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TITANFALL 2 |G2.1| "Whatever The Fuck That Means"

Izuna

Banned
I suspect they thought this game was going to do much better than it did. MP being worse than the original, full of bugs and game-breaking stuff from the beginning (lol pre-nerf Map Hack and Sentries...) ~~ all of this just soured the entire experience.

Regardless, unless they delist like half the maps, this game will always have some of the worst maps I can think of.

It just feels like after a couple of years, Titanfall 2 was a poor direction to go in. Focusing on PvP gameplay (I can't believe we have a PvP exclusive map coming) is a shame.

Campaign was amazing, and it feels like most of the talent was there instead.

I feel like I put far too much time into Titanfall 2's MP when it's really hard to go a full match without feeling frustrated.
 
Campaign was okay, I enjoyed it but I would've preferred no campaign and a bigger focus on multi like tf1... Especially if that would've resulted in a better multi experience.
 

Gator86

Member
Good gawd, I haven't played without Low Profile for 9 straight Gens. Those damn skull icons are distracting more than helping at this point, lol

Same. They simply didn't put in any good options for the pilot kits. Everyone runs low profile 100% of the time. They need to add more of those too. I wish they spent more time on that type of stuff, even if it led to fewer maps in the end. More diverse gameplay on every map would be more enjoyable for me than the same old over a couple new maps.
 

grendelrt

Member
man the attitude here is bumming me out, guess im glad im still enjoying the MP n such.
I am still playing a lot, but the attitude is understandable considering the dev and their promises. They know better that they cant leave things unbalanced for this long with basically no patches. They promised regular content updates and there has been one map in 4 months. All the goodwill they got a release along with people championing the game has been squandered.
 

biteren

Member
I am still playing a lot, but the attitude is understandable considering the dev and their promises. They know better that they cant leave things unbalanced for this long with basically no patches. They promised regular content updates and there has been one map in 4 months. All the goodwill they got a release along with people championing the game has been squandered.

hmm i suppose so, i should be fortunate i haven't encountered some of these glitches.
 
man the attitude here is bumming me out, guess im glad im still enjoying the MP n such.

I'm pretty sure most here (including the negative ones) agree tf2 is one of the best multiplayer games out there right now. I'm still loving the game despite it being a step backwards from the first... But no one wants to see their favorite game die and the lack of support and communication is definitely pushing the game in that direction.
 

grendelrt

Member
hmm i suppose so, i should be fortunate i haven't encountered some of these glitches.

There have been a couple glitches (charge rifle, fps based ion shield, etc) but mainly its been balancing (devotion, tone, hemlock, volt(lol) , etc) and things like the mode selection/split userbase that have bugged a lot of people. That on top of the lack of communication and content = bleh. That being said I play it almost daily, but I think that will change soon if they dont get their crap together.
 

Izuna

Banned
Campaign was okay, I enjoyed it but I would've preferred no campaign and a bigger focus on multi like tf1... Especially if that would've resulted in a better multi experience.

If this game didn't have a GOAT campaign it would be objectively the biggest disappointing sequel ever.

(well, in recent memory at least)

~~

If you guys wanna know why people aren't super happy with the content...
https://www.reddit.com/r/titanfall/comments/5tb2bq/the_most_upvoted_thread_on_rgames_of_all_time/

~~

Date=2017Feb10
DaysSinceRelease=106
PostLaunchMapCount(all)=1*
*a port from TF1
Even in games that have a season pass that would be given as a pre-order bonus
 

Gator86

Member
man the attitude here is bumming me out, guess im glad im still enjoying the MP n such.

I think some of the shine has just come off for a lot of people. The game is still amazing, but we've established that so it isn't mentioned as much anymore. I don't think the game is a step back from 1. Personally, I enjoy it more. There's lots of room for improvement though and it's kind of sad they don't have the team or resources to be able to do so.

One thing I've been thinking more and more is there's a lot of power creep. They keep boosting weapon damage to help other guns become viable. The ttk feels ridiculously short at this point. It's basically what I was arguing against in the first OT.

I also wish they'd just add a dash to every titan. The Titan combat needs more mobility and playing an ogre without dash is fucking miserable. It's a mandatory perk which means it's badly designed.
 
May I ask why? I played Titanfall 1 when it came out and I didn't like it enough to keep playing. I keep coming back to Titanfall 2 though.

