KnockOneOff
Banned
Struggling which is worse, this or the conkers announcement
I'm still laughing about this, it was too perfect. Bravo SE, bravo.
I don't care if they would release the game like this for PS4 but just announce it in a press release or something. Don't get on stage at a big conference and announce this thing just to troll with people.
I can't believe he did not get BOOED on stage, if i would have been there I would have gotten up and started chanting " WE WANT A REMAKE" and made everyone join me I'm very confident that EVERY single person in there would have joined.
But NOOOO!!!! the same people applauded and cheered when they should have been voicing their disagreement. That was the best occasion to do so and they let it pass.
/Shakeshead in disbelief.
They could at least update the translation/localization... plenty of room for improvement there.
It wasn't even a good trailer. It looked like they came up with the idea to bring FF7PC to PS4 a week ago, which they probably fucking did, because how can it take until Spring 2015 for something so seemingly simple?
This is the kind of thing where it should be out in like 2 weeks.
Isn't the PS1 version the superior version?
Graphics Aside, I think the PC version had a lot of sound issues
Thats why you had to install the yamaha midi instruments.
Made the game awesomesauce
I don't care if they would release the game like this for PS4 but just announce it in a press release or something. Don't get on stage at a big conference and announce this thing just to troll with people.
Isn't the PS1 version the superior version?
Graphics Aside, I think the PC version had a lot of sound issues
Isn't the PS1 version the superior version?
Graphics Aside, I think the PC version had a lot of sound issues
No, aside from the mentioned audio, the steam release has upscaled FMV's, translation corrections and bug removal, in addition to enhanced shaders.
You're overestimating how 'influence' translates into sales.I think you should take your own advice.
The desire for a remake of FFVII goes well beyond the "hardcore fanbase". We're not talking about some kind of niche title like Beyond Good & Evil or Mother here. FFVII was one of the games that defined its generation; it was THE game that that made the PlayStation break away from the pack. Cloud and crew are still the characters people think of first when the words "Final Fantasy" come up.
Heck, I've even seen the tech writer for my city newspaper bring up S-E's refusal to remake FFVII, and he's largely clueless about gaming.
Meanwhile, more new FF and DQ titles are far from the runaway sure thing sales-wise that you paint them as. XIII sold 6.6 million units, which qualifies as a hit but not a blockbuster. I don't buy the argument that a VII remake doesn't have the potential to do the same or better.
I don't think you understand what an engine is and what assets are. The engine runs the game. 'Assets' in game development refers to the environments, characters, monsters, music, sound effects, etc., essentially the content. Basically the so-called "take the 3d assets and just touch them up" is not engine development, it's recreation of assets, because the original data for FF7 no longer exists. They cannot simply "take the 3d assets and just touch them up" because 1) they don't have the original data and 2) if you're asking for a remake in the vein of REmake, they wouldn't be bloody using the horrible field character models from the PS FF7, they would be building new character models!Yes, I did read. Did you read my first post, before your answer, where I already said that it would have to be made from ground up with a new engine?^^ I never talked about old assets being re-rendered.
The 3D model amount (characters, monsters, etc.) is comparable to FFX/X-2, I think, though, as you said, the effort to touch them up is without doubt higher.
They could re-use many typical animations (especially for monsters, that are common in the series, like Behemots, etc.). SE should have a huge library of animations and models collected over the last decade of game development that they can use as a basis, by now.
It doesn't have to be on FFXV level, of course. Maybe above Type-0 or G-Bike, should Cyber Connect really do the remake
GAF, would you be satisfied with G-Bike quality? Here's a new gameplay video of it:
https://www.youtube.com/watch?v=ly2NuOhUHyE
Yup, that's why I said I'm probably underestimating it. I obviously haven't thought it all through or calculated the estimated costs. Only threw my idea in the room.
Has nothing to do with what I said. My first post even said it would need to build from ground up, without reuse of any old assets.
Besides, REmake was also build from ground up, so I don't know why you mention the problem with the old assets being lost.
