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Might & Magic X Legacy Announced [Update: PAX East off-screen video, Q&A]

subversus

I've done nothing with my life except eat and fap
I wonder how many haters of HOMM6 actually played it? It's *really* good. But oh god, it doesn't have animated town screens! Nooooo!


I'd play it a lot if it didn't crash every 5 fucking minutes FUCK YOU UBISOFT.
 

Arthea

Member
Watched trailer.
So... they read neogaf? I welcome oldschool M&M back.
Trailer didn't show a lot though.
And "save a city" part is alarming. I hope it's not just one city in this game
 
I wonder how many haters of HOMM6 actually played it? It's *really* good. But oh god, it doesn't have animated town screens! Nooooo!
I tried playing the demo on my last computer and for some reason it rendered all 3D objects transparent. Maybe I should give another chance now that I have a GPU from Nvidia.
 

subversus

I've done nothing with my life except eat and fap
There is market for old school games?
Everybody tells me it's skyrim time or shooters, people pretend to be RPGs, time

First, there has always been market for such games in Europe, but big pubs are too US-focused, even Ubi.
Second, I don't know how you missed all those Kickstarters that got funded very quickly and XCOM selling gangbusters on Steam.

Yes, there is market which can gobble up 300 - 500 000 copies of such games at 15-30$ average lifetime price without a big marketing campaign. This number may increase if there is a big brand behind the game.

You can do a big PC-only turn-based RPG for 3 000 000$. Steam's cut is 30%. Do the math!

also you can do a lot DLC. Civ 5 DLCs brought more than the base game itself.
 

Arthea

Member
First, there has always been market for such games in Europe, but big pubs are too US-focused, even Ubi.
Second, I don't know how you missed all those Kickstarters that got funded very quickly and XCOM selling gangbusters on Steam.

Yes, there is market which can gobble up 300 - 500 000 copies of such games at 15-30$ average lifetime price without a big marketing campaign. This number may increase if there is a big brand behind the game.

You can do a big PC-only turn-based RPG for 3 000 000$. Steam's cut is 30%. Do the math!

also you can do a lot DLC.

I was being sarcastic...
 

Arthea

Member
I thought it was pretty obvious, as in older topic, I was told by someone, that M&M X will be skyrim copy (><)
Sorry about that
 
It's for PC. Nice. Was a little worried that it was going to be a tablet title.

The fact that they keep harping on how this is a continuation of the older games, reference the older games and even the title is "legacy" leaves me optimistic that it will be a good entry in the series and a worthy sequel. (even without JVC)

You can even set a slider at the top of the official webpage that changes the background to the graphics from any of the games in the series.
 

TheChaos0

Member
No, it's not, it's a medocre game in a great series. I've played them all and HOMM6 is the the just about the worst in the series. (3 > 5 > 2 > 4 > 6 > 1)

The pacing was off, the town types felt very generic, the different towns were boring and the hero progression sucked really bad.


I'm a big fan of Xeen and MM6 so hopefully MMX is a proper MM RPG (no free-to-play or onlne garbage). We'll see...

I don't know it felt closer to home than 5. Town screens not being as majestic as previous entries was a big disappointment though.
 

stabwound

Neo Member
Kinda worried there will be only one city as well... although there is a world map as a background image on the official site (www.mightandmagicx.com) so maybe someone can spot a second city there.

Well, this is on the website: "What would be a classic RPG without numerous dungeons to explore? In Might & Magic®X Legacy, you will need to crawl and fight your way through twisted dungeons, immense cities, and mind-boggling labyrinths."

Although that lumps cities into "twisted dungeons" so I have no idea if that actually means traditional CRPG cities. There's no doubt this is a very low-budget game, but hopefully they can deliver something that doesn't suck. Having only 1 central hub city would qualify as suck.
 
New (?) details from the website:

Take a look around the Agyn Peninsula, a totally new environment in the Might & Magic universe. Get familiar with its epic wilderness and meet the locals who are full of surprises&#8230;

What would be a classic RPG without numerous dungeons to explore? In Might & Magic®X Legacy, you will need to crawl and fight your way through twisted dungeons, immense cities, and mind-boggling labyrinths.