Maps, weapon balance, and overall atmosphere the game had. I'm primarily a CTF player and the lack of ai, radio chatter, and even animal life in the background is definitely missed. The sequel feels empty in comparison and only further supports the thought process of TF1 feeling like the true sequel. No idea why all of this stuff was removed... And even little things like the 1st person animations for titans, those were incredible.

If this game didn't have a GOAT campaign it would be objectively the biggest disappointing sequel ever.

I'm a big multiplayer fan and rarely bother with campaigns... CoD / Battlefield I've poured tons of time into yet never touched the campaign. (Pretty sure the last fps campaign i beat was CoD4) They often just end up forgettable and generic... Titanfall 2 I played because it seemed like it was a bit different and I wanted to see what Respawn cooked up. Sure, it was better than most, but if i was asked to choose between a feature rich multiplayer with no campaign or a decent multiplayer with a single player campaign i would've chose the former, hands down.
 

deoee

Member
If this game didn't have a GOAT campaign it would be objectively the biggest disappointing sequel ever.

(well, in recent memory at least)

~~

If you guys wanna know why people aren't super happy with the content...
https://www.reddit.com/r/titanfall/comments/5tb2bq/the_most_upvoted_thread_on_rgames_of_all_time/

~~

You have the game on 3 systems and played it for several hundred hours. How can it be "the biggest disappointing sequel ever"?
That's just a stupid argument to make

You guys need to come down from your high horses sometimes and accept, that Tf2 had to be different from Tf1 in some terms. And becaue CoD is one of the biggest franchises out there, they chose to fit that crowd
 

Chris1

Member
You have the game on 3 systems and played it for several hundred hours. How can it be "the biggest disappointing sequel ever"?
That's just a stupid argument to make

You guys need to come down from your high horses sometimes and accept, that Tf2 had to be different from Tf1 in some terms. And becaue CoD is one of the biggest franchises out there, they chose to fit that crowd

Because that says more about Titanfall 1 and the competition than it does about Titanfall 2.

Titanfall 2's multiplayer is a huge drop off from Titanfall 1, but it's also the second best fast paced MP FPS in a long time. With the best being Titanfall 1.
 
May I ask why? I played Titanfall 1 when it came out and I didn't like it enough to keep playing. I keep coming back to Titanfall 2 though.

Things comes to mind:

Weapon balance issues (this could be fixed in updates if done correctly)
Weaker Titan combat (no shields, worse rodeo system)
Worse maps across the board
Certain tactical abilities encourage camping and makes camping more viable than the first game which goes against how Titanfall works
Overall reduced AI presence which made Tf1 unique back then (this doesn't personally bother me but Attrition, the iconic mode of Tf1, isn't as fun in Tf2)
Overall reduced Titan importance (emphasizing non-Titan modes in...Titanfall?)

However, a lot of these issues can be fixed by proper balancing and better post launch support (maps!), which is the biggest gripe I'm having with the game and respawn right now.

I do like A LOT of the new additions and changes they made to the MP, to the point that they mostly outshine the setbacks I listed above, it is still the best MP shooter I've played this gen if not ever (tied very closely by Tf1 and Halo 5).
 

Izuna

Banned
Because that says more about Titanfall 1 and the competition than it does about Titanfall 2.

Titanfall 2's multiplayer is a huge drop off from Titanfall 1, but it's also the second best fast paced MP FPS in a long time. With the best being Titanfall 1.

what you said

I also don't have several hundred hours of playtime haha. If I tally them all up it's like 160h
 

HelloMeow

Member
If you guys wanna know why people aren't super happy with the content...
https://www.reddit.com/r/titanfall/comments/5tb2bq/the_most_upvoted_thread_on_rgames_of_all_time/

~~

The game wasn't ready. What if they had just pushed the game to May or something?

Released it with 5 more maps?

With a sensible playlist system like the one that's coming?

Maybe with some big changes based on the tech test feedback?

Maybe without crash site?

sVa5KJq.gif
 

SliChillax

Member
Things comes to mind:

Weapon balance issues (this could be fixed in updates if done correctly)
Weaker Titan combat (no shields, worse rodeo system)
Worse maps across the board
Certain tactical abilities encourage camping and makes camping more viable than the first game which goes against how Titanfall works
Overall reduced AI presence which made Tf1 unique back then (this doesn't personally bother me but Attrition, the iconic mode of Tf1, isn't as fun in Tf2)
Overall reduced Titan importance (emphasizing non-Titan modes in...Titanfall?)

