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Mighty No. 9 review thread

shira

Member
I gave Inafune $383.


SND7tzA.png

I backed this for 100.

aO9nso.gif


If this game has thought me anything, its never fall for kickstarter hype.

$250 here.

oBWpZsH.png

You had the best of intentions
kunk-rum.gif
 
The amount of money thrown on the game matters little when the core gameplay and design philosophy aren't good enough to begin with.

They had the Mega Man formula and they've been very clear that they're going for a modernized Mega Man approach. After everyone saw how well that worked for Shovel Knight, you'd think the creator of Mega Man would be able to learn from that and do an even better job though.
 
Game seems to have framerate problems on every platform, too. Well, at least on PS4, XBO and Wii U from what I've been told/read.

Oh, that's not good. Any word on how frequent the drops are? I never did get the game running perfectly on my PC when I tried it (it was ok for 99% of the time, but it had odd drops here and there). Can't see how it should really have any frame rate drops, looking as it does...
That kind of stuff will actually annoy me if its bad enough, as it'll make precision platforming that much harder :(
 

Rising_Hei

Member
I don't know why we're hearing about Bloodstained and Shenmue 3 in here.... i think those that pledged a lot for this Mighty want other KS games that look awesome and that has trusful developers (unlike Inafune) to fail?
 
Only ever backed one Kickstarter. Feeling a bit anxious right now about all that money I gave to Yu Suzuki. Welp, fingers crossed.
 

BONKERS

Member
Still buying it. I don't see how it can't be fun based on what i've played of the game(With zero framerate issues on PC at least.). I really don't.
I don't see the difficulty being a problem since people seem to can't make up their minds whether they want easy or hard games. Flip flopping. Many MM games are stupidly hard and not for good reasons either. But that doesn't stop enjoyment at all.

You really shouldn't give stock to reviews and form your own opinions by playing it. Especially if you backed it.

I've seen reviews for MM games go every which way over the years why insert here was terrible and shit. This doesn't seem to be any different.

With that original Unreal test too, that was only with PC in mind. Considering all the platforms people begged for in the KS, they had to change the scope of the visuals to fit in their budget, having to port to as many platforms as they did.
 
I don't know why we're hearing about Bloodstained and Shenmue 3 in here.... i think those that pledged a lot for this Mighty want other KS games that look awesome and that has trusful developers (unlike Inafune) to fail?

Not me. I pledged for a physical (Vita) copy for Bloodstained (and that's already looking better visually than MN9) and Shenmue 3 (again, physical copy) and certainly don't want Shenmue 3 to fail, I've waited so long to finally get that game. MN9 I still think I'll enjoy based on what I played so far, but I won't be to torn up if its bad. Shenmue 3 I genuinely want to succeed because I admire Yu and want to see him make Shenmue 4 if at all possible.
 

KevinCow

Banned
Expected, but disappointing nonetheless.

Maybe Inafune should've focused on making one good game before trying to franchise out the series into shows and movies and planning sequels.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
http://www.metacritic.com/game/playstation-4/shovel-knight

So much for 'the genre is dead'.

A good game is a good game and a bad game is a bad game, it's as simple as dead. Jazz sucks balls (and we all know it), but Dave Brubeck was able to work it and make a few good tunes. Same is true for games.

Don't be so hasty. Tornado130 said
VEry very bad this disappointed me in many ways ,being 2d and have bad graphics. Constant crashes of the game on the ps4 version stopped me enjoying it ,however, i dont know anyone else whos game crashed.

So, you know. Grains of salt and all that.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Mighty No. 9 |OT| Always late, never had a prom date
 

mnz

Unconfirmed Member
Yes but indie development has flexibility which larger studios don't. It's ultimately a question of who is using the money and how. A small team not working on any other projects and dedicated to making a single game they own over a longer period of time can make money stretch. A studio contracted to make a game for someone else, having to consider the overhead of their staff and manage a schedule to ensure they can continue to divide their resources to different projects to keep operating, will have very different economic division.
So...they should not have it done this way is what you're saying?
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:

D48ZJXE.gif


Link to the video on Youtube

well...I'll show you rather than tell you.

And I quote:

"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"

I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...
Oh wow, I forgot all about that quote. Hilarously sad in retrospect.
 

Dremark

Banned
This whole Mighty No. 9 saga has taught me I need to be a little more cautious of the things I back on Kickstarter. Making a decision based solely by name and pedigree is simply not enough.

Honestly I think there was a lot of misinformation on what he was responsible for a tunnel vision where people ignored negative things about him which were commonly discussed a few years prior.

