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Call of Duty: WWII (PC/PS4/XB1, Nov 3) Info: Campaign, Zombies, MP, Trailer, More

Kalentan

Member
Not sure if I want to get this on ps4 or Scorpio when it comes out.

Well you have 2 things to consider.

1. Do you mind waiting a month extra to play the DLC (assuming you get it)
2. What systems your friends play on.

Though is your PS4 a Pro? Cause if so it should look really good, but if not then the Scorpio should look very good.
 
Realism would dictate that calling out for a medic is acceptable - what you want sounds like a "Good Luck! mode" lol

Works fine for Counter Strike Go and Rainbow Six Seige(one character can heal on defense, a limited amount of times). Like I said, I'm not advocating this for every mode. Just Search and Destroy. Those games are also quick paced, the objectives dictate that, it wouldn't slow that mode down at all.
 

PaulBizkit

Member
No regenerating health, NICE.

It will be great to play a WWII game with today's technology, but what makes me so eager to play this is the campaign. It seems promising, since now you'll be experiencing different points of view (instead of JUST the american soldiers story).


Is there any WWII game that takes place during the first years of the war? Like, with germany invading poland or the french fighting the germans?
 

Yu Furealdo

Member
It really boggles my mind that some people actually think Sledgehammer didn't start working on this until BF1 was revealed. They seriously underestimate how long it takes to develop a AAA game...
 
It really boggles my mind that some people actually think Sledgehammer didn't start working on this until BF1 was revealed. They seriously underestimate how long it takes to develop a AAA game...

No joke!

It's had over 3 years of dev time, I don't know why people seem to think otherwise.
 
It really boggles my mind that some people actually think Sledgehammer didn't start working on this until BF1 was revealed. They seriously underestimate how long it takes to develop a AAA game...

It's a complicated topic. While clearly this didn't start development after Bf1s reveal, it did likely start development after BF1s development start. Bf1, most likely, entered development roughly a year before WW2. Bf1 sometime in Summer 2014, after development of Bf4 was passed to Dice LA, and WW2 in Late 2014/Early 2015. That doesn't mean for a fact that Activision aped, but it is a possibility. I imagine that both of these publishers have a strong idea of what goes on in the other. That said, it doesn't take a genus to see market trends, or the over saturation of a theme
 
It really boggles my mind that some people actually think Sledgehammer didn't start working on this until BF1 was revealed. They seriously underestimate how long it takes to develop a AAA game...

You have to admit that not everyone will know how long this has been in development, so naturally people are going to resort to that assumption that they developed this based off of BF1's success.

Plus people are constantly comparing Battlefield to Call of Duty anyway, so it's just inevitable regardless of which time period it's set in.
 
They also did by far the most of killing the Nazi soldiers, altough western bombing probably killed more German civilians. At the time of D-Day the war was already decided, everybody knew that the Red Army was going to win. Stalingrad and Kursk had already happened and operation Bagration was just about to start. And even after Normandy the Eastern Front remained by far the bigger. There is really no argument.

It is funny to see how the propaganda works though. In 1945 clear majority of the French thought that the Soviet Union had done the most to beat the Nazis, but by 2004 the opinion had flipped completely and majority thought the USA had done the most.

sondage-nation-contribue-defaite-nazis.jpg

Ty american movies and video games ... :D
 

Daffy Duck

Member
You have to admit that not everyone will know how long this has been in development, so naturally people are going to resort to that assumption that they developed this based off of BF1's success.

Plus people are constantly comparing Battlefield to Call of Duty anyway, so it's just inevitable regardless of which time period it's set in.

These people should watch the reveal they go on about the time spent right at the start.
 
The product landing page on BestBuy shows this game as eligible for the preorder and get a $10 credit offer alongside Destiny 2 and Star Wars Battlefront II. It's not up on the actual offer page yet though.
 
I don't know what to make of this: [spoiler for the Omaha Beach mission]

The Call of Duty veterans among us have seen this seen before, in Steven Spielberg’s Saving Private Ryan in 1998, and Electronic Arts’ video game Medal of Honor in 1999. But what happens next is slightly different. Daniels’ commander tells him, “You can do this. This is what you trained for.”

He orders Daniels to pick up a Bangalore torpedo, like in scenes from The Longest Day and Saving Private Ryan. You have to pick it up and run up the beach, without a weapon. You put it under the barbed wire, pull the charge, and blow a hole in the line so the rest of the soldiers can charge through. What’s different about this particular scene is that the pressure is on Daniels to make sure that he doesn’t let his squad down. Whatever you think about this particular sequence, and whether you’ve seen it before, there’s no doubt that the scene has been tweaked to fit the theme.

The scene shifts forward into the German bunkers above the beach, where the bullets ricochet off the walls and send echoes. The fighting is at close range, and it is brutal. One of your comrades gets hit, and you move to help. But a German soldier charges you and you both fall to the ground. You have to move quickly to grab and helmet and beat your foe to death with it. It’s a brutal — but not gratuitous — scene that shows how the development team isn’t pulling back from showing you something horrific up-close.