However, a lot of these issues can be fixed by proper balancing and better post launch support (maps!), which is the biggest gripe I'm having with the game and respawn right now.

I do like A LOT of the new additions and changes they made to the MP, to the point that they mostly outshine the setbacks I listed above, it is still the best MP shooter I've played this gen if not ever (tied very closely by Tf1 and Halo 5).

Maps, weapon balance, and overall atmosphere the game had. I'm primarily a CTF player and the lack of ai, radio chatter, and even animal life in the background is definitely missed. The sequel feels empty in comparison and only further supports the thought process of TF1 feeling like the true sequel. No idea why all of this stuff was removed... And even little things like the 1st person animations for titans, those were incredible.

Might have to reinstall Titanfall 1 then, does anyone still play on PC?
 
You don't take a loss if your team is losing when you join at least.

Can anybody confirm this?

My understanding is that you don't take a loss from QUITTING a JIP game if the score differential is beyond a certain point when you were dropped in.

I think if you stay and complete a JIP match that ends in a loss, you get stuck with the L.
 

Arrrammis

Member
Can anybody confirm this?

My understanding is that you don't take a loss from QUITTING a JIP game if the score differential is beyond a certain point when you were dropped in.

I think if you stay and complete a JIP match that ends in a loss, you get stuck with the L.

I can confirm, If you join after a certain point on a team that is losing badly, you don't get a loss. It pops up with a message when you join the match and another one at the end of the match, and checking my W/L afterwards these games don't count as a loss.
 

firehawk12

Subete no aware
Can anybody confirm this?

My understanding is that you don't take a loss from QUITTING a JIP game if the score differential is beyond a certain point when you were dropped in.

I think if you stay and complete a JIP match that ends in a loss, you get stuck with the L.
I've seen the message appear at the end where it says it doesn't count as a loss. I don't care enough to actually check, since I have no idea what my stats are, but I just assume it's not lying.
 
I can confirm, If you join after a certain point on a team that is losing badly, you don't get a loss. It pops up with a message when you join the match and another one at the end of the match, and checking my W/L afterwards these games don't count as a loss.

Oh cool. Good to know.

Does anybody know what the score difference needed to trigger this is?


Personally, I prefer the Overwatch system, where ANY JIP cannot be counted as a loss. If you win, great, you get the win. If you lose, no biggie, take it as practice or a 'free play' in the NFL.
 

firehawk12

Subete no aware
Might have to reinstall Titanfall 1 then, does anyone still play on PC?
I assume it's deader than TF2 on PC. lol
Xbox still has a tiny but active community anyway. It's the only way to play co-op right now.

I mean regarding TF2 and TF1... I've become okay with most of the changes, but what I think TF1 did better was having a smaller weapon pool, so you don't have to worry about weird balancing issues between 12+ different guns and Attrition just being a lot more fun to play.

Oh, and of course the maps. Although I don't know if the maps felt better in 1 because there were fewer viable camping weapons, or if they were actually good maps.
 
I assume it's deader than TF2 on PC. lol
Xbox still has a tiny but active community anyway. It's the only way to play co-op right now.

I mean regarding TF2 and TF1... I've become okay with most of the changes, but what I think TF1 did better was having a smaller weapon pool, so you don't have to worry about weird balancing issues between 12+ different guns and Attrition just being a lot more fun to play.

Oh, and of course the maps. Although I don't know if the maps felt better in 1 because there were fewer viable camping weapons, or if they were actually good maps.

I've given Respawn a hard time about balancing (fairly, I think, even if my wording is overly harsh at times), but this was a catch-22 basically pushed on them by a vocal contingent of fans and media.

One of the biggest criticisms by players and media was the lack of carrots on sticks in the progression model. There wasn't enough to unlock to keep them playing.

I, being a Halo fan, thought this was an absolutely nutty criticism, since I'm used to playing shooters for the fun of the gameplay IN THE MATCH, not the dopamine high of watching bars fill afterward. Yes, that's well and fun, but I thought ripping an expertly balanced game with genuinely PERFECT mechanics for not having enough chachkies to unlock was always mind-melting idiocy.

But, Respawn is a company and they both want to make people happy and make money. So they responded to the criticism and filled the game with more guns and other stuff to unlock. And with that came the predictable balance issues that always plague loadout driven shooters full of unlocks, as there are always some weapons that are more potent than intended in practice, and some weapons that are so similar they may as well not exist.