I mentioned Type-0 only with regard to the world map, which is in the same style as FFVII.
If they render every screen from ground up, anyway, it's no problem to change the art design a bit and adjust building- and entry/door-heights, also. Like in FFVIII, which you posted a screen of.
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As I already said in my posts before: of course it wouldn't be an easy task - it would be like making a new game, yes. Still, it's more realistic than a FFXV-level remake.
One last question out of curiosity: Would you agree with me that a full-blown 3D, non-fixed-camera, remake would approximately cost and take around the same as FFXIII/FFXV? If not, why?
The steam version has translation corrections?
Hm... That was one of my biggest complains with the game. But did it ever replace the midi music?
I don't think you understand what an engine is and what assets are. The engine runs the game. 'Assets' in game development refers to the environments, characters, monsters, music, sound effects, etc., essentially the content. Basically the so-called "take the 3d assets and just touch them up" is not engine development, it's recreation of assets, because the original data for FF7 no longer exists. They cannot simply "take the 3d assets and just touch them up" because 1) they don't have the original data and 2) if you're asking for a remake in the vein of REmake, they wouldn't be bloody using the horrible field character models from the PS FF7, they would be building new character models!
If they have to build new character models, then the same holds for all the monster and boss models, the 3D fields, the overworld map. Worse than that is that they have no pre rendered backgrounds data. This means all of the backgrounds have to be created from scratch.
Do you understand? CyberConnect doing a remake is a dream. It has nothing to do with GBike quality. The cost of doing what I outlined above is likely more than 10/10-2 HD, and more than Type-0 HD. Without reuse of any old assets, it's going to cost Square the amount to make a new game.
REmake is a game developed in 2002 during a time with lower development costs, and significantly less content than a full blown RPG. Not having the original data has everything to do with what you said—not having the original data is why Square cannot do a REmake style FF7 in the present day. They don't want to put in the money and effort to make that kind of game only for it to be commercially so-so (REmake sold 1.35 million copies and Shinji Mikami, its director, still called it a commercial failure; the original RE sold 5 million copies, plus 3 million from a director's cut). At that level of budget and effort, SE would be better off business-wise making a new game.
I never disagreed with you that a full-blown 3D, non-fixed-camera remake would cost on the same level of FF15, I stated so on my previous posts. What I am trying to convey is that your idea of an FF7 remake in the same way REmake happened is also not appealing to Square Enix because of development costs that make it financially a bad decision.
Why fund a 7 remake when you can put the money towards the next DQ, which will top 3 million in Japan effortlessly? Why do that when you can fund the next FF + subfranchise that will net a couple million more sales from 'asset-reuse' sequels?
Your anecdote about the tech writer for your city newspaper is nice, but just an anecdote. You don't have to buy the argument that a 7 remake doesn't have the potential to do the same or better. It just flat out won't. Thinking it will sell close to even FF13's 6.6 million shipped numbers is a delusion. Your argument of 7 being a game that defined its generation is still an argument from the heart; that generation was 3 generations ago.
Maybe there will never be a remake ever.The saddest part of all this is the fact that this means that they havnt even started work on the remake. So we're looking at another 5 years before it could possibly even happen. Square should just start a kickstarter for a full blown remake.
Maybe there will never be a remake ever.
What is it about this idea - completely pulled out of the ass of the FF fanbase - that makes people think a remake is inevitable?
The work for it would be AAA massive, the sales would be modest. Financially it's not inevitable at all.
Struggling which is worse, this or the conkers announcement
Don't know about Yamaha, but the larger of the two included SoundBlaster soundfont sounded pretty much like the PSX version, including vocals.I did, but you still don't get the awesome choir lyrics
I wouldn't be so sure about sales being modest. FFVII will probably end up as the FF game with the biggest fan base, as I see it as the FF where people gets more nostalgic and the fact that it really pushed the Playstation the most back in the day. I'm sure that most, if not all, FFVII fans will be there at the HD remake release, as well as some new fans who have PS4 right now.