Full article here:

https://www.google.com/amp/s/ventur...inching-and-respectful-combat-experience/amp/
 

WillyFive

Member
You have to admit that not everyone will know how long this has been in development, so naturally people are going to resort to that assumption that they developed this based off of BF1's success.

Plus people are constantly comparing Battlefield to Call of Duty anyway, so it's just inevitable regardless of which time period it's set in.

Whether or not Call of Duty went to the World Wars due to Battlefield or not (highly improbable), it is true that new gameplay features in CoD WW2 are heavily inspired by Battlefield (Squad gameplay, larger game modes, Operations) and new Battlefield gameplay features are heavily inspired by Call of Duty (it's super fast paced multiplayer, smaller game modes, and campaigns that are nothing like BF but play almost identically to CoD).
 

Najaf

Member
This is the most excited I've been about COD in years! Just give me my 1 hit kill chest and up bolt action with iron sights. Oh the glory days of my mosin nagant sprees!
 

Kalentan

Member
Fucking hype. Sounds like they've used their 3 years well.

I think what people will need to understand is that Zombies is part of Call of Duty.

There's a very sizable community dedicated to this mode.

So I think if Sledgehammer brings a new version of it that still will keep current fans, happy that's good. Before they simply copied Treyarch and it came out medicore. Infinity Ward basically did the same though with far better success (honestly creating the most approachable maps in a long time), but if we can start getting a wildly different Zombie mode each year, than that's good.

Cause while some may deny this, if they dropped zombies, there would be sales lost.
 
Wasn't their Nazi Zombie pic the most retweeted tweet from the event as well?

CODZombie community is just as hungry for more as the zombies we slaughter.

You'd think they'd be nervous. The original Dead Space may have been scarier, but it wasn't nearly as replayable as the zombies modes have been, which is why it's enjoyed so much. Like turning Left 4 Dead into Resident Evil 7, both great, but they're catering to different crowds.
 

Toa TAK

Banned
You'd think they'd be nervous. The original Dead Space may have been scarier, but it wasn't nearly as replayable as the zombies modes have been, which is why it's enjoyed so much. Like turning Left 4 Dead into Resident Evil 7, both great, but they're catering to different crowds.
I'm thinking it'll still be wave-based, but the tone and atmosphere going back to being far more tense like in WAW a la Verruckt, and far more terrifying considering Dead Space.
 

Kalentan

Member
By quite a bit

nazizombiesztzfe.png


nazizombies1v3l1h.png

Further proof that Zombies is too important to CoD now.

Also while I know that in Infinite Warfare we're most likely getting the Type-100 in reference of CoDWWII, but Sledgehammer should also give out all of the WWII guns in Advanced Warfare in honor of the new titles announcement.

That would be cool.
 

Yawnny

Member
The line "You're a long way from texas farm boy" at the end of the trailer makes me cringe so bad.

Needless to say I'm excited.
 

VPhys

Member
In for the campaign mode on PS4. Good to see the series going back to using real guns.

Infinite warfare just sounded too out there I didn't even give it a chance. I did like Black ops 3 but much prefer classic COD.
 

BigEmil

Junior Member
By quite a bit

nazizombiesztzfe.png


nazizombies1v3l1h.png
All media reported on the main trailer at the same time so retweets etc been spread out but the Nazi Zombies tweet by Sledgehammer Twitter was the first of it and only some media much later reported on that too all attention was there and it was a first look on their Twitter page so makes sense more attention there.
 
I'm wondering if they'll have more casual focused modes this time around? Something like Halo 5's warzone or Battlefield 1's...everything.

I feel like people are tired of the same competitive deathmatch modes that Call of Duty is known for.
 
Well if CoD WWII MP doesn't bring back that feeling of CoD, CoD:UO and CoD 2 multiplayer there is always Battalion 1944.


I'm most excited about the SP campaign, the Co-Op campaign.

MP would be next and Zombies last. Never got into the whole Zombies mode (mainly because I stopped caring about CoD after the first MW game).
 
I really, really hope that the Omaha Beach level is long and detailed. The perfect ideal level design/flow for me would literally be like Saving Private Ryan - Higgins boat landing, arduous run up the beach, get Bangalores, blow up the barbed wire, cross over and run into the trenches, then up into the bunkers to take out the MG42 machine gun nests, then go out back out into the trenches and on the surface to take out any stragglers, round them up and then call it a day.

Is there any indication that this level will play as such?
 

Joco

Member
I really hope they limit the skins in the multiplayer (for players and weapons). Really outlandish or tacky looking skins will look extremely out of place and cheapen the experience. I know Activision loves their supply drops so I wouldn't be at all surprised if that did happen, unfortunately...
 
I really hope they limit the skins in the multiplayer (for players and weapons). Really outlandish or tacky looking skins will look extremely out of place and cheapen the experience. I know Activision loves their supply drops so I wouldn't be at all surprised if that did happen, unfortunately...
I'm hoping for this too. Don't wanna see goofy-ass skins in a serious WW2 game.
 

illamap

Member
I really hope they limit the skins in the multiplayer (for players and weapons). Really outlandish or tacky looking skins will look extremely out of place and cheapen the experience. I know Activision loves their supply drops so I wouldn't be at all surprised if that did happen, unfortunately...

They could make toggle to disable skins for other players.
 
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