So I don't blame Respawn for that. HOWEVER, when they decided they were going to listen to the critics rather and provide more weapons and such to unlock, then they made the obligation to fix issues that arise as a result in post release. This is where they're failed. The Hemlock and Devotion have been broken from day 1, and people have been pointing it out from day 1. No change yet, months and a few updates later. That's not acceptable. When you have near unanimous consensus from your active player-base for a problem, you need to act efficiently.
 

firehawk12

Subete no aware
I've given Respawn a hard time about balancing (fairly, I think, even if my wording is overly harsh at times), but this was a catch-22 basically pushed on them by a vocal contingent of fans and media.

One of the biggest criticisms by players and media was the lack of carrots on sticks in the progression model. There wasn't enough to unlock to keep them playing.

I, being a Halo fan, thought this was an absolutely nutty criticism, since I'm used to playing shooters for the fun of the gameplay IN THE MATCH, not the dopamine high of watching bars fill afterward. Yes, that's well and fun, but I thought ripping an expertly balanced game with genuinely PERFECT mechanics for not having enough chachkies to unlock was always mind-melting idiocy.

But, Respawn is a company and they both want to make people happy and make money. So they responded to the criticism and filled the game with more guns and other stuff to unlock. And with that came the predictable balance issues that always plague loadout driven shooters full of unlocks, as there are always some weapons that are more potent than intended in practice, and some weapons that are so similar they may as well not exist.

So I don't blame Respawn for that. HOWEVER, when they decided they were going to listen to the critics rather and provide more weapons and such to unlock, then they made the obligation to fix issues that arise as a result in post release. This is where they're failed. The Hemlock and Devotion have been broken from day 1, and people have been pointing it out from day 1. No change yet, months and a few updates later. That's not acceptable. When you have near unanimous consensus from your active player-base for a problem, you need to act efficiently.
I totally understand why they did it - I still remember Jeff Gerstmann saying that the first game was boring because there was nothing to unlock.

Just looking at BF1, which I've only played a few hours of admittedly, there are like 30 guns to unlock between all the classes... but only a handful are worth using because of the meta? Why even bother at that point? You're unlocking shit for the sake of unlocking it rather than because you want to use it. lol

But you just need to look at Overwatch, which doesn't have any of that nonsense. Your character is your weapon/ability set, and what keeps it active is essentially an endless supply of time limited cosmetics. I would have preferred if they just did that instead... and maybe if they get a chance to do a TF3, they'll find a way to just dial things back to 1 gun per weapon-class and let you unlock Valentines/Christmas/Thanksgiving/whatever camo skins instead.

Even forgetting the OP weapons, do we really need 4 of each type? Looking at SMGs, CAR and Volt serve the same function, as does the R97 and Alternator. Yes, there are small variations, but in a general sense they could have just released 2 SMGs instead of 4 SMGs and they wouldn't have to constantly tweak the Volt to try to make work like the CAR.
 
Oh, and of course the maps. Although I don't know if the maps felt better in 1 because there were fewer viable camping weapons, or if they were actually good maps.

I've tried to think about this as well and without me going back and re-playing tf1 i want to say pilots were given a lot more paths with height versus the sequel. I mentioned before how i've been melee'd be titans more than i ever have in tf1 and i feel like it's due to both the melee range being increased but also the lack of height that a pilot can reach. Most of the routes you can take as a pilot are often within titan melee range, which really sucks. It's fun being able to chain wall-runs and remain high above the action... tf1 seemed to offer a lot of that, not so much in the sequel though.

I, being a Halo fan, thought this was an absolutely nutty criticism, since I'm used to playing shooters for the fun of the gameplay IN THE MATCH, not the dopamine high of watching bars fill afterward. Yes, that's well and fun, but I thought ripping an expertly balanced game with genuinely PERFECT mechanics for not having enough chachkies to unlock was always mind-melting idiocy.

Nothing annoys me more than people who play cod, battlefield, titanfall, etc. and hit max prestige or whatever and complain about being bored now... Blows my mind. I often reference Halo, just as you did as well. Dumped thousands of hours into that game and regularly held lan parties with my friends. No one played that game looking for unlocks or achievements to complete. We played it because it was damn fun and competitive.

Now players cry when they unlock everything and question what's left to unlock... As if there's no longer any point in playing the game. This has always been weird to me.
 
Anybody know what default the the advanced control settings are working from? You get a message saying that these sensitivities will override the basic option on the previous page, but never specify whether the starting point is the sensitivity you set (4) or if it's the default (3)...

