We've talked about beds being used as sort of a save-point in space, if there aren't enemies around that'll be where you can leave and come back to rather than having to land each time. Toilets and showers we've been talking about, but I think of it as a bit of a light-weight way to make these things all make sense, in terms of relevance, so you'll probably need to sleep eventually, after too long you might perform worse 'cause you're tired, or you need to eat occasionally, or if you don't shower for a while some NPCs won't want to talk to you 'cause you smell, etc etc. I'm not saying we go to the level of full-life simulation, but it'd be fun to have these things have a small effect on how you're perceived or how you exist in the universe. Our goal is to make SC as much as real universe as possible, a lot more than just about dog-fighting and cargo hauling, I want you to sight-see, fly around and see all the cool stuff there is in the universe, like maybe a restaurant on terra inside the big sky-sphere, like eating at the top of the empire state building, it might be a tough reservation to get, the food would be all a bit decorative, like drinking the drink from the flare cabinet. It might be a collection thing, like I might get a signed menu from the chef at that restaurant that I can put back in my hanger as a collectable/mementos. There's a level of stuff around the universe that I want to have that's more about fleshing out the universe, to give a sense of "world". So in answer to the question, I think those things would be a lightweight way to make the universe more real, so if you don't eat now and then you might get blurry vision or something, not sure we'll go that far, but we're trying to make these things have more meaning than just the decorative.