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Call of Duty: Infinite Warfare |OT| Space Ghosts

Kalentan

Member
Anyone excited for DLC 2 or is everyone getting tapped out of the game?

I'm genuinely curious to see how much Excess changes up Rust the way Showtime did for Shipment.

I'd like to see some more experimentation with future DLC packs. MW3 added interesting content with Face Off, which consisted of maps designed entirely for 1v1 up to 3v3. I also liked how Ghosts maps had things like map events and interesting streak rewards like Michael Myers and the Predator. I'm just afraid we won't see that from Infinity Ward because they decided to go too far in the Black Ops direction of map design and overall balancing with IW.

I'm looking forward to it. :) Should be fun!
 
Anyone excited for DLC 2 or is everyone getting tapped out of the game?

I'm genuinely curious to see how much Excess changes up Rust the way Showtime did for Shipment.

I'd like to see some more experimentation with future DLC packs. MW3 added interesting content with Face Off, which consisted of maps designed entirely for 1v1 up to 3v3. I also liked how Ghosts maps had things like map events and interesting streak rewards like Michael Myers and the Predator. I'm just afraid we won't see that from Infinity Ward because they decided to go too far in the Black Ops direction of map design and overall balancing with IW.

Excited for the DLC, but I think all experimentation is going to go into zombies instead of the multiplayer. I really liked the field orders from Ghosts (sort of replaced with the mission team challenges), shame they didn't come back for this one.

Edit: Finally saved up 4000 salvage, going to save up and hope that they release a better Epic Type 2. Too bad you can't use salvage on new weapons.
 

Kalentan

Member
Excited for the DLC, but I think all experimentation is going to go into zombies instead of the multiplayer. I really liked the field orders from Ghosts (sort of replaced with the mission team challenges), shame they didn't come back for this one.

Edit: Finally saved up 4000 salvage, going to save up and hope that they release a better Epic Type 2. Too bad you can't use salvage on new weapons.

I've become conflicted in terms of my own salvage. I'm getting near to 4k

Cause on one hand I want to buy the NV4 - Fallout so I can get the NV4 - Flatline...

On the other hand getting the R3K - Gambit and then working towards the R3KT could be cool.
 

kuYuri

Member
I spent some of the salvage I had to buy a few packs of the legendary body hack, not a bad investment for some new cosmetics. Dupe protected too I think.

Got a Merc, Synaptic, and Phantom body before I ran out of enough salvage. Even got some new rare weapon variants out of it.
 

shanafan

Member
Fucking 10gb patch lol, remember the days when you bought a game and it was playable when you got home anyone?

Yes, I remember the days of playing Call of Duty 2 without a prestige system, without any crates, etc. Glad games have evolved! :)

Game development and production has changed obviously. I am very glad we are at a point when games are refined and tweaked throughout their release. It shows that developers want to make a quality product, and listen to the community to make necessary adjustments.
 
So obviously when this came out the mp was trashed. Have they balanced it or is it largely the same?
If you didn't like it in November you still won't like it. I still don't think it's as good as BO3 or AW but they're supporting the community way more than either of those games which is a major step in the right direction.
 

Hoodbury

Member
So obviously when this came out the mp was trashed. Have they balanced it or is it largely the same?

Depends on what you mean by "obviously trashed" because it's been fun the entire time for me and not trashed. Boost jumping is going to give certain users a distinct advantage but not every lobby is filled with jumpers who can aim perfectly. There is also a game mode that disables boost jumping if that was your main gripe.
 

kuYuri

Member
Watching a video of Excess, they did totally tweak it compared to Rust. The map is bigger than Rust and they added some new areas and passageways.
 

shanafan

Member
So obviously when this came out the mp was trashed. Have they balanced it or is it largely the same?

It was? Never noticed since launch ;)

IMO, the MP is more fun than BO3 and AW - which both I liked. I like the space aspect, and the guns selection is pretty attractive. Can't wait to try out the new DLC!
 

