Discotheque
Banned
I hope the game is perfectly playable without focus. That's the only thing I'm not really feeling from that description.
This site mined some info.
http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/
I hope the game is perfectly playable without focus. That's the only thing I'm not really feeling from that description.
Gameplay mechanics
- Navigation beacon shows players where to go
- “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
- Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
- Can upgrade Focus
- Doing so will give you a bigger radius of things to see
- Fingerpints system: gives you hints on which drawers are best to look in
- Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
Izick said:Why is everybody so worried? Didn't EM just kill it with Deus Ex: HR a couple years ago? They know what they're doing.
This site mined some info.
http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/
Yup it's a modern game alright *sigh*
Some of those can be fixed with toggle options but some can't.
I'm going to guess it's a magical eye now instead of a mechanical eye.
spoiler from 1st game.
http://www.youtube.com/watch?v=34g2uiqD4VU
http://youtu.be/dGlCjLfpugY?t=2m3s
But I thought Thief was grounded in realism ?!
This site mined some info.
http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/
How do the original Thief games hold up? Always wanted to play them, but now I fear they may be a bit dated.
Dishonored + Arkham = Disarkhamed
How do the original Thief games hold up? Always wanted to play them, but now I fear they may be a bit dated.
How do the original Thief games hold up? Always wanted to play them, but now I fear they may be a bit dated.
AI
- Garrett isnt a fighter
- Fighting against four or more guards in combat wont go well
- Guards and other NPCs are aware of the level design, so they know where a person might try to hide
- Guards understand the topography of the level and which areas could be useful for hiding
- Different NPCs will look for Garrett in different ways
Dishonored also had detective vision/focus, so we could technically exclude Arkham unless you were referring to something else.
How's this gonna work for the Pagans?- Many of the series’ magical elements will be toned down
Yeah I don't think focus is going to be a toggle.- Garrett enters the room and takes a medallion
- He then uses Focus to look at the wall Eastwick is examining
- Focus shows a mysterious symbol written on the wall in blue energy
- Symbol corresponds to one of the runes written on the medallion
- Garrett turns a band of the medallion to line up that rune with an arrow, but the medallion then begins to glow with a similar blue energy
- Four adjacent rooms show four more symbols to line up
- After the last symbol is in place, the medallion whirls and spins
...
- Garrett has to hold his breath and move quick or hell see the same fate
...
- Another guard pins Garrett against a wall
- To buy time, Garrett enters Focus mode
- Garrett grabs the guards arm, jerks it back behind his soldier, eventually falls against the stone floor
People are saying this game doesn't look good graphically? What the fuck?
Yeah I don't think focus is going to be a toggle.
http://gamingeverything.com/42090/thief-tons-of-details-from-game-informer/
The site updated with some more details
Hopefully you're wrong.
Thief: Dishonored Creed
Get used to it, we will be hearing it for the next couple of years. "meh" "meh" "meh"
I think it motion it will be stunning.
No, I think he means the ability that's completely broken and makes the game far too easy as a result.
Yeah, so You need artificial constrains to have better gameplay design? You cant make Your own fun and goals in sandbox game, because You need restriction to be guided through the game.Yes. Looking and feeling cool at the expense of good gameplay and good design doesn't do anything for me. Blink ruined any chance Dishonored had of being great.
Get spotted? Blink to a rooftop. Found a locked gate? Blink over it.
Yeah, so You need artificial constrains to have better gameplay design? You cant make Your own fun and goals in sandbox game, because You need restriction to be guided through the game.
And You're talking against modern game design, but seems You are perfect target for them...
Fixed it for you duck.
another game that plays itselfYeah I don't think focus is going to be a toggle.