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SPOILERS Pokemon Sun/Moon Begins to leak on 4Chan

Ryan_09

Member
Apologies if I've missed it, but what are the technical aspects of Poképelego? One feature I loved about Super Training is that it would cap off at 252 in one stat automatically so you would not end up wasting 3 EVs. Also, are there any ways to track or visibly see EVs similar to the Super Training graph/using a reset bag then reset the game without saving? Can you set caps or limits to fine tune? Poképelego will be right up my alley as long as there are ways to control it to get what you want (no matter the time it takes)... but if it's a generic stick 'em in there and it just raises, I may as well stick to the old method of battles.
 
I wish I could agree...

tumblr_ocqoksWXWd1sk3o83o1_1280.png
NO STOP I WANTED TO FORGET THIS EVER HAPPENED
 
the lack of new pokemon this gen the same as lastgen is annoying

For how much I'm crapping on Gamefreak, I have to say that the amount of new Pokemon seems fine to me when every one of them has more unique qualities to them than was the case in early versions. Seems like many of them get a fresh ability and perhaps even a move.

If I'm right in that regard then that's the sort of development I'd actually ask for because I'd rather take 50 well designed, unique Pokemon over 150 where only 25-30 are given as much attention.
 
I haven't had the chance to pour over all the information in this thread, but one thing I want to know is if they brought back the dexnav. That was such a useful feature I was hoping they'd continue with it.
 

Seil

Member
The EV island maxes at level 3 like I assumed. I'll have results on its EV rates in just a few minutes. I rather doubt it gets a big boost at level 3, though.

Apologies if I've missed it, but what are the technical aspects of Poképelego? One feature I loved about Super Training is that it would cap off at 252 in one stat automatically so you would not end up wasting 3 EVs. Also, are there any ways to track or visibly see EVs similar to the Super Training graph/using a reset bag then reset the game without saving? Can you set caps or limits to fine tune? Poképelego will be right up my alley as long as there are ways to control it to get what you want (no matter the time it takes)... but if it's a generic stick 'em in there and it just raises, I may as well stick to the old method of battles.

Super Training didn't cap at 252 itself, 252 was made the cap in Gen VI. That affected everything, not just Super Training.

I made a post detailing stuff here. (note details on festival plaza may actually be better than shown in that post going by newer information, I just haven't updated the post)

Also, as stated in that post, you decide how many "sessions" your pokemon will go through, so you do have some control over how many EVs they will ultimately obtain. They don't just train forever til you stop them. But that's all the control you have.

You can kind of see EVs via the summary screen, hiting Y opens a yellow graph. It's like the hexagonal graph in super training, though you lack the bar that references your total EVs across all stats.

My friend's telling me they nerfed Gale Wings so that it only works if the user has full HP. Is this true?

Yes.
 

Zelias

Banned
I haven't had the chance to pour over all the information in this thread, but one thing I want to know is if they brought back the dexnav. That was such a useful feature I was hoping they'd continue with it.
It appears to be gone. Chaining wild pokemon is now how you get hidden abilities and better IVs.

My friend's telling me they nerfed Gale Wings so that it only works if the user has full HP. Is this true?
It's true.
 
There are 4 trainer models and 4 pokémon models visible at once in Battle Royale. So no, that isn't the reason why they scrapped hordes. And if they really weren't able to put 1 more trainer model for triple battles, they could have just removed trainers from those specific modes. Let's not blame what (at least imo) is an unrelated feature


Yes, there is an item called Adrenaline Orb that does just that

This game gets some decent slowdown on double battles with trainers on the O3DS. After choosing a move, you're usually waiting for 2-3 seconds for actions to process before the turn even begins. There's really no way that trainer models didn't affect performance, they def do. This slowdown is nowhere close to anything seen in X/Y + ORAS

Despite the new attack animations being awesome, I think this has an effect as well.



With the revelation that SunMo is a little reserved, to me it all but confirms a second version that will add back the depth. The overworld has been entirely revamped and looks great. I think Switch will have the best pokemon game we've seen in years.
 

