SpaceDrake
Member
Got my own info added to the sheet. If I miss a GAFfer, let me know.
Is it even really worthwhile to reroll? I feel like I invested a lot of not-so-fun time into TB2 so far, and while I'm hoping the game improves a lot over the next few weeks and months, I don't have any motivation to really reroll just for better characters at the moment.
I love the concept of the world map, but the execution so far is so bad. In Terra Battle, every battle was designed. It's purely a SRPG. In TB2 because the enemies can move on the world map, aside from scripted instances it's just a clusterfuck. So either you're so overpowered that being surrounded means nothing, or you are caught by surprise and just die randomly. Silicon Studio whyyyyyyyyyyyyyyyyyyyyyy?
The game is not for me. Chapters are such a slog to get through. Who the eff decided to make the maps so big and the enemies almost never ending. This will never be a successful game as it is and HERE i thought it would be an improvement from the first game. I cannot believe the designers didn't see how bad they are making the game compared to the first one.
They made rerolling really annoying.
The world map feels like it was made to be done on a dpad or something.
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/
Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp
Not going good!
Good.https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/
Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp
Not going good!
Unsurprising. Its like they learned nothing from the first game and actively made a worse game.https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/
Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp
Not going good!
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/
Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp
Not going good!
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/
Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp
Not going good!
Someone was saying how SinoAlice had worse problems at launch, and crappier gameplay, and yet stays top of the chart.I mean there's like 2hours emergency maintenance every day, lots of bugs and crashes, massive downloads / redownloads, long load times, heavier gacha than TB1, a worse UI and, arguably, less strategy.
What did they expect ?
I still like it because the storytelling seems much improved and the art is just incredible (and despite its flaws and being worse than TB1, the combat beats 90% of other mobile games).
But yeah...
Unsurprising. Its like they learned nothing from the first game and actively made a worse game.
Oh really? Thats interesting.Depends on who "they" is. It's worth noting that Terra Battle 2 and Terra Wars are not developed by the same people who made Terra Battle 1. Sakaguchi is trying to branch out, so only the art/music/story elements have the same staff across all titles. When it comes to actual game development and design, Terra Battle 1 is the only in-house Mistwalker one, and the programmers and the game designer who worked on Terra Battle 1 are not working on 2 at all. They're STILL working on Terra Battle 1 because the Gooch wants all the games to be in service simultaneously.
https://www.nikkei.com/article/DGXLASFL22HGV_22092017000000/
Silicon Studio stock dropped 1000yen on the Tokyo Exchange after the disastrous Terra Battle 2 launch. Article also mentions that the Japanese version is sitting at a 2.3 rating on the Play Store now and consumers are pissed: https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp
Not going good!
I mean there's like 2hours emergency maintenance every day, lots of bugs and crashes, massive downloads / redownloads, long load times, heavier gacha than TB1, a worse UI and, arguably, less strategy.
What did they expect ?
I still like it because the storytelling seems much improved and the art is just incredible (and despite its flaws and being worse than TB1, the combat beats 90% of other mobile games).
But yeah...
Someone was saying how SinoAlice had worse problems at launch, and crappier gameplay, and yet stays top of the chart.
Mobage gamers... ¯\_(ツ_/¯
I would say the biggest disconnect between Guardians and Equipment is their utility vs appeal. I find myself swapping out Guardians constantly while trying to get a better composition but Equipment is pretty fixed, just the biggest stat sticks/range sticks I have. This makes Guardians pretty disposable which seems backwards because assets with character art are usually the backbone of these games.
I thought I was lucky pulling multiple SS and S Guardians after a few rerolls but it turns out what I really wanted all along were good equipment, of which I have only a few.
Is there any way to re-roll without deleting and re-installing the app? Annoying to go through the initial long download.
Hosting Infernal Keep doesn't seem to be costing me any stamina. Anyone else want to test this?
Hosting Infernal Keep doesn't seem to be costing me any stamina. Anyone else want to test this?
Are you on Android?
The launch of Fate/Grand Order was several orders of magnitude worse than this and that game is now one of the highest-grossing digital entertainment experiences in the history of Japanese media.
Yeah, I'd keep that.I think I just had an amazing re-roll.
Equipment:
Z - Muramasa
Guardians;
SS - Haruhikari (Healer)
S - Ahryu (Warrior)
The movement in TB1 is so much smoother, its weird going back to it. I can't figure out what is bugging me about TB2s though, its like, a little floaty if that makes any sense
The movement in TB1 is so much smoother, its weird going back to it. I can't figure out what is bugging me about TB2s though, its like, a little floaty if that makes any sense
I think it's the way the magnet characters stick to each other and "drag". Like as you pull them around they're constantly separating and then re-attaching. It makes it look really jumpy. The magnet also isn't very reliable. Sometimes I bump into someone else but they don't attach, so 'm trying to gather up a group of guys who are all separated and it takes forever. Or if I move too fast they come apart.
Once I get a group of guys reliably stuck together, I'm kind of used to that aspect now. You just have to make sure you don't zoom out. As long as you're zoomed all the way in the squares on the grid are big enough that it's not too hard to control them and get where you want to go. So you have to zoom out first, plan out your route, then zoom in and try to get there with limited view.
I think they could fix a lot of the map problems by:
1) Making the magnet feature work better. If I'm stuck I should stay stuck. And it shouldn't be so hard to gather up a group
2) Making the timers longer, but to compensate make the movement slower. Basically, put some slow-mo onto the map movement so that 1s of clock time is like 2s of real-world time.
I have no idea whats going on in this game with characters, I'm so used to the gacha thing, then i found out that you use stamina for characters..but you only get guardians in gacha so you have the same characters who you play in story mode but the only switch up is the guardians..i think
The movement in TB1 is so much smoother, its weird going back to it. I can't figure out what is bugging me about TB2s though, its like, a little floaty if that makes any sense
The first always seemed interesting to me but I never tried it. Should I play the first, jump straight to this, or play neither because I'll end up hating myself because I'll hit a brick wall without spending large sums of money?
Im not even talking on the world map, just in fights.
Interesting, there's a speed bonus for killing the co-op boss? We killed him with like 7:58 left and I got a Zapper as an extra reward lol.