That would be a dream come true.Drill Dozer 2, let's go
That would make a friend of mine very happy.That would be a dream come true.
Gimme dat new IP.
Or dat PokeMMO
A little update from the man himself. Via Pokémon Memo.
I don't have an exact translation, but Masuda seems to be saying that game development needs to be accelerated and releasing a new game every three years is not necessarily the correct approach these days. I assume he talks about new-Generation games, as Pokémon's pace is currently approximately 15 months per SKU. He also says something about doing the best thing possible with every year's release and meeting certain quality standards.
If anyone can give an exact translation, please do!
I'm not sure what they plan to do with Zygarde and Battle Frontier, but I'm more or less convinced that the next Game Freak Pokémon release will introduce Gen 7. Whether that means a November 2015 or a February 2016 release remains to be seen.
A little update from the man himself. Via Pokémon Memo.
I don't have an exact translation, but Masuda seems to be saying that game development needs to be accelerated and releasing a new game every three years is not necessarily the correct approach these days. I assume he talks about new-Generation games, as Pokémon's pace is currently approximately 15 months per SKU. He also says something about doing the best thing possible with every year's release and meeting certain quality standards.
If anyone can give an exact translation, please do!
I'm not sure what they plan to do with Zygarde and Battle Frontier, but I'm more or less convinced that the next Game Freak Pokémon release will introduce Gen 7. Whether that means a November 2015 or a February 2016 release remains to be seen.
Luckily, we at GAME FREAK are blessed with great workers. Because of that i don't have to worry when i'm concentrating on new Games like Pokemon X and Pokemon Y and Sequels are being handled by other Project Managers. In Case of Pokémon Black 2 and Pokémon White 2 it was Takao Unno, and this Time Mr. Ohmori took the Wheel. When i give a Game in the Hands of another Project Manager, i need to be convinced that their Vision is the right one for the Game. The responsibillity will be entirely on him, but at the same Time he recives full creative Freedom. Naturally we hope that all Team-Members will support this Project Manager and give their best, thus at the End a Game of high Quality can be released. Releasing multiple Games over a short Time Period is always a Race against the Time. The more Time you'll invest, the better the Game will be. However, there are multiple Factors that prevent us from doing this. If we would always take three years of Time to develop a Game, we wouldn't be able to keep up with with the fast moving nature of the modern World. When we think about when to release a Game, we ask ourselfs when the demand for it from our audience will be the highest. But if we have one year of development Time, it'll becomes easier to look at the current Framework and to decide what needs to be improved, and what can stay in it's current condition. Thus, we have to do everything to achieve the best possible Result in the stated Timeframe
I made a Translation yesterday based on the German Version, so here you go!
What i don't like about this is how they think that they need to release a Game yearly. Release a Game every 2 years, and you're good. If you really need that Extra Money then Release some DLC a year later to make some Money. Additional Story-Parts or new Side-Quests or new Battle facilities to keep your Fans playing while working on the new Game.
They need that Extra Time, but it seems like they won't take it :/
Very much agreed on the DLC part. Pokémon games would be augmented by consistently being updated with content. They are by nature a game you can go back to, and Game Freak could presume upon that fact by providing new quests for the players. Regardless, while the last few years have been quite frantic with release after release (naturally, with the series adapting to international releases and ORAS unexpectedly releasing in 2014), their titles are still about 1.5 year apart. For a series this popular, and by today's standards, that's not really an exaggeration.
No it's really not. But as i said in the previous post. Their Games need a few additional hours of development in my Opinion.
This is completly Anecdotal, but the XY Versions burned me out on Pokémon. And not even in terms of Fatigue, but on a technical Level and Content-Level. Coming from Black/White2 (my Favorite Versions) to XY was quite shock once the Wow-Effect from the fancy new Graphics began to wear off. In Fact, i was burned so badly by the lack of things i could do after completing the Game, and how halfbaked it seemed to be, that this year was the First year i did not pre-order or even bought a Pokémon-Version since i came back to Gaming. :/
A solution would be to make the Teams larger, but i don't think that Game Freak would do that.
