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The Last of Us trailer + preorder goodies + boxart + multiplayer confirmed

Vire

Member
This is the only scene in the trailer that didn't look so hot:
zYwpx.jpg
Something about it looked kinda low resolution.
 

ZeroRay

Member
You can tell which scenes in the trailer were rendered in realtime based on the aliasing.

ND really needs to step it up on their post-process AA filter.
 

Revven

Member
It'd be really neat if MP was melee focused.

But I have little to zero hope for that. It's gonna be typical deathmatch unoriginalness.

...And I'll probably eat it up if I get TLoU... >.<
 
Can't wait. This and GTA5 coming out so close together should make for some good times next summer. Multiplayer I'm not too excited for, but I trust ND to do justice to all the various game modes. This doesn't seem like it will be rushed liked Uncharted 3.
 

Reiko

Banned
This is the only scene in the trailer that didn't look so hot:

Something about it looked kinda low resolution.

Not enough ram, old GPU..etc

It is to be expected... Like Unreal Engine 3, the Uncharted engine is also showing it's age. Great art is holding everything together.

The texture filtering can get nasty on even the best looking conosle games too.
 

KageMaru

Member
hyperbole much?

Kind of ironic after your posts regarding Halo 4, but yeah I stay out of many PS3 exclusive threads because the hyperbole runs into overkill far too often.

Not at all.

There are plenty of other amazing looking games. Comments like that are very much hyperbole and serve no purpose other than insulting the work of countless talented people just to prop a studio or game up on a pedestal.

It should be possible to compliment a game or studio without making it seem like someone has their head crammed up their asses.
 

Angry Fork

Member
its funny that people are claiming it's "supposed" to be a single player only game, when its a totally new IP.

It's supposed to be a story/character-based game, which is almost always relegated to single player but sometimes co-op. Co-op makes sense for this game but if it has 5v5 deathmatch I'll be rolling my eyes.
 

meta4

Junior Member
There are plenty of other amazing looking games. Comments like that are very much hyperbole and serve no purpose other than insulting the work of countless talented people just to prop a studio or game up on a pedestal.

It should be possible to compliment a game or studio without making it seem like someone has their head crammed up their asses.

I did not say no other games look amazing. I said most linear games on consoles do not look remotely as good. I can count the rest of the console games which do this on my fingers. This has nothing to do with the final quality of the actual game or how the other games fare gameplay wise so it would be wise not to perceive some fanboyish conspiracy theory and remove your head from your ass and get of your high horse.
 

GQman2121

Banned
Co-op is the logical answer, though after two UC's, the framework is there for them to drop something competitive right on in fairly easily. Either way, in the end, it really won't matter.
 

LuuKyK

Member
It's supposed to be a story/character-based game, which is almost always relegated to single player but sometimes co-op. Co-op makes sense for this game but if it has 5v5 deathmatch I'll be rolling my eyes.

And why is that? Its not like you are forced to play it anyway...

hyperbole much?

HALO 4

BEST GRAPHICS

BEST XBOX 360 GAME

343 Industries congratulations and can not wait to see the future you will bring us.

lol
 

KageMaru

Member
I did not say no other games look amazing. I said most linear games on consoles do not look remotely as good. I can count the rest of the console games which do this on my fingers. This has nothing to do with the final quality of the actual game or how the other games fare gameplay wise so it would be wise not to perceive some fanboyish conspiracy theory and remove your head from your ass and get of your high horse.

Where did I even insinuate anything about anyone being a fanboy? I also was not referring to people having their heads up their own asses, but up the ass of the studio they are raising up to such impossibly high standards.

I still don't understand what any of that has anything to do with my point that it should be possible to compliment a game without downplaying the hard work of others.
 

Jarmel

Banned
Co-op is the logical answer, though after two UC's, the framework is there for them to drop something competitive right on in fairly easily. Either way, in the end, it really won't matter.

