• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT12| Last One Out, Get the Lights

CyReN

Member
What I want:

ivH8n6Ssjqs79.gif

Any good Midship remakes and 4-shot BR Halo 2 variants out there?

daZQF.gif
 
There is global ordnance.

I got this sick mid air rocket peg on the enemy king tonight.

We played 3 matches, all on Haven. For whatever reason the global ordinance didnt work (mostly). Was a nice change of pace.


Another point, started using the Carbine, gun is fantastic... On Haven and the other small maps. Playing anything other then the small maps the gun is pathetic against the DMR. It sucks because i love using it.

Cant wait for more small maps so i can keep using the Carbine.
 

Computron

Member
I capped that .GIF in a random game of Halo 2 vista a little bit ago.
I was wondering what I could do with a 120 fps recording in terms of making good motion blur.
Turns out, H2v only renders at up to 60fps, so I added some MB in post and just decided to slow-mo it.
 

Computron

Member
Use a screen capture at a higher fps then playback at a lower fps?

That is how I got the 2x slow-mo, but it won't go any slower unless I also interpolate the frames in-between with some plugin like Twixtor.
This is because H2v will not render more than 60 fps for whatever reason.
I believe there might be some way to overcome this with some special DLLs or other hacks.
The original idea was to capture at 120 or 240 fps and then blend that down into a super smooth 30fps .GIF with 4x/8x motion blur samples.
I did add in some motion blur into the video, although its not really noticable in the .GIF's clip.
 
That is how I got the 2x slow-mo, but it won't go any slower unless I also interpolate the frames in-between with some plugin like Twixtor because H2v will not render more than 60 fps. I believe there might be some way to overcome this with some special DLLs or other hacks.

I did add in some motion blur into the video, although its not really noticable in the .GIF's clip. The original idea was to capture at 120 or 240 fps and then blend that down into a super smooth 30fps .GIF with 4x/8x motion blur samples.

I doubt you'll do any better than the source fps. Sure you can crank it up as you did through some simple "hacks" but if you try to stretch out to 200+ fps you're not going to get workable results. More than likely the resulting 30 fps you want will have garbage frames, quite a lot I'd imagine.

Perhaps a resolution change could alter the upper limit of the fps?
 
Here are some speculations...

1. Didact Returning.
2. Cortana Returning.
3. Flood returning.
4. Precursor reveal.
5. ONI mutany.
6. Librarian back to life.
7. Halsey reverses the composed humans back to life.
8. Gifts from Prometheans discovered.
9. Chakas/Guilty Spark returning.
Why does this mainly involve everyone coming back to life? Dead characters should stay dead, period.
Example - http://www.youtube.com/watch?v=cKMuAMLM8vY

With game clips now they don't play the game announcer voices, thanks to SillyGoose we got them in for videos to edit. Jazzy does the editing for us and it's a REAL pain in the ass. It's not the worse thing ever but for something that's been out for 5 years now and hasn't had any feedback from their team makes me :(

I know you posted that for the lack of the announcer, but damn that clip was sick nasty.

--------------------------------

Watched the Harvest walkthrough/gameplay. I think it looks like a good map. An unquestionable BTB map. In what universe does a map of that size and three different vehicles types get passed off as 4v4, and that's the "smallest" map in the pack?

9 of the 11 playlists are 8 or 10 players, how does it make any sense that all the maps are designed for well more than that? I fear for Halo 4's longevity because the game simply won't get the proper DLC support when 343 thinks that is a "small-medium" 4v4 map.
 

dmg04

#DEADWRONG
This episode of spartan ops (plus the ending of the last chapter) seriously has me FREAKING OUT.

VERY awesome.
CANNOT wait for next week.
 

Computron

Member
I doubt you'll do any better than the source fps. Sure you can crank it up as you did through some simple "hacks" but if you try to stretch out to 200+ fps you're not going to get workable results. More than likely the resulting 30 fps you want will have garbage frames, quite a lot I'd imagine.

Perhaps a resolution change could alter the upper limit of the fps?

No, I have an SSD and the recording speed is not a problem. I can easily record 720p 120fps without any frame drop in game, and I don't get any garbage frames. When I do it in Halo 2 vista though, I get every second pair of frames duplicated. But all 60 frames that H2v renders are accounted for, I made sure of that.
 

Enfinit

Member
I didn't feel like getting on Halo tonight, I love Doubles and Snipers, these are my thoughts. Of course there will be disagreement but hey.

Great list. However, I believe the lack of a Grifball and Doubles playlist is because they don't have adequate maps to support those yet. I know the cartographers over at GrifballHub are working to create more Grifball maps and variants to allow for a more versatile experience, so it's only a matter of time before the Grifball playlist rolls out.

As far as Doubles goes, I'd assume 343i's waiting on some decent forge maps or a future map pack to throw in to make a playlist viable. Realistically, Haven and Adrift (possibly Solace or Abandon) are the only maps that would support 2v2, so I'm sure they're hesitant to pull the trigger on only two maps just yet.

