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C. Charla on promoting ID@XB titles - Why the infamous parity clause isn't a big deal

Chobel

Member
That's an argument that can be made, but your pub fund examples are interesting ones as the pub fund could have been used for Rapture and yet Sony locked it down and forced the scrapping of the PC version...



I'd love for Ori to be on PS4 and U and Vita. It'd actually be perfect for the Vita.

Rapture could have been funded through the pub fund and still seen a PC release yet Sony chose to lock it down tight and force them to scrap the PC version. Being angry about that and bringing it up as something to say the poster is irrational or shouldn't be taken seriously is ridiculous.

Here where you're wrong. The Chinese Room could have used pub fund but they didn't, actually anyone can use the pub fund. It's that the amount of money in pub fund is limited, let's say X dollars. If you want to ask for funding more than X dollars then Sony will ask IP ownership.

Smells like damage control. When games like Yukaa Layee can be funded and break records in the space of 24hrs of hitting KS, this reasoning rings extremely hollow and let's not forget they were hot off Dear Esther and Amnesia...

In any case, why not pursue the pub fund? Sony both helps developers and funds their games through that initiative. What specifically about Rapture made them lock it down and force the scrapping of the PC version?

Yeah, I'm sure every other KS project is success like that. /s
 
Yeah, I'm sure every other KS project is success like that. /s

Even if Rapture could (for argument's sake), what's happened was that they took the platform publisher route instead of taking the Kickstarter route.

I mean, maybe they weren't confident enough, maybe they underestimated the potential, maybe they truly thought that even with money, it doesn't buy their way through potential challenges they expect to face, etc.

In the end, they made one of two choices, and because they chose to work with a platform publisher like Sony, that choice automatically negates a PC version ever happening.

image009-20130327_095905.jpg
 

BibiMaghoo

Member
Yes. It is no problem for me to go out and buy all available consoles in order to have access to all the games. I don't because I strongly believe that exclusivity moneyhats, sugar daddies and locked down platforms are the wrong direction for gaming to be headed in.

Can you elaborate on what specifically that makes it the 'wrong direction'? It is harmful to three sets or groups in my view:

1) Competitors hardware sales. More people buying one instead of a even spread makes no difference.
2) People that can only afford a single device to play games on - legit in my view.
3) People that refuse to buy the hardware of a brand they do not like - cut-off-nose-spite-own-face is what this is right here. Not legit.

So looking at 2), does that damage gaming as an industry or hobby? Those will little money to spend on it presumably do not contribute greatly to it's health I would think.

Personally, I think they are good. Exclusives make me buy hardware if I want to play something, and buying hardware means I buy more software for it, and that is good for the industry. Exclusives mean I game on PC, PS4, android and handhelds instead of just one of those. All of them have offered me games I would never have thought about playing because of owning them due to exclusives in the first place. All of them have offered me different feature sets that make owning different hardware types rewarding. Your PC centric view seems the only logical reason for such disdain of exclusives and ironically, it has the most by far, they just were not paid to be there.
 

David___

Banned
Pubfund has its limits.

And even if it didn't have limits, all it is is a advance on payments that covers the dev cost when the game is done with so the dev can start on their next without waiting. The dev themselves still need to able to fund it in the first place.
 
Or maybe the poster considers that to be anti consumer and frustrating when MS doesn't practice the same in most situations?

For example, when MS does fund games they inevitably end up on PC and I'm sure that pleases the poster very much. With that in mind, they clearly seem to consider practices like the one for Rapture to anti consumer as there's no reasonable argument for not pursuing Rapture on PC too?

It's more sales right? Why not bring it to PC?

It's like Ori on PC. MS own the IP and they funded its development, but it's still on PC as it's more sales and exposes the IP to more people. Or D4, which MS doesn't own, but did fund in its entirety and is now coming to PC.

I'm sure Sunset will be following along shortly too. The example of Rapture doesn't exist in a vacuum. It's not an example of gracious Sony swooping in and saving the game from the shit pile...it's a case of them buying the IP and limiting the number of platforms it will be available on, a practice it's main competitor doesn't practice for most similarly developed games.
Well, Rapture is is being co-developed by Sony Santa Monica so that may be a reason that it won't be pursued it on PC. But I don't think anyone's ever said, the game is never coming to PC, so you never know. Also Sony is funding the game so I don't think your rhetoric in the last paragraph makes a lot of sense.
 
Well, Rapture is being co-developed by Sony Santa Monica may be a reason that it won't be pursued it on PC. But I don't think anyone's ever said, the game is never coming to PC. Also Sony is funding the game so I don't think your rhetoric in the last paragraph makes a lot of sense.

Nobody's ever said, but it is known.
 

benny_a

extra source of jiggaflops
Nobody's ever said, but it is known.
And why wouldn't the publisher be able to dictate where their fully funded game is developed for and released on.

