I've been farming Leviathan on Normal because I heard he can drop a A class helm, but he's only been giving me berets.
He drops a Mithril Helm, but its rare.
I've been farming Leviathan on Normal because I heard he can drop a A class helm, but he's only been giving me berets.
What should I be doing to beat Leviathan Normal? He does some AoE on like round 2 and it just one shots everyone. I have enough damage (I think), just can't survive.
You need HP and magic defense (or ice defense). Check your heroes.
Also is this the Maelstrom or the Tsunami attack?
The first time I went into Leviathan normal Maelstrom oneshot my entire party. After about 70 AP worth of metal zone grinding I got it down to only 20%, and I could pretty much kill him in 3 turns.
Leviathan farm notes:
1. You should stack magic resist on your dudes. This means leveling up the robes you got from the triplets in Chapter 1, and the berets. Ganah can't wear sissy caster items so he's hopeless.
2. Aim for... level 25-30? In terms of gear. Elements should either be good against Ice or at least not weak to it unless you're overleveled.
3. Look for one of these Frendons:
This is a level 90 Djago. She gets access to Negotiator at that level, which drastically increases the chances of a monster dropping their Guardian if it's used on the turn the monster dies. But it's on a 30% trigger rate. Using a power orb increases skill rates to 100%, so you want to use the power orb to finish off Leviathan with Djago in the chain.
Supposedly Leviathan is a really good caster guardian despite being only A, kind of like King Orbling. Haven't had a chance to use him yet but I'm finally able to farm him.
4. In the turns leading up to Leviathan, make sure you focus down the little sea snakes that don't attack but apply some kind of stage wide buff about increasing the tide or whatever.
So...anyone have a leveled up Djago? Cuz that would help me...immensely... hahaha
and to repost on a new page, Out of curiosity, in normal TB, was it 5 energy per pull? Just trying to figure out if the campaign ending 9/27 is a lower energy campaign for pulls.
AP is Stamina, sorry. I have F/GO on the mind.I'm sure this is a stupid question but what's AP? Stamina?
Also is Leviathan supposed to drop a Guardian if you kill him? Does he do that on easy or only normal?
He has a small chance to drop on normal and I would imagine it's the same on easy. Drop chance might be increased as difficulty goes up.Also is Leviathan supposed to drop a Guardian if you kill him? Does he do that on easy or only normal?
Congrats on her!Got my healer and another S class unit + A class weapons. I was looking for weapons and healer. Well stars were on my side \o/ \o/ \o/
I can bench Samatha if needed.
Rest pulls:
Weapon A Enhancer
B class guardian Kutah'von
Weapon A Kappa
B class guardian Ukai
Weapon A Orichalcum Spear
A class guardian Goku
S class guardian Shen
SS class guardian Haruhikari
B class guardian (forgot name)
A class weapon
We also got Mighty RNA as compensation too (x2)
One Mighty RNA gives 60000 xp to guardian
It was five, but as previously mentioned, you were able to eliminate charcaters from the pool by max'ing out that SB but you can't do that here (even when max'd, you can still get a dupe). This is in addition to equipment being mixed in, so it seems like they took the F/GO approach and made both types pull-able for 30 in-game currency. I'd be surprised if they increased it beyond that, the date on the banner likely refers to the current one and we'll likely get a new banner when that date passes.Out of curiosity, in normal TB, was it 5 energy per pull? Just trying to figure out if the campaign ending 9/27 is a lower energy campaign for pulls.
No worries.Sorry I haven't had time to manage the thread. I know I promised to get the Friend List thing into the OP! If anyone has other ideas of what could fit into the OP now that the game is live, feel free to poke me about it. A short Q&A would probably be good, and rerolling tips, basic stuff the game doesn't tell you about, etc?
It's tempting to do a pull, but I'm going to wait for those S+ guarantees that we'll likely get (if the original TB is any indication), not to mention rate-up on certain Guardians/equipment.