My understanding is that they won't do Co-op campaign but I can see them doing standalone co-op missions similar to the stuff in Uncharted 3. Problem is the experience part which implies competitive and some sort of unlock system.
 

Reiko

Banned
Where did I even insinuate anything about anyone being a fanboy? I also was not referring to people having their heads up their own asses, but up the ass of the studio they are raising up to such impossibly high standards.

I still don't understand what any of that has anything to do with my point that it should be possible to compliment a game without downplaying the hard work of others.

I just found that comment funny since third party devs are pushing the PS3 & Xbox 360 beyond the scope of the hardware. (Far Cry 3)
 
Kind of ironic after your posts regarding Halo 4, but yeah I stay out of many PS3 exclusive threads because the hyperbole runs into overkill far too often.



There are plenty of other amazing looking games. Comments like that are very much hyperbole and serve no purpose other than insulting the work of countless talented people just to prop a studio or game up on a pedestal.

It should be possible to compliment a game or studio without making it seem like someone has their head crammed up their asses.

There are other amazing looking games, but as usual Naughty Dog is in another league in terms of what they can squeeze out of a console, inevitably games will always get compared to each other as they don't exist in a vacuum.
 
I just found that comment funny since third party devs are pushing the PS3 & Xbox 360 beyond the scope of the hardware. (Far Cry 3)

So is ND but there doing it with a liner game .
I sure if ND wanted they could push even more but then you get frame drops , even worst IQ etc etc .
Still i have to agree with you the hardware is really showing it's age and there only some much ND can do .
 

KageMaru

Member
I just found that comment funny since third party devs are pushing the PS3 & Xbox 360 beyond the scope of the hardware. (Far Cry 3)

Exactly, it's quite silly to say that these studios are in a league of their own when every studio is pushing for different things. How these people even begin to compare such titles is beyond me.

There are other amazing looking games, but as usual Naughty Dog is in another league in terms of what they can squeeze out of a console.

No, they aren't and this is exactly one of the reasons why I can't stand PS3 exclusive threads. I love the games and studios, but have to roll my eyes at all the Naughty Gods type comments like yours. They are one of the most talented studios in the world, they are very efficient with their art, but they are not untouchable by any other studio like some people make it seem.

Of course this goes for any studio, which is why I commented on higherARC05's previous comments about Halo 4. I just see this type of hyperbole directed towards PS3 exclusives more often than not.
 
Damage control, money is still spent on pointless multiplayer that nobody will play for longer than 1-2 weeks because single player games are bought by people interested in single player games. If it wasn't being spent on that it could be spent on another Sony project (if it isn't given to Naughty Dog single player crew like he says). People who casually play arcade based multiplayer-only (like COD) are not interested in last of us 5 v 5 3rd person cover based deathmatch.

When I see me-too multiplayer I think about what that time and money could have been spent on instead, whether a naughty dog project or not. I don't think about the people who bought Uncharted 3 for it's multi-player because they don't exist.

I agree with your point, but not with some of the more specific things you're saying.

I agree that if the multiplayer was removed, more time and resources could be spent honing the single player. I do not agree with the idea that all people who play multiplayer want a Call of Duty experience.

Also, the amount of people who buy games solely for the multiplayer are few and far in between. I have rarely seen people buy a game specifically for the multiplayer, regardless of the fact that there is a single player component. The only exception to this that I've seen is probably Call of Duty; I have seen and have known people who buy CoD specifically for the multiplayer. Considering the emphasis on the multiplayer, I wouldn't blame them.

I wouldn't mind if this game's multiplayer component was removed entirely, though. It's not what makes this game appealing to me and it's not what I'm going to be playing.

It still is a story/character based game.

I wouldn't say that. If you're going to make an emotionally gripping single-player experience, adding TDM dilutes the game somewhat. The multiplayer doesn't really have to make sense in the context of the single player (see: every multiplayer component ever), but it would be nice to see it make sense in The Last of Us.
 

meta4

Junior Member
I just found that comment funny since third party devs are pushing the PS3 & Xbox 360 beyond the scope of the hardware. (Far Cry 3)

Which part of my comment regarding 'Linear Games' do you misunderstand. Far Cry 3 is linear is it?