Sorry to spam, still just wondering if anybody knows.

Thanks
 

Gator86

Member
I've tried to think about this as well and without me going back and re-playing tf1 i want to say pilots were given a lot more paths with height versus the sequel. I mentioned before how i've been melee'd be titans more than i ever have in tf1 and i feel like it's due to both the melee range being increased but also the lack of height that a pilot can reach. Most of the routes you can take as a pilot are often within titan melee range, which really sucks. It's fun being able to chain wall-runs and remain high above the action... tf1 seemed to offer a lot of that, not so much in the sequel though.

This is because of the other gameplay balancing though. You can't have high ceilings where Titans can't reach players because of the shield removal and mobility nerfs. Titans are slow as shit and don't have shields to protect them in TF2 so they would be obliterated in seconds if there were even more spots for pilots to pick away at them. For example, in TF2 Scorch is damn near helpless with pilots at higher elevation and is ridiculously slow. If he was surrounded by taller buildings and tons of little paths more than now, he'd be unusable. Respawn nerfing titan play forces them to nerf the other aspects to keep Titans viable.
 
This is because of the other gameplay balancing though. You can't have high ceilings where Titans can't reach players because of the shield removal and mobility nerfs. Titans are slow as shit and don't have shields to protect them in TF2 so they would be obliterated in seconds if there were even more spots for pilots to pick away at them. For example, in TF2 Scorch is damn near helpless with pilots at higher elevation and is ridiculously slow. If he was surrounded by taller buildings and tons of little paths more than now, he'd be unusable. Respawn nerfing titan play forces them to nerf the other aspects to keep Titans viable.

I have never understood the mindset of removing Titan shields. In TF1, I could get a Titan within the first few minutes and with smart play, keep that Titan alive through the entire match, as the other team churned Titans in and out.

It was one of the many ways a player could demonstrate skill in TF1. I feel like every area a skill gap existed in TF1 saw that gap closed in TF2, saved perhaps, pilot movement.
 

firehawk12

Subete no aware
I have never understood the mindset of removing Titan shields. In TF1, I could get a Titan within the first few minutes and with smart play, keep that Titan alive through the entire match, as the other team churned Titans in and out.

It was one of the many ways a player could demonstrate skill in TF1. I feel like every area a skill gap existed in TF1 saw that gap closed in TF2, saved perhaps, pilot movement.
I get the idea of encouraging team work, but it's almost impossible to survive after stealing a battery these days, and most people are just saving batteries for themselves.

That said, I guess I play super conservative, because my most used weapon and weapon with most kills is the 40mm cannon. 5 days played, 1 day using the Tone cannon... go figure. lol
 
I get the idea of encouraging team work, but it's almost impossible to survive after stealing a battery these days, and most people are just saving batteries for themselves.

That said, I guess I play super conservative, because my most used weapon and weapon with most kills is the 40mm cannon. 5 days played, 1 day using the Tone cannon... go figure. lol

I hate this line of thinking from developers, because it's not like they're unaware that the VAST number of players typically play online solo. Everybody wants to play with friends, but it can be tough to line up schedules. That's why Networks were created. And they're great!

But don't turn around and tell me you're kneecapping my Titan in efforts to encourage teamwork in the sam breath you're admitting most people typically play with strangers.

And for fucks sake, it's not like having a Titan shield removed teamwork. I guess Halo is just devoid of teammwork sum total because everybody has a shield? It's nonsense.
 

Drifters

Junior Member
Things comes to mind:

Weapon balance issues (this could be fixed in updates if done correctly) - This will always and forever be an ongoing issue of which people will bitch and moan. I think what's funny is that the Volt getting nerfed tanked a lot of numbers of people who were on console because it was "easy mode" for either shooting and non-ADS which made the game accessible. What's funny is the people gave up on learning another gun (i.e. the Hemlock) which doesn't feel the same but is just as satisfying.

Weaker Titan combat (no shields, worse rodeo system) - This one seems more possible. I wish there was some sort of dice roll on how exactly you rodeo the titans and wish there was a way to choose battery or grenade.

Worse maps across the board - I think the only way it could be worse is by not making Attrition maps a priority since on console, that is the most heavily played gameplay type. I also wish that the drop ships at the beginning and end were way more randomized than where they are now. Wondering if that is a technical limitation as to how the Source engine handles terrain mapping.