I'd also assume the Team Hardcore playlist will most likely be the MLG playlist, which I would guess is coming soon with the latest MLG competitive settings released. I'd also like to see in the future (when the right gametypes are created) an Action Sack playlist, but that's just me. Binary Slayer could be a ton of fun.
 

Amazing Mic

Neo Member
I didn't feel like getting on Halo tonight, I love Doubles and Snipers, these are my thoughts. Of course there will be disagreement but hey.

List looks spot on to me. I also like the "Mercenaries" suggestion that gets tossed around.

As far as Doubles goes, I'd assume 343i's waiting on some decent forge maps or a future map pack to throw in to make a playlist viable. Realistically, Haven and Adrift (possibly Solace or Abandon) are the only maps that would support 2v2, so I'm sure they're hesitant to pull the trigger on only two maps just yet.
.

I'm certainly ready now. I'm certainly getting better games in H4 compared to Reach, teams seem more balanced, but it still feels like the skill range you can get matched up with is pretty large. One of the reasons I loved Doubles was because you often avoided this mess. I'd be perfectly happy w/ Haven/Adrift/Abandon/Relay and maybe Solace.

Heck, I got stuck in a 2v2 IS match on Complex and the size was fine. Played no bigger than Powerhouse in Reach.
 
Why does this mainly involve everyone coming back to life? Dead characters should stay dead, period.

The universe just has these sorts of "coming back to life" mechanisms. See below

1. Didact Returning, not dead obviously due to Frankie and others saying a true nemesis has been provided in the Didact.

2. Cortana Returning,
again there are multiple ways for Cortana to return...she even sets it up with her own dialogue that you may be paired with another Cortana but it won't be me...Also the composer could have easily "backed up Cortana" and all the other Cortana's moving forward were just the "dead or lost" ones left with the Chief etc.

3. Flood returning, I'd be happy for the Flood to not return but having them extragalactic and their true original not revealed as yet as well as Gravemind's etc there is plenty of room for them to come back.

4. Precursor reveal.

5. ONI mutany.

6. Librarian back to life, we see the librarian AI in Halo 4 campaign then we see "Didact's Gift" and are told it's a living Forerunner in there. Sets things up and I personally think this one is the "SPOPS ace in the hole to give it real depth".

7. Halsey reverses the composed humans back to life, again the universe just sets this up.

8. Gifts from Prometheans discovered.

9. Chakas/Guilty Spark returning, there are multiple GS so easily can come back once again.

Not even entering into Gea either.

No, I have an SSD and the recording speed is not a problem. I can easily record 720p 120fps without any frame drop in game, and I don't get any garbage frames. When I do it in Halo 2 vista though, I get every second pair of frames duplicated. But all 60 frames that H2v renders are accounted for, I made sure of that.

That's my point, the source only has 60fps as the upper limit so your capture basically gets duplicated frames due to a PC monitor using progressive frames as opposed to old CRT TV's using interlaced. If you had an NTSC source you could get interlaced frames which would be garbage but you're on a PC so it's one frame at a time. Basically you're doing double the recording so that same frame is duplicated. In essence you're filling in duplicate frames so you can then slow motion the playback.

My point is if you move that up to say 240 fps for example you going to end up with sort of long pauses and then the compressed video will not be moving in all frames so you'll start to get garbage artefacts due to compression, even with very low compressed video for higher quality. The more "filler frames" you add the more these things will become apparent and the more your action will seem to stand still and jump instead of smoothly playback when in slow mo.
 

Monocle

Member
Congrats to 343 for giving me the worst Halo experience in years. Here's a rough timeline of my fight through the first mission of the new Spartan Ops chapter: pick up rockets -> get killed by Watchers -> pick up saw -> get sniped by binary rifle -> pick up scattershot -> get killed by teleporting Knight -> pick up sniper -> get killed by Watchers -> pick up binary rifle -> get sniped by binary rifle -> spawn -> get sniped by binary rifle -> spawn -> get sniped by binary rifle -> spawn -> get sniped by binary rifle -> spawn -> get sniped by binary rifle -> spawn -> get sniped by binary rifle -> spawn -> get sniped by binary rifle -> spawn -> mission complete.

TACTICS! STRATEGY! I can't wait until the Covenant are removed from Halo completely so I can fight get dick-stomped by Prometheans over and over again. I think my favorite thing is how it takes almost an entire DMR clip to kill a Knight after its shields have popped. No headshots for me! Prometheans are so much fun! ^________________^

Also, why is everyone on the Infinity still acting like an asshole toward Dr. Halsey? I thought Frankie said that people who object to all the Halsey bashing in recent Halo fiction will appreciate her portrayal in Halo 4. Or something. Let me just say that appreciation is not how I'd describe my current view of her treatment. 343 still seem intent on burying one of their most (OK, one of their only) interesting characters. They should probably kill off Halsey before they completely soil Eric Nylund's nuanced picture of a brilliant, ruthless, tormented woman.

Lastly, why are all the Spartan Ops missions taking place in the same pitiful collection of recycled areas? 343 shouldn't market this mode as an extra campaign if it's basically a stripped down version of Firefight. The main difference being the total absence of customization options (aside from loadouts).
 

