maybe there will never be a remake ever.

What is it about this idea - completely pulled out of the ass of the FF fanbase - that makes people think a remake is inevitable?

The work for it would be AAA massive, the sales would be modest. Financially it's not inevitable at all.

FF7 Tech Demo's + the number of FF7 spinoffs, and the fact that it's one of the most popular FF's in the franchise leads to the constant speculation of a remake.
 

vypek

Member
I'm probably going to end up buying it since I never finished FF7 and would like a copy on my PS4

Maybe if everyone buys it and it sells like crazy it will convince them to do the full HD remake? :/

I kind of doubt it. But guess people could always hope
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I disagree, here me out here. You don't need a triple A budget, honestly even if you used the engine of Crisis Core I don't think many people would be that unhappy. The audience is built in but there are many people who haven't played 7 that would want to first experience it with the remake. I would argue more people would buy this than any of the 13 sequels.

I'm just saying, expecting a 15 like remake is silly. But keeping realistic expectations for what square can do is what most fans actually want.

1. I do think fans are expecting a modern looking remake. I think you're smart for having adjusted expectations... but I don't think others are. They want VII to look new and modern again.

And putting aside "what fans want"... some primitive levels of graphics are just untennable these days, unless you're putting it out on 3DS or something. Even iOS demands an HD level graphical fidelity at this point. You can't just release a Crisis Core looking game on modern platforms... it would have to be like the Type-0 HD release at the least, and if you're making a game like that from scratch... well, you're going to aim for HD assets.

2. A scaled back remake is more doable. But still a massive undertaking. All of those unique environments in VII have to be re-done (looking better than they did back then of course). It doesn't matter whether that's pre-rendered CGI (which is so out of favor these days), or real-time graphics at any level - that's a giant budget game.

There is no way to make FFVII again for free, or even for cheap. There is just no way around it. It's a AAA game whether you want it to be or not.

The more you really think this through... the more you realize that the most realistic thing you can do is.... put the PC version out on PS4 :p
 

Mahonay

Banned
I haven't played FF7 since about the time it came out, so I might get this if it's cheap.

But holy shit that announcement was high-larious. Please be excited.
 

random25

Member
In the best case scenario, it sells as much as an FF mainline title. Maybe it sells a little more? Let's just go wild here and assume that it completely recaptures the nostalgia market. The buzz goes beyond the traditional FF fanbase and picks up many new customers who have heard the hype. Let's just say it sells 30% more than the usual mainline FF (which is a generous fantasy).

It still takes an AAA budget. It's a complete new game project because 0% of the original game is reuseable. Worse yet, it's a new game that is beholden to an old game design. You can't cut out anything - you are slavishly mandated to make an incredibly large game with today's demanding graphical standards. It would be a massive development. One of Square largest. It could be bigger than FFXV's development.

And then let's imagine that it could sell worse than a mainline FF game. It's not new mainstream hotness like it needs to be, it's just another port/remake that people outside a dedicated fanbase ignore as usual. It could go that way.

The point being: the financials don't mandate this game's existence. It's not a "make millions of dollars free" card. It's actually a recipie for a gigantic money sink that might make "ok" money back - at best. They could get lucky? But there are no guarantees of massive returns.

The reason to make this game is not because it prints money. It won't. You may want to make this for reasons of giving Square's flagship series prestige and to build the brand. Or you may want to do this instead of a mainline entry in order to make what is essntially a mainline entry with a built in audience.

But to all those saying "Square doesn't want money. Why are they so dumb" etc... they haven't thought this through. Making it would be a risk, not a cash-in.

Agree on many of the points, but in regards to the budget though, while it's sure to eat up a very large chunk of money to develop, it's no different than developing FFVII for the first time before. FFVII had a budget of around $45M in mid 90's, and that was huge at that time. If it's valued right now it could possibly be just a little less than $100M due to inflation. And it was a game built entirely from scratch. New system, new programming, new character and world designs, new scripts, new music composition...everything was new. And they certainly enjoyed the huge success of it the most even if it's not the best-selling FF.

With an HD remake, while they will make everything again from scratch, at least they now have clear templates that won't bloat the expenses like before. The story is there, battle system can just simply be refined, they can just rearrange the music since they own them, cinematics and character models could be similar to Advent Children, they can just use an established engine instead of building a new one. I'm sure it won't cost the same or higher than the one they spend building FFXV at least.
 
The dislikes on the official video on YouTube is like 10k plus lol

Hmmmmm safe to say this won't ever be on PS+ the first year , I will only spend $10 max so I'll wait for a sale


But yeah, I'm still pissed and why not release this month, I would have bought it instantly since I'm off school
 

Toth

Member
Honestly, SE should invest everything into getting FFXV and FF Type-0 complete before focusing on a remake. I'm sure FFXVI is already in the works as well.
 
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