Ryan_09

Member
The EV island maxes at level 3 like I assumed. I'll have results on its EV rates in just a few minutes. I rather doubt it gets a big boost at level 3, though.



Super Training didn't cap at 252 itself, 252 was made the cap in Gen VI. That affected everything, not just Super Training.

I made a post detailing stuff here. (note details on festival plaza may actually be better than shown in that post going by newer information, I just haven't updated the post)

Also, as stated in that post, you decide how many "sessions" your pokemon will go through, so you do have some control over how many EVs they will ultimately obtain. They don't just train forever til you stop them. But that's all the control you have.

You can kind of see EVs via the summary screen, hiting Y opens a yellow graph. It's like the hexagonal graph in super training, though you lack the bar that references your total EVs across all stats.



Yes.

Perfect! Wonderful information in there. Thank you. ^-^

Horde battles were super quick, but I think overall I'll prefer the options given in Sun/Moon. Vitamins have a purpose again (seriously, why buy/use vitamins when 2 horde battles at 50 each give the same results). Call me old school, but training should feel like training. Horde battles were a bit too quick, but I think this will be a good middle ground. Sorry for all those upset about losing hordes though... I do understand where you're coming from. :(

I am disappointed that there isn't a bottle cap to reduce IVs. Ah well, at least breeding still has its uses. Does Destiny Knot still work the same as Gen 6?
 

Seil

Member
So I just finished testing the EV Island level 3, you get 4 EVs per "session" which means 8-16 EVs per hour. In hindsight, 4 makes far more sense than 3 ever would considering 4 is the number that matters at level 100.

Perfect! Wonderful information in there. Thank you. ^-^

Horde battles were super quick, but I think overall I'll prefer the options given in Sun/Moon. Vitamins have a purpose again (seriously, why buy/use vitamins when 2 horde battles at 50 each give the same results). Call me old school, but training should feel like training. Horde battles were a bit too quick, but I think this will be a good middle ground. Sorry for all those upset about losing hordes though... I do understand where you're coming from. :(

I am disappointed that there isn't a bottle cap to reduce IVs. Ah well, at least breeding still has its uses. Does Destiny Knot still work the same as Gen 6?

I hate losing hordes, I like the speed because I like breeding things, not grinding their stats afterward =p

Hyper Training is probably gonna be a pain, so breeding's gonna have its uses anyway.

Pretty sure Destiny Knot still works with the Gen VI mechanics, but I've not tested it. Something I have tested, however, is that male and genderless pokemon can pass down their balls now.

Edit: Sometime today I'm going to fix up/consolidate my posts throughout the past few hours detailing stuff like EVs and call for help etc, just dunno when.
 

Azuran

Banned
With the revelation that SunMo is a little reserved, to me it all but confirms a second version that will add back the depth. The overworld has been entirely revamped and looks great. I think Switch will have the best pokemon game we've seen in years.

lol weren't people saying the same exact thing last gen? How did that turned out, eh?

It really amazes me that some people still give Gamefreak the benefit of the doubt.
 

Ryan_09

Member
As a breeder myself, I plan on only using Hyper Training for legendaries/unbreedables (looking at you Type: Null). That being said, getting 6 perfect stats is time consuming (particularly 0 in attack for my special attackers) so I generally tend to stick to 5 perfect IVs unless I'm running a mixed attacker. Would have been nice to have any easier way to get that 0 IV.

What will be painful is breeding until the Pokébank update... all my best parents are on ORAS. It's going to be painful starting from scratch again. XD
 
Whats the post game content like? Is the main quest still piss easy?

Its actually spurts of difficulty here and there surprisingly. Totems depend on your lineup and type coverage. Galdions Type Null hits hard for the level. But you will actually have to try for some stuff.

Halas grand trial is pretty tough also from what I've seen.

For a challenge, Litten/Yungoos/Grubbin actually gives you a type deficiency in the early game. Makes you work for it!
 