Certain tactical abilities encourage camping and makes camping more viable than the first game which goes against how Titanfall works - Only one where I can see this working is cloak akin to Team Fortress 2 for the Spy; If you don't move, you don't burn your ability. Could be very interesting if players used it right. The other abilities, not sure if camping would be encouraged but augments would be cool. Idea for grapple: Shoot another harpoon mid-harpoon to change direction mid-flight. Idea for pulse: Some sort of background AI that cannot be destroyed but could be used to carry a pulse beacon throughout the map. Holo Pilot; Haven't tried it enough to make a use case. Stim; Dial up your juice. Ability to choose how little or how much of which affects duration. Phase Shift: Oh man, this one I kinda wish there were portals left open to affect the game from the parallel dimension. Would add a pretty cool Half-Life Portal element to it and if other Phase Shifters used their ability to leave strategic portals open, man, would be AWESOME! A-Wall; One word: Rotate. Spinning around in a 360 for 2 full rotations which would be interesting; Second; A-Dome. I feel like that would make things interesting from a team perspective and encourage cross-class play.

Overall reduced AI presence which made Tf1 unique back then (this doesn't personally bother me but Attrition, the iconic mode of Tf1, isn't as fun in Tf2) - Never played TF1 but it seems like there isn't enough AI in some cases.

Overall reduced Titan importance (emphasizing non-Titan modes in...Titanfall?) - Yeah, don't see that happening.

However, a lot of these issues can be fixed by proper balancing and better post launch support (maps!), which is the biggest gripe I'm having with the game and respawn right now.

I do like A LOT of the new additions and changes they made to the MP, to the point that they mostly outshine the setbacks I listed above, it is still the best MP shooter I've played this gen if not ever (tied very closely by Tf1 and Halo 5).

Comments inline.
 

firehawk12

Subete no aware
I hate this line of thinking from developers, because it's not like they're unaware that the VAST number of players typically play online solo. Everybody wants to play with friends, but it can be tough to line up schedules. That's why Networks were created. And they're great!

But don't turn around and tell me you're kneecapping my Titan in efforts to encourage teamwork in the sam breath you're admitting most people typically play with strangers.

And for fucks sake, it's not like having a Titan shield removed teamwork. I guess Halo is just devoid of teammwork sum total because everybody has a shield? It's nonsense.
It's the equivalent of throwing a healthpack on BF1 or using a healing ability in OW, and the fact that it gives your friend a 20% charge to their meter and gives you something like 30% to your Titan meter, it's actually advantageous to both players to do. In a game without classes, having a "support" mechanic that everyone can take part in should work... and I know that if I ever get a battery, I try to track down another Titan if I see one near me (that and having a glowing green spot on your back is kind of bad).

I can understand the design intent at least, because it theoretically encourages people to work together even if they are playing solo and theoretically gives you a chance to get Titans on the field quicker if you're being overwhelmed.

My problem is that rodeoing is really pointless unless you have phase shift, and even then, you need somewhere to be able to run to or you die (or Ronin just does his phase shift and escapes, killing you and giving himself a free battery).
 

Arrrammis

Member
Comments inline.

The different effects for the boost would be interesting, but I cannot disagree enough with those A-wall recommendations. You can only kill someone in an A-wall by flanking or using the Kraber, taking away the only real weakness makes it even more annoying and OP than it already is. Also, the cloak change goes against what most players in the tread have been saying: players should be encouraged to use the amazing movement system in this game, leave the campers to Battlefield or CoD. A player moving with practiced effort should not be easily beaten by some fool who is sitting on the edge of a map hiding behind a damage-boosting piece of invincible cover sniping with an LMG.
 
Its just....its beyond words.

The matchmaking in TitanFall 2 is just so terrible.

I mean, I knew it was bad, but now playing through the early levels of gen1... the bounce rafe must be enormous.
 

Izuna

Banned
Dude.... seriously... you just need to stop

You can bet that critical scores of this game without a campaign would be mediocre. Baring QoL updates, better IQ and being multiplat, every single change to it is controversial with fans of the original outside of sliding.

When the best map in the game, the games only DLC, is ports of maps from the original untouched geometrically then yeah...

For everyone who likes the addition of a working PvP mode, the game had broken Boosts all the way up to the last server update and there's still the unbalanced weapons and broken spawns like in Crash Site.

I didn't think it'd be the 13th of February and we still don't have a date... for colony
 
You can bet that critical scores of this game without a campaign would be mediocre. Baring QoL updates, better IQ and being multiplat, every single change to it is controversial with fans of the original outside of sliding.

