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Rumor: Destiny DLC Plans leak. Major addon "Comet: Plague of Darkness" coming sep. 15

David___

Banned
Didn't the original 10 year contract that was leaked all those years ago confirm a Core game year 1, with a large expansion year 2 followed by a true sequel year 3 and rinse and repeat for 10 years?

Not sure how this is anything new...

Its good to have re-conformation since the original contract had this game as a timed Xbox exclusive.
 
Didn't the original 10 year contract that was leaked all those years ago confirm a Core game year 1, with a large expansion year 2 followed by a true sequel year 3 and rinse and repeat for 10 years?

Not sure how this is anything new...

Not new, per se. More than in the original contract Destiny was supposed to have released 12 months before it actually came out. So it was safe to assume any other dates or details were subject to change. Sure you could guess that everything else just shifted back 12 months as well, but it's nice to see something more solid.
 
I forgot the Dark below did that. But on WoW's part, if you were to buy into the game right now, it would cost $20, which includes all the previous content available(All expansions), to a level cap of 90, and a one month subscription.

I doubt Activision would let Bungie do that, giving away all the previous expansions.

You have to remember that WoW didn't have that pricing structure all the time. The only reason they do that now is precisely because there are so many expansions now that new players would absolutely be overwhelmed with purchases. Battle Chests function as a way to make that easier.

Destiny could easily do a "GOTY" type of release that would function the same way. Leading up to a Destiny 2, Bungie could put out a Destiny Essentials disc for $20-30 bucks (like a greatest hits pricing basically) and have it include Destiny and most if not all of the DLC included. Characters being backwards and forwards compatible.

I'm assuming that by "old content" he meant Destiny 1 since he mentioned people starting off in the sequels.

Which they could do with the example I've just listed. Players who start the series with Destiny 2 could level to max within Destiny 2 entirely and, if they wanted to, pick up the Destiny 1 Essentials disc to experience that content. Or they could choose not to.
 

Hiko

Banned
Looking forward to all the new content. Love Destiny.

The haters just don't get this game. It's not always about blasting through a campaign with an "engaging" story. Sometimes it's just about chilling the fuck out with some friends. And no game does that better than Destiny.
 
“[We want to ensure] they won’t feel like they’re four years behind. And then, if they want to, they’ll be able to go back and pick up the old content on their same character. So we’ve done a lot of planning for how that’s going to work, to not make people feel like they have years worth of levelling up to do.”

I wonder how they'll pull that off.

You have to remember that WoW didn't have that pricing structure all the time. The only reason they do that now is precisely because there are so many expansions now that new players would absolutely be overwhelmed with purchases. Battle Chests function as a way to make that easier.

Since Cata I haven't had to pay for a previous expansion. And if a player jumps in now, then they got a shitload of content for buying into the battlechest. Blizzard is doing it right, I think, in terms of handling previous content.
 
I guess Halo fans are lucky.

Meh. I certainly don't feel lucky with anything 343 has contributed yet.

I wonder how they'll pull that off.



Since Cata I haven't had to pay for a previous expansion. And if a player jumps in now, then they got a shitload of content for buying into the battlechest. Blizzard is doing it right, I think, in terms of handling previous content.

I feel like we're getting way off path here. We're comparing a game that just got it's first content patch, with a game that is about to hit puberty. Instead of playing the 'what if' game, why don't we play a round of 'wait and see'.
 
I feel like we're getting way off path here. We're comparing a game that just got it's first content patch, with a game that is about to hit puberty. Instead of playing the 'what if' game, why don't we play a round of 'wait and see'.

Because man, Bungies played with my emotions too much. All these highs and downs from Alpha to Beta, then with the final release they kicked me in the nuts after I enjoyed it for a long time.
 
The more I think about The Dark Below as a 20 dollar expansion, the more incensed I get about how little Bungie thinks of their most dedicated fans.


What would you consider an acceptable amount?

Before Destiny Bungie was charging roughly $10 for 3 multiplayer only maps.

So if you think about take away $10 and the 3 maps we would be used to, we're paying $7.50 for 1 raid, 4 missions, 2 strikes, and new armor/weapons.

How does that not seem fair?

That seems perfectly acceptable to me.