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In TB1, they would occasionally have banners where each multi-pull guaranteed x2 S-Rank characters (or better). Given the rates as they are, I'll take any increase I can before I pull again. This is in addition to other specific character rate-up's, and more powerful Guardians/equipment will be released over time, so if you have a team that can manage the current content fine, it's probably better to wait.Can you explain further on this? i'm sitting on 30 energy and trying to decide on when the best time to roll is, and experience with TB is probably a better indication on when to roll compared to rolling in the dark
Updating gear across teams is already a chore.Incredible that something as basic as copying one party to another (so I can e.g. put Leviathan into an alternate party setup that doesn't heal Leviathan) isn't a thing.
I mean yeah that's kind of low on a list of priorities right now, but still, who has time for all this
Incredible that something as basic as copying one party to another (so I can e.g. put Leviathan into an alternate party setup that doesn't heal Leviathan) isn't a thing.
I mean yeah that's kind of low on a list of priorities right now, but still, who has time for all this
Is it possible to get past rank 4 currently? It seems like you only get rank points from story, which stops at chapter 3?
Im done pulling for now. One account has 4 SS including the starter. Another has 1 Z and 3 SS, but one SS shares the same skills as the Z though (crush and gravity).
Now it is trying to figure out which is better in the long run and kill stick with that one. Who knows when thatll be.
What is Synced Play when doing adventures?
Sets level cap on your guardians and equips.
Sets level cap on your guardians and equips.
What is Synced Play when doing adventures?
Green numbers are healing, if you're seeing it raid then it means someone is using a fire mage. Fire spells will heal fire bosses.Okay, I think the green numbers are just the damage YOU are doing.
If anybody else wants to host a game, you can usually pincer by yourself first round, let me know if it shows just green numbers then.
It would depend on which account has the best equipment at that point imo.Im done pulling for now. One account has 4 SS including the starter. Another has 1 Z and 3 SS, but one SS shares the same skills as the Z though (crush and gravity).
Now it is trying to figure out which is better in the long run and kill stick with that one. Who knows when thatll be.
Green numbers are healing, if you're seeing it raid then it means someone is using a fire mage. Fire spells will heal fire bosses.
Green is you in raids, but healing outside of it.
Well that's terrible design.
Welcome to Terra Battle 2!Well that's terrible design.
Just tested this and you're right. I always assumed it was someone bringing in a fire mage. Good to know.This is not true at all as far as I can tell, at least for the current co-op fight. Green numbers are your damage in the co-op fight. I use Koh in my co-op team who does some fire damage and have no problems at all. If you host a fight and only have yourself in the pincer, the numbers will be green even if you have no fire damage at all.
It so dumb that he doesn't appear in the reward table at the end, especially when monsters that drop during the chapter will appear on that table...Welcome to Terra Battle 2!
I still find it frustrating how you can't click on the skills in the stats panel and see what they do, nor what level they're learned at. Not just that, when you do learn a skill through leveling, they don't you a prompt. So many things such as this just leave me scratching my head. The core gameplay is fun enough, but there's a few baffling decisions UI-wise (such as the lock icon covering the attacking type). Also, I'm not sure if I skipped something or not, but I was farming Leviathan on Normal and got a bit angry after 6+ runs since I wasn't getting the drop (nothing appeared in my reward box). Then I checked my Guardian box afterwards and saw I had three of them. I was like "What!?".
Is there anything that Silicon Studio got right with this sequel? Is there any sign that they learned ANYTHING from looking at Terra Battle 1? It's so sad.
Combat looks about 10% sleeker.
Is there anything that Silicon Studio got right with this sequel? Is there any sign that they learned ANYTHING from looking at Terra Battle 1? It's so sad.
I think people underestimate the difficulty of working on a sequel. Granted I quit TB1 after a month but I dont know if its necessarily that they didnt learn anything, but rather if they applied everything they learned it would have taken an inordinate amount of time to get the game out the door.
I've been looking for something like this since release and it was hidden here the whole time? :/Another baffling design is the inability to see at what level your units learn or upgrade their skills outside of the adventure/combat screens. If you tap and hold your unit icons on the field screen, you can then tap each skill to see at what level the skill unlocks/upgrades. Doing this from the party's submenu information screen doesn't give you this info, why? It sure would be nice to see this info in the recode screens as well to help inform your choice.
https://imgur.com/a/3IxtW