Not that I'm trying to blame anyone, people got excited and wrapped up in it and in a world better than this one they should have been able to and not get punished for it.

In this case I think that if people knew his claim to be the creator of Megaman was dubious and looked at all the bad decisions he made in his last couple of years at Capcom less people would have trusted.
 

dity

Member
Expected, but disappointing nonetheless.

Maybe Inafune should've focused on making one good game before trying to franchise out the series into shows and movies and planning sequels.

It's ok, now the cartoon can be about defeating the evil games reviewers who have wronged Inafune.
 

BONKERS

Member
Oh, that's not good. Any word on how frequent the drops are? I never did get the game running perfectly on my PC when I tried it (it was ok for 99% of the time, but it had odd drops here and there). Can't see how it should really have any frame rate drops, looking as it does...
That kind of stuff will actually annoy me if its bad enough, as it'll make precision platforming that much harder :(

Almost every MM game has slowdown, which is equivalent to framerate problems. It was never a deal breaker for anyone before.


People need to have their perspectives checked.

MM has never had the best graphics, they've always relied on art style. And they've not always been free of performance problems.

MN9 ticks all these boxes.
Getting pretty tired of boo hoo the graphics aren't amazing for a small budget game that has to work on almost 10 platforms complaints.

Not saying they couldn't be better and the performance shouldn't not be perfect. But they should hardly be deal breakers when something like MM has always been about the gameplay and music.
 
Almost every MM game has slowdown, which is equivalent to framerate problems. It was never a deal breaker for anyone before.


People need to have their perspectives checked.

MM has never had the best graphics, they've always relied on art style. And they've not always been free of performance problems.

MN9 ticks all these boxes.
Getting pretty tired of boo hoo the graphics aren't amazing for a small budget game that has to work on almost 10 platforms complaints.

Graphics wouldn't be as much of an issue if the art style wasn't putrid
 

MaLDo

Member
Almost every MM game has slowdown, which is equivalent to framerate problems. It was never a deal breaker for anyone before.


People need to have their perspectives checked.

MM has never had the best graphics, they've always relied on art style. And they've not always been free of performance problems.

MN9 ticks all these boxes.
Getting pretty tired of boo hoo the graphics aren't amazing for a small budget game that has to work on almost 10 platforms complaints.

Not saying they couldn't be better and the performance shouldn't not be perfect. But they should hardly be deal breakers when something like MM has always been about the gameplay and music.


You are BONKERS.
 

duckroll

Member
So...they should not have it done this way is what you're saying?

Who is "they" though? Inafune is not some indie developer with passionate ideas and a small team of people willing to work for less over a longer period of time just to deliver some vision. He's a seasoned veteran game producer in the industry whose job is to connect businesses together give business opportunities to his connections by pitching projects to those willing to fund it. Sometimes those are publishers. Sometimes they're Kickstarter contributors. When things turn out well, everyone is happy and there's a good game. When things don't turn out well, that's too bad.

For anyone disappointed, your mistake was believing that Inafune had your best interests at heart. Lol.
 

Jolkien

Member
I love people clamoring 4 millions dollars as if a game budget as any bearing on how good a game is.

A shame for those who kick-started but I've played and enjoyed game rated lower than that.
 
Almost every MM game has slowdown, which is equivalent to framerate problems. It was never a deal breaker for anyone before.


People need to have their perspectives checked.

MM has never had the best graphics, they've always relied on art style. And they've not always been free of performance problems.

MN9 ticks all these boxes.
Getting pretty tired of boo hoo the graphics aren't amazing for a small budget game that has to work on almost 10 platforms complaints.

I've no issue with the graphics, don't think I mentioned them. I agree with you in that respect.

I don't agree 100% with the frame rate = slowdown point though.

Slowdown just... slows the game down. I'm in control of my character - if I'm playing Mega Man Wily Wars on the Mega Drive then the added slowdown in Quick Man's stage at the lasers section will aid me, since I feel like I have more time to maneuver and makes it really easy to clear that part without needing the Time Stopper.

Having the frame rate unexpectedly hiccup for a couple of seconds is usually something I can't predict and messes up my timing completely, making it harder to do platforming sections at best, and completely ignores my button inputs at worst.

I certainly didn't experience anything that bad when playing the PC version last year, so I'm hoping any frame rate hiccups won't impact my fun on the game, hopefully I'll get my code tomorrow and be able to give it a thorough play.
 