So this it this where they announce real pokemon amiibo... The world can't contain the hype...
It's hard to tell if XY's shortcomings were a a matter of meeting deadlines or one of bad planning. If the time between BW and them (over three years) is any indication, I'd say it has less to do with how much time they had and more with how they took advantage of it. The A-Team had plenty of time to do planning and development, and the engineering teams had even more, considering Gen V reused Gen IV's engine. And when you look at the game's weaknesses aside of the technical matters -- a lot of it has to do with the quality of the story and lore.
When it comes to XY, I think they focused on certain features (Mega Evolution, online), which they indeed nailed at the expense of others (story, post-game content, meaningful update in mechanics). I'm cautiously optimistic that Gen VII won't repeat those mistakes. They will logically use an updated version of the engine, which should now work properly. And since their Gen VI achievements won't be able to be reused as an impress factor, they will have to focus on other features.
Think of how more premium Gen V felt compared to Gen IV, and consider that this time there's also the 20th Anniversary that might inspire them to do certain changes.
It's hard to tell if XY's shortcomings were a a matter of meeting deadlines or one of bad planning. If the time between BW and them (over three years) is any indication, I'd say it has less to do with how much time they had and more with how they took advantage of it. The A-Team had plenty of time to do planning and development, and the engineering teams had even more, considering Gen V reused Gen IV's engine. And when you look at the game's weaknesses aside of the technical matters -- a lot of it has to do with the quality of the story and lore.
When it comes to XY, I think they focused on certain features (Mega Evolution, online), which they indeed nailed at the expense of others (story, post-game content, meaningful update in mechanics). I'm cautiously optimistic that Gen VII won't repeat those mistakes. They will logically use an updated version of the engine, which should now work properly. And since their Gen VI achievements won't be able to be reused as an impress factor, they will have to focus on other features.
Think of how more premium Gen V felt compared to Gen IV, and consider that this time there's also the 20th Anniversary that might inspire them to do certain changes.
These games desperately need a difficulty setting and a complete overhaul in mechanics. I wont buy another Pokemon game until both these happen.
These games desperately need a difficulty setting and a complete overhaul in mechanics. I wont buy another Pokemon game until both these happen.
I'm predicting a Pokemon MMO for the wii u with Amiibo
I can agree with the need for difficulty settings.These games desperately need a difficulty setting and a complete overhaul in mechanics. I wont buy another Pokemon game until both these happen.
Difficulty, I agree. I loved Challenge mode. There is nothing wrong with the mechanics, however. Nothing at all. A complete overhaul would ruin the franchise.
Difficulty, I agree. I loved Challenge mode. There is nothing wrong with the mechanics, however. Nothing at all. A complete overhaul would ruin the franchise.
Nothing at all? Consider that mechanics include not only the battle system, but also the way the player interacts with the world. I would argue that even the battle mechanics need an overhaul, but it's baffling to think anyone considers that the world exploration mechanics haven't become stale to say the least.
ORAS did a considerably good job in introducing new ways to explore the overworld. Both Sneaking and Soar are things I'm hoping will see further growth and focus on in the future. But they are certainly not enough. Most importantly, there's a desperate need for more (and more varied) field moves and a better system to handle them (rather than HMs).
As for the Battle System, it doesn't need as big an overhaul as to cut compatibility, so to speak, but it certainly needs to be updated in a big way. Particularly the moves system -- both how Pokémon learn moves and how they are used -- has to be reworked completely. Most people will also agree that the metagame has to become more dynamic and modern. Constant switching, easy OHKOs... Those things need to go. I agree the the basic principles must remain though.
The difficulty matter could also be handled through special modifications of the standard battle system for the purpose of the story. For example, special Pokémon (like Legendaries) could have more HP, or even more than four moves -- Gym battles could contain other challenges aside of normal battles too.
Can't agree with that. The most glaring thing are these stupid IVs, which are just tedious busy work.
Instead of having meaningful choices in the DNA composition of your mons it's a clear optimal choice. Either you want 31, rarley 0 or something arbitary for hidden power.