Seil

Member
As a breeder myself, I plan on only using Hyper Training for legendaries/unbreedables (looking at you Type: Null). That being said, getting 6 perfect stats is time consuming (particularly 0 in attack for my special attackers) so I generally tend to stick to 5 perfect IVs unless I'm running a mixed attacker. Would have been nice to have any easier way to get that 0 IV.

What will be painful is breeding until the Pokébank update... all my best parents are on ORAS. It's going to be painful starting from scratch again. XD

To be fair, if you're willing to go through the hell of hyper training anyway, you could try to get a 0 Attack Ditto, breed for 0 Attack (and hopefully some assorted 31s) and then fix the other stats with Hyper Training.

(Same with 0 Speed for you Trick Room lovers)
 

PK Gaming

Member
You guys/gals

Talonflame didn't die for this!

Let's all just calm and down and wait for the game to come out before jumping to conclusions. The downgraded EV training format is absolutely disappointing, but as long as you still get EV training items + Pokerus, it shouldn't be too painful, I think.
 

Ryan_09

Member
To be fair, if you're willing to go through the hell of hyper training anyway, you could try to get a 0 Attack Ditto, breed for 0 Attack (and hopefully some assorted 31s) and then fix the other stats with Hyper Training.

(Same with 0 Speed for you Trick Room lovers)

Not likely for me to do that, unfortunately. If we still had access to something like Blissey bases sure, but considering what's available in Sun/Moon, I may just suck it up and play the RNG game going for those pefect stats. Those odds are painful though. Especially when factoring in gender or hidden ability. :(
 
lol weren't people saying the same exact thing last gen? How did that turned out, eh?

It really amazes me that some people still give Gamefreak the benefit of the doubt.
I say that because from what I've seen, the game is a revamp in the same vein as X/Y.

The world is really well put together and completely cohesive unlike before. Wild pokemon grass everywhere. Literally the map is layed out just like the region down to the buildings and grass areas. and I urge everyone to play the game blind like Red+Blue. Dont look at guides, just explore by yourself. The sense of discovery is there. It can make you anxious as you start to evolve your team but the reward will pay off.

Just looking at the Alola dex and everything they held back on, you can instantly see they put most of their effort into the story and building the world and subsystems. I just feel they will flesh it out later. X/Y did the opposite, fleshed out the systems and mechanics, overhauled the presentation but shitted on the world and story.
 
Only spoiler I wanna know is

Is the game hard? I hope it is as I hate easy Pokemon games

And two

When the main story is over is there stuff to do and not just fetch quests like ORAS was
 

Aleh

Member
Just looking at the Alola dex and everything they held back on, you can instantly see they put most of their effort into the story and building the world and subsystems. I just feel they will flesh it out later. X/Y did the opposite, fleshed out the systems and mechanics, overhauled the presentation but shitted on the world and story.

This.

I can't wait to play the game myself to finally be able to get an exact idea, but I'm still pretty positive so far
 
It's a mistake because it most likely is responsible for killing off horde battles and triple/rotation.

And it is questionable that somehow they can't scale this but they can with Exeggutor.

Even with my bashing of certain things that GF has done so far, I find it hard to single out trainer models as the reason why triple/rotation, and horde battles were cut. It seems much more likely that GF didn't want to fix why it ran so terribly, so they opted not to continue.

Ohmori: I want to express the abundance of life in Pokémon Sun and Moon.

Less than 80 new Pokemon
Smaller Pokedex than XY
No National Dex
Less than twenty Alolan forms
No Safari Zone

Dat abundance

Can't say I didn't expect a good bunch of these from happening. I've been saying that their design philosophy had changed for the worse ever since ORAS was released.

I say that because from what I've seen, the game is a revamp in the same vein as X/Y.

The world is really well put together and completely cohesive unlike before. Wild pokemon grass everywhere. Literally the map is layed out just like the region down to the buildings and grass areas. and I urge everyone to play the game blind like Red+Blue. Dont look at guides, just explore by yourself. The sense of discovery is there. It can make you anxious as you start to evolve your team but the reward will pay off.