.
 

Deku Tree

Member
Why couldn't destiny be a halo clone with a destiny skin? Seriously would of been better off.

This is IMO the core thing that most people who don't like Destiny are complaining about.... Myself I am thrilled about what Destiny is and so happy it is not a Halo clone.
 
I sold Destiny because I had no interest in replaying any of the on-disc stuff after beating it and the first two expansions sounded lame. That said, I may pick up Comet if it ends up being great (and if it includes the base game).
 
This is IMO the core thing that most people who don't like Destiny are complaining about.... Myself I am thrilled about what Destiny is and so happy it is not a Halo clone.

To be honest, when I started playing uh, Destiny, I simply saw it as a Halo clone with MMO aspects..
 
I wonder how they'll pull that off.



Since Cata I haven't had to pay for a previous expansion. And if a player jumps in now, then they got a shitload of content for buying into the battlechest. Blizzard is doing it right, I think, in terms of handling previous content.

I explained how they could do that in a previous post. As for paying for the expansions... How many years after Vanilla WoW before that happened? 5 or 6? Destiny isn't even 6 months old yet. And console games already have a precedent of re-releasing old games with DLC included. However old content in Destiny won't be a requirement to play in order to "catch up." It was required in WoW until they offered the free level up scrolls and alts still have to play old content to level if I'm not mistaken as you only get 1 instant leveling scroll.
 
What would you consider an acceptable amount?

Before Destiny Bungie was charging roughly $10 for multiplayer only maps.

So if you think about take away $10 and the 3 maps we would be used to, we're paying $7.50 for 1 raid, 4 missions, 2 strikes, and new armor/weapons.

How does that not seem fair?

That seems perfectly acceptable to me.

I don't think the $20 I spent for TDB was worth it. You can break it down however you want but it just feels like a rip off to me. The moment I launched the first mission and realized I was playing the same areas with new enemy spawns.

The more I think about The Dark Below as a 20 dollar expansion, the more incensed I get about how little Bungie thinks of their most dedicated fans.

.
 

tebunker

Banned
Honestly now that this information is kind of out there even in rumor form, I would prefer Bungie to step up and own it.

I have been on the outside looking in on the Dark Below and House of wolves, and while I have enjoyed the game I feel like I can wait until comet if I can get a better deal.

Or just tell me that I will be taken care of when Conet comes by getting the first 2 DLC now.

I don't expect them to say anything, and honestly I expect them to fuck all Destiny players going forward because that seems their MO lately. I enjoy the game I am just wary to commit any more to it.
 

firehawk12

Subete no aware
You're looking at the content itself. I'm looking at how they treat their players.

Every other Daily mission, which is required if you need ascendant materials, is DLC only.
In the first month, two of the Weekly/Nightfalls have been the terribly designed Omnigul strike.
To do the only Strike playlist worth playing, Roc, you need to own the DLC.

Destiny is an MMO and these expansions are their way of getting a monthly fee. That's fine, except the fact that I'm being forced to replay the same content over and over again is just a reminder than there is nothing to do in the new DLC.

That's even before they address any of the quality of life issues with the game that most other MMO designers would actively address in content updates. Heavy ammo glitch? Still there. Glimmer cap/mark cap? Still there. Have to go to Tower to see your vault? Still there. Your vault is so small that you can't even hold one of each exotic in the game? That problem is still there.

Instead, they spend their time fixing "exploits" that affect a small number of people rather than improve the game for everyone who plays it.

Even though I bought the season pass, if my friends stop playing after Crota, I'm willing to write off the 15 dollars as a loss and call it a day.
 

Pimpwerx

Member
$40 is a tough ask. I personally wouldn't buy it at that price unless there was a truly compelling reason to jump back in. $40 is too close to full price that it would be better just making a sequel. That's IMO. PEACE.
 
D

Deleted member 17706

Unconfirmed Member
I imagine by the time Episode 4 is out, the whole game will finally be a package with a decent amount of content.

Looks like Activision and Bungie just figuring out how to charge ~$200 to the most hardcore audience for a video game with some ongoing support and updates.

I already sold off the base game, but I'll happily check out the inevitable "complete edition."
 