I want a complex system where you can boost certain stats to the decrement of other stats through breeding and training. Think natures way extended.
I'm playing through Omega Ruby right now...and everything is just so mindnumbingly easy.
Don't get me wrong, the game looks great and runs better than X/Y, but holy cow, I have 6 Pokemon that are at least 10 levels over the Pokemon of the opponents and I can one shot everything.
They really have to do something about that. And they should add some of the usual diversions you see in other JRPGs to make the game....idk..... to make everything feel a bit more premium/ a complete package. The latest Pokemons feel so limited and tiny in scope.
Give me a Pokémon game where I can visit every region and get every gym badge, then beat the PC of every previous game. My life will then be complete.
Can't agree with that. The most glaring thing are these stupid IVs, which are just tedious busy work.
Instead of having meaningful choices in the DNA composition of your mons it's a clear optimal choice. Either you want 31, rarley 0 or something arbitary for hidden power.
I want a complex system where you can boost certain stats to the decrement of other stats through breeding and training. Think natures way extended.
I just cannot agree with this, however. That's a terrible suggestion that doesn't belong in the main series. If we were talking spin-offs, then sure I'd be fine with legends being like that, but the main game? Hell no. Balance is key and balance in regards to moves is an important thing. Just adding one extra move would completely screw things up and cause it to be chaos, and if you add it to just a handful of Pokémon, that would kill balance altogether.
I seldom switch in battles, and I know many that don't either. It is a tactic that's used, but it leaves the user open for damage. It's not as glaring as you think. As for OHKOs...if your Pokémon is OHKO'd, then you made a tactical error.
So this it this where they announce real pokemon amiibo... The world can't contain the hype...
Pokken,no?
That system would still boil down to people finding the perfect build for every Pokemon, it would just increase the tedium of building a "perfect" team. Pokemon is a game of calculations and reading your opponent. There's going to be optimal builds for a Pokemon and a lot of min/maxing, it's just the nature of the competitive aspect of the series.
I don't care what the game designers once thought how the game should be played. The reality is, if you are serious about PvP you need flawless Pokemon. They should have come to the same conclusion.Don't forget that we're not meant to have perfect Pokémon. The only reason they've made it so easy to get high IV'd Pokémon now is as a counter to the cheaters, to try and get them to stop.
There won't be a singular optimal build, there will be a changing meta of which stats to focus on for the specific pokemon. Now a standard attacker just needs 31 IV SPD which is boring and just a waste of time. What if you could invest for example in more ATK to the decrement of SPD. This would allow for far more meaningfull and varied team compositions.
This system would of course only follow after extensive rebalancing. It's a shame that smogon needs to clean up the mess gamefreak makes, if you want to use a substential amount of viable mons.
I don't care what the game designers once thought how the game should be played. The reality is, if you are serious about PvP you need flawless Pokemon. They should have come to the same conclusion.
It's also baffeling how the story of game and anime contradict it self with the actual game mechanics.
There is nothing wrong with the battle mechanics of Pokémon. That is something they should never change. They should, however, reconsider almost everything else. Especially if they want to release these every year.
I'm playing through Omega Ruby right now...and everything is just so mindnumbingly easy.
Don't get me wrong, the game looks great and runs better than X/Y, but holy cow, I have 6 Pokemon that are at least 10 levels over the Pokemon of the opponents and I can one shot everything.
They really have to do something about that. And they should add some of the usual diversions you see in other JRPGs to make the game....idk..... to make everything feel a bit more premium/ a complete package. The latest Pokemons feel so limited and tiny in scope.
You're right, but it is worrying. Judging by the pattern, I think most people expected a year-off in 2014. That didn't happen. Next year will certainly be interesting.I am fairly certain they won't be releasing 2015. They've only been "yearly" for three releases. Not sure why people are acting like this has been going on for ages.
You're right, but it is worrying. Judging by the pattern, I think most people expected a year-off in 2014. That didn't happen. Next year will certainly be interesting.