Maybe a lot has changed in the last few months but I thought publishers paying for independent developers to develop games for their platform is okay.
 
Smells like damage control. When games like Yukaa Layee can be funded and break records in the space of 24hrs of hitting KS, this reasoning rings extremely hollow and let's not forget they were hot off Dear Esther and Amnesia...

In any case, why not pursue the pub fund? Sony both helps developers and funds their games through that initiative. What specifically about Rapture made them lock it down and force the scrapping of the PC version?
Great question. Why don't you ask Adam Boyes or someone on Twitter?

edit: Chobel may have the answer for you up there
 
Smells like damage control. When games like Yukaa Layee can be funded and break records in the space of 24hrs of hitting KS, this reasoning rings extremely hollow and let's not forget they were hot off Dear Esther and Amnesia...

In any case, why not pursue the pub fund? Sony both helps developers and funds their games through that initiative. What specifically about Rapture made them lock it down and force the scrapping of the PC version?

SMH. I have no clue why people are still going on about this nearly two years later. Chinese Room decided to go the publisher route, went with Sony because they and SSM have a good record and since it's Sony's money that's funding the game, it's not coming to PC. Simple. PC gamers don't have a RIGHT to every game under the sun, Everybody's Gone to the Rapture is a first party game and it's not in Sony's interests to port them outside their environment.

Also, pub fund doesn't work the way you think it does. It's intended to help developers finish/market their games, not fund development from beginning till end. And while Sony does offer development support to all third party games, none of them get to ring/email Sony Santa Monica (or Xdev, Japan Studio, San Diego, etc.) for help like Chinese Room can.
 
Apologies Alexandros! I shouldn't have written that. I'll try to keep this civil.

No problem. I'm not anti-Sony or anti-Microsoft, despite the fact that some people here have tried to paint me as both on occasion. I am a PC gamer, I support open gaming platforms and I am against any sort of barriers that keep games away from every gamer, be it locked down hardware platforms or exclusivity through moneyhats.

But. Here's where I disagree with you: just because a game did something I didn't care for doesn't mean I want Microsoft to strong-arm the developers. There becomes a point where my empathy for developers outstrips my desire to see exclusive content eradicated. I want to see it go the way of the dodo, absolutely, but the reality of development forces me to make philosophical compromises.

What Microsoft is essentially saying with their cause is that a game should come out on Xbox One day one, and if they don't, they deserve to be punished for withholding the game from their consumer base? I'm not so sure about that. And despite what you or Microsoft may think, forcing a developer to create new content IS a punishment. You are demanding for reparations for a slight against the Xbox community and the Xbox brand. Whether you perceive it as an attack on you and your gamer ego, the gamers on Xbox One, or just a shitty thing for the whole industry, it is very much a demand for justice.

With full priced AAA games, I might see this argument. Maybe. Even that stretches it a little bit. At the end of the day, as a PS4 owner, I don't want Tomb Raider to be punished for being an Xbox-only exclusive, I just want to play it. I wish Tomb Raider was coming out on everything, and I hope the game eventually releases widely with extra content. That'd be a nice bonus to me, but I know the reality of development costs and I don't want to see the developer fail because of one bad mistake.

But there's no justice to be wrung from indie games that don't have the resources to handle a huge porting job. If you have the resources to port your game to everything, sure. Call of Duty signing exclusive to a console would be total bullshit - they don't need the money, they can port to whatever they want and that exclusivity harms the industry. But a game like Axiom Verge - a love letter to a genre we don't see a lot of, made entirely by one very talented man who's risking his entire livelihood on releasing this game?

There becomes a point when your punishment becomes something that harms the industry. Harming the indie devs like the ones behind Axiom Verge is that point. When justice harms the very foundation of the industry it should be protecting, then we have a massive problem.

This is an excellent post. I disagree with some parts but I feel like my opinions have monopolized the discussion long enough. For the record, I agree that Microsoft (or Sony for that matter) being in a position to force anything on developers and gamers is a very bad idea.

Can you elaborate on what specifically that makes it the 'wrong direction'? It is harmful to three sets or groups in my view:

In brief, because it's off-topic. Being forced to buy into multiple hardware platforms to play everything is a tremendous waste of money for the consumer. That money would be better spent, for both the gamer and the industry, on games and services. Multiple hardware platforms needlessly fragment the gaming audience, limit the potential audience for games and result in pointless exclusivity wars. There is no need at all for multiple similar locked down hardware platforms. The future of gaming should be one common hardware base that is capable of running everything and multiple service providers competing at the software and services level.
 

Kayant

Member
Smells like damage control. When games like Yukaa Layee can be funded and break records in the space of 24hrs of hitting KS, this reasoning rings extremely hollow and let's not forget they were hot off Dear Esther and Amnesia...