You must avoid hidden traps and solve puzzling riddles in order to survive!

Choose your gender among four different races: Humans, Orcs, Elves, Dwarves, the choice is yours! Each race also boasts three unique classes, each one having their own skills and abilities.

Looks like there will be 12 classes but the classes will be restricted by race.
 

Sinatar

Official GAF Bottom Feeder
Although that lumps cities into "twisted dungeons" so I have no idea if that actually means traditional CRPG cities. There's no doubt this is a very low-budget game, but hopefully they can deliver something that doesn't suck. Having only 1 central hub city would qualify as suck.

Well since this seems inspired by the xeen era M&M games that makes sense. Most of the cities involved a bunch of combat to clear them out before they became safe zones.
 

stabwound

Neo Member
That's true.

Someone at PAX should give some kind of info on the demo. It's kind of depressing that no one has done so yet.
 

sykoex

Lost all credibility.
YES! I love these types of RPGs. I'm SOO happy it's turn-based. I get scared in games really easily and, although I loved the game, that's one issue I had with Grimrock, enemies constantly sneaking up on me and making me panic.
 

Alex

Member
Looked a lot like Etrian Oddysey IV or Legend of Grimrock for me. As a new player in Dungeon Crawler, I must say that I love Etrian Oddysey 1 so far, and I will probably go play Grimrock after.


etrian_odyssey_4_03_thumb.jpg

If you love EO1, you would shit yourself over 4. Best entry into the genre in quite awhile.

Grimrock is OK, it's not exactly what I really want out of the genre and it has some really obnoxious bits, but it's polished and fun.
 

stabwound

Neo Member
Is there any chance someone here went to PAX and checked this game out? Any info would be cool, since Ubisoft seems to be dropping the ball in that regard.
 

water_wendi

Water is not wet!
And Legacy seems nothing like the more traditional M&M games either :)

Theres all of 5 seconds of the game in the trailer i saw but it looks like an updated version of MM4/5.

edit: the reason i say the Xeen games is because we see the step-based movement in a couple shots.
 

Sentenza

Member
ive only seen videos of Demons/Dark Souls but they seem nothing at all like Kings Field.
Because they aren't. I'm not even sure why people stress this correlation so much.
It's almost as if they lacked more proper comparisons in their personal experience.
 
Both King's Field and the Souls series have you exploring gloomy worlds occasionally stumbling upon NPCs. There isn't a straight path instead you have to go back and forth trying to probe your way forward. They both feature similar skill and equipment systems. Similar (and sometime even the same) enemies and animations. The main difference is that King's Field has a slow first-person combat system while the Souls games have a fully featured third-person action combat system. It's an evolution of the same concept.
 

Sentenza

Member
Both King's Field and the Souls series have you exploring gloomy worlds occasionally stumbling upon NPCs. There isn't a straight path instead you have to go back and forth trying to probe your way forward. They both feature similar skill and equipment systems. Similar (and sometime even the same) enemies and animations. The main difference is that King's Field has a slow first-person combat system while the Souls games have a fully featured third-person action combat system. It's an evolution of the same concept.
That's not a trivial difference in a game where fighting is pretty much all you do beside moving around.
And what you described about KF shares virtually as much with Dark Souls as with... Ultima Underworld? Arx Fatalis?

Same goes the other way around with Dark Souls. You would probably find more similarities in a game like Severance than with King's Field, gameplay-wise.
 

Wiktor

Member
That's not a trivial difference in a game where fighting is pretty much all you do beside moving around.
And what you described about KF shares virtually as much with Dark Souls as with... Ultima Underworld? Arx Fatalis?

Same goes the other way around with Dark Souls. You would probably find more similarities in a game like Severance than with King's Field, gameplay-wise.

Style-wise Souls games are very direct descendants of King's Field, but the actual mechanics are very different indeed.
 
No, not at all. Since they're made by the same developers they are much closer compared to the games you listed. Changing perspective and making the combat deeper doesn't remove the core similarities.
 