I like how they had him come up as if it was a MAJOR announcement. It should have just been a casual mention while talking about something else or a blog post. Jesus Christ.
I was never upset by this news, but now that the dust has settled a bit, I'm actually becoming more and more excited to play it again. I know plenty of people who have never touched this game, and I am so stoked to get to party chat with them and hear their reactions as they play through this masterpiece for the first time.
In the best case scenario, it sells as much as an FF mainline title. Maybe it sells a little more? Let's just go wild here and assume that it completely recaptures the nostalgia market. The buzz goes beyond the traditional FF fanbase and picks up many new customers who have heard the hype. Let's just say it sells 30% more than the usual mainline FF (which is a generous fantasy).
It still takes an AAA budget. It's a complete new game project because 0% of the original game is reuseable. Worse yet, it's a new game that is beholden to an old game design. You can't cut out anything - you are slavishly mandated to make an incredibly large game with today's demanding graphical standards. It would be a massive development. One of Square largest. It could be bigger than FFXV's development.
And then let's imagine that it could sell worse than a mainline FF game. It's not new mainstream hotness like it needs to be, it's just another port/remake that people outside a dedicated fanbase ignore as usual. It could go that way.
The point being: the financials don't mandate this game's existence. It's not a "make millions of dollars free" card. It's actually a recipie for a gigantic money sink that might make "ok" money back - at best. They could get lucky? But there are no guarantees of massive returns.
The reason to make this game is not because it prints money. It won't. You may want to make this for reasons of giving Square's flagship series prestige and to build the brand. Or you may want to do this instead of a mainline entry in order to make what is essntially a mainline entry with a built in audience.
But to all those saying "Square doesn't want money. Why are they so dumb" etc... they haven't thought this through. Making it would be a risk, not a cash-in.
Maybe there will never be a remake ever.
What is it about this idea - completely pulled out of the ass of the FF fanbase - that makes people think a remake is inevitable?
The work for it would be AAA massive, the sales would be modest. Financially it's not inevitable at all.
I'm probably going to end up buying it since I never finished FF7 and would like a copy on my PS4
Maybe if everyone buys it and it sells like crazy it will convince them to do the full HD remake? :/
I disagree, here me out here. You don't need a triple A budget, honestly even if you used the engine of Crisis Core I don't think many people would be that unhappy. The audience is built in but there are many people who haven't played 7 that would want to first experience it with the remake. I would argue more people would buy this than any of the 13 sequels.
I'm just saying, expecting a 15 like remake is silly. But keeping realistic expectations for what square can do is what most fans actually want.
In the best case scenario, it sells as much as an FF mainline title. Maybe it sells a little more? Let's just go wild here and assume that it completely recaptures the nostalgia market. The buzz goes beyond the traditional FF fanbase and picks up many new customers who have heard the hype. Let's just say it sells 30% more than the usual mainline FF (which is a generous fantasy).
It still takes an AAA budget. It's a complete new game project because 0% of the original game is reuseable. Worse yet, it's a new game that is beholden to an old game design. You can't cut out anything - you are slavishly mandated to make an incredibly large game with today's demanding graphical standards. It would be a massive development. One of Square largest. It could be bigger than FFXV's development.
And then let's imagine that it could sell worse than a mainline FF game. It's not new mainstream hotness like it needs to be, it's just another port/remake that people outside a dedicated fanbase ignore as usual. It could go that way.
The point being: the financials don't mandate this game's existence. It's not a "make millions of dollars free" card. It's actually a recipie for a gigantic money sink that might make "ok" money back - at best. They could get lucky? But there are no guarantees of massive returns.
The reason to make this game is not because it prints money. It won't. You may want to make this for reasons of giving Square's flagship series prestige and to build the brand. Or you may want to do this instead of a mainline entry in order to make what is essntially a mainline entry with a built in audience.
But to all those saying "Square doesn't want money. Why are they so dumb" etc... they haven't thought this through. Making it would be a risk, not a cash-in.