I like how Fischermann's Horizon is a bunch of self-righteous assholes. Also the Solar Panel array is really cool looking.
I I would argue that the original game would still look better on something like Retroarch with the right shader. I'm currently finishing up IX on it, and even though I think the character models look greatly improved in the more recent rereleases of it, the backgrounds get absolutely destroyed. I'd rather there not be such a stark contrast happening. Good on top of shit.
I actually restarted my game when I realized I fucked up. Thought it was Eyes On Me when it's really an Irish jig. Will do it after work.Be sure to pick the right instruments for the band The scene that has them in the background changes depending on what you choose.
I actually restarted my game when I realized I fucked up. Thought it was Eyes On Me when it's really an Irish jig. Will do it after work.
The final section of the game, from Esthar onwards is definitely weaker than the rest of the game imo but it's still my favourite in the series. Such a missed opportunity for a Laguna sequel/prequel
I love the Esthar stuff in Disk 3 just because of how crazy and over the top it is, it's paced incredibly quickly and it's such a rush. It's a lot of fun.
My only issue is that in the middle of the craziness you literally get slammed with a wall of exposition from Dr. Odine when he's introduced to Squall and the others. I think within the span of 5 minutes he explains Time Compression, and devises a plan with Ellone to temporarily halt it, and then Laguna chimes in and is all, "You need to feel the love you have for each other to make it through compressed time and into the future where Ultimecia is waiting". It's sloppily done. But it's a fun ride all the same.
Yep i'm with you there, Esthar is just fantastic to explore, and the history of the war with Galbadia is so cool. By the time Odin pops up, I'm so into it that I don't care that the final solution is devised in 5 minutes, and the ending more than makes up for it. Compare that to IX where the final boss is never even mentioned before appearing at the end. That was a WTF moment in a game I still love. At least we know about Ultimecia long before that.
Odin's plan is essentiallygive her what she wants and go kick her arse. It's actually pretty straight forward without all the explanation.
I get what they were trying to do with Necron, like... that fight represents an existential fight between the nature of life and living and Necron is a literal analogy for death and Kuja's cynicism
I get what they were trying to do with Necron, like... that fight represents an existential fight between the nature of life and living and Necron is a literal analogy for death and Kuja's cynicism but it's so jarring and out of left field it just completely takes you out of the experience.
One of my favorite things about Ultimecia is that she's allowed to be Ultimecia through the very end. Like, when you realize what she's transformed herself into at the very end its amazing.
Spoilers because I'm not sure what constituents as spoilers for a game that's 17 years old. And you know how people can get. ��
When you realize that Ultimecia literally transforms her body so that she's capable of absorbing time and space into herself. Like, you see her body hanging inverted underneath and the rest of her literally blooms into this abstract monstrosity without a face, it's just so well designed. Ultimecia drawing Apocalpyse from her original body is a really nice detail as well.
No other final boss in this series is as well designed and executed. Braska's Final Aeon, the Dark Aeons, and Yu Yevon are also strong contenders but the final fight with Yu Yevon is such a wasted opportunity.
What's more, Necron's name in the Japanese version was "eternal darkness". It isn't meant to be a character or anything. It didn't have a proper name. Its name was literally the Japanese words for eternal darkness.
I think on my intitial playthrough of IX I failed to appreciate the deeper meaning of Necron, I was 14/15 at the time. It's odd to think that now, because it's not exactly subtle. Before we even see Necron, a word for word Yoda quote is used. 'fear leads to anger... anger leads to hate..... hate leads to suffering'. That really threw me off the first time. I understand the themes of the game much better now.
Also, that picture has blown my mind, I have played VIII so many times and I never noticed the bottom half of the design. I can't believe I missed it!
Oh and I have to say Maybe I'm a Lion is god tier battle music.
I really wonder how much liberty they took with Necron's dialogue. That Star Wars stuff is cringe. Just because I know that stuff like Edea's speech in FF8 during the Deling City segment is completely different from what she says in the Japanese version, so the translators do have a history of being extremely liberal here and there.
FWIW, what is a more accurate translation of the speech? The Western version is so fucking narmy.
EDIT: Eh, checked out a more accurate translation and it's still really silly, if more verbose. I'd say they more or less captured the same spirit even if some of the allusions are omitted.