In any case, why not pursue the pub fund? Sony both helps developers and funds their games through that initiative. What specifically about Rapture made them lock it down and force the scrapping of the PC version?

giphy.gif
 
I am a PC gamer, I support open gaming platforms and I am against any sort of barriers that keep games away from every gamer...
So you're also against Kickstarter backer rewards besides the bare game, I guess. And you're also against games that only appear on iOS, or on Android, or Kindle, or Ouya, etc. And against games which have DX12-(or DX11, DX10...) specific features. Against Amiga games, and Spectrum games. Against CD-ROM versions of DOS games. Against any game that's only on Steam (or GOG, GMG, etc.). And we've seen that you're strongly against Microsoft exclusives, and Sony exclusives, and Nintendo exclusives. On and on, without end.

In short, you are taking a principled stand against a vast, varied, and ever-increasing segment of all games past, present, and future. Against against against.

Is this truly the stance of a pure-hearted champion of the medium? A righteous defender of true democracy?
 
So you're also against Kickstarter backer rewards besides the bare game, I guess. And you're also against games that only appear on iOS, or on Android, or Kindle, or Ouya, etc. And against games which have DX12-(or DX11, DX10...) specific features. Against Amiga games, and Spectrum games. Against CD-ROM versions of DOS games. Against any game that's only on Steam (or GOG, GMG, etc.). And we've seen that you're strongly against Microsoft exclusives, and Sony exclusives, and Nintendo exclusives. On and on, without end.

In short, you are taking a principled stand against a vast, varied, and ever-increasing segment of all games past, present, and future. Against against against.

Is this truly the stance of a pure-hearted champion of the medium? A righteous defender of true democracy?


Not to mention the hardware and feature innovations we get from platform competition which would have no reason to exist with One Platform. Fuck that.
 

gtj1092

Member
No problem. I'm not anti-Sony or anti-Microsoft, despite the fact that some people here have tried to paint me as both on occasion. I am a PC gamer, I support open gaming platforms and I am against any sort of barriers that keep games away from every gamer, be it locked down hardware platforms or exclusivity through moneyhats.



This is an excellent post. I disagree with some parts but I feel like my opinions have monopolized the discussion long enough. For the record, I agree that Microsoft (or Sony for that matter) being in a position to force anything on developers and gamers is a very bad idea.



In brief, because it's off-topic. Being forced to buy into multiple hardware platforms to play everything is a tremendous waste of money for the consumer. That money would be better spent, for both the gamer and the industry, on games and services. Multiple hardware platforms needlessly fragment the gaming audience, limit the potential audience for games and result in pointless exclusivity wars. There is no need at all for multiple similar locked down hardware platforms. The future of gaming should be one common hardware base that is capable of running everything and multiple service providers competing at the software and services level.


Isn't the parity clause keeping games from gamers but in every thread about it you say you support it. Also you have championed exclusives on PC and are happy when they sell well.
 

mrklaw

MrArseFace
No problem. I'm not anti-Sony or anti-Microsoft, despite the fact that some people here have tried to paint me as both on occasion. I am a PC gamer, I support open gaming platforms and I am against any sort of barriers that keep games away from every gamer, be it locked down hardware platforms or exclusivity through moneyhats.


Ok. But the parity clause is keeping games from xbox users for no reason other than because MS feels like it. This is what we are talking about. A developer wants to release on Xbox after PS4 (for simple financial reasons they can't afford to do both at once, and can't afford to sit on one version while waiting for the other to be finished), but MS will not necessarily let them unless they want to.

Both platforms are supposed to support self publishing - the ability for a developer to choose where and when to publish. If that is restricted by the platform holder, then it is their fault that a gamer cannot get to play a game - not the developers.
 
post Street Fighter 5, i highly expect cross play to start creeping in PS4 games to co-op/vs with PC players a thing MS is touting for Xbone (and not for certain genre's for obvious reasons)
 
"We" as in "the customers". The last console I owned was a SNES twenty years ago. I don't own nor will I ever own any non-PC gaming device.

And yes, as entitled as that may sound to the ears of some developers, I do expect a little something extra if your game was significantly delayed due to an exclusivity agreement. It's sad to me that a platform holder has to enforce what in my mind should be the default stance of every developer out there.

That's from the consumer's point of view. From the platform holder's point of view, it is more than obvious that Microsoft is in no position to dictate any sort of terms this gen.
If they want most games to reach their platform they will have to realize that they are no longer top dog, lower the barrier for entry as much as possible and, not to put too fine a point to it, kiss developer ass in order to repair the burned bridges.

Clear enough?
Yes, it's clear that you're okay with the bullying, and your only complaint with it is that it's currently backfiring because they don't have the strength to enforce their threats. You've championed Microsoft's "right" to veto features and cap performance on rival platforms, and you've yet to provide an adequate defense for such behavior, which is incredibly damaging to the industry as a whole. The parity clause benefits Microsoft alone, by actively damaging all of the other players, from developers to gamers. Please explain why anyone apart from Microsoft should be in support of parity as seen by MS.

