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Overwatch |OT10| That'll do pig, that'll do

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Holy cow, that's great!

But that's a pretty big patch for a hitbox fix, no? It must also include the stuff they are going to show at Gamescom next week.

There's also the buffs to Orisa and Junkrat, the Deathmatch modes, and the "buffs" to Roadhog. Maybe something else I'm forgetting too.
 

Sygma

Member
Doomfist has definitely made it a lot less fun to play healers. When you're in a relatively crappy team that doesn't notice when a flanker shows up, you can't really 1v1 Doomfist as a healer.

The best I could do was switch to Lucio and at least boop him to throw him off, provided I'm not dead by then.

At higher levels? Maybe a sleep dart or something? But you'd have to be godlike fast to sleep him before he oneshots you.

Definitely very satisfying to shoot him out with Mercy mid-charge, though. It's just that it's more of a mistake from the Doomfist player for punching from such an open space than a credit to you for landing the shots.

Support has been less fun since Ana's nerf followed by Winston's buff :/
 
Finally got Junkrats Riptire 4 Kill Trophy tonight, was totally on accident too. Mercy revived me on point on Nepal, I instantly popped ult and somehow caught all 4 DPS on the enemy team and their Mercy.

Just like 3 or 4 more trophies left till Platinum....
 

Blues1990

Member
There's also the buffs to Orisa and Junkrat, the Deathmatch modes, and the "buffs" to Roadhog. Maybe something else I'm forgetting too.

I know, but I was referring to this recent patch.that adjusted Doomfist's Rocket Punch hitbox.

Hey I'm still new at the game but I'll play with you some time.

Mine's turbobrick#1386 for anyone who cares.

Added. Feel free to play with me whenever you're online.
 
Apparently tonight is throw/trolling night in Masters/GM. Seeing a lot of smurfs doing stupid shit/throwing for no reason.

Sometimes I really wish this game was locked to a sole account so if you wanted to smurf or troll you have to buy a second copy, nothing kills my enjoyment of this game faster than the stuff that seems so rampant this season.
 
Apparently tonight is throw/trolling night in Masters/GM. Seeing a lot of smurfs doing stupid shit/throwing for no reason.

Sometimes I really wish this game was locked to a sole account so if you wanted to smurf or troll you have to buy a second copy, nothing kills my enjoyment of this game faster than the stuff that seems so rampant this season.

I know Smurfing is a problem on console, but I love having 3 accounts. I have one to play with my drunk IRL friends and kids in comp (not at the same time), one to solo-Q comp, and one to practice new heroes. The first is in Silver, and will probably never leave due to who I'm teamed-up with, the second is in mid-Gold, and the third I don't think I've ever bothered actually placing with.

I love being able to separate out my gaming life like this, and I would be sad if they took it away.
 
Dude in my QP game (Rein) went off at the end of the game, ripping our DPS (all 3 of them) and the Attack Widow. Like, last minute of the round and all of the after time spent ripping them.

But he made sure that I knew I was okay- " You guys are shit. S-H-I-T. Chit. C-H-I-T (dunno what this meant, but he was on a roll). Except for Zen. You're cool, Zen."
I'm not sure how to feel about this, since I was about to get on mic and tell him to take a few minutes to relax and reconsider his life before he jumped back in.

Anyway, long story short, I'm not shit. Or chit. I dunno. Hooray?
 
Already nerfing DF, fun while it lasted! lol

I'm wondering how something as broken as that made it live in the first place.

I don't even consider it a nerf like what happens with other characters, it feels like they are just fixing what was obviously wrong.

The character was on PTR for 3 weeks or so, what's the point of that.

I do wish they add some verticality to the character though, aiming your punch would be nice, going only in a straight line feels kinda bad.
 

Chance

Member
I do wish they add some verticality to the character though, aiming your punch would be nice, going only in a straight line feels kinda bad.

I, too, feel that after seeing Tracer blink straight up in the air in the reveal trailer, the fact that she can't do it is bullshit!
 

Ramirez

Member
Is it widely agreed he's broken? Doesn't seem particularly op imo

I don't think he's broken, there are many games where I can't do anything with him if people focus me. But, what do I know really, just feels like a case of whining winning out again, IMO.
 
I, too, feel that after seeing Tracer blink straight up in the air in the reveal trailer, the fact that she can't do it is bullshit!

I wish we could change that setting in custom games just to see how it feels.

I bet it would be a mess lol

Is it widely agreed he's broken? Doesn't seem particularly op imo

It's not really a debate imo, he's broken:

Doomfists hit box is MASSIVE.

https://www.youtube.com/watch?v=RnhwAvdnfcw

It's comical at how big it is.