Creaking

He touched the black heart of a mod
The VPR is REALLY strong since the buff. It'll probably nerfed back into some evenness after a while.
 

kuYuri

Member
What's the new magazine size of the VPR?

EDIT: It's 60, as opposed to 40. Damn that's a huge increase. It's 90 with extended mags!
 

shanafan

Member
<-- Gets one shotted with shotguns too many times, decides to try the shotgun

<-- Equips shotgun, gets hit markers. No kills.

<-- Rages. Switches back to SMG and AR.
 

Creaking

He touched the black heart of a mod
<-- Gets one shotted with shotguns too many times, decides to try the shotgun

<-- Equips shotgun, gets hit markers. No kills.

<-- Rages. Switches back to SMG and AR.

Which shotgun? With the DCM-8 or Reaver, you've got to be in melee range for a one shot. Banshee has a little better one shot potential, but the Rack-9 and S-Ravage are designed for one shots, though neither has amazing range for how slow they are.

I'd say the Reaver is the best weapon overall, but you have to fire two, three or even more times for a kill in most cases. DCM-8 is Reaver Jr. Only notable skill is being able to hold the trigger to auto fire, but even that is slower than the Reaver's fire cap. Banshee is my favorite pump action for how fast it pumps, but you have to be pretty close for a one shot kill. Rack-9 is pretty lame. Has a better one shot range than the Banshee, but it is so much slower and the range increase isn't enough to balance it out IMO. S-Ravage is pretty much the same, but to further extremes. More range, but even slower pump.

The pump actions are great for hardcore though.
 
<-- Gets one shotted with shotguns too many times, decides to try the shotgun

<-- Equips shotgun, gets hit markers. No kills.

<-- Rages. Switches back to SMG and AR.
Shotguns in this game seem kinda... not worth using to me. You melt so fast that it doesn't seem as viable as in Black Ops. But that's just me. I get wrecked with them a lot. I did okay using the DCM-8 over the weekend however.
 

Creaking

He touched the black heart of a mod
Shotguns in this game seem kinda... not worth using to me. You melt so fast that it doesn't seem as viable as in Black Ops. But that's just me. I get wrecked with them a lot. I did okay using the DCM-8 over the weekend however.

The Shotguns definitely aren't their strongest in Infinite Warfare. They're not their weakest either, just a sort of unsatisfying middle-of-the road. Better than CoD4, Black Ops 1, Advanced Warfare, and Ghosts. Not as good as MW2, or Black Ops 2 and 3. Haven't played much WaW or MW3, so I can't comment on those.
 

Creaking

He touched the black heart of a mod
The new zombies map is pretty fun. A little trickier than Rave, but the best part--the kung fu--is very easy to access. I miss having Rewind every two rounds though.
 

kuYuri

Member
The Shotguns definitely aren't their strongest in Infinite Warfare. They're not their weakest either, just a sort of unsatisfying middle-of-the road. Better than CoD4, Black Ops 1, Advanced Warfare, and Ghosts. Not as good as MW2, or Black Ops 2 and 3. Haven't played much WaW or MW3, so I can't comment on those.

MW3 shotguns, on average, became slightly weaker in comparison to MW2 shotguns, but not by much. They both easily had the best shotguns theoretically because of Stopping Power/Damage proficiency (or Range proficiency). The changes that Treyarch made to shotguns in BO3 were pretty substantial though.

MW3 actually used to have a glitch early on where adding Extended Mags to a shotgun actually increased the number of pellets fired per shot. That got fixed after about a month or something like that.

The USAS 12 shotgun is also the only shotgun in MW3 which has a glitch where it gives extra sprint time compared to normal. At least I assume it's a glitch, but it has yet to ever be fixed even to this day.

I have 125 shotgun kills as my contract, so I get to use my S-Ravage again, man, I did not miss this.

I got the Rack-9 Lance awhile back, which is one of the newer legendary variants. It might be the next best shotgun for consistent ohk. It's ADS spread is insanely tight compared to other shotguns.
 

shanafan

Member
Which shotgun? With the DCM-8 or Reaver, you've got to be in melee range for a one shot. Banshee has a little better one shot potential, but the Rack-9 and S-Ravage are designed for one shots, though neither has amazing range for how slow they are.