Where did I even insinuate anything about anyone being a fanboy? I also was not referring to people having their heads up their own asses, but up the ass of the studio they are raising up to such impossibly high standards.

I still don't understand what any of that has anything to do with my point that it should be possible to compliment a game without downplaying the hard work of others.

Downplaying who's hard work ?So if one were to say UC2 looks better than Spec Op's the line it is downplaying and degrading the other team when it is just a fact? There is nothing wrong in saying ND have great programmers. I was responding to a comment that said that they are pushing the graphical boundaries on consoles because their games are linear to which I responded that need not necessarily be the case since there are plenty of linear games on consoles that are made by so many dev's this gen that do not come remotely close to that visual fidelity and that it could quite possibly be that they have very talented programmers. I can count the few studios that have achieved this when designing linear games in my fingers.

This is nothing to do with having a head up a studio's ass but simply an observation. If you have a counter list of many linear games on consoles that look as good as TLOU then feel free to comment on it rather than insinuate people have their heads up some studio's ass and act as if you are the savior of other game developers and have been sent from heaven to shield them against some perceived degradation of their work. Different studio's are good at different things. Some are good at designing systems and scripting, some are good at pure visual tech etc etc. There is no harm in accepting it.
 
Exactly, it's quite silly to say that these studios are in a league of their own when every studio is pushing for different things. How these people even begin to compare such titles is beyond me.



No, they aren't and this is exactly one of the reasons why I can't stand PS3 exclusive threads. I love the games and studios, but have to roll my eyes at all the Naughty Gods type comments like yours. They are one of the most talented studios in the world, they are very efficient with their art, but they are not untouchable by any other studio like some people make it seem.

Of course this goes for any studio, which is why I commented on higherARC05's previous comments about Halo 4. I just see this type of hyperbole directed towards PS3 exclusives more often than not.

So you do agree that they are one of the most talented studios in the world? Well, that's the point people are making, obviously there are other top tier studios out there that belong to that group and ND isn't alone, but there are only a few of them that belong in that top-tier group (Epic, Crytek, R*, maybe 343 but they only have one game under their belt), there are other good/competent studios but those guys just don't belong in the same group, for example I wouldn't put the likes of Treyarch or Ninja Theory or Bioware or Crystal Dynamics in that group.
 

Reiko

Banned
Which part of my comment regarding 'Linear Games' do you misunderstand. Far Cry 3 is linear is it?


Okay.. I'll switch the game. Crysis 2.

On a technical level, that title is pushing the HD Twins even harder. So much that it can't even render in HD resolutions.

My point still stands.
 

meta4

Junior Member
Okay.. I'll switch the game. Crysis 2.

My point still stands.

No it doesn't. My point was it looks better than the majority of the games that are linear. Very very few games look as good so again you can name Crysis 2, God of War, Killzone etc and that still would not weaken my statement since I already mentioned there are very very few.

Professor Moran has mentioned in a few in the above comment.

If I may add, most 3rd party studios "push" consoles by downgrading resolution and even worse... frame-rate. To me, that seems like a cop out to give the impression that their overselling their game tech. Any developer willing to put the effort and time to at least get the image quality (at least 720p) along with a stable frame-rate achieving excellent visuals automatically puts them beyond the norm. Not to say the former gets no credit, but it kinda undermines the talent the exclusive talent gets especially with one that runs on a smaller budget than most 3rd party studios.

I agree but even if we were to take the "Oh this game is doing so much more so it has downgraded resolution,frame rate etc.." at face value there are very few of them that can probably make that claim for their game running or looking worse. Crytek could for eg claim that but again there are prob 4-5 studios of that kind of caliber on consoles.
 