No problem. I'm not anti-Sony or anti-Microsoft, despite the fact that some people here have tried to paint me as both on occasion. I am a PC gamer, I support open gaming platforms and I am against any sort of barriers that keep games away from every gamer, be it locked down hardware platforms or exclusivity through moneyhats.
Then why do you support Microsoft's veto power over features and performance on rival platforms? That's far more damaging to all involved than something as trivial as a "late" port. Ubi even said MS used the parity clause to pressure Ubi in to limiting frame rates on PC.

For the record, I agree that Microsoft (or Sony for that matter) being in a position to force anything on developers and gamers is a very bad idea.
So… you've now completely reversed your stance on the entire subject? Last time we spoke, you said it would be childish for anyone to refuse to work with Microsoft because of the parity clause. In the post I just quoted, you seemed to be positioning Microsoft as a White Knight for their efforts to ensure rival platforms aren't allowed to leverage their strengths.

You now agree that if they insist on having veto power over rival platforms, we should do what we can to ensure they can't actually do that? Say, by just ignoring them? Having demonstrated they can't be trusted to behave in a civilized manner, it's time for a good ol' Amish shunning?

In brief, because it's off-topic. Being forced to buy into multiple hardware platforms to play everything is a tremendous waste of money for the consumer. That money would be better spent, for both the gamer and the industry, on games and services. Multiple hardware platforms needlessly fragment the gaming audience, limit the potential audience for games and result in pointless exclusivity wars. There is no need at all for multiple similar locked down hardware platforms. The future of gaming should be one common hardware base that is capable of running everything and multiple service providers competing at the software and services level.
I see where you're coming from, but competition is also good. By arguing support should be identical on every platform no matter what, you're effectively arguing that no one should ever have anything better than what the weakest competitor in the marketplace is offering. There's effectively no competition because no competitor is allowed to demonstrate their unique merits. Then you conclude, now that we've destroyed competition, we should just do away with the waste of actually having competitors, and just have a single platform forever.

Again, kind of a terrible idea, because it kills innovation. Competition > Parity; Forced parity is the opposite of competition. Any sort of mandate to have parity for parity's sake is anti-competitive by definition, as it removes any kind of incentive or ability for the consumer to seek out and choose a superior solution, because it only serves to ensure no such solution can exist. Also in the particular case of mandating day-and-date multi-platform support, it drives up development costs, which drives up prices for the consumer, and puts developers at a significantly greater risk of catastrophic failure of their business.


That's an argument that can be made, but your pub fund examples are interesting ones as the pub fund could have been used for Rapture and yet Sony locked it down and forced the scrapping of the PC version...

[snip]

Rapture could have been funded through the pub fund and still seen a PC release yet Sony chose to lock it down tight and force them to scrap the PC version. Being angry about that and bringing it up as something to say the poster is irrational or shouldn't be taken seriously is ridiculous.
Smells like damage control. When games like Yukaa Layee can be funded and break records in the space of 24hrs of hitting KS, this reasoning rings extremely hollow and let's not forget they were hot off Dear Esther and Amnesia...

In any case, why not pursue the pub fund? Sony both helps developers and funds their games through that initiative. What specifically about Rapture made them lock it down and force the scrapping of the PC version?
You keep saying that as though Sony initially agreed to fund the game on PlayStation and PC, and then pulled the plug on the PC version six months in to the project or something. I don't know much about the game, and even less about its development, but it seems unlikely TCR signed the deal without knowing anything about their publisher's intentions. Just based on what I've read here, it sounds like the negotiations went something like this…

TCR: Hey, would you guys wanna pay for our game?
SCE: Umm, we'd be happy to pay for your PlayStation game…
TCR: Woohoo!!

With regard to Sony "limiting" the number of platforms, as a platform holder, it's their responsibility to create compelling content that's unique to the platform, not only to attract users, but Sony have said they see 1st-party development existing primarily to attract 3rd-party development to the platform, and to kind of set an example for 3rd-parties at the same time. They're also limiting the audience for the game by not releasing it on the PS3, but again, as platform holder, maximizing revenue today isn't always their top priority. Regardless, again, it seems likely TCR knew what they were signing on for here. Maybe only needing to get a single executable out the door made the deal more appealing to them. That would certainly appeal to me.

With regard to your question about not pursuing the PubFund, that would be a question you need to put to TCR, not Sony or us here in the forum. Yes, the PubFund existed right alongside the more traditional publishing deal, and it was TCR's decision to go with the latter.
 

tuxfool

Banned
Yes, it's clear that you're okay with the bullying, and your only complaint with it is that it's currently backfiring because they don't have the strength to enforce their threats. You've championed Microsoft's "right" to veto features and cap performance on rival platforms, and you've yet to provide an adequate defense for such behavior, which is incredibly damaging to the industry as a whole. The parity clause benefits Microsoft alone, by actively damaging all of the other players, from developers to gamers. Please explain why anyone apart from Microsoft should be in support of parity as seen by MS.