Not near my game, but it's was the energy shotgun.

I see a lot of people using the Rack 9.
 

Creaking

He touched the black heart of a mod
Not near my game, but it's was the energy shotgun.

I see a lot of people using the Rack 9.

There are two energy shotguns. Well, sort of. The DCM-8 is an energy shotgun, and the Banshee is technically a "Sonic" shotgun, but it would be easy to mistake it for any other energy weapon. The only differences are that it doesn't automatically transfer ammo from your stock to your active mag without an attachment (or one specific variant), and instead of Long Barrel or Particle Amp, it gets a unique attachment called Speaker Amp. Anyway, the DCM-8 is pretty underwhelming, and the Banshee can take a bit of finesse to use well. It has middle-of-the-road OSK range, but a considerably better pump speed than the other two pump-actions.

If you want an easy shotgun, go for the Reaver. If you want fewer hitmarkers, go for the S-Ravage. Either way, you've got to get in pretty close to do good damage with these shotguns, so use sliding to your advantage.

Laser sight is a good tool to make your shots more consistent (hitting every pellet counts for a lot), though it can also make it easier to get a full miss if you're off target. Long barrel doesn't provide much of a range boost, but if you're looking for every inch you can get, that's something. Similarly, suppressor doesn't cause too much of a range nerf, while being a powerful tool for getting multiple shots in without tipping the enemy off too quickly, and keeping you off the radar.

And like kuYuri says, the Lance variant for the Rack-9 is one of the few variants that makes the weapon worthwhile. Unfortunately, it' also costs 2,000 salvage to craft. If you ask me, I think it's pathetic that any worthwhile spread-tightening has to be part of a variant when it's mentioned as a feature in the base weapon's description.
 

shanafan

Member
There are two energy shotguns. Well, sort of. The DCM-8 is an energy shotgun, and the Banshee is technically a "Sonic" shotgun, but it would be easy to mistake it for any other energy weapon. The only differences are that it doesn't automatically transfer ammo from your stock to your active mag without an attachment (or one specific variant), and instead of Long Barrel or Particle Amp, it gets a unique attachment called Speaker Amp. Anyway, the DCM-8 is pretty underwhelming, and the Banshee can take a bit of finesse to use well. It has middle-of-the-road OSK range, but a considerably better pump speed than the other two pump-actions.

If you want an easy shotgun, go for the Reaver. If you want fewer hitmarkers, go for the S-Ravage. Either way, you've got to get in pretty close to do good damage with these shotguns, so use sliding to your advantage.

Laser sight is a good tool to make your shots more consistent (hitting every pellet counts for a lot), though it can also make it easier to get a full miss if you're off target. Long barrel doesn't provide much of a range boost, but if you're looking for every inch you can get, that's something. Similarly, suppressor doesn't cause too much of a range nerf, while being a powerful tool for getting multiple shots in without tipping the enemy off too quickly, and keeping you off the radar.

And like kuYuri says, the Lance variant for the Rack-9 is one of the few variants that makes the weapon worthwhile. Unfortunately, it' also costs 2,000 salvage to craft. If you ask me, I think it's pathetic that any worthwhile spread-tightening has to be part of a variant when it's mentioned as a feature in the base weapon's description.

Wow, thanks for the info man! I think I will give these ideas a try. Good point about laser sight, too. I use SMG and AR all the time, so ADS is very routine for me. But, I can see laser sight being an advantage with a shotgun. I think I might want to start with the Reaver since it could be a good starting point for a rookie like me involving shotguns.

I like how IW added in contracts because now the game is giving me a reason to try different weapons out.
 

GravyButt

Member
Bought the game not long after release date and did enjoy the mp the little I got to play. I kind of put it aside because of being busy with the holidays and other games and general life stuff.

Ive had a little more time lately and just remembered hey you got this you should give it a go again online. Hows it now for the xbox one? I don't have any of the dlc either. Do I need to snag that? Thanks.
 