I don't think the $20 I spent for TDB was worth it. You can break it down however you want but it just feels like a rip off to me. The moment I launched the first mission and realized I was playing the same areas with new enemy spawns.

I'm sure you finished the first mission, and got to the new* area at the end of it.

The second and third missions had totally brand new areas to them.


Okay, legitimate question. How much do you feel like the following is worth?

New Raid
New Strike
New Multiplayer Map



*I realize the grottos were in the game prior, but they were not utilizes in any way.
 

XAL

Member
The development history (and future) is fascinating.


I hope someone writes a tell-all one day.

Yeah. Seems like there was a fuckton of turmoil during development so bad their story lead left the company.

I'm sure you finished the first mission, and got to the new* area at the end of it.

The second and third missions had totally brand new areas to them.


Okay, legitimate question. How much do you feel like the following is worth?

New Raid
New Strike
New Multiplayer Map



*I realize the grottos were in the game prior, but they were not utilizes in any way.

10 bucks at most
 
You're looking at the content itself. I'm looking at how they treat their players.

Every other Daily mission, which is required if you need ascendant materials, is DLC only.
In the first month, two of the Weekly/Nightfalls have been the terribly designed Omnigul strike.
To do the only Strike playlist worth playing, Roc, you need to own the DLC.

Destiny is an MMO and these expansions are their way of getting a monthly fee. That's fine, except the fact that I'm being forced to replay the same content over and over again is just a reminder than there is nothing to do in the new DLC.

That's even before they address any of the quality of life issues with the game that most other MMO designers would actively address in content updates. Heavy ammo glitch? Still there. Glimmer cap/mark cap? Still there. Have to go to Tower to see your vault? Still there. Your vault is so small that you can't even hold one of each exotic in the game? That problem is still there.

Instead, they spend their time fixing "exploits" that affect a small number of people rather than improve the game for everyone who plays it.

Even though I bought the season pass, if my friends stop playing after Crota, I'm willing to write off the 15 dollars as a loss and call it a day.

I don't think it's ok to take content away from paying customers because that's exactly what they did once TDB came out. Whatever model they're trying to use they should be upfront about it. I did not go into this game thinking expansions were going to be mandatory.


I'm sure you finished the first mission, and got to the new* area at the end of it.

The second and third missions had totally brand new areas to them.


Okay, legitimate question. How much do you feel like the following is worth?

New Raid
New Strike
New Multiplayer Map



*I realize the grottos were in the game prior, but they were not utilizes in any way.

There was no new area at the end of the first mission. It's the Grottos which has always been there.


And there isn't a formula for what is worth it and what isn't. I just know that in this case the DLC is not worth it for me. We can argue for days about it if you want
 
You're looking at the content itself. I'm looking at how they treat their players.

Every other Daily mission, which is required if you need ascendant materials, is DLC only.
In the first month, two of the Weekly/Nightfalls have been the terribly designed Omnigul strike.
To do the only Strike playlist worth playing, Roc, you need to own the DLC.

Destiny is an MMO and these expansions are their way of getting a monthly fee. That's fine, except the fact that I'm being forced to replay the same content over and over again is just a reminder than there is nothing to do in the new DLC.

That's even before they address any of the quality of life issues with the game that most other MMO designers would actively address in content updates. Heavy ammo glitch? Still there. Glimmer cap/mark cap? Still there. Have to go to Tower to see your vault? Still there. Your vault is so small that you can't even hold one of each exotic in the game? That problem is still there.

Instead, they spend their time fixing "exploits" that affect a small number of people rather than improve the game for everyone who plays it.

Even though I bought the season pass, if my friends stop playing after Crota, I'm willing to write off the 15 dollars as a loss and call it a day.

I fucking hate that heavy ammo glitch.

Also, I haven't played since before the Dark Below was released, but are they seriously alternating between DLC/Non-DLC weekly/daily stuff? Holy shit that sucks for people who don't pay for the DLC.
 

firehawk12

Subete no aware
I'm sure you finished the first mission, and got to the new* area at the end of it.

The second and third missions had totally brand new areas to them.


Okay, legitimate question. How much do you feel like the following is worth?