I'd argue it damages MS too. It doesn't damage their ego though.
 
I'd argue it damages MS too. It doesn't damage their ego though.
Well, it is currently, which is why they're changing their tune without actually changing their stance.

Basically, for the last decade MS have been waving a pistol around, threatening to shoot any developer who makes the competition look better than XBox in any way. However, the only reason the developers were in pistol range in the first place was because they needed access to Microsoft's users. Now that XBox has comparatively few users, developers feel safer simply avoiding MS and their damaging policies rather than giving in to Microsoft's demands like they'd been "forced" to do in the past. As more developers begin to shun MS, this has the knock-on effect of attracting even fewer users to the platform, which in turn is giving MS even less power to stifle innovation.

Seeing this, they've now agreed to put their pistol back in its holster, in hopes that a couple of forgetful devs might be lured in to the fold, thereby making their platform more attractive, thereby increasing their user base, thereby giving them more power to dictate what is allowed on rival platforms. But the problem isn't that MS are actively waving their gun — and while they claim they aren't, we have indications they in fact still are — but rather the fact that MS have a gun at all, because we know exactly what they intend to do with it, even if they'd have us believe otherwise.

They haven't agreed to abandon the policy. They've just promised to stop shooting people with it for now.
 

Amir0x

Banned
Smells like damage control. When games like Yukaa Layee can be funded and break records in the space of 24hrs of hitting KS, this reasoning rings extremely hollow and let's not forget they were hot off Dear Esther and Amnesia...

In any case, why not pursue the pub fund? Sony both helps developers and funds their games through that initiative. What specifically about Rapture made them lock it down and force the scrapping of the PC version?

Come on, your arguments are better than trying to call the developer a liar in a roundabout way. They're not lying. We can make arguments against this method if it is satisfactory to those involved without trying to make passive aggressive accusations against developers who are clearly not bullshitting on something like that.

The type of game they wanted to make was simply not going to be feasible with the type of funds they would have got through pub fund as far as I've understood their discussions on this subject in the past, and they've discussed why they didn't go with Kickstarter in the past. Just because one game makes funding goals does not mean another will, they're in no way related. Their ambition was considerably larger for Rapture, and funding by no means guaranteed. This route they got guaranteed funding a hugely helpfun dev in SSM helping them out.
 

RexNovis

Banned
No problem. I'm not anti-Sony or anti-Microsoft, despite the fact that some people here have tried to paint me as both on occasion. I am a PC gamer, I support open gaming platforms and I am against any sort of barriers that keep games away from every gamer, be it locked down hardware platforms or exclusivity through moneyhats.

Except you've spent your time in this thread defending a policy which is walking off XB1 thereby preventing XB1 gamers from getting games that don't meet the exclusive content demands of the platform holder. Even if we ignore the fact that it is preventing games from coming to the platform there is still the matter of exclusive content for XB1. Content which will never be added to or accessible from any other platform.

So basically you have seemingly sloughed oFf your principled point of view because you, as a special snowflake, feel you are entitled to extra content that in all likelihood would be inaccessible to millions of other gainers because you had to wait for the game to release in your platform of choice despite the realities of development often demanding staggered release schedules. So either you are a total hypocrite or you don't actually stand for what you say you do. Which is it?
 

hawk2025

Member
Smells like damage control. When games like Yukaa Layee can be funded and break records in the space of 24hrs of hitting KS, this reasoning rings extremely hollow and let's not forget they were hot off Dear Esther and Amnesia...

In any case, why not pursue the pub fund? Sony both helps developers and funds their games through that initiative. What specifically about Rapture made them lock it down and force the scrapping of the PC version?


I don't quite understand the logic here.

Why would they not use pub fund, if they could get the exact same deal with less limitations?

The answer, logic says, is that the amount of money and/or help available through pub fund is limited, relative to being incubated in SSM while developing a game.\ -- which is completely reasonable.

I also think comparing to something like Yukaa-Laylee's performance in Kickstarter is straight up insanity, and I'm surprised it's coming from you!
 

RexNovis

Banned
This is like a parity to that "ps4 has no games" thread. Same fucking shit, different day.

How exactly is a thread about a blatantly false statement (No games) the same as a thread about an objectionable policy that is known to exist and is being criticized by both the community at large and indie developers directly affected by it? Please enlighten me as to their striking similarities.
 

Ravidrath

Member
Rather unexpectedly, I received a voice mail from Charla today. Ruh roh?

Called him back and it was actually... pretty great.

So we never got approval from MS to release, which I took to be a "No." But after my tweets, Phil asked them to look into it.

When they investigated it, they realized we'd gotten lost in the shuffle. They reviewed the case and agreed that a character is a huge ask for a fighting game, not just because of the cost, but also because you have to rebalance the entire game around it, it would split the community, etc.

