staticneuron
Member
overly ambitious games with constant delays is nothing new to CR. anyone can look at the debacle that was Freelancer, Digital Anvil and Microsofts rescue. if it wasn't procedural tech it would have been something else lol
Ok so what about the numerous games before Freelancer, such as Starlancer or the numerous wing commander games?
Given the history specifically, it seems as if that event with freelancer is what prompted Star Citizen to be created. We can kick back to easy resource wikipedia....
https://en.wikipedia.org/wiki/Freelancer_(video_game)
Initially in 1999, Roberts announced the game would be available on the market by fall 2000.[35] However, the project suffered delays and by Electronic Entertainment Expo (E3) 2000, Roberts said the earliest release for the game was at the end of 2001.
In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months. Roberts trusted that Microsoft would not compromise his vision for Freelancer, and was convinced the software giant would not attempt the takeover if it did not believe Freelancer could sell at least 500,000 copies when released. Roberts left the company on completion of the deal, but assumed a creative consultant role on Freelancer until its release. Microsoft instructed Digital Anvil to scale down the ambitions of the project and focus on finishing the game based on what was possible and the team's strengths
Yeah, so the question here....as a gamer. Are you ok with what is being cut? When someone announces something ambitious what is your reaction to it? I will never forget the feeling I got wen I read EGM spread about Soul Reaver, only to beat it and not get even half of what I was expecting.
We have a thread on it.
http://www.neogaf.com/forum/showthread.php?t=488564
Look at that. 4 bosses, 7 NPC, 11 abilities, 17 locations cut. If I never knew about it, it would never bug me. Personally I rather games that seek to push the envelope follow through instead of the suits looking at money and mass market. It isn't as if we have a lack of semi ambitious or strong-but-safe titles to hit the market.
I helped to crowdfund Star Citizen because of the increase in scope and the promises. I am patient and I want it done, and not hastily slapped together. So while you may joke about the ambition and resulting delays, it is more than just the procedural system which hasn't been done before. There is a plethora of things they are bringing to the table and it will be a much better product because of it.