Rolf NB

Member
I wonder how many haters of HOMM6 actually played it? It's *really* good. But oh god, it doesn't have animated town screens! Nooooo!
I fell off the wagon with HoMM4. Not so much because it was a lesser game, but because it was just completely bugged for me, preventing me from finishing missions on several occasions, until I just abandoned it completely.

HoMM 2 is my favourite. 3 just felt imbalanced, unfocused and silly, after adding so many new factions and creatures.

HoMM 5 seemed solid enough in the demo.

How does HoMM 6 stack up to these two?
 

Wiktor

Member
I fell off the wagon with HoMM4. Not so much because it was a lesser game, but because it was just completely bugged for me, preventing me from finishing missions on several occasions, until I just abandoned it completely.

HoMM 2 is my favourite. 3 just felt imbalanced, unfocused and silly, after adding so many new factions and creatures.

HoMM 5 seemed solid enough in the demo.

How does HoMM 6 stack up to these two?

It's slightly simplified compared to III and V, but not necessary in bad way. It's much more focused and has much stronger RPG elements than previous games. I personaly loved it. If you liked HoMM2 so much you should defintitly give it a try.
 
Still no impressions from PAX? The game is playable at the Ubi Soft booth.

Ubi Soft uploaded some pics of people playing the game:

http://www.facebook.com/media/set/?set=a.10151498947399588.1073741826.161184829587&type=1 and you can kind of see some screenshots in them.

They're also handing out "ultimate adventurer" badges which is a reference to Might and Magic 3, because to beat the game you had to clear a certain dungeon and be declared "ultimate adventurers."
 

Kelegacy

XBOX - RECORD ME LOVING DOWN MY WOMAN GOOD
Playing through World of Xeen right now. Started it yesterday and love it to death. At first it was a bit off putting but now I'm gung-ho about it. I have played the later games, but nothing much before VI. So I'm rectifying this right now. I can't wait for X, if it's any good that is.

I love dungeon crawlers, both grid based and real time. However, I can't really get into a game like Etrian Odyssey. I blame the random encounters I think. It is too Japanese in that regard. I like seeing the enemies in advance, even in the grid based MM games, so you can use ranged attacks. Random battles just stink.
 
The main reason I never got into the Etrian Odyssey games is because the main focus of those is the combat, which is very deep and difficult. In Might and Magics 3-5 you just buff your characters with the various fountains and you can spam attack to get through most fights. The early ones, 1 and 2 had bigger fights but 3-5 was the sweet spot in my opinion. They reduced the number of enemies so you could focus on exploration. Might and Magic VI had more enemies, almost too many, but the combat was deep but not so deep that you had to super min/max it or you can win any fights (like EO).

More "screenshots:"

483681_10151500670399588_1538416530_n.jpg


481905_10151500670174588_1936609529_n.jpg


Not sure if it's deliberate but the 2nd one looks like this:

Might%20and%20Magic%20-%20Secret%20of%20the%20Inner%20Sanctum_5.png


I have actually started playing through Clouds of Xeen recently as well. It's really, really fun. The main annoyance is the way that itemization works. Each item can have a prefix and a suffix. So you can have a regular old plate mail, or you can have a STEEL plate mail (which boosts the AC). Or a plate mail of sparks (which protects from electricity). or a STEEL plate mail of SPARKS which does both. And there's so many prefixes and suffixes that you have to spend a lot of time at the blacksmith identifying items and seeing if that LAPIS plate mail of fire is better than your GOLD plate mail or your plate mail of whatever. And you have to do this for 6 characters and you get tons and tons of items. You almost get a Diablo vibe from it at times with all the loot you get. Luckily they did fix this in 6, 7 and 8 where you can just right click the item and see it's stats, but in this one the only way to see what the item does is to spend time at the blacksmiths identifying stuff. There's also a million things to do. Even if you have no idea what the main quest is, if you take 5 steps outside the first town you already get a bunch of quests. The other annoying thing is the OCD in me wants to explore every square in every location so that it completely fills in the automap. This can get tedious but it's my fault.

Do we really need to spoiler stuff from the series? But I wonder if
Corak or Sheltem will be back. The trailer definitely hints at something with Sheltem
 
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