Just looking at the Alola dex and everything they held back on, you can instantly see they put most of their effort into the story and building the world and subsystems. I just feel they will flesh it out later. X/Y did the opposite, fleshed out the systems and mechanics, overhauled the presentation but shitted on the world and story.

Just like they fleshed Zygarde and their lore out? I would give them the benefit of the doubt if they weren't so lazy with Gen VI as a whole.
 

Sandfox

Member
How the hell is that even better? You don't need to defend everything Game Freak does especially when it hurts the player.



It led to the removal of hordes, triple, and rotation battes. That's pic is just the icing on the cake. An addition is not "cool" when it actually affects gameplay options.

But hey, let's keep defending Game Freak and try to justify they're bad decisions even thought they have shown plenty of times they have no idea what they're actually doing.
If you actually read what I posted you would see that's not what I said, but I guess that's expecting too much.
 

Ryan_09

Member
So far, these are looking to be the best first pair of games starting a generation. At the very least up there with Black/White and Ruby/Sapphire (all of this in my opinion). Right now I'm just crossing my fingers that this isn't a short generation (Gen 5 and Dream World was killed off way too quickly) and that they do a 3rd game ala Platinum or Black 2/White 2 to flesh everything out; Gen 6 felt incredibly incomplete to me despite enjoying it immensely. I think my biggest concern right now would be lack of in-game National Dex (booo) and Alolan Form/original breeding. Seriously, I will be quite butthurt if I can't get a + on a regular Raticate or Ninetails or some such. But that's just my OCD talking.
 
While there's a lot of people going Sinnoh confirmed and stuff, wasn't there also a rumor about Red/Blue something on the Switch a few weeks/months ago? Would make sense if that was the way to get non-Alolan Kanto stuff.

Late Story Spoilers:
Would also make sense with Lillie and Lusamine going to Kanto at the end of the game and making it sort of a Red/Blue 2 deal. I know, G/S is R/B2, but I mean the same region with everyone aged appropriately and not the same story.
 
Gameexplain got to play the game at Nintendo for like 2 hours from the choose your starter screen and could play up until the first trial captain (if they got that far in two hours, the played at a brisk pace and did not). I doubt there are any trainer re-fights that early on so it would have been based on what the rep said or a misunderstanding of the question.
 

ffdgh

Member
https://twitter.com/KazoWAR/status/797343460277755904
CxC7pTkXcAAsoM4.jpg

I'm lost for words.

(for those that don't get the screenshot)
Even if you breed regular forme Rattata their offspring are Alolan forme...but maybe a patch will fix it as after all nobody should have the normal versio...oh who am I kidding; since when has Gamefreak ever put out a useful patch

I know pokemon genetics don't make much sense usually but lol wut? They could have atleast let the mother decide with form the baby takes. Guess this means no pure bred original kanto mon in gen 7Edit: Well specifically sun and moon..
KuGsj.gif
 

DNAbro

Member
While there's a lot of people going Sinnoh confirmed and stuff, wasn't there also a rumor about Red/Blue something on the Switch a few weeks/months ago? Would make sense if that was the way to get non-Alolan Kanto stuff.

Late Story Spoilers:
Would also make sense with Lillie and Lusamine going to Kanto at the end of the game and making it sort of a Red/Blue 2 deal. I know, G/S is R/B2, but I mean the same region with everyone aged appropriately and not the same story.

There is no rumor about Red/Blue being made on the Switch.
 
While there's a lot of people going Sinnoh confirmed and stuff, wasn't there also a rumor about Red/Blue something on the Switch a few weeks/months ago? Would make sense if that was the way to get non-Alolan Kanto stuff.

Late Story Spoilers:
Would also make sense with Lillie and Lusamine going to Kanto at the end of the game and making it sort of a Red/Blue 2 deal. I know, G/S is R/B2, but I mean the same region with everyone aged appropriately and not the same story.