Computron

Member

I doubt it. Having a purely visual animated train outside the map boundaries, doesn't give me enough reason to believe that they will remake Terminal with a fully working train as in Halo 2. It seems like ever since Halo 3's remake of midship, Bungie/343 have backpedaled and decided it's not worth the trouble networking animated physicalized set pieces. They mentioned something along these lines in a BWU.

Personally I rarely had issues with it, so I regret their decision. I think it would awesome to have more interactive maps. Especially ones with gates and big windmills and shit.
 
The universe just has these sorts of "coming back to life" mechanisms. See below
Not even entering into Gea either.

I know it is, I'm not blaming you for that, your list is pretty realistic given the universe. I'm saying I hate that aspect of the Halo universe. If you are going to kill a character, kill them, they're dead, not coming back, cause they're dead.
 

malfcn

Member
Be happy the game doesn't troll fans like Gears 3 did. Imagine, "Become master in Everything - 100G"

Still can't believe the nonsensical shit Epic pulled on their fans. May have also been "Leave your Xbox on continuously for 3 months - 100G"

So as bad as Halo 3/Reach may have had with achievements, Gears is king with the worst.
 
K

kittens

Unconfirmed Member
Has 343 confirmed that we'll be stuck with the name of our final specialization on our player card? It's a pretty trivial detail, but I don't see why they can't just let us know how it works.
 

Computron

Member
Fairly off-topic, but those of you who thought that the Zelda speedrun was entertaining should take a gander at Mike89's Sonic runs. There's a couple ( Sonic 2, Sonic 3 & Knuckles ) from AGDQ2012 where he commentates a fair bit. Some of the glitches are just nuts.

Hah, you think thats impressive, wait till you hear this.

Theres a great forum post from a pokemon enthusiast that was making the rounds recently

Using memory corruption to freely write and execute code in the RAM of Pokemon

It involves a guy exploting a glitch in the game's inventory that allowed him to write values into a section of the gameboy's memory. This glitch is pretty common for giving yourself extra items, all you have to do is write the value 99 in the section of memory that holds the number of rare candies and masterballs you currently have and your set.

But the poster decided to go the extra mile and write enough bytes into memory to program an entirely new program inside of the pokemon game and then run that program. So he could, for example, write the code for the game of Pacman into memory by pressing a very specific sequence of keys inside the pokemon game and then execute/run that newly created game.

He even created a separate program that would automatically convert any code he writes in, say, notepad, and it would convert that into the necesary sequence of keys on the gameboy that would that would write these into memory.
So he essentially made it so that you could write any gameboy code on your PC, click a button and have your computer spit it out as a list of the sequence of actions/keys you would need to press on the gameboy pokemon game to write that game into memory and execute that code. no physical mods required, just patience.


He has a video of some of this in the link.
 
Hah, you think thats impressive, wait till you hear this.

Theres a great forum post from a pokemon enthusiast that was making the rounds recently

Using memory corruption to freely write and execute code in the RAM of Pokemon

It involves a guy exploting a glitch in the game's inventory that allowed him to write values into a section of the gameboy's memory. This glitch is pretty common for giving yourself extra items, all you have to do is write the value 99 in the section of memory that holds the number of rare candies and masterballs you currently have and your set.

But the poster decided to go the extra mile and write enough bytes into memory to program an entirely new program inside of the game and then run that program. So he could write the game of pacman into memory by pressing a very specific sequence of keys inside the pokemon game and then execute the newly created game.

He even created a separate program that would automatically convert any code he writes in, say, notepad, and it would convert that into the necesary sequence of keys on the gameboy that would that would write these into memory. So he essentially made it so that you could write any gameboy code on your PC, click a button and have your computer spit it out as a list of the sequence of actions/keys you would need to press on the gameboy pokemon game to write and execute that code. no physical mods required, just patience.


He has a video of some of this in the link.

Ya - didn't a similar method get used to set the newest any% where you essentially visit one of the vendors in the game then use a series of button presses after you leave to immediately arrive at the "endgame" memory state? Crazy things can happen when you essentially rely on bit flags to do everything :)

I find both types of exploits (still-in-game vs memory leaks/rewrites) highly entertaining for their own reasons. Mike's speedruns (of which he has a new world record on Sonic 2 I think) are impressive not only because of the glitches, but because of the pure skill required since you still have to expertly play a good chunk of game.
 
I've been messing with the steitzer audio clips to try and do sentence mixing. Go and have a listen, maybe it'll come in handy some day.

 

dmg04

#DEADWRONG
I feel like Team Regicide is VIP done right.


I really do suggest everyone try it out. No IS weapon drop BS.

Good maps for it:
1. Adrift
2. Haven
3. Complex

Bad (Terrible, Honestly) maps for it:
1. Solace
2. Abandon

I see myself playing this a lot in the future, if they decide to REPLACE FFA REGICIDE AND KEEP TEAM, AS IT'S INFINITELY BETTER AND THE SCORING ACTUALLY MAKES SENSE :)))
 
Top Bottom