Caffeine
Member
I wrote a pretty in-depth article about this port.
It's called Snatching Defeat from the Jaws of Victory.
A really great in depth article
I wrote a pretty in-depth article about this port.
It's called Snatching Defeat from the Jaws of Victory.
As a 1440p monitor owner, I'm even more tickled that I can in fact render the game at my native res, but only if I output it at 720pGreat read. The ability to render the game @ 3840X2160 but not @ 3840X2160 is just "wut".
As a 1440p monitor owner, I'm even more tickled that I can in fact render the game at my native res, but only if I output it at 720p
Literally nothing I've tried has worked, the exact same thing keeps happening no matter what, the game doesn't even try and load up, it just gets an error and shuts down in a second.
Sigh, what a waste of time and money, I was looking forward to this.
Drivers up to date? What are your system specs?
Are you from Europe? Maybe the decimal issue is happening?
The first patch fixed the decimal issue, didn't it? At least over here it did.
Pretty sure my drivers are up to date, and I'm not too sure about my system specs, I'm a total newbie when it comes to PC gaming.Drivers up to date? What are your system specs?
Are you from Europe? Maybe the decimal issue is happening?
As a 1440p monitor owner, I'm even more tickled that I can in fact render the game at my native res, but only if I output it at 720p
Does your laptop swap between onboard integrated graphics and a dedicated gpu? It may be using onboard instead of the dedicated gpu which would lower performance a lot.Pretty sure my drivers are up to date, and I'm not too sure about my system specs, I'm a total newbie when it comes to PC gaming.
I am from europe but I think I already checked the decimal thing.
Maybe my laptop just isn't powerful enough to run it? but then I would think it would say so rather than just shutting down the way it does.
I can run FFXIV pretty well on this laptop, so I'm not sure if that's the issue
That worked!Does your laptop swap between onboard integrated graphics and a dedicated gpu? It may be using onboard instead of the dedicated gpu which would lower performance a lot.
If it does and you have an nvidia gpu, open nvidia control panel, select manage 3d applications and switch to the program settings tab. Then hit Add and look for type-0 in the list. Then set it to use the nvidia card instead of onboard. I don't know the steps for amd, sorry.
I can't get the game to play properly in 1080p on my TV. It ether puts the game in 720p, or renders it in 4k and only displays the upper left corner.
So the real question is, would I be better off playing the official PC version, or using PPSSPP? There's a 60fps patch I can use in PPSSPP, right?
So the real question is, would I be better off playing the official PC version, or using PPSSPP? There's a 60fps patch I can use in PPSSPP, right?
and I was like "Who the fuck is this guy?"
I take it the definition of a L'cie in this world is different than in XIII.
Queen already confirmed as best character.
Well damn this game performs like shit, I'm getting 20-25fps at 720p and Standard settings.
It's a fucking PSP game!
the dead being forgotten
Top two reserve members is right. Sometimes the active leader changes due to an event, some of the cutscenes also have set characters (which is weird when you've never used the character before and suddenly it acts as if they would have been in the main party all along). Should not arbitrarily change in a random encounter, though.Holy shit there is a world map and random encounters? wat
Also I'm really confused about how to set my active party. It's simple enough to choose your active team leader but I have no idea how to set my other 2 party members. It seems to default to the 2 top-most reserves, but for some reason my main character was replaced with Ace when I entered a random encounter and I don't really get it.
I literally didn't do anything today by the way, I played it for a couple of hours and all I was doing was exploring Akedemia, talking to NPC's and looking through the Crystarium.
The plot point aboutis really sad and I'm curious as to where that will lead, as well as the source of Class-Zero's power (though I have a pretty good idea :/)the dead being forgotten
I know the tiny zones are part of the PSP heritage, and each loading screen isn't much more than a fade to black and fade back in on a decent machine.
But still, the game would feel so much better if it was one big area, in the various rooms of the academy but especially on the world map. The world map being segmented into regions really hurts it (and my orientation >_>).
Agreed, I'm sure it would've been a fucking pain in the ass for them to do that, since I'm positive that in the (classically Japanese way of game development) they used all sorts of shortcuts and behind the scenes tricks specifically targeted to the PSP instead of (going the modern route and) building an expandable modular base from which to work and port to different infrastructures.For the battle maps, that'd probably be a fuckton of work since the way they're modeled isn't seamless either - There's plenty of disjoint in their designs, and then there's the matter of some missions and towns reusing zones (Why was this the standard on the PSP anyway? There were games with no area reusage with far larger areas on weaker hardware with less storage space - And on the issues of technical limitations preventing big zones, I cite to you Xenoblade 3D, on hardware in the weaker/barely equivalent range to the PSP.)
Totally agree on the world map though, one of the SHOULDs of the remaster when this was being built for the PS4 next to the obvious 60FPS fix should have been joining the World Map sectors together.
Agreed, I'm sure it would've been a fucking pain in the ass for them to do that, since I'm positive that in the (classically Japanese way of game development) they used all sorts of shortcuts and behind the scenes tricks specifically targeted to the PSP instead of (going the modern route and) building an expandable modular base from which to work and port to different infrastructures.
At least those golden shoulder guard thingies look real fucking nice (on the player characters, not the low detail NPCs).
If I had the same mature (well, perhaps not "mature", but at least viable) tools I have for DX9 for DX11 I'd release a plugin.
The fact that I haven't written all the code and tools yet, unlike for DX9.What's the problem with getting an injector on DX11 or 12?
Skimming through the thread, I'm trying to see how many players this is.
Wasn't the psp version 4 players? How about on PC? Don't tell me it's a single player game...
As far as I'm aware. It was only ever single player.