That would probably piss off quite a few people lol. Where did you see this? I remember a rumour that GF was supposed to be releasing a game for Switch next year, but I'm not sure if that had much credibility. I do find it weird that there's more Pokemon locked off this time than in XY, but I guess they want people to use Bank.
 

Sandfox

Member
I know pokemon genetics don't make much sense usually but lol wut? They could have atleast let the mother decide with form the baby takes. Guess this means no pure bred original kanto mon in gen 7.
KuGsj.gif
That really depends on future games and events within the generation.
 

Infinite

Member
Wow triage gives +3 priority to healing moves and that applies to moves like leech life and giga drain apparently. Too bad no one good gets it.
 

Mendrox

Member
Having seen the whole game now I can tell that this game will get a sequel for sure. There are just so many...well empty places where something will be obviously build. Totem pokemon are also strong as hell. AI seems sometimes very intelligent. FPS on the O3DS is bad for about 25% of the time.
 
Having seen the whole game now I can tell that this game will get a sequel for sure. There are just so many...well empty places where something will be obviously build. Totem pokemon are also strong as hell. AI seems sometimes very intelligent. FPS on the O3DS is bad for about 25% of the time.

XY had a lot of loose ends and didn't get a sequel, or anything for that matter. I wouldn't go as far as to say "for sure" with SuMo, because GF can always dip and say "lol time for Gen VIII and I ain't gotta explain SHIT."
 
Yeah AZ's floette is still around. and GF also brought someone else back...or atleast her sprite.

4aa369e7830e4497884cd255dc08517d.png
I saw all the Pikachu costumes are back too. It's likely just leftover data in the game.

I keep asking about Rotom, has anyone found if he spawns anywhere like with a qr code or anything like that? I'm super bummed he doesn't appear to be in the game besides the pokedex.

And also, I'm gonna be choosing Litten and wanted a good grass or electric pokemon on my team. I was gonna use Vikavolt but I'm not sure. What's a good Mon for the team?
 
Having seen the whole game now I can tell that this game will get a sequel for sure. There are just so many...well empty places where something will be obviously build. Totem pokemon are also strong as hell. AI seems sometimes very intelligent. FPS on the O3DS is bad for about 25% of the time.

X/Y was like that too, and we never got a sequel.
 

UberTag

Member
It may be the only way to get Mareanie. I'm fairly certain only "slot 1" in the dumped encounter tables applies to normal encounters and the other 7 are involved in the call for help mechanic. That's what my testing last night points to, at least.

Edit: Here's my post discussing that
And the post that precedes that one
Two things I'd like some clarity on...

- 1) Is there any indication on whether Synchronize influences the nature of the allies that are called for help via this mechanic? Toxapex, understandably, will be a highly coveted critter for the Gen VII competitive scene and it will undoubtedly aggravate the folks who aren't haxing their teams to grind Corsola encounters to trigger Mareanie rescues assaults and to then deal with the 1/20 chance to land their preferred defensive nature - most likely Calm unless a Trick Room set is being considered. (This is probably moot as most people will wind up breeding for their preferred nature with an Everstone... but I'm still curious.)

- 2) Seeing how you've been combing over the Moon encounter tables religiously, do you have any indication on when the equivalent encounter tables from Sun will get datamined?
 

doop_

Banned
It is said that the Tapu's do not use their true Z-Power since it could ravage the Islands of Alola. That is why i think they will get new form that does not rely on "Natural energy" but in fact their true Z-Power given to them by Solgaleo and Lunala. Maybe in Pokemon EclipZe (lol)
 
It is said that the Tapu's do not use their true Z-Power since it could ravage the Islands of Alola. That is why i think they will get new form that does not rely on "Natural energy" but in fact their true Z-Power given to them by Solgaleo and Lunala. Maybe in Pokemon EclipZe (lol)

I wish tapu Koko was not a legendary so I could have the yellow one in my team
 
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