Charla was extremely apologetic, and it looks like we're now clear to release on Xbox One.

So... I guess now we need to figure out if we could actually make money on that once our Sony exclusivity period is over? But I'm glad the option is at least open to us now.


While I had him, I did take the opportunity to challenge him on the policy a bit. He said they frequently revisit and debate it internally, so I'm hopeful reason and righteousness will prevail eventually.
 

hawk2025

Member
Rather unexpectedly, I received a voice mail from Charla today. Ruh roh?

Called him back and it was actually... pretty great.

So we never got approval from MS to release, which I took to be a "No." But after my tweets, Phil asked them to look into it.

When they investigated it, they realized we'd gotten lost in the shuffle. They reviewed the case and agreed that a character is a huge ask for a fighting game, not just because of the cost, but also because you have to rebalance the entire game around it, it would split the community, etc.

Charla was extremely apologetic, and it looks like we're now clear to release on Xbox One.

So... I guess now we need to figure out if we could actually make money on that once our Sony exclusivity period is over? But I'm glad the option is at least open to us now.


While I had him, I did take the opportunity to challenge him on the policy a bit. He said they frequently revisit and debate it internally, so I'm hopeful reason and righteousness will prevail eventually.


thanks for the update!

And honestly, I'm VERY glad that at the very very least these kind of threads resulted in someone getting a small benefit from it :)

At the same time, holy shit at asking for a new character, especially knowing the history of funding for new characters in this game and basic understanding of fighting game balancing. They have KI under their wing, for God's sake. Completely clueless.
 

hawk2025

Member
So, the usual MO. "We'll dance around our own policy if you try hard enough."


Lest we forget, Skullgirls was the best-selling XBLA game for the week it was released on the 360.

It's not even some unknown game at this point, how can this possibly have been an effective process of screening developers and games? What happens to the smaller guys?
 

tmtyf

Member
Rather unexpectedly, I received a voice mail from Charla today. Ruh roh?

Called him back and it was actually... pretty great.

So we never got approval from MS to release, which I took to be a "No." But after my tweets, Phil asked them to look into it.

When they investigated it, they realized we'd gotten lost in the shuffle. They reviewed the case and agreed that a character is a huge ask for a fighting game, not just because of the cost, but also because you have to rebalance the entire game around it, it would split the community, etc.

Charla was extremely apologetic, and it looks like we're now clear to release on Xbox One.

So... I guess now we need to figure out if we could actually make money on that once our Sony exclusivity period is over? But I'm glad the option is at least open to us now.


While I had him, I did take the opportunity to challenge him on the policy a bit. He said they frequently revisit and debate it internally, so I'm hopeful reason and righteousness will prevail eventually.

Maybe I missed it somewhere in the thread but I was wondering if you guys had some kind of exclusivity in place with Sony which would have ms ask for something exclusive.

Glad they reached out to you and hopefully others can follow so more games can make their way over.
 
Rather unexpectedly, I received a voice mail from Charla today. Ruh roh?

Called him back and it was actually... pretty great.

So we never got approval from MS to release, which I took to be a "No." But after my tweets, Phil asked them to look into it.

When they investigated it, they realized we'd gotten lost in the shuffle. They reviewed the case and agreed that a character is a huge ask for a fighting game, not just because of the cost, but also because you have to rebalance the entire game around it, it would split the community, etc.

Charla was extremely apologetic, and it looks like we're now clear to release on Xbox One.

So... I guess now we need to figure out if we could actually make money on that once our Sony exclusivity period is over? But I'm glad the option is at least open to us now.


While I had him, I did take the opportunity to challenge him on the policy a bit. He said they frequently revisit and debate it internally, so I'm hopeful reason and righteousness will prevail eventually.

This is nice to hear though I feel like I've heard that "lost in the shuffle" thing a few times from different developers.

It seems like the ID@Xbox team might still be a bit understaffed. I know they had a ton of issues with that when the program was first announced.

Regardless, I'm glad Charla reached out to you and was able to remedy the situation.
 

Ravidrath

Member
Maybe I missed it somewhere in the thread but I was wondering if you guys had some kind of exclusivity in place with Sony which would have ms ask for something exclusive.

You missed it in the thing you quoted even, haha.

But, yes, we do have a timed exclusivity agreement in place with Sony on Skullgirls 2nd Encore.
 

hawk2025

Member
You missed it in the thing you quoted even, haha.

But, yes, we do have a timed exclusivity agreement in place with Sony on Skullgirls 2nd Encore.
I assume getting stuff like top billing in the PS Blog, 20-minute gameplay videos, etc are all part of the deal?

Maybe this is all stuff you can't answer though!
 

Ravidrath

Member
I assume getting stuff like top billing in the PS Blog, 20-minute gameplay videos, etc are all part of the deal?

Maybe this is all stuff you can't answer though!