Broken isn't the same thing as op. I don't think he's op.

Clearly, you weren't around during the era of the Omnic Patch Crisis.

That was a dark era.

They sure took their time to fix that shit on console lol
 

Veelk

Banned
Doomfist is a pure all or nothing hero.

His fist kind of NEEDS to be a bit ridiculous because without it, he's completely worthless.

It's kind of the Roadhog situation, where if he doesn't have the hook, he doesn't really have anything.
 

LiK

Member
That nerf will be pretty huge. You'll need to be much more accurate with the punches. I assume if it makes him suck a lot, they'll tweak it.
 
That nerf will be pretty huge. You'll need to be much more accurate with the punches. I assume if it makes him suck a lot, they'll tweak it.

It's a OHK ability on a 4 second cooldown, precise aiming should be a given. The fact that you didn't even need to aim that much was very questionable.

The punch is extremely fast, it's not like your target can avoid it once it goes out. Your best bet is hearing him charge the punch and quickly break LOS.

When I play Tracer and hear a Doomfist charging his punch I recall immediately or blink if I'm close to cover lol
 
Doomfist is a pure all or nothing hero.

His fist kind of NEEDS to be a bit ridiculous because without it, he's completely worthless.

It's kind of the Roadhog situation, where if he doesn't have the hook, he doesn't really have anything.

It doesn't NEED to be ridiculous. It needs to provide the accurate risk/reward ratio such a skill based hero requires. Players that are actually hitting their enemies will continue to reap the rewards of the really strong ability that is falcon punch, other players not so much. And thats fine.
 
I always felt like the punch's charge time was what balanced out its hitbox. Sure, it's pretty insane right now, but I think it deserves to be big. You can't flick your wrist and 1HKO someone like with Widowmaker, and you have to be in the thick of the fight, AND you need a wall. The move has a lot that balances it out - it needs a generous hitbox.
 

Veelk

Banned
I think the best nerf they can give to the punch is only allow a degree of aiming once it's been activated. The biggest problem and what makes it feel BS is that you can just turn around any which way and if a tracer or something happens to flank at that moment, SPLAT!

If DF's movement was restricted to something like 45 degrees once it got started then flanking would feel more skill based.
 

LiK

Member
It's more like a check than a nerf, I doubt it means anything much in the long run.

I feel like it'll be like Hanzo's logs. They made it too big so they reduced it and then they increased it a bit again since it made him too hard to play.
 
I think the best nerf they can give to the punch is only allow a degree of aiming once it's been activated. The biggest problem and what makes it feel BS is that you can just turn around any which way and if a tracer or something happens to flank at that moment, SPLAT!

If DF's movement was restricted to something like 45 degrees once it got started then flanking would feel more skill based.

I think it's too soon to talk about nerfs/buffs to Doomfist. This is just a fix.

I don't like your suggestion, he is all about mobility. It would be extremely weird to play him with that kind of restriction. If you are playing Tracer and go to his back while he's charging and he does a 180 turn and nails you with the punch then that's his merit. After this fix go live anyway, as it is he only needs to aim at your general direction with his 5m large hitbox lol

I also didn't agree with his nerf on ptr when they completely ruined the vertical movement of the seismic slam, he looked so much more fun to play.
 

MCD

Junior Member
Nice games Legacy. Wish we could play earlier because it was like...1am where I am.

I lost lots of SR but I was having fun and that's what matters in the end.
 

Veelk

Banned
I think it's too soon to talk about nerfs/buffs to Doomfist. This is just a fix.

I don't like your suggestion, he is all about mobility. It would be extremely weird to play him with that kind of restriction. If you are playing Tracer and go to his back while he's charging and he does a 180 turn and nails you with the punch then that's his merit. After this fix go live anyway, as it is he only needs to aim at your general direction with his 5m large hitbox lol

I also didn't agree with his nerf on ptr when they completely ruined the vertical movement of the seismic slam, he looked so much more fun to play.

From what I saw, his Seismic Slam made him, bar none, the most mobile character in the game. It was fun because it was ridiculous as fuck. He could get back to the point faster than literally any other character.

But otherwise, I agree. I don't think it's a big deal to nerf him now, though I disagree that Tracer being at the wrong place because he happens to flick to her location is his 'merit' as you say. The basic attitude I have is that people are still adjusting, so let them simmer.
 
From what I saw, his Seismic Slam made him, bar none, the most mobile character in the game. It was fun because it was ridiculous as fuck. He could get back to the point faster than literally any other character.