So you do agree that they are one of the most talented studios in the world? Well, that's the point people are making, obviously there are other top tier studios out there that belong to that group and ND isn't alone, but there are only a few of them that belong in that top-tier group (Epic, Crytek, R*, maybe 343 but they only have one game under their belt), there are other good/competent studios but those guys just don't belong in the same group, for example I wouldn't put the likes of Treyarch or Ninja Theory or Bioware or Crystal Dynamics in that group.

If I may add, most 3rd party studios "push" consoles by downgrading resolution and even worse... frame-rate. To me, that seems like a cop out to give the impression that their overselling their game tech. Any developer willing to put the effort and time to at least get the image quality (at least 720p) along with a stable frame-rate achieving excellent visuals automatically puts them beyond the norm. Not to say the former gets no credit, but it kinda undermines the talent the exclusive talent gets especially with one that runs on a smaller budget than most 3rd party studios.
 

Reiko

Banned
If I may add, most 3rd party studios "push" consoles by downgrading resolution and even worse... frame-rate. To me, that seems like a cop out to give the impression that their overselling their game tech. Any developer willing to put the effort and time to at least get the image quality (at least 720p) along with a stable frame-rate achieving excellent visuals automatically puts them beyond the norm. Not to say the former gets no credit, but it kinda undermines the talent the exclusive talent gets especially with one that runs on a smaller budget than most 3rd party studios.

You ever think because those games are for exploiting new and more powerful hardware?

This gen has gone on too long. That's why we're getting more sub HD resolutions and cinematic framerates.
 
Okay.. I'll switch the game. Crysis 2.

On a technical level, that title is pushing the HD Twins even harder. So much that it can't even render in HD resolutions.

My point still stands.

Saying one game is technical better without name techniques is useless .
Also you are really simplified things , if ND made TLOU lower res to a add for eg GI don't make it technical better if they had to downgraded a whole bunch of other things .
You look at the techniques aspects of the games and then make a judgement .
 

elcapitan

Member
I never saw the point in pushing a system so hard that the graphics suffer as a result with slowdowns and lowered framerates and resolutions. If the end result doesn't look good, it doesn't look good, despite how "impressive" the technology might be under the hood.

Naughty Dog is a great developer that has maximized their expertise on the PS3 to develop fantastic-looking games.
 

Reiko

Banned
Do I really need to for Crysis 2?

I mean how many tech trailers Crytek has put out for CryEngine 3? lol

Anyway, CryEngine is a more techincally demanding engine for the current gen. To be honest it's better off with next generation consoles.

I never saw the point in pushing a system so hard that the graphics suffer as a result with slowdowns and lowered framerates and resolutions. If the end result doesn't look good, it doesn't look good, despite how "impressive" the technology might be under the hood.

Naughty Dog is a great developer that has maximized their expertise on the PS3 to develop fantastic-looking games.

It just goes to point out how weak the current consoles are at running CryEngine 3. I mean I can walk into a store, buy a laptop and run Crysis 2 on console settings in 60fps.
 

KingK

Member
I think I'm going to start a media blackout now. I know I'm getting the game day 1, so I don't want anything else spoiled for me. It looks incredible and I love the soundtrack.
 
I never saw the point in pushing a system so hard that the graphics suffer as a result with slowdowns and lowered framerates and resolutions. If the end result doesn't look good, it doesn't look good, despite how "impressive" the technology might be under the hood.

Naughty Dog is a great developer that has maximized their expertise on the PS3 to develop fantastic-looking games.
Which is why I don't consider games like Crysis 2, AC3 or FC3 as impressive as other games.
I'm surprised ND and a few others being so above everyone one else as far as impressive looking games is news.
 

KageMaru

Member
Downplaying who's hard work ?So if one were to say UC2 looks better than Spec Op's the line it is downplaying and degrading the other team when it is just a fact? There is nothing wrong in saying ND have great programmers. I was responding to a comment that said that they are pushing the graphical boundaries on consoles because their games are linear to which I responded that need not necessarily be the case since there are plenty of linear games on consoles that are made by so many dev's this gen that do not come remotely close to that visual fidelity and that it could quite possibly be that they have very talented programmers. I can count the few studios that have achieved this when designing linear games in my fingers.