PS.Blog is open to pretty much everyone - we've been doing those long before there was any sort of inkling of a PS4 version. I would guess that the PS Underground video we got this week is likely a result of the exclusivity deal, though.

The main benefits are placement in the PSN store, retailer support (such as appearing on Sony's retail kiosks), and we get some space in their E3 booth, too.
 

Toki767

Member
While I had him, I did take the opportunity to challenge him on the policy a bit. He said they frequently revisit and debate it internally, so I'm hopeful reason and righteousness will prevail eventually.

You mean the policy that isn't a big deal and that the internet makes a big deal about without understanding completely?

Cause if they debate it frequently internally, then you can believe that it is a big deal.
 

W.S.

Member
Rather unexpectedly, I received a voice mail from Charla today. Ruh roh?

Called him back and it was actually... pretty great.

So we never got approval from MS to release, which I took to be a "No." But after my tweets, Phil asked them to look into it.

When they investigated it, they realized we'd gotten lost in the shuffle. They reviewed the case and agreed that a character is a huge ask for a fighting game, not just because of the cost, but also because you have to rebalance the entire game around it, it would split the community, etc.

Charla was extremely apologetic, and it looks like we're now clear to release on Xbox One.

So... I guess now we need to figure out if we could actually make money on that once our Sony exclusivity period is over? But I'm glad the option is at least open to us now.


While I had him, I did take the opportunity to challenge him on the policy a bit. He said they frequently revisit and debate it internally, so I'm hopeful reason and righteousness will prevail eventually.
Glad to hear your clear to release on XBO, I hope it comes to the platform some day.
 
Rather unexpectedly, I received a voice mail from Charla today. Ruh roh?

Called him back and it was actually... pretty great.

So we never got approval from MS to release, which I took to be a "No." But after my tweets, Phil asked them to look into it.

When they investigated it, they realized we'd gotten lost in the shuffle. They reviewed the case and agreed that a character is a huge ask for a fighting game, not just because of the cost, but also because you have to rebalance the entire game around it, it would split the community, etc.

Charla was extremely apologetic, and it looks like we're now clear to release on Xbox One.

So... I guess now we need to figure out if we could actually make money on that once our Sony exclusivity period is over? But I'm glad the option is at least open to us now.


While I had him, I did take the opportunity to challenge him on the policy a bit. He said they frequently revisit and debate it internally, so I'm hopeful reason and righteousness will prevail eventually.

I don't understand why they lost your game "in the shuffle" in the first place. Don't they have account managers who are supposed to prevent this sort of slip up?
 

Ravidrath

Member
I don't understand why they lost your game "in the shuffle" in the first place. Don't they have account managers who are supposed to prevent this sort of slip up?

Things happen?

I am under the impression that they're understaffed for the number of people they're talking to / games they have to process.
 
Things happen?

I am under the impression that they're understaffed for the number of people they're talking to / games they have to process.

But you have to understand that a small amount of skepticism is warranted here. You made a lot of noise on the subject. And after all this time, they just now look into it and realize that it was all a misunderstanding, and your path is clear. Microsoft is careful to take care of those who raise the most ruckus about their exclusivity clause requirements, both back on the 360, and here as well. True, it could've been a coincidence. But would it have been checked out had it not been for the attention you drew to the subject on external forums and Twitter?

I'm honestly very happy you have a new potential platform for Skullgirls to release on, though. The more places that game can hit, the better.
 
So... I guess now we need to figure out if we could actually make money on that once our Sony exclusivity period is over? But I'm glad the option is at least open to us now.
So, you're okay with the policy, as long as you get a pass? You do realize the more support they're given now, the fewer passes they'll be granting in the future, even to you, right?
 

Ravidrath

Member
But you have to understand that a small amount of skepticism is warranted here. You made a lot of noise on the subject. And after all this time, they just now look into it and realize that it was all a misunderstanding, and your path is clear. Microsoft is careful to take care of those who raise the most ruckus about their exclusivity clause requirements, both back on the 360, and here as well. True, it could've been a coincidence. But would it have been checked out had it not been for the attention you drew to the subject on external forums and Twitter?

I'm honestly very happy you have a new potential platform for Skullgirls to release on, though. The more places that game can hit, the better.

Oh, I totally understand. I'm just giving them the benefit of the doubt.

Charla didn't have to personally call me to apologize - they could've just sent an e-mail saying "You're approved."

And I don't generally think of MS as being the type of company to do "charm offensives."


So, you're okay with the policy, as long as you get a pass? You do realize the more support they're given now, the fewer passes they'll be granting in the future, even to you, right?

Right under that I said that I challenged him on it.

I told him all the same things I've said in here - that they can incentivize extras instead of punish, and that the point of a digital store is to take 30% from sales for not doing any work, etc.

