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"Nintendo Direct" announcement: New Super Mario Bros 2 DLC [¥200 for pack of 3 maps]

Foffy

Banned
Now if you were the type to play the levels over and over again, or if you look at 2 dollars and see it as basically 0 dollars, I would see the appeal, but for me its a hard sell.

This is why that content is for Coin Rush, a mode intended to be played over and over.
 

demidar

Member
Oh no, $2! That's the difference between comfortable living and being on the streets in a box and begging for booze.

Nintendo isn't doing achievements in every game, my hope is their not going to do DLC in every game. Just the ones that they feel it can be applied to.

'my hope'

Am still sad episodic died though :(

Walking Dead is still going strong.
 
Think about how hard you must've worked to earn 2 dollars.

Nintendo is wanting to take this hard earned money away from you.

How are you not outraged?

But what if I choose to hold onto this amount of money and use it for other purposes like a tasty lunchtime snack? that'll show them.
 

neoanarch

Member
3 NSMB2 levels can be usually completed in less than 10 minutes unless you die a lot. Personally I have a hard time spending any money on entertainment that lasts less then 10 minutes.

Ironically if it were 10 dollars for 15 levels, I'd be more interested as 50 minutes of gametime seem more substancial than 10. It also helps that there'd be more opertunity for me to get stuck and prolong that time.

Now if you were the type to play the levels over and over again, or if you look at 2 dollars and see it as basically 0 dollars, I would see the appeal, but for me its a hard sell.

Mario levels have a massive amount of replay value. If these were designed as DLC they may be even more complex than a regular level.
 
Oh no, $2! That's the difference between comfortable living and being on the streets in a box and begging for booze.



Walking Dead is still going strong.

TT has made episodic work for a number of years, but it's also the only company that makes point and click games work. I wonder if it's not so much the former but the latter that keeps it a float.

I think we can all safely say that it was companies like Valve that killed the episodic genre... Too many companies said "Hey, we'll be able to get you content faster and when they are all out we'll package them together at a discount!". This backfired in two big ways... It taught people that if they wanted the "whole" game they were better off waiting. Both because then they wouldn't have to wait to see what happens and because overall it would be cheaper. Secondly (and as a partial consequence to the first) it taught gamers to be cynical of episodic games because developers often wouldn't finish them!

Poor sales from episodic games then often meant their premature death... leaving the story untold and fans who had bought the episodes up to that point very upset. This was kind of chicken and egg with point one but also in some ways people felt kind of cheated. Companies were using episodic releases as a way to charge MORE for the same amount of content (Why charge $50 for a game when they could break it into 4 parts for $20?)

Overall episodic content is one of those things that sounds ideal, but in implementation was mostly just a cash grab at the consumer's expense.

*realizes this post is probably very rantish/nonsensical... but it's 5am and I don't feel like rewriting it*
 
I had to go to bed right after the announcement so I missed most of this thread, but has the reaction to the price been more, "Cool, way cheaper than I expected!" or "OMFG rip-off!"?

I'm more of the former; assumming that Nintendo prices these at $2 for 3 stages, that comes out to $.67 per stage, and I was certain that it would be at least $1 per stage, if not like $1.67 (three stages for $5).

There are, by my count, 81 stages in NSMB2, so the included stages are $.50 a piece approximately, and these are only $.67 which is pretty good. This also falls in line with expected retail pricing, where things are cheaper per unit when you buy them in larger quantites (for example, if you buy 4 AA batteries, they are $6, but if you buy 48 AA batteries, they are $8 or whatever).
 

demidar

Member
TT has made episodic work for a number of years, but it's also the only company that makes point and click games work. I wonder if it's not so much the former but the latter that keeps it a float.

I think we can all safely say that it was companies like Valve that killed the episodic genre... Too many companies said "Hey, we'll be able to get you content faster and when they are all out we'll package them together at a discount!". This backfired in two big ways... It taught people that if they wanted the "whole" game they were better off waiting. Both because then they wouldn't have to wait to see what happens and because overall it would be cheaper. Secondly (and as a partial consequence to the first) it taught gamers to be cynical of episodic games because developers often wouldn't finish them!

Poor sales from episodic games then often meant their premature death... leaving the story untold and fans who had bought the episodes up to that point very upset. This was kind of chicken and egg with point one but also in some ways people felt kind of cheated. Companies were using episodic releases as a way to charge MORE for the same amount of content (Why charge $50 for a game when they could break it into 4 parts for $20?)

Overall episodic content is one of those things that sounds ideal, but in implementation was mostly just a cash grab at the consumer's expense.

*realizes this post is probably very rantish/nonsensical... but it's 5am and I don't feel like rewriting it*

Valve's too perfectionist to make episodic work and the other companies aren't good enough/types of games they create don't work.
 

ramparter

Banned
Wouldn't be better if they packed all 3 dlcs in one, make it a new world with its own map and everything and charge it for 6$?
 

M3d10n

Member
ITT, people who never interacted with DLC before complain about a very reasonably priced DLC. Three crazy Mario levels for less than a TF2 key? Yes, please.