Yes, there's no denying that UC2 looks better than Spec Ops. I just don't see the point in these pointless comparisons when they serve no purpose. Comparisons are wrong and flawed 99.99% of the time for countless reasons. All they do is warp the perspective of how talented any studio may or may not be, which is my point.

This is nothing to do with having a head up a studio's ass but simply an observation. If you have a counter list of many linear games on consoles that look as good as TLOU then feel free to comment on it rather than insinuate people have their heads up some studio's ass and act as if you are the savior of other game developers and have been sent from heaven to shield them against some perceived degradation of their work. Different studio's are good at different things. Some are good at designing systems and scripting, some are good at pure visual tech etc etc. There is no harm in accepting it.

IMO it's silly to ask me to list any games that look as good as TLOU when it's not even out yet, just like I think it's silly to make any claims of superiority. All that's clear is at this point in time, no matter the programming talent, extracting more performance from these consoles is like extracting blood from a stone. The art will carry a game now more than any subtle advancements in tech that may be attained. The vast majority of today's high end console games (BF3, Halo 4, UC3, KZ3, Crysis 2, etc) share many similarities with the core technology while making different trade-offs in both technology and design. I don't see this changing with newer games like LoU, Beyond, or any other current gen title on any current platform. It's hard to say Game A is better than Game B when most of the time the design is completely incomparable and has a good impact on what's possible graphically.

Even comparing strictly linear games is next to impossible. Max Payne 3 is one of the best looking linear shooters I've played, but you still can't compare it to LoU due to the difference in art direction, enemy count, AI, etc.

Also please spare me from the dev savior from the heavens bull. I think it's ignorant to make baseless comparisons or to judge studios based on uncontrollable factors surround game development. There is no harm in accepting that it is ignorant. There's really no need for these types of comments. I admit me talking about people having their heads up a studio's ass was also wrong, but there's no denying the amount of hyperbole in threads like this.

So you do agree that they are one of the most talented studios in the world? Well, that's the point people are making, obviously there are other top tier studios out there that belong to that group and ND isn't alone, but there are only a few of them that belong in that top-tier group (Epic, Crytek, R*, maybe 343 but they only have one game under their belt), there are other good/competent studios but those guys just don't belong in the same group, for example I wouldn't put the likes of Treyarch or Ninja Theory or Bioware or Crystal Dynamics in that group.

I would actually say there are more than people care to admit. I would add DICE, Bungie, Crystal Dynamics, Treyarch, and others to that list of top tier groups.

Take Treyarch for example, a lot of people like to slam them, but they make great looking games with a much tighter rendering budget than many of the other studios out there. That takes a lot of skill and talent, but I'm sure it's overlooked by some.
 

meta4

Junior Member
Yes, there's no denying that UC2 looks better than Spec Ops. I just don't see the point in these pointless comparisons when they serve no purpose. Comparisons are wrong and flawed 99.99% of the time for countless reasons. All they do is warp the perspective of how talented any studio may or may not be, which is my point.

You might find these comparisons pointless but comparing visuals, gameplay,graphics etc are a staple in gaming forums. I would not have even responded if you had not insinuated that some of us are so obsessed with ND and have our heads up the studio' ass that out of complete blind faith we are saying their games look better than most of the competition. If you do not agree its perfectly fine. I will end this discussion here and we should get back to discussing the trailer.
 
Yes, there's no denying that UC2 looks better than Spec Ops. I just don't see the point in these pointless comparisons when they serve no purpose. Comparisons are wrong and flawed 99.99% of the time for countless reasons. All they do is warp the perspective of how talented any studio may or may not be, which is my point.