New Raid
New Strike
New Multiplayer Map



*I realize the grottos were in the game prior, but they were not utilizes in any way.
Here's the thing. I'm sure if you break it down in some dollars to maps kind of way, there might be some value.

But when you are forced to play The Wakening or The Warmind over and over and over and over and over again, you are reminded that there are only two missions in the DLC. The fact that Undying Mind is Black Garden backwards and Omnigul makes the Valus Ta'aurc strike look fun and you can't help but see a content problem.

The only PvE content worth playing is the raid, and that's only worth doing once a week because of the reward structure. And even then, it's broken to fuck so that no one actually plays the raid properly.

I fucking hate that heavy ammo glitch.

Also, I haven't played since before the Dark Below was released, but are they seriously alternating between DLC/Non-DLC weekly/daily stuff? Holy shit that sucks for people who don't pay for the DLC.
If you don't own the DLC, you might as well not play the game. You literally can only participate in half of the events available each month, especially if they keep the same schedule next month.

If Omnigul shows up twice in January as a Nightfall/Weekly, then Bungie can just go screw themselves.

Edit: I can only imagine what a clusterfuck it will be when House of Wolves launches. At that point, I assume The Dark Below content will be outdated and you will be playing the same House of Wolves missions over and over again.
 
I don't normally like to do this, but in this specific instance, I can't see an easier way to address each of your points.


You're looking at the content itself. I'm looking at how they treat their players.

Every other Daily mission, which is required if you need ascendant materials, is DLC only.
You're exaggerating. It hasn't been every other day. Twice a week at most, and the DLC is still pretty new. Chances are it will normalize in a couple weeks.
In the first month, two of the Weekly/Nightfalls have been the terribly designed Omnigul strike.
"Terribly designed" is an opinion. One which I do not share. Similar to above, chances are this will normalize after the DLC as been out for a few weeks. Right now, Bungie wants DLC customers to feel they got their monies worth.
To do the only Strike playlist worth playing, Roc, you need to own the DLC.
Simply not true. You can still run Vanguard Tiger and still get plenty of drops from it. The only flat reward difference is a single engram for completion.
Destiny is an MMO and these expansions are their way of getting a monthly fee. That's fine, except the fact that I'm being forced to replay the same content over and over again is just a reminder than there is nothing to do in the new DLC.
You're being dramatic. Yes the game has repetition, but that's been like that in the beginning. Buying almost any DLC is buying more of the same.
That's even before they address any of the quality of life issues with the game that most other MMO designers would actively address in content updates. Heavy ammo glitch? Still there. Glimmer cap/mark cap? Still there. Have to go to Tower to see your vault? Still there. Your vault is so small that you can't even hold one of each exotic in the game? That problem is still there.

Bungie has addressed the heavy ammo glitch multiple times. Deej has talked about raising the glimmer cap. Being able to access your vault anywhere, while nice, isn't necessary to fix. You had enough space to hold every exotic in the game before the DLC came out. They've also said they are working on that as well.

Instead, they spend their time fixing "exploits" that affect a small number of people rather than improve the game for everyone who plays it.

Even though I bought the season pass, if my friends stop playing after Crota, I'm willing to write off the 15 dollars as a loss and call it a day.

Fixing exploits is just as important as adding features. They go hand in hand. Not fixing an exploit is a great way to kill your user base, just like not adding features is a great way to bore your user base. Both things are required, and whether you see it or not, both things have been happening since release.
 
Here's the thing. I'm sure if you break it down in some dollars to maps kind of way, there might be some value.

But when you are forced to play The Wakening or The Warmind over and over and over and over and over again, you are reminded that there are only two missions in the DLC. The fact that Undying Mind is Black Garden backwards and Omnigul makes the Valus Ta'aurc strike look fun and you can't help but see a content problem.

The only PvE content worth playing is the raid, and that's only worth doing once a week because of the reward structure. And even then, it's broken to fuck so that no one actually plays the raid properly.


If you don't own the DLC, you might as well not play the game. You literally can only participate in half of the events available each month, especially if they keep the same schedule next month.

If Omnigul shows up twice in January as a Nightfall/Weekly, then Bungie can just go screw themselves.