When the best map in the game, the games only DLC, is ports of maps from the original untouched geometrically then yeah...

For everyone who likes the addition of a working PvP mode, the game had broken Boosts all the way up to the last server update and there's still the unbalanced weapons and broken spawns like in Crash Site.

I didn't think it'd be the 13th of February and we still don't have a date... for colony

Fair enough

For me personally though, the game STILL exceeds TF1 in the end, even without the campaign. I knew it was something special even with the Tech-test.... which, yes I know, a lot of people actively detested or were indifferent to.
I'm at my 2d now of time logged on MP (I have a family and career mind you, so that in it's self is a huge compliment) and I still come back to it because it's that good.... once again, to me at least
I understand some don't share that sentiment, but all I'm saying is that the experience hasn't affected me like that. Don't know if it's because I haven't binged on it or what.

But yeah, this narrative that the game is just a crushing dissapointment on multiple levels... that just isn't fair man.
I'm fairly confident that Respawn is doing what they can, as fast as they can and oh, they're even at a disadvantage because their game didn't fire-hot, out the gate.
Now they have continued commitment for delivery content, FOR FREE, while also probably trying to keep their publisher happy.

It ain't a great situation to be in, from my average-joe perspective, so that's just another reason why i'm not inclined to give them much shit

They made a fucking great sequel and they're doing the best they can to keep it great and keep people interested.

It's a marathon, not a sprint
 
Keep in mind this OT is a perfect example of a loud vocal minority. And if people that complaints in a OT have a higher than usual rate of being banned, you know it is pretty much not the norm. We have been vocal about the flaws and what Respawn hasn't been doing great, and the devs have acknowledged it, that should be well enough feedback for pretty much anything. Dogpiling in this situation over and over and over changes nothing, being hostile towards the devs change nothing and is a bannable offense on gaf, don't do that. Respawn uses reddit more for feedback for a reason, no one likes being shouted at for one thing a million times in a day.
 

Gator86

Member
Fair enough

For me personally though, the game STILL exceeds TF1 in the end, even without the campaign. I knew it was something special even with the Tech-test.... which, yes I know, a lot of people actively detested or were indifferent to.
I'm at my 2d now of time logged on MP (I have a family and career mind you, so that in it's self is a huge compliment) and I still come back to it because it's that good.... once again, to me at least
I understand some don't share that sentiment, but all I'm saying is that the experience hasn't affected me like that. Don't know if it's because I haven't binged on it or what.

But yeah, this narrative that the game is just a crushing dissapointment on multiple levels... that just isn't fair man.
I'm fairly confident that Respawn is doing what they can, as fast as they can and oh, they're even at a disadvantage because their game didn't fire-hot, out the gate.
Now they have continued commitment for delivery content, FOR FREE, while also probably trying to keep their publisher happy.

It ain't a great situation to be in, from my average-joe perspective, so that's just another reason why i'm not inclined to give them much shit

They made a fucking great sequel and they're doing the best they can to keep it great and keep people interested.

It's a marathon, not a sprint

Yeah, I don't think many people would call the game anything other than terrific, for the most part. That said, I don't think they deserve a lot of pats on the back for anything post-launch. They sold the game partly on the back of the free dlc promises. It's not some courtesy for players or something out of the kindness of their hearts - it's the chosen marketing and sales strategy they thought would work best. Selling a game based on the promise of free dlc and support then mostly abandoning it except for a couple tweaks to skills, a couple tiran kits that are mostly bad, and one rehash map isn't stellar form, in my book.

In the end, it doesn't, and shouldn't, matter to the consumer whether the team is just too small or they're pulling extra duty to get Star Wars on track. I don't really care what the reason is, but I'm tired of the OP weapons, bad matchmaking, Tone's bullshit, getting lag-killed during phase shift, the garbage-ass melee, etc. It's not really the consumer's job to be moral support for a company. If this post-launch support is their best, then their best isn't close to good enough and they should reconsider how they do things/what they promise consumers.
 

Izuna

Banned
Keep in mind this OT is a perfect example of a loud vocal minority. And if people that complaints in a OT have a higher than usual rate of being banned, you know it is pretty much not the norm. We have been vocal about the flaws and what Respawn hasn't been doing great, and the devs have acknowledged it, that should be well enough feedback for pretty much anything. Dogpiling in this situation over and over and over changes nothing, being hostile towards the devs change nothing and is a bannable offense on gaf, don't do that. Respawn uses reddit more for feedback for a reason, no one likes being shouted at for one thing a million times in a day.