IMO it's silly to ask me to list any games that look as good as TLOU when it's not even out yet, just like I think it's silly to make any claims of superiority. All that's clear is at this point in time, no matter the programming talent, extracting more performance from these consoles is like extracting blood from a stone. The art will carry a game now more than any subtle advancements in tech that may be attained. The vast majority of today's high end console games (BF3, Halo 4, UC3, KZ3, Crysis 2, etc) share many similarities with the core technology while making different trade-offs in both technology and design. I don't see this changing with newer games like LoU, Beyond, or any other current gen title on any current platform. It's hard to say Game A is better than Game B when most of the time the design is completely incomparable and has a good impact on what's possible graphically.

Even comparing strictly linear games is next to impossible. Max Payne 3 is one of the best looking linear shooters I've played, but you still can't compare it to LoU due to the difference in art direction, enemy count, AI, etc.

Also please spare me from the dev savior from the heavens bull. I think it's ignorant to make baseless comparisons or to judge studios based on uncontrollable factors surround game development. There is no harm in accepting that it is ignorant. There's really no need for these types of comments. I admit me talking about people having their heads up a studio's ass was also wrong, but there's no denying the amount of hyperbole in threads like this.



I would actually say there are more than people care to admit. I would add DICE, Bungie, Crystal Dynamics, Treyarch, and others to that list of top tier groups.

Take Treyarch for example, a lot of people like to slam them, but they make great looking games with a much tighter rendering budget than many of the other studios out there. That takes a lot of skill and talent, but I'm sure it's overlooked by some.

I only named a few as examples, I would agree on Bungie and DICE, probably not Treyarch and definitely not Crystal Dynamics, you're basically going down a slippery slope of including every half-way decent developer just because you can always find something they did relatively well or they simply had to deal with shitty development cycles. In the case of Crystal Dynamics and Treyarch, they're not doing anything that the top tier developers haven't already done a couple years ago, at the same time it wouldn't be fair for a studio like Naughty Dog or a studio like even DICE to be grouped in the same category as the likes of Treyarch or Crystal Dynamics. It's like saying Aaron Rodgers (ND) is a top-tier quarterback and then put Carson Palmer (Crystal Dynamics) in the same category.
 

Cartman86

Banned
I don't buy the whole resources aren't being used by having multiplayer talking point, but I also don't think those resources would have been suddenly used for the single player instead. Obviously multiplayer gives them a longer shelf life, so without it the budget probably wouldn't be the same would it?
 
I think the multiplayer can be good even if it is just deathmatch, as long as the ammo count is low and the common guns have low firing rates/accuracy. Perhaps make it so that dead players come back as fungus-thingies, tasked with attacking players on both teams. That way, the further into matches you get, the more intense it would get as the surviving players try and kill eachother while holding off the fungus-thingies
 

KageMaru

Member
In the case of Crystal Dynamics and Treyarch, they're not doing anything that the top tier developers haven't already done a couple years ago, at the same time it wouldn't be fair for a studio like Naughty Dog or a studio like even DICE to be grouped in the same category as the likes of Treyarch or Crystal Dynamics. It's like saying Aaron Rodgers (ND) is a top-tier quarterback and then put Carson Palmer (Crystal Dynamics) in the same category.

Well I would think budget would play a larger role than talent in this circumstance, but meta4 is completely right and we should be talking about the awesome trailer.

Sorry guys.
 

Misterhbk

Member
It's supposed to be a story/character-based game, which is almost always relegated to single player but sometimes co-op. Co-op makes sense for this game but if it has 5v5 deathmatch I'll be rolling my eyes.

So let's say you actually tried the multiplayer and it turned out to be fun? What then?

And like I said, the whole 'people only play for 2 weeks' is a flat out wrong. UC3 launched in Nov. me and several buddies have been playing since then. I've seen profiles of people who have logged hundreds of hours in the multiplayer. Everything you claim is wrong. And even if not a single person bought UC3 for the multiplayer (not true because I know several people who haven't even finished the campaign), they tried it out, liked it and stuck with it. Naughty Dog is still working and adding things to the multiplayer all the time.

But no, no one plays it.
 
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