Rymuth

Member
Sad to see this end result. But it coming out on every platform known to man plus the feature creep and this was just the inevitable result.
 

dity

Member
Almost every MM game has slowdown, which is equivalent to framerate problems. It was never a deal breaker for anyone before.


People need to have their perspectives checked.

MM has never had the best graphics, they've always relied on art style. And they've not always been free of performance problems.

MN9 ticks all these boxes.
Getting pretty tired of boo hoo the graphics aren't amazing for a small budget game that has to work on almost 10 platforms complaints.

Not saying they couldn't be better and the performance shouldn't not be perfect. But they should hardly be deal breakers when something like MM has always been about the gameplay and music.

And I'm getting pretty tired of the multi-platform excuse when the versions that would supposedly be a crutch (3DS, Vita) have been outsourced to external studios for development and thus have no actual relation to the versions released on PC, PS4, and Xbox One.

The art style looks like balls and the stage design is bland and empty.
 

Funky Papa

FUNK-Y-PPA-4
I almost feel bad for piling on, being a mod and everything, but MN9's progression deserves to be highlighted for educative purposes.

The concept art.

gsfnfzl.jpg


The alleged WIP

D48ZJXE.gif


The final product

0zCVbpH.gif


It would be hilarious if it weren't for the fact that people financed it cash in advance.

This is not good. Not good at all. Old glories going solo need to take a long, hard look at MN9 and be wary of its history.

Almost every MM game has slowdown, which is equivalent to framerate problems. It was never a deal breaker for anyone before.


People need to have their perspectives checked.

MM has never had the best graphics, they've always relied on art style. And they've not always been free of performance problems.

MN9 ticks all these boxes.
Getting pretty tired of boo hoo the graphics aren't amazing for a small budget game that has to work on almost 10 platforms complaints.

Not saying they couldn't be better and the performance shouldn't not be perfect. But they should hardly be deal breakers when something like MM has always been about the gameplay and music.

Mega Man's graphics were always competent in any case. MN9's aren't. Its art is also fairly unspired, to the point of its visuals being reminiscent of some of the poorest games of the Xbox/PS2 era; there's no flair at all. And then there's the gameplay not being all that great, going by most respected accounts.
 

TrueBlue

Member
We do get progress reports, just not as frequently as Bloodstained. Big deal? Doubting the legendary Yu Suzuki is uncalled for. But whatever, the game will speak for it's self soon enough.

It's not such a bad mindset to have when one considers the pull that Inafune had when starting this project. A well respected dev is not infallible, no matter who they are, so I don't think caution is uncalled for.

That being said, Shenmue 3 does seem like it's being handled a lot better thus far. I just hope they re-release the first two so I can see what the fuss is all about!
 
The amount of money the game made isn't really that relevant when most of the biggest problems are at design stage.

Inti are a good dev, I suspect they made the game inafune wanted them to make
 
I'm so pissed about this. How is this fool going to play with our Megaman loving hearts like this? I thought this guy was the genius behind the series, and this is the crap he throws out? This garbage, that I dropped $100, would have been spent on something much more meaningful like Megaman Anniversary. I don't even give a fuck about this game anymore honestly, it was pointless to believe in you Keiji!

And bring back Megaman, Capcom! You assholes don't deserve that franchise anymore!
 
This is the guy who outsourced Capcom's work to Western 3rd parties. I asked this question every time. How did you think this would end? Capgod became Crapcom last generation because he started outsourcing everything.
 

Codeblue

Member
Maybe they should have just gone for a longer delay. It's disappointing, but I don't regret backing (helps that I only put $20 in). Not to say I'd do it all over again if given the chance. Inafune was coming off a company where he fought to get games like Lost Planet, Dead Rising, Megaman 9 and 10 made, so it's easy for me to look back and see why I trusted him. It's too bad things didn't work out differently, but I knew this was a possibility when I put my money in.
 

MaLDo

Member
I almost feel bad for piling on, being a mod and everything, but MN9's progression deserves to be highlighted for educative purposes.

The concept art.

gsfnfzl.jpg


The alleged WIP

D48ZJXE.gif


The final product

0zCVbpH.gif


It would be hilarious if it weren't for the fact that people financed it cash in advance.

This is not good. Not good at all. Old glories going solo need to take a long, hard look at MN9 and be wary of its history.



Mega Man's graphics were always competent in any case. MN9's aren't. Its art is also fairly unspired, to the point of its visuals being reminiscent of some of the poorest games of the Xbox/PS2 era; there's no flair at all. And then there's the gameplay not being all that great, going by most respected accounts.

Where are the shadows? Where are the colors?
 
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