Reddit has more people and is much more trackable because of the way comments work and upvotes etc. but don't pretend as if it doesn't have people shitting on the game left and right. Every now and then the front page is full up of suggestions of how to make the game more fun and not unbalanced.

Rude to devs? Fuck that, I don't like it when I see it.

Dogpiling? By this point I can associate specific complaints to certain members, they rarely seem to overlap.

But yeah, as each day goes by, Titanfall 2 is moving away from fans of the original and becoming more and more of this casual gem for people who are bored of the current CoD. I'm sure they'll love Live Fire as a core audience gets more and more upset that the game doesn't seem to be drastically improving the way we expected.

I'm sure Respawn will hit us with that gigantic CU at some point, but I'm doubting Live Fire is it.
 

No Love

Banned
So fucking annoying checking the OT and seeing pages of horseshit bitching about the game. No wonder the devs don't post as much and aren't as responsive.

You guys are really fucking up a good thing.
 
So fucking annoying checking the OT and seeing pages of horseshit bitching about the game. No wonder the devs don't post as much and aren't as responsive.

You guys are really fucking up a good thing.

If the devs need positive affirmation to motivate them to engage with their community, that speaks to a problematic mindset.

I dont believe that to be the case. I just dont think theres much they can say or do at this point. We all know what the problems are, so do they, how many times do what to read a polite 'Ill pass that on to the devs' in response?

Nothing said here or anywhere seems to have much impact on Respawn. Im sure we'll see more dev chatter in the leadup to the next CU when we'll have more specific questions and they have the imfo to provide specific answers.

Its pretty clear they lack either the info, authority, or interest to discuss some of the general or philosophical questions regarding the meta, the roadmap, how they prioritize content or updates, etc.
 
If the devs need positive affirmation to motivate them to engage with their community, that speaks to a problematic mindset.

eh, what?

From my glances at the OT periodically, I'm not even inclined to post in here anymore. I'm not looking for a "oh hey, aren't things great guys!" or anything, but I have noticed traffic to this thread in general slowed down once the overwhelming negativity started to take over. People can only tolerate other people bitching for so long and eventually they're just gonna leave look to engage in a positive experience somewhere else...

There's looking for affirmation and then there's just avoiding a bad scene, and I'm inclined to think it's the latter in this case

SO ANYWAY

Anyone see that Titanfall Legends added a new host?

First video has already gone up

I dunno, as a 33 year old man, I felt weird watching it for some reason and don't necessarily know if it was needed? But then again, I'm completely out of touch with the Twitch/Streamer generation in general, so....
 
What happy TitanFall 2 scenes do you figure they're inhabiting and engaging with.

Reddit, the official forums, Twitter, Facebook page... they all largely feature the same complaints with the meta, post-release support, lack of transparency or clear roadmap, etc.

As the TitanFall 2 population crashes you're distilling the avtive, passionate playerbase down to the most invested and knowledgeable. That kind of playerbase is going to dicuss issues with the game. The hours put in and the persistent interest to talk about the game while others bounce off is evidence enough that they still enjoy the game despite complaints.

I think Respawn should and would be more concerned if they the more active posters here, even the negative ones, disappear. Cause that would be evidence that they just dont care anymore, and they're really losing the core audience. Passionate players with complaints beats no players.
 

Greedings

Member
There is no discussion of the issues. It's just statements like "it's not as good as 1" over and over. When someone tries to discuss of say that the comments are exaggerated, they're shot down immediately.
 
What happy TitanFall 2 scenes do you figure they're inhabiting and engaging with.

Reddit, the official forums, Twitter, Facebook page... they all largely feature the same complaints with the meta, post-release support, lack of transparency or clear roadmap, etc.

As the TitanFall 2 population crashes you're distilling the avtive, passionate playerbase down to the most invested and knowledgeable. That kind of playerbase is going to dicuss issues with the game. The hours put in and the persistent interest to talk about the game while others bounce off is evidence enough that they still enjoy the game despite complaints.

Sure

Guess i'm a glass is half-full kind of guy

Too much good here that I'm just not inclined to get caught up on the legit issues as they don't affect ME. They exist, sure, but, for whatever reason, it's not affecting me in that way...yet
I still enjoy the game, everyday, if not every other day.

Now, we'll see how things are by next month as far as yeah, a more clear roadmap, community engagement, etc.
 
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