Edit: I can only imagine what a clusterfuck it will be when House of Wolves launches. At that point, I assume The Dark Below content will be outdated and you will be playing the same House of Wolves missions over and over again.

And also knowing that I will probably have to re level all of my exotic weapons and will have to replace my legendaries in only 3 months just makes me not want to touch this game anymore. I Mean they are just stretching what little content there is with so much grinding that it's sickening
 

Thoraxes

Member
At launch? Nope. Most raids are added in major content patches after release. This is true of every expansion as well as Vanilla WoW.

Nope. Most WoW expansions feature about 2 raids at launch. Technically you could maybe say 3 if you include single room raids.

Calling the content patches "free updates" is misleading when you're directly comparing it to something like Destiny due to the inherent difference in the price models. For example, you could technically said Wrath, as an expansion, had 9 raids. However Wrath came out in Nov of 2008 and the final raid, Ruby Sanctum wasn't released until June of 2010. Over that course of 2 years, the average player maintained a subscription of $15 bucks a month.

I don't bring that up to make a direct comparison but only to highlight that the pricing model is different in numerous ways. The entire way the games operate (from server structure to the amount of platforms supported) are very different and thus are supported differently. It's the biggest flaw in comparing an MMO expansion (which is basically a full game) to Destiny expansions (which are closer to DLC). Destiny was $60 and up at release with $20 DLC 3 months later. Wrath was $50 and up with a $15 sub after the first month and the content wasn't completed and released until nearly 2 years later.
I think comparing Destiny's paltry DLC to the sheer amount of content added with every major WoW patch is ludicrous.
 
If you don't own the DLC, you might as well not play the game. You literally can only participate in half of the events available each month, especially if they keep the same schedule next month.

If Omnigul shows up twice in January as a Nightfall/Weekly, then Bungie can just go screw themselves.

Edit: I can only imagine what a clusterfuck it will be when House of Wolves launches. At that point, I assume The Dark Below content will be outdated and you will be playing the same House of Wolves missions over and over again.

I got the Ghost Edition, I own both expansions. That's how much I needed to quit this thing. It was like crack to me-I shouldn't be playing it, but there I was.

I feel once the Wolves xpac comes out, they'll rotate between Vanilla-TDB-Wolves content.
 

Ominym

Banned
I swear there's a group of people on here who, like a disturbance in the force, can feel people talking shit about Destiny and rush to defend.
 
I don't normally like to do this, but in this specific instance, I can't see an easier way to address each of your points.


You're exaggerating. It hasn't been every other day. Twice a week at most, and the DLC is still pretty new. Chances are it will normalize in a couple weeks.

"Terribly designed" is an opinion. One which I do not share. Similar to above, chances are this will normalize after the DLC as been out for a few weeks. Right now, Bungie wants DLC customers to feel they got their monies worth.

Simply not true. You can still run Vanguard Tiger and still get plenty of drops from it. The only flat reward difference is a single engram for completion.

You're being dramatic. Yes the game has repetition, but that's been like that in the beginning. Buying almost any DLC is buying more of the same

Most of what we say here is opinion and I agree with Firehawk. And they are taking content away from people who paid for a game expecting a weekly nightfall/heroic that they can play. You can spin it however you want but that is a fact.


The Vanguard ROC drops exotic weapons the way Vanguard Tiger used to. They are not the same thing. You can't run the Vanguard Tiger expecting exotic rewards at the end anymore.
 

XAL

Member
Okay, so 10 bucks for 1 raid, 1 strike, and 1 multiplayer map.

So if I make it 2 strikes and 3 multiplayer maps, what does that get me?

15, 16 bucks? Maybe $17.50? >_>

no 10 bucks at most for the dark below.

you can burn through all of the content in less than 10 hours.

The weapons, you can't even earn or buy - they're RNG drops on top of the existing loot table.
 

border

Member
I think comparing Destiny's paltry DLC to the sheer amount of content added with every major WoW patch is ludicrous.

Comparing a $15/month subscription based game to a standalone one-time purchase DLC is ludicrous, but people still do it.
 
Most of what we say here is opinion and I agree with Firehawk. And they are taking content away from people who paid for a game expecting a weekly nightfall/heroic that they can play. You can spin it however you want but that is a fact.