Hoodbury

Member
The new zombies map is pretty fun. A little trickier than Rave, but the best part--the kung fu--is very easy to access. I miss having Rewind every two rounds though.

How do you use the kung fu? I played once last night and got to the dojo and selected one of the kung fu styles but not sure how to use it. I think when you first select it, it says you're in training or something like that?
 

Creaking

He touched the black heart of a mod
How do you use the kung fu? I played once last night and got to the dojo and selected one of the kung fu styles but not sure how to use it. I think when you first select it, it says you're in training or something like that?

There should be a button prompt, left on the d-pad, I think. Maybe right. From there you can go around using really rapid OHK melee attacks (pretty sure they're always OHK no matter the level, as there's no Slappy Taffy on the map). It'll use up your kung fu energy though, and once you run out, you have to go find another gourd placed somewhere the map to refill. You can do little challenges to earn new kung fu abilities, like a (fairly lame) shuriken throw, and two unique powerful chi abilities.
 
Upside-down sniping in Scrap is so cool.

And a question: Are the contents in boxes predetermined? Like, when I get the 3 rare boxes from the contract. Is the stuff in there already decided or does that happen when you open them. I want to save my boxes for the new weapons if it's decided when you open them.

maybe it's your internet connection? took me like 15 minutes.

It was something with my PS4, had to completely turn it off and turn it back on, then downloaded in an hour. Just sucked last night getting home and seeing it still had 60+ hours to go.
 

Kalentan

Member
I really feel like they need to buff the R-VN somehow. I actually quite like it and I'm putting an effort to use it more often. Yet I feel like it's sometimes too easily outclassed by faster shooting guns at long range and the such.

Pretty sure me using it in my latest match was like, everyone's first time seeing it in a long time.

I sometimes forget it existed before I began to use it more in Shaolin and found it fun.

Also I feel like the Rainbow Common camo is one of the best in the game. It's a really simple camo but it makes a lot of the guns pop and it doesn't feel like you lose any details.

I know for people that hate bright color camos are probably shaking their fist at me. xD
 

kuYuri

Member
I really feel like they need to buff the R-VN somehow. I actually quite like it and I'm putting an effort to use it more often. Yet I feel like it's sometimes too easily outclassed by faster shooting guns at long range and the such.

Pretty sure me using it in my latest match was like, everyone's first time seeing it in a long time.

I sometimes forget it existed before I began to use it more in Shaolin and found it fun.

Also I feel like the Rainbow Common camo is one of the best in the game. It's a really simple camo but it makes a lot of the guns pop and it doesn't feel like you lose any details.

I know for people that hate bright color camos are probably shaking their fist at me. xD

What kind of buff are you looking for with the RV-N? I think it's pretty good where it is now. It actually got that 3 hit kill range buff last month which was kind of insane, but there you go. It's ROF is also pretty good, faster than the R3K for sure.
 

Kalentan

Member
What kind of buff are you looking for with the RV-N? I think it's pretty good where it is now. It actually got that 3 hit kill range buff last month which was kind of insane, but there you go. It's ROF is also pretty good, faster than the R3K for sure.

I think maybe a slightly faster rate of fire between bursts.

Cause while the RV-N is a perfectly viable gun... It's a kind of dead... Like no one uses it.
 

kuYuri

Member
I think maybe a slightly faster rate of fire between bursts.

Cause while the RV-N is a perfectly viable gun... It's a kind of dead... Like no one uses it.

It already shoots like 100ms faster than the base R3K and 50ms faster than the R3K-Spearhead. Any further kind of reduction to fire rate/burst delay would be crazy without some kind of nerf to compensate for it.

What I could see them do is add a RV-N variant like the R3K-Spearhead that has Stacked gun perk to give it reduced fire rate, but increased recoil.

I think it's fine the way it is. It shoot really fast and is super accurate to boot while having the ability to two burst people up to significant range.
 
Not sure if this is too off topic but is the Legacy edition really still $70 everywhere? Been trying to cop MW Remastered for ages but it's never on sale.
 