And LOL at the guy complainig about how games were complete in the past: what about Street Fighter, where you had to rebuy the entire game to get a couple new characters and balance tweaks? What about Nintendo's eReader, which sold additional mario levels almost 10 years ago?

Wouldn't be better if they packed all 3 dlcs in one, make it a new world with its own map and everything and charge it for 6$?
They are score attack levels, which don't make sense as a "world".
 

daakusedo

Member
If I understand there is a pack to reach easily 30k coins but it's still the limit.
Also it seems they got all the bases covered with these new packs, so I wonder what can be next, if there is something, the same categories again with new levels maybe.
The star coin placement in the bullet bill level... challenge accepted.
 

Ydahs

Member
I don't think I've ever bought DLC, but I'd buy this. I mean, it's only $2 for some apparently great looking levels.
 

StAidan

Member
I was dead set against buying any DLC from this game, but now that I've seen the "hard mode" stages.... dang. I might cave.
 
So many people support shitty DLC that's cut content from the game and/or overpriced, it's somewhat surprising to see the backlash. I'll wait and see how the levels are. 2 bucks for 3 levels is pretty reasonable. Note that I don't even own NSMB 2 yet but I'll look into it if/when I get it.

I also support the notion that considering all the slow periods DLC is a great way to support players who really enjoy the games at a reasonable cost if done well.

Pretty much.

Iwata himself said that Nintendo is not interested in developing DLC alongside the main game, just to never include it but rather sell it after launch. This looks like something they started development of after finishing up the game itself, and it's being released at quite a reasonable price - anyone know of any comparable games that have gotten DLC levels for that price?
 
Not buying this because I don't like NSMB2. If this were Galaxy, I would buy every level pack. Twice. You might disagree with the general idea of DLC in general, but it's nowhere near as bad as the kind of shit say, Capcom pulls. Sure it might not be as elegant as Lair of the Shadow Broker but... it's a Mario game! More levels is good right?

And didn't people complain about NSMB2's low difficulty? Isn't this JUST for them? Gamers man.
 
D

Deleted member 1235

Unconfirmed Member
take my fucking money nintendo. take it all.

I've been playing coin rush on the bus daily and that shit is RAD. talk about teaching you the secrets of levels again, I'm getting so good and finding all the little tricks and traps. Its GREAT. I think I might actually make it to a million (only at 160,000)
 
D

Deleted member 1235

Unconfirmed Member
I just realised the expert pack, one death and you don't get to even see the next level. this has potential to be SM3DL last level hard.
 

entremet

Member
Are there people who actually ''liked'' the game who are hating the pricing? Or are people who either hated NSMB2 or the New series and are just complaining to complain?

I loved the game and the pricing seem fair to me. 2 bucks, guys? Really? I know times are tough, but complaining about two bucks? These are levels not stupid costumes or hats--Capcom, EA, Namco--I'm looking at you.
 
D

Deleted member 1235

Unconfirmed Member
Are there people who actually ''liked'' the game who are hating the pricing? Or are people who either hated NSMB2 or the New series and are just complaining to complain?

I loved the game and the pricing seem fair to me. 2 bucks, guys? Really? I know times are tough, but complaining about two bucks? These are levels not stupid costumes--Capcom, EA, Namco--I'm looking at you.

6 bucks for 9 levels. how much did people expect?
 

Foffy

Banned
I just realised the expert pack, one death and you don't get to even see the next level. this has potential to be SM3DL last level hard.

It goes back to old school Mario design, I'd say. Die and do the whole world over from the last save point. Of course, you now only have one chance.
 
Er, what aspect of the eReader cards was an "awful, customer abusing concept" with regards to the SMB3 levels?

I'll grant that the eReader was a fairly silly add-on, but the SMB3 cards gave you several new levels (new data encoded on the card, NOT unlocked) for about $4. I'm confused as to why you consider them to have been "customer abusing."

In order to add items and scan levels in games such as Super Mario Advance 4: Super Mario Bros. 3, a player required two Game Boy Advance systems and a link cable.
 

Chrom

Junior Member
Nintendo of America announced the NSMB2 DLC via their Nintendo 3DS Facebook page, with all of the details coming "very soon".
 

hachi

Banned
I just realised the expert pack, one death and you don't get to even see the next level. this has potential to be SM3DL last level hard.

But... all of Coin Rush mode works this way, with a single death requiring you to start over the whole set. I'm not sure I see the difference.
 

Dr.Hadji

Member
But... all of Coin Rush mode works this way, with a single death requiring you to start over the whole set. I'm not sure I see the difference.

Maybe because you don't play the levels first in single player? But even in SP you have to beat levels in order (if you ignore secret paths).
 

F#A#Oo

Banned
Bloody hell, people really don't want Nintendo to evolve.

I do not think that this is cut content being recycled. I believe this is Nintendo genuinely putting out made content for the game.

