Dehumanizer
Member
Nintendo never lets me down
I have to say... I have no fucking idea what you guys are complaining about.
Not to mention that we've know for ages it would get DLC, it's not held back material, it's based on user surveys and it's cheap.I don't really know. I mean I could see if this was Nintendo's first DLC, but Fire Emblem broke that barrier months ago.
Regarding the e-Reader levels, the MSRP was $6 for a pack that included 5 new level cards and various power-ups or demo movies (the latter being a forerunner to the Super Skills videos in NSMBWii). $2 for 3 levels in NSMB2 sounds quite reasonable by comparison, though I'd still prefer to have the awesome cards.
Nintendo said they'd be outlining the Wii U OS/online setup in an upcoming Nintendo Direct, so I think that's what a lot of people were expecting to see.
Not to mention that we've know for ages it would get DLC, it's not held back material, it's based on user surveys and it's cheap.
I think this is great news. Not sure why people are upset. In the 80's/90's if I could pay $3 for some new mario levels it would have made me a happy kid for weeks.
People get upset about all DLC even though this same logic can be applied to any of it. Nintendo isn't exempt from this crazy criticism.
Day one!Just wait until Nintendo starts selling you multicolored Yoshis and Tanooki suits.
What would be the solution though? Releasing a NSMB2 sequel?
Personally I feel the game has already offered me enough. I bought it on the launch day and am not even near a million coins + still have a few secret exits to find.
Just wait until Nintendo starts selling you multicolored Yoshis and Tanooki suits.
As long as they never offer Waluigi, their DLC will have SOME worth.
Regarding the e-Reader levels, the MSRP was $6 for a pack that included 5 new level cards and various power-ups or demo movies (the latter being a forerunner to the Super Skills videos in NSMBWii). $2 for 3 levels in NSMB2 sounds quite reasonable by comparison, though I'd still prefer to have the awesome cards.
By the way, those e-Reader levels (including the Japan-exclusive sets) were some of the finest 2D Mario work in the franchise's history; it's a shame that the e-Reader setup (requiring 2 GBAs at once!) was so prohibitively expensive as to keep most Mario fans from ever having played them.
didn't they say they would be doing DLC [in general]? what's all this stupid shock and rage?
I hope to God the next time they remake SMB3 they include the e-Reader levels. They look incredible.
Why? Most people here seem happy about the DLC.Hahahaha
Does anyone have links to the old thread about how Nintendo is "The company to finally get DLC right"?
apparently.Every day is a good day to get outraged about Nintendo and/or DLC I guess?
You mean the one which was about the vanilla version not being broken and incomplete? It wasn't about how expensive they believe the DLCs should beHahahaha
Does anyone have links to the old thread about how Nintendo is "The company to finally get DLC right"?
Oh my god! Nintendo is using a concept that almost every developer has been using for six years! How dare they incorporate other ideas and modernize some of their past beliefs!
By my count, NSMB2 has 74 levels. At $40, that works out to about $0.54 per level. However, the $40 price also includes the game engine, assets, packaging, ect. $2 for 3 levels works out to about $0.66 per level. This works out to about a 22% increase in the per-level price of the base game vs DLC, or more depending on how you choose to value the game engine + assets + ect that Nintendo didn't have to develop for the DLC. From a pure cost/value perspective the new levels are overpriced, but then so is all DLC. I personally won't be buying any of it, partially because I refuse to support DLC of any kind and partially because I couldn't care less about coin rush mode.
Nintendo probably calculated it like you did, and made the DLC levels 22% more interesting to balance the equation!By my count, NSMB2 has 74 levels. At $40, that works out to about $0.54 per level. However, the $40 price also includes the game engine, assets, packaging, ect. $2 for 3 levels works out to about $0.66 per level. This works out to about a 22% increase in the per-level price of the base game vs DLC, or more depending on how you choose to value the game engine + assets + ect that Nintendo didn't have to develop for the DLC. From a pure cost/value perspective the new levels are overpriced
By my count, NSMB2 has 74 levels. At $40, that works out to about $0.54 per level. However, the $40 price also includes the game engine, assets, packaging, ect. $2 for 3 levels works out to about $0.66 per level. This works out to about a 22% increase in the per-level price of the base game vs DLC, or more depending on how you choose to value the game engine + assets + ect that Nintendo didn't have to develop for the DLC. From a pure cost/value perspective the new levels are overpriced, but then so is all DLC. I personally won't be buying any of it, partially because I refuse to support DLC of any kind and partially because I couldn't care less about coin rush mode.
By my count, NSMB2 has 74 levels. At $40, that works out to about $0.54 per level. However, the $40 price also includes the game engine, assets, packaging, ect. $2 for 3 levels works out to about $0.66 per level. This works out to about a 22% increase in the per-level price of the base game vs DLC, or more depending on how you choose to value the game engine + assets + ect that Nintendo didn't have to develop for the DLC. From a pure cost/value perspective the new levels are overpriced, but then so is all DLC. I personally won't be buying any of it, partially because I refuse to support DLC of any kind and partially because I couldn't care less about coin rush mode.
Are you saying they are approximately... 20% cooler?Nintendo probably calculated it like you did, and made the DLC levels 22% more interesting to balance the equation!
Fuck you, Nintendo.
By my count, NSMB2 has 74 levels. At $40, that works out to about $0.54 per level. However, the $40 price also includes the game engine, assets, packaging, ect. $2 for 3 levels works out to about $0.66 per level. This works out to about a 22% increase in the per-level price of the base game vs DLC, or more depending on how you choose to value the game engine + assets + ect that Nintendo didn't have to develop for the DLC. From a pure cost/value perspective the new levels are overpriced, but then so is all DLC. I personally won't be buying any of it, partially because I refuse to support DLC of any kind and partially because I couldn't care less about coin rush mode.
Hahahaha
Does anyone have links to the old thread about how Nintendo is "The company to finally get DLC right"?
$2 for DLC.
Let me feign outrage.
$2 for DLC.
Let me feign outrage.
This is the first video footage I've seen that makes me want the game.
Looks frantic, challenging, amazing.