Yeah I don't really agree. The more accurate translation is actually less verbose. The English translation makes her sound like a world domineering Saturday cartoon villain. There's a great gamefaqs post about it here -
http://www.gamefaqs.com/boards/197343-final-fantasy-viii/43179495
Spoilers again I guess.
"Okay, the English translators changed a lot of things in this speech. In the English translation Edea/Ultimecia is a total megalomaniac, while in the original she's less a megalomaniac than a bitter cynic. While in the English translation she seems bent on world domination(Galbadia's "fantasy"), the original hints more at her real goal: Time Compression. The original also shows just how effectively she uses dreams and imagination, and furthermore hints that her whole nature is more ephemeral than real.
Also, the part of her speech about running from a hard reality to fantasy seems to hint at Seifer's motivations as a Sorceress' Knight. Seifer's encounter with her at Timber could be construed to mean that there was something in his past, his boyhood, that he wished to leave behind--in fact, his whole dream of being a Sorceress' Knight was probably based on escapism. In this light it's not hard to see how Ultimecia ensnared him so easily--and how he came to commit such crimes on her behest."
I always thought the Galbadian people were tricked into a facist fantasy much like she tricked Seifer into his dream to be a sorceress' knight. A little mind-control magic involved.Either way, nothing she says screams 'Yeah I wanna follow her now!'
Like really, I know Deling was a military dictator and all, but there should be some resistance to having your leader violently deposed before your eyes. Though I guess the impression the Galbadian military has devolved into fascist thugs who love kicking people around.
I always thought the Galbadian people were tricked into a facist fantasy much like she tricked Seifer into his dream to be a sorceress' knight. A little mind-control magic involved.
The evil language is what sold it to me as being an act of mass hypnotism. It can't possibly be a logical appeal. She openly berates the people and they cheer her on to power.I wish they'd either made it more explicit, or made her language less, you know, evil
The evil language is what sold it to me as being an act of mass hypnotism. It can't possibly be a logical appeal. She openly berates the people and they cheer her on to power.
I kind of liked this concept of her taking the stage and hypnotically leading an entire empire to their doom, like some kind of pied piper.
She's basically Trump.
It's definitely unclear.I guess to me though it seems sort of arbitrary who's affected and who isn't.
It's definitely unclear.
I don't really think she's directly controlling anyone except for Seifer and perhaps Deling. It's just that she's manipulating the will of the mob on a mass level.
I always thought the Galbadian people were tricked into a facist fantasy much like she tricked Seifer into his dream to be a sorceress' knight. A little mind-control magic involved.
Not really. You can piece together what influenced him to have the dream of becoming a sorceress' knight. It's his weakness in a very down to earth way.I sort of got a Grima Wormtongue to Theodon feel with her and Deling, though I also think Deling was drunk on the power Edea offered, even though Galbadia was ostensibly an Anti-Sorceress state. Does the game go more into how Seifer allowed himself to be deluded?
That sounds about right.It's ambiguous in the game but the Ultimania Guide clarifies and states that she casts a "fascination spell" over the crowd.
Edit -
There's also the small detail of upon the assassination with Irvine failing you'll notice that the spell breaks because the crowd completely erupts into chaos and you see the soldiers fighting and holding them off as Squall guns down the boulevard with the car.
Some of the fondest memories of my entire life playing this game. Means more to me than I can put into words really.
EDIT: This isn't mine but I do still have the strategy guide that I bought from a mom and pop gamestore after I beat the game for the first time.
I spent forever going through meticulously my second play through trying to find everything I missed and really soaking it all in.
And yet, finally ending Random once and for all is perhaps one of the most satisfying moments of all time. I used to never bother trying to abolish card rules in all the years I played this game (hence why I always struggled with it) until recently but it is so incredibly frustrating yet relieving once you finally abolish it for good.I'm
yeah still got mine and ff7 and 9s 8 guide was awesome...
lol i played 8 about 8 hours today... my GARD the random rule is literally the fucking worst thing in the game.... took me 3 hours to get rid of it. just completely makes TT shit to play.
loving my playthrough middle of disc 2 squall still level 7 �� i love playin on my psp but man i really wish they would do a remake like 9s on ios... with higher polygon characters and enemies why the hell did they skip 8 ��
I just cannot get over how bad the story is. It's really, really bad. They really messed this up. It actually makes me a little sad when thinking about it.