The Vanguard ROC drops exotic weapons the way Vanguard Tiger used to. They are not the same thing. You can't run the Vanguard Tiger expecting exotic rewards at the end anymore.

I half expect it to have him say 'Well you shouldn't be on random drops to get good gear'. The amount of times people used this defense...
 

hatchx

Banned
Destiny DLC is a big joke, I really like the game but gees... I feel bad for my step brother who pre-bought it all (and he's done with the game).

DLC should be new planets.
 

firehawk12

Subete no aware
I don't normally like to do this, but in this specific instance, I can't see an easier way to address each of your points.


You're exaggerating. It hasn't been every other day. Twice a week at most, and the DLC is still pretty new. Chances are it will normalize in a couple weeks.
I am the crazy hardcore person who not only has a Platinum in the game, but stays up at reset in order to do the Eris Bounty glitch. Trust me, every three days been a DLC Daily. I don't know if it stopped this week since I'm not playing the game at the moment, but it was really noticeable when I was play the game every day.

"Terribly designed" is an opinion. One which I do not share. Similar to above, chances are this will normalize after the DLC as been out for a few weeks. Right now, Bungie wants DLC customers to feel they got their monies worth.
Not that I go into the Destiny thread much these days, but I bet you no one had fun fighting Omnigul with no burn in the level 30 weekly this week. Either you cheese by going into that small room, or you fight a terrible battle of attrition while the game spams you with knights and wizards.

Simply not true. You can still run Vanguard Tiger and still get plenty of drops from it. The only flat reward difference is a single engram for completion.
That engram is the only reason to play the strike playlist thought. The marks are not a reward unto themselves, since you can hit the cap easily if you just do your dailies.
You're being dramatic. Yes the game has repetition, but that's been like that in the beginning. Buying almost any DLC is buying more of the same.
It's worse now because they are only repeating DLC content. I really didn't notice because at least before, there was a pool of 5 strikes to rotate between for weeklies and 15 (or whatever) missions to rotate between for dailies.
Bungie has addressed the heavy ammo glitch multiple times. Deej has talked about raising the glimmer cap. Being able to access your vault anywhere, while nice, isn't necessary to fix. You had enough space to hold every exotic in the game before the DLC came out. They've also said they are working on that as well.
The response has been "we're listening". Which isn't saying anything of any substance. This constant miscommunication, like how the exotic upgrade dropped a few days before they explained the new exotic upgrade system, only illustrates that they have a communication problem.

Fixing exploits is just as important as adding features. They go hand in hand. Not fixing an exploit is a great way to kill your user base, just like not adding features is a great way to bore your user base. Both things are required, and whether you see it or not, both things have been happening since release.
I look at it this way - they rushed to fix the Atheon exploit, but took months later to fix the Atheon teleport glitches. As someone who spent a couple of weeks trying to get Flawless Raider, trust me when I say that they really didn't have the right priorities at the time and still don't as far as I'm concerned.

I bet their first priority now will be crushing the Crota glitches rather than any real quality of life issues that players are demanding.

And also knowing that I will probably have to re level all of my exotic weapons and will have to replace my legendaries in only 3 months just makes me not want to touch this game anymore. I Mean they are just stretching what little content there is with so much grinding that it's sickening
It's funny because I defended the VoG legendaries being made obsolete. What's new this time is that weapons require Radiant Energies, which take so long to get, that by the time you fully upgrade a weapon, you'll be turning it into shards when House of Wolves drops anyway.

I mean, it's not like you can keep those obsolete raid weapons in your already full vault or anything.

I got the Ghost Edition, I own both expansions. That's how much I needed to quit this thing. It was like crack to me-I shouldn't be playing it, but there I was.

I feel once the Wolves xpac comes out, they'll rotate between Vanilla-TDB-Wolves content.
For me, it's been boiling over slowly. If House of Wolves really is just the same thing as Crota, at least I can free from the game. lol
 
I think comparing Destiny's paltry DLC to the sheer amount of content added with every major WoW patch is ludicrous.

I think ignoring the inherent differences in everything from pricing model to patching is ludicrous. Like the fact that Devs/Pubs have to pay Sony and MS to patch and get those patches certified, while PC games don't have to do either.
 
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