I think the entire policy, regardless of how it affects me at this moment, is awful. It is anti-developer, it is anti-competitive, and it's not helping anyone. Most of all Microsoft. I would love to chat with Phil Spencer about this and present my case, since I'd imagine the decision to end this wrongheaded policy ultimately lies with him.

It's not directly related, but keep in mind, Lab Zero is the company that is licensing its controller tech to other games free because we think it's the right thing to do for the consumer. We're tiny and poor, but gave our stuff away free to a billion dollar publisher because it would help their consumers. Other devs think I am crazy for doing something like this, but it's what we said we would do, and we're sticking with it.

Whenever possible I want to change this industry for the better, and I think speaking up in this thread is evidence of that even though my current predicament has been resolved. I had no expectation that speaking up would fix this, and just wanted to contribute to the discussion.


EDIT: https://twitter.com/LabZeroGames/status/595771230927589376
 

Rocketz

Member
Charla was extremely apologetic, and it looks like we're now clear to release on Xbox One.

Well it's great that your situation has been resolved. It always sucks when stuff like that happens.

If Skullgirls ever comes to XB1, count on me for a sale. I've been wanting to play it for a long time.
 
Right under that I said that I challenged him on it.

I told him all the same things I've said in here - that they can incentivize extras instead of punish, and that the point of a digital store is to take 30% from sales for not doing any work, etc.

I think the entire policy, regardless of how it affects me at this moment, is awful. It is anti-developer, it is anti-competitive, and it's not helping anyone. Most of all Microsoft. I would love to chat with Phil Spencer about this and present my case, since I'd imagine the decision to end this wrongheaded policy ultimately lies with him.
Fair enough. I realize you need to be careful what you say publicly, but reading this, would it be safe to assume you'd be reluctant to support XBox while the policy is in place?

What are your thoughts on the feature and content aspects of the parity clause as leaked by Eurogamer? I realize you can't break your NDAs, but can you give a hypothetical response to the full parity clause as leaked? I personally find things like feature parity to be far more damaging than launch parity, but it often feels like I'm alone in this regard.

It's not directly related, but keep in mind, Lab Zero is the company that is licensing its controller tech to other games free because we think it's the right thing to do for the consumer. We're tiny and poor, but gave our stuff away free to a billion dollar publisher because it would help their consumers. Other devs think I am crazy for doing something like this, but it's what we said we would do, and we're sticking with it.

Whenever possible I want to change this industry for the better, and I think speaking up in this thread is evidence of that even though my current predicament has been resolved. I had no expectation that speaking up would fix this, and just wanted to contribute to the discussion.
Yeah, I had always thought of y'all as Good Guys. I joined the tweet campaign to get your libraries used on SFV, actually.* That's why I was kind of surprised when your other post came off like, "Well, we got our exemption and Chris is a total sweetheart, so it's all up to our accountant now."

*Did you guys ever hear from Capcom on that? Did you try contacting them?

Err, so it is just up to your accountant? =/
 
Things happen?

I am under the impression that they're understaffed for the number of people they're talking to / games they have to process.

Even if "things happen", there should at least be a ticketing system or something in place that lets account managers know the status of their various clients.
 

Ravidrath

Member
Fair enough. I realize you need to be careful what you say publicly, but reading this, would it be safe to assume you'd be reluctant to support XBox while the policy is in place?

What are your thoughts on the feature and content aspects of the parity clause as leaked by Eurogamer? I realize you can't break your NDAs, but can you give a hypothetical response to the full parity clause as leaked? I personally find things like feature parity to be far more damaging than launch parity, but it often feels like I'm alone in this regard.

I'm not fully up on this, but would like to read up on it.

But I'm pretty much against anything where first party makes demands based on what happens on another platform. By its very definition it's anti-competitive.

Beyond my opinions on it as a dev, again, I think it only hurts whoever would make those demands. We live in a world with Steam - any first party anything, including cert testing and TRCs, is going to feel onerous next to Steam. So any time you're adding more demands to devs, you're making Steam look more and more attractive by comparison.


Yeah, I had always thought of y'all as Good Guys. I joined the tweet campaign to get your libraries used on SFV, actually.* That's why I was kind of surprised when your other post came off like, "Well, we got our exemption and Chris is a total sweetheart, so it's all up to our accountant now."

Err, so it is just up to your accountant? =/

If by accountant, you mean our cash-strapped publisher... then yes?

Ports cost money, and we need to try to figure out if Autumn could actually turn a profit after the exclusivity period ends.

What's controversial about this? That we're not taking a principled stand against Xbox until this policy is gone?

Ultimately it's not my call, but Autumn's. But at least on Twitter and FaceBook, there seem to be a lot of people that want to play our game on the Xbox One, and I think giving them the game (if it makes financial sense to do so) is better than telling they should buy a platform with better policies.

*Did you guys ever hear from Capcom on that? Did you try contacting them?

We never got a response from Capcom. I approached them in person at PSX, and we tried multiple times to reach them through e-mail.
 
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