Kalentan

Member
Man, this game really does attract the most try-hardest of people.

You know them. Their either playing FTL or Synaptic and spend 95% of their time in the air and getting perfect shots on every single person and will most likely kill you seconds after spawning, multiple times in the same match.
 

Creaking

He touched the black heart of a mod
The R-VN needs a fix as much as it needs a buff. Crouching or sliding while using the melee mode makes it completely unable to hit.

I feel like it would be a better weapon as-is if the servers weren't absolute cooch right now (and deteriorating by the day it seems). But since the connection issues have only been getting worse and the game constantly fails to register your shots, I'd say less recoil and faster fire-rate within each burst would be welcome.


And yeah, the VPR definitely got overbuffed. I see about 6 of them every game, and they are surprisingly proficient at long range. Kind of surprised how many Epic versions I'm seeing too, given that it's supply drop only at the moment.
 

Kalentan

Member
The R-VN needs a fix as much as it needs a buff. Crouching or sliding while using the melee mode makes it completely unable to hit.

I feel like it would be a better weapon as-is if the servers weren't absolute cooch right now (and deteriorating by the day it seems). But since the connection issues have only been getting worse and the game constantly fails to register your shots, I'd say less recoil and faster fire-rate within each burst would be welcome.


And yeah, the VPR definitely got overbuffed. I see about 6 of them every game, and they are surprisingly proficient at long range. Kind of surprised how many Epic versions I'm seeing too, given that it's supply drop only at the moment.

They need to make a statement on the servers. I don't get how they have stayed silent on this.

Also I think a lot of people got the Epic VPR from the contract last week.
 

kuYuri

Member
The R-VN needs a fix as much as it needs a buff. Crouching or sliding while using the melee mode makes it completely unable to hit.

I feel like it would be a better weapon as-is if the servers weren't absolute cooch right now (and deteriorating by the day it seems). But since the connection issues have only been getting worse and the game constantly fails to register your shots, I'd say less recoil and faster fire-rate within each burst would be welcome.


And yeah, the VPR definitely got overbuffed. I see about 6 of them every game, and they are surprisingly proficient at long range. Kind of surprised how many Epic versions I'm seeing too, given that it's supply drop only at the moment.

So basically make the RV-N closer to the Type-95 from MW3, which was widely considered the most op weapon early in it's life for it's crazy rate of fire, power, and accuracy.

Fuck it, why not. Bring back the glory that is fast TTK of Modern Warfare/Ghosts. Not like enough people care about this game anyway.

And yeah, what's the deal with the servers lately.
 

Hoodbury

Member
And yeah, the VPR definitely got overbuffed. I see about 6 of them every game, and they are surprisingly proficient at long range. Kind of surprised how many Epic versions I'm seeing too, given that it's supply drop only at the moment.

Definitely something wrong with this gun. The after death feed shows it taking 9 shots to kill me with it but it seems like only 2 or 3 shots register when I'm getting shot at. I'm dead from that thing after it's buff before it registering at all on my screen, especially not 9 shots from it.
 
Was there a glitch to get the VPR Yokai or something? I've seen a TON of people with this, and you can't craft it as far as I know

Edit: Read the above posts, at least I'm not crazy
 

Kalentan

Member
Decided to open up a Rare box, despite knowing the weekend hack is coming tomorrow...

Guess I picked the best time! Got the RAW Liberty! :D
 

shanafan

Member
And yeah, the VPR definitely got overbuffed. I see about 6 of them every game, and they are surprisingly proficient at long range. Kind of surprised how many Epic versions I'm seeing too, given that it's supply drop only at the moment.

Agreed, VPR is overbuffed. Was getting taken out from across the map with that SMG.
 
So will a standard infinite warfare disc work if I was given a MW: Remastered code? If so, is amazon the cheapest right now to pick one up?
 

kuYuri

Member
My weekly contracts were easy af. It was get 30 objective medals while in Orion Initiative for the 15,000 Mission Team XP and then deal 10,000 damage for three rare supply drops. Finished both in like 4-5 games of Dom, heh.
 
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