sechsterangriff
Member
Apparently REZ infinite is up on EU PSN. I had to search for though.
Apparently REZ infinite is up on EU PSN. I had to search for though.
Super Hypercube is one of my most-wanted games, but $30 is very steep. It's only one mode. You try over and over again to beat your high score. I actually like that about it, but this should be priced $10 like Tumble.
I'm all preordered, but pretty disappointed in what's available at launch. Not really any AAA titles, let alone killer apps - just ports, puzzlers and minigames. Big developers seem to be taking a wait and see approach.
I'm all preordered, but pretty disappointed in what's available at launch. Not really any AAA titles, let alone killer apps - just ports, puzzlers and minigames. Big developers seem to be taking a wait and see approach.
Super Hypercube is one of my most-wanted games, but $30 is very steep. It's only one mode. You try over and over again to beat your high score. I actually like that about it, but this should be priced $10 like Tumble.
I'm all preordered, but pretty disappointed in what's available at launch. Not really any AAA titles, let alone killer apps - just ports, puzzlers and minigames. Big developers seem to be taking a wait and see approach.
Wth, $30! The game looks incredibly simplistic.
Can't develop AAA games without knowing the install base, wait till 2017 then you'll get your AAA games.
What we have for now is decent AAA support without devs knowing the install base:
Resident Evil 7, DriveClub VR, RIGS: Mechanized Combat League, Gran Turismo Sport, Robinson: The Journey, WRC 6, Ace Combat 7, Project Cars
Give it time.
And probably took years and years to develop? And is apparently super good? And is launching at a niche hardware launch?
Game value got real fucked somewhere along the line.
And probably took years and years to develop? And is apparently super good? And is launching at a niche hardware launch?
Game value got real fucked somewhere along the line.
Can't develop AAA games without knowing the install base, wait till 2017 then you'll get your AAA games.
What we have for now is decent AAA support without devs knowing the install base:
Resident Evil 7, DriveClub VR, RIGS: Mechanized Combat League, Gran Turismo Sport, Robinson: The Journey, WRC 6, Ace Combat 7, Project Cars
Give it time.
It's launching alongside titles that have more content for less $. If this were a barebones launch, they could charge that much. As it is, they would sell a ton more if they priced this $10 less.
At some point the EU PS Blog backed off the "at launch" language in this list of apps and videos: https://blog.eu.playstation.com/201...xperiences-and-video-services-available-soon/ (Used to say "at launch", now says "soon")
At some point the EU PS Blog backed off the "at launch" language in this list of apps and videos: https://blog.eu.playstation.com/201...xperiences-and-video-services-available-soon/ (Used to say "at launch", now says "soon")
At some point the EU PS Blog backed off the "at launch" language in this list of apps and videos: https://blog.eu.playstation.com/201...xperiences-and-video-services-available-soon/ (Used to say "at launch", now says "soon")
At some point the EU PS Blog backed off the "at launch" language in this list of apps and videos: https://blog.eu.playstation.com/201...xperiences-and-video-services-available-soon/ (Used to say "at launch", now says "soon")
And probably took years and years to develop? And is apparently super good? And is launching at a niche hardware launch?
I think you're wrong.
This is the "at launch" post.
https://blog.eu.playstation.com/2016/10/05/heres-the-playstation-vr-software-launch-line-up-in-full/
The one you mentioned is another post.
The Wired just posted a PSVR Disassembly Video by SIE mechanical design director Takamasa Araki
Pretty awesome stuff, rubbers and cushions are user-removable.
https://www.wired.com/2016/10/psvr-teardown-video/
Wonder if you could attach a better display like Oculus or Vive to the unit to improve the resolution hmmm.
I'm always late 🙁First EVe now this...
And in turn, gain the inferior Pentile display. Even if it was possible, I wouldn't do it. We've already seen that sub-pixels matter just as much as resolution if not moreso.
Reading lots of VR doom and gloom due to movement in virtual reality "not being there yet". Yet, everything I've read about Far Point is that it uses traditional analogue stick movement and most people don't get sick.
Has anything been said about how they overcame this barrier? Do they have a secret they aren't sharing with everyone?
Launch week EU Store update: https://blog.eu.playstation.com/201...vr-launch-games-rise-of-the-tomb-raider-more/
as far as i'm aware, more if not all demo's of farpoint have used the gun peripheral.
Which has an analogue stick on it for player movement. Yet people don't get sick...
Because your only using the left analog stick for forward and backwards motion, rotation movement is provided by the PS VR and Aim Controller.
People get sick because of the right analog stick that provides rotation movement in other games which your inner ear doesn't detect you doing in real life, making your brain fucked up and making you sick.
Basically
Which has an analogue stick on it for player movement. Yet people don't get sick...
The Wired just posted a PSVR Disassembly Video by SIE mechanical design director Takamasa Araki
Pretty awesome stuff, rubbers and cushions are user-removable.
https://www.wired.com/2016/10/psvr-teardown-video/
Launch week EU Store update: https://blog.eu.playstation.com/201...vr-launch-games-rise-of-the-tomb-raider-more/
Because your only using the left analog stick for forward and backwards motion, rotation movement is provided by the PS VR and Aim Controller.
People get sick because of the right analog stick that provides rotation movement in other games which your inner ear doesn't detect you doing in real life, making your brain fucked up and making you sick.
Basically
Damn.. I'm torn on getting Loading Human... I want a proper VR experience just for the story.
https://store.playstation.com/#!/en-us/ps-vr-catalog/cid=STORE-MSF77008-VIRTUALREALITYG
More PSVR games are up though there's still no price for Job Simulator. Superhypercube looks a bit expensive for what it is so I'm leaning towards Job Simulator, Thumper and maybe Harmonix music vr.
look at maximum games track record and make your decision based on that. they made alekhines gun (a broken mess) and ported lichdom battlemage (worst framerates i've ever seen this gen) prepare for serious motion sickness if you do.
There is a right stick on the gun as well. Is it used in FP?
That's most likely true. However, I wonder how they're going to solve the issue of full 360 degree rotation, when the camera won't be able to see you. If the game relies on the player to actually turn, there will have to be times when the player will inevitably have to turn back, and from what I've read so far, the gyroscope in the Move controllers doesn't do a great job at tracking that movement.
weird, the download on PS4 says around 5gb...I hope it's nothing stupid like the main front end and each individual game will download as you pick it?
Damn.. I'm torn on getting Loading Human... I want a proper VR experience just for the story.
The EU store is pretty barren, job simulator isn't even visible, thumper either and I'm trying to buy that.