But otherwise, I agree. I don't think it's a big deal to nerf him now, though I disagree that Tracer being at the wrong place because he happens to flick to her location is his 'merit' as you say. The basic attitude I have is that people are still adjusting, so let them simmer.

After the fix, not now. Tracer hitbox is pretty small, it will take actual skill to land the punch on her.

When I see Owzers killing Tracers in the games we played together I know that something has to be wrong.
 

Sygma

Member
That nerf will be pretty huge. You'll need to be much more accurate with the punches. I assume if it makes him suck a lot, they'll tweak it.

You ll just have to use either uppercut or slam before punching since it lock people on a vertical axis right in front of your face. Pretty hard to miss a punch like that ! Or use more often a not charged punch + shotgun headshots.

Interestingly enough, its really hard to play DF vs a competent death ball. If enemy tanks always put themselves in front of the person you wanna punch you can't really be aggressive. Bonus if you re running zarya

Also, interestingly enough ² , the fastest way to kill anyone (even by counting rocket punch) is headshot uppercut headshot. I've surprised a lot of Winstons like that lol
 

jviggy43

Member
Where are you gonna find those, though?
Hi!

I think at this point she's pretty easy to play as. Especially if she's really focusing doomfist and just hacking healthpacks. This way you're not requiring her to contribute as a traditional dps but rather make things a 5v6 or 5v5 fight chasing dm around.
 
T

thepotatoman

Unconfirmed Member
After the fix, not now. Tracer hitbox is pretty small, it will take actual skill to land the punch on her.

When I see Owzers killing Tracers in the games we played together I know that something has to be wrong.

I can't speak from experience about high ranks and professional play, but my understanding is that Doomfist's OPness for high level play is mostly dependent on his Tracer and Genji 1v1 capabilities, which might be majorly hindered by this hitbox nerf.

I can speak for Plat and below, and I'm guessing the skill shot is now way too skilled for most players no matter the matchup.
 
I can't speak from personal experience about high ranks and professional play, but my understanding is that Doomfist's OPness for high level play is mostly dependent on his Tracer and Genji 1v1 capabilities, which might be majorly hindered by this hitbox nerf.

I can speak for Plat and below, and I'm guessing the skill shot is now way too skilled for most players no matter the matchup.

You may be right, but like I said before a move with OHK potential on a 4 second cooldown should require that kind of skill in the first place.
 
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thepotatoman

Unconfirmed Member
You may be right, but like I said before a move with OHK potential on a 4 second cooldown should require that kind of skill in the first place.

Hanzo and Widowmaker have the same OHK potential at even less cooldowns and they suck at all ranks. A OHK isn't worth it if it's too hard to get and gets you killed in the process.
 
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thepotatoman

Unconfirmed Member
I haven't had much trouble against Orisa currently (assuming a 1v1 encounter). Granted I don't play doomfist in competitive, it's not that bad. Although she can fortify against his punch, landing your rocket punch will allow you to be in range to unload your shotgun and uppercut. It really could go either way depending on the situation.

Honestly, it's one of those weird things where I feel favored if I'm playing Doomfist or Orisa in the match up. I think just a lot of Orisas simply suck, but even the sucky ones should be able to kill Doomfists super fast if they ever decide to shoot at him before he's halfway through his 4 ability combo on them, especially after the buff.
 
Hanzo and Widowmaker have the same OHK potential at even less cooldowns and they suck at all ranks. A OHK isn't worth it if it's too hard to get and gets you killed in the process.

Well I'm not in favour of easy OHK in the game.

Widow and Hanzo concept is so different that I can't compare them.
 

leng jai

Member
How much longer does this event go for? I think I'm just going to buy the 76 skin, only have 3000 coins though. My RNG has been terrible, only got the Tracer skin so far and I have exactly 0 minutes on her. Getting coins seems to take forever now as well since there are no more dupes.
 
How much longer does this event go for? I think I'm just going to buy the 76 skin, only have 3000 coins though. My RNG has been terrible, only got the Tracer skin so far and I have exactly 0 minutes on her. Getting coins seems to take forever now as well since there are no more dupes.

Still a full week left I think.

Yeah, getting coins does take a while, I'm close to 3000 though. I still need the widow and soldier skins.
 
Just played a game with 3 Top 500's, by the end of the first round on Offense Numbani I had gold eliminations with Lucio, with 2 whole kills.......

For some reason they kept trying to push the top path, despite the fact we were wiping every single time and even got Graviton'd up there twice.
 
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