I hope though that Nintendo plans on keeping DLC at fair purchase level rather than what we are seeing with other publishers actually inflating DLC prices above and beyond the price of the actual game. That folks is something to kick a fuss about.
 

D-e-f-

Banned
Bloody hell, people really don't want Nintendo to evolve.

I do not think that this is cut content being recycled. I believe this is Nintendo genuinely putting out made content for the game.


I hope though that Nintendo plans on keeping DLC at fair purchase level rather than what we are seeing with other publishers actually inflating DLC prices above and beyond the price of the actual game. That folks is something to kick a fuss about.

Are there really idiots out there saying that?

Nintendo have been really really clear on their stance on DLC and nickel-and-diming people for this stuff. Why is this even an issue? Oh right ...because the internet.

Back in the dark ages (=before the internet) when you heard this nonsense on schoolyards you could at least go on pretending that only the kids around you were idiots. Now you know the issue is global.
 

beje

Banned
Are there really idiots out there saying that?

Nintendo have been really really clear on their stance on DLC and nickel-and-diming people for this stuff. Why is this even an issue? Oh right ...because the internet.

Back in the dark ages (=before the internet) when you heard this nonsense on schoolyards you could at least go on pretending that only the kids around you were idiots. Now you know the issue is global.

If anything, Nintendo entering the DLC market with decent proposals of actual new stuff at good prices (if it goes by the FF Theatrhythm exchange from Yen, we will probably pay less than 2 bucks) will make other publisher's offers look more nickel & diming than they already look like (and are) and with some luck, get a hit in demand so they can rethink their strategy.
 
But now, Nintendo: give us new MarioKart7 tracks via DLC, please.
I would LOVE this, especially more Retro converted classic tracks.


DLC seems like a really good solution for Nintendo flagships like NSMB, SSB or Mario Kart imo, since we tend to only get one per platform. The games have longer lifecycles than usual already, and this would really help keep interest going in them perpetually.
 
While the levels look pretty neat, I could never get into Coin Rush mode, so I'll probably pass.
The appeal of coin rush really hinges on streetpass imo. Running 3 random levels had almost no appeal for me, but beating others' best scores is really addictive (plus they usually give you a decent 3 level string).

I think EAD needed to find a way to implement the functionality online, it's really the best part of the game and totally lost on westerners outside major cities. It'd be amazing if I could go in my friendslist and totally shame johntv!
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
The appeal of coin rush really hinges on streetpass imo. Running 3 random levels had almost no appeal for me, but beating others' best scores is really addictive (plus they usually give you a decent 3 level string).

I think EAD needed to find a way to implement the functionality online, it's really the best part of the game and totally lost on westerners outside major cities. It'd be amazing if I could go in my friendslist and totally shame johntv!

The second pack will show WW leaderboards on the site :p
 

GimMick

Member
The second pack will show WW leaderboards on the site :p
Speaking of which, apparently the two other packs will not... why ?
And the cap still seems to be at 30000 coins, what's the point of leaderboards then ?
Still some baffling decisions for those DLC's, I hope I'm wrong though.
 

Stumpokapow

listen to the mad man
Because I'm a luddite who believes that gaming should stay as it was during the NES - PS2 era. You buy a game, put it in your console, it plays and you get 100% of the content that the developers could think of. I believe, wrongly or not, that most DLC is made of content purposely cut and re-packaged as DCL. I know this isn't the case for certain games (Guitar Hero and this thread's topic NSMB2 are examples), but by not buying DLC I voice my opinion that that companies should either a) give me the same amount of content that they did 10 years ago, and/or b) save up their extra ideas and make Game Part 2, again like they did 10 years ago (or less, see Mario Galaxy 2).

But during the NES - PS2 era there was plenty and plenty of "paying for extra":

mOj2A.jpg

1992, expansion pack

Hell, compare Tribunal/Bloodmoon (Morrowind's retail expansion packs) with Knights of the Nine / Shimmering Isles (Oblivion's DLC expansion packs).
 

Gummb

Our lives begin to end the day we become silent about Rayman Legends Wii U.
Damn those levels look good.

I should probably cave and buy this game.
 

F#A#Oo

Banned
I would LOVE this, especially more Retro converted classic tracks.


DLC seems like a really good solution for Nintendo flagships like NSMB, SSB or Mario Kart imo, since we tend to only get one per platform. The games have longer lifecycles than usual already, and this would really help keep interest going in them perpetually.

Yeah I can see Nintendo doing this to keep their evergreen software, more evergreen!

Animal Crossing could be the one title though that Nintendo nickel and dime consumers with as you could potentially sell almost anything in an AC world. $2 for 4 new towns people! $5 for 100k in in-game currency. $7 for upgrades to buildings. Endless DLC.
 

F#A#Oo

Banned
But during the NES - PS2 era there was plenty and plenty of "paying for extra":

mOj2A.jpg

1992, expansion pack

Hell, compare Tribunal/Bloodmoon (Morrowind's retail expansion packs) with Knights of the Nine / Shimmering Isles (Oblivion's DLC expansion packs).

I'm pretty sure he meant console DLC.
 
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