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SPOILER Bioshock Infinite SPOILER discussion

Sub_Level

wants to fuck an Asian grill.
Best henchman design of any game I've played.

8611184018_6ce1ea12f5_h.jpg

Also

 

Neiteio

Member
More amazing panoramas from Steam community -- same cluster of buildings, but different angles and different times of day:

Also, a really underrated area (or at least, an area not talked about enough) is Fink's place with the golden statues of himself:

I plan to go and take some shots of that area myself, focusing on the room with the diorama of the zeppelin whirling around, and the tall arched factory windows.
 
More amazing panoramas from Steam community -- same cluster of buildings, but different angles and different times of day:


Also, a really underrated area (or at least, an area not talked about enough) is Fink's place with the golden statues of himself:


I plan to go and take some shots of that area myself, focusing on the room with the diorama of the zeppelin whirling around, and the tall arched factory windows.

Neiteio go into the 2013 High-Res PC screens and look at Neoenigmas shots. They are breathtaking.

 
More amazing panoramas from Steam community -- same cluster of buildings, but different angles and different times of day:


Also, a really underrated area (or at least, an area not talked about enough) is Fink's place with the golden statues of himself:


I plan to go and take some shots of that area myself, focusing on the room with the diorama of the zeppelin whirling around, and the tall arched factory windows.

There are no less than 11 ferris wheels in the first picture.
 

HoodWinked

Member
I took it to be more symbolic than anything. Kind of a "at that moment, Booker remembered he was drowned at his baptism" thing. Elizabeth/Anna would need to go to every branch where Booker attended his baptism, so they had to do a lot of drowning.

dem bloodthirsty Elizabeths!
 

Dachande

Member
Absolutely nothing. Which is the point

It doesn't change anything. I think it's presented in the same way as the coin flip, showing that constants and variables, undoubtedly, lead to the same end.

Well, that could've been handled better, then. Almost everyone I've talked to wonders what it changed, and no one realised that it didn't change anything and "that was the point".

The coin flip works because the result (being heads) is immediate. With the raffle prize choice having a minor impact later in the game with a similar mode of decision making, one would expect the brooch choice to be the same.
 

DatDude

Banned
Well, that could've been handled better, then. Almost everyone I've talked to wonders what it changed, and no one realised that it didn't change anything and "that was the point".

The coin flip works because the result (being heads) is immediate. With the raffle prize choice having a minor impact later in the game with a similar mode of decision making, one would expect the brooch choice to be the same.

I like it was taken in a more subtle approach, than HERE GUYZ LOOK WHAT WE ARE DOIN!!!!

You actually had to think, for once. An that's what make Bioshock Infinite narrative so great. You actually have to think and infer rather than everything having to be laid out for you in a nice little pile.
 

Hmm ... I really am still hesitant on it. When can we expect it all?

Three different self contained stories, an hour to two each doesn't seem like something I can really get immersed into and has the proper narrative/gameplay beats to make it worthwhile experience. Of course I have no idea if its self contained or not, if it will be released episodically like a shpw ala The Walking Dead or if Levine even is working on it and whether or not it feels forced by 2K or simply fillery.

I dunno. Just a little pessimistic here.

P.S. Who's going to be our Elizabeth =(
 

DatDude

Banned
Hmm ... I really am still hesitant on it. When can we expect it all?

Three different self contained stories, an hour to two each doesn't seem like something I can really get immersed into and has the proper narrative/gameplay beats to make it worthwhile experience. Of course I have no idea if its self contained or not, if it will be released episodically like a shpw ala The Walking Dead or if Levine even is working on it and whether or not it feels forced by 2K or simply fillery.

I dunno. Just a little pessimistic here.

they said it's self contained previously.
 

tipoo

Banned
Did the final fight where you control the Songbird kind of peter out for anyone else? It started out with all kinds of Zeppelins and landing craft flying around and the Songbird wrecking shit. But then at the end of it there were just a few guys on the deck coming up from below a few at a time. And then it was over (and Elizabeth got stuck on the Skyline and I had to restart the checkpoint to get her to go the bow).

If you leave one enemy from the previous wave alive, the next wave does not come, so you can take out zeppelins and stuff with just one guy shooting at the core. I think that's probably what happened to you.
 

LiK

Member
Hmm ... I really am still hesitant on it. When can we expect it all?

Three different self contained stories, an hour to two each doesn't seem like something I can really get immersed into and has the proper narrative/gameplay beats to make it worthwhile experience. Of course I have no idea if its self contained or not, if it will be released episodically like a shpw ala The Walking Dead or if Levine even is working on it and whether or not it feels forced by 2K or simply fillery.

I dunno. Just a little pessimistic here.

P.S. Who's going to be our Elizabeth =(

No Elizabeth or equivalent, imo. probably just random