And yet, finally ending Random once and for all is perhaps one of the most satisfying moments of all time. I used to never bother trying to abolish card rules in all the years I played this game (hence why I always struggled with it) until recently but it is so incredibly frustrating yet relieving once you finally abolish it for good.
Care to elaborate? Because as someone with the polar opposite opinion, 'really, really bad', although subjective, seems extreme to me.
I'll give a brief overview of why I'm not a fan of it.
snip
One thing I don't get, well I get it but seems extremely inaccurate, is Squall's reputation as an Emo. He's really just aloof and precocious out of fear of being emotionallyrics hurt, but it's not exactly something he flaunts.
All fair points I feel, the game has problems for sure. The only thing I'd try and rebut is the Ultimecia part. You have to think that she is the villain from the get go. Everything Edea says and does is Ultimecia. The reveal of Edea's possession is at the beginning of Disk 3, so a decent amount of time with her specifically named as the villain. It's what they do with many FF's. Yu Yevon popped up right near the end, we were discussing Necron earlier who literally appeared in the final scenes. There is normally something more evil behind the evil we know for most of the game.
Her motivation for time compression is to basically make time stand still. Her dialogue in the final battle refers to the passage of time. I'll post the Japanese, as it's been butchered in English again.
Have you remembered something?
Something from your childhood
A sensation
The words from back then
The emotions from back then
As you become an adult
You leave something behind, throw something away
Time will not wait for you
Even if you cling to it
It slips away the instant you open your hands
And
A big theme of the game is loss, Squall's loss of Ellone as a child and his reaction to it, the loss of memories, Rinoa's loss of her mother, Laguna's loss of Raine. It all plays into the desire to stop time and avoid the pain of it. Which is where the fan theory of Rinoa being Ultimecia comes in, it's the same principal of being unable to deal with loss. Yet even without that added explanation, the theme is still there.
Appreciate the response. Let me clear something up a bit though. I might have misspoke about what I meant about Ultimecia. I understood that it was her controlling Edea from the start. I should have clarified that. The time compression thing could have been much better if her reasoning was explained better. The Japanese-dialogue version is far superior than the English version. What a shame for us, in that case.
I actually do like the overall theme of the game. I also don't need a story spoon fed to me but they should have really tied up loose ends, cut out the fat, and made the story more coherent. I actually loved the first two discs of FF VIII. It really pulled me in. I actually liked it more than the beginning of FF VII. The Time Compression thing would have been fantastic if they would have done a better job linking the pain of loved ones to the original purpose. As you stated, that was a central theme. The game should have been more open about explaining that.
I truly do love that Rinoa-Ultimecia fan theory though. It would have really skyrocketed this story to an epic level for me. Despite me not liking FF VIII, I would love to see a Remake of that game with the story and battle system tweaked. A second chance could breathe new life into a game that had such amazing potential.
Beautiful OP. This is why I love GAF.
At Trabia Garden; this is pretty appropriately depressing. Guns and Bomber Jackets laid before makeshift graves. ;~;
Also the infamous reveal about the Orphanage; TBH it seems alright but I'd honestly say the GF element is overplayed. I definitely think it's a part, but I think probably one of the big reasons is that they've repressed their memories of their childhood. They're all war orphans after all and it must've been a very traumatic experience. I think it makes more sense to say the GFs 'help' lock away memories that people find difficult to process, than to totally eliminate them.
Which sorta makes me think, do you figure the majority of SeeDs are War Orphans too? I think it'd make sense that victims of the Sorceress War would, consciously or unconsciously, have a desire to become soldiers dedicated to preventing the rise of tyrant like Adel.
That last bit doesn't really work since the SeeDs think they are what their cover story says they are, elite mercenaries. Edea's white suits might know the score, but the Balamb gang are in the dark about their up and coming role as the Sorceress-slayers. One just needs to recall the Seifer - Squall interrogation scene where he tries to get Squall to spill secrets which he doesn't know.
The visit to Trabia is indeed a somber set of visuals which I've always found pretty fitting. Not too heavy, but heavy enough to instill a sense of loss. I've always passed the whole lost orphanage memories thing under the quite literal "whatever" -file, where I just accept it as is even if I don't think it to be a very good explanation to everything. Mostly due to there having to be some differences as to how much and how early all of the kids started using the GFs. I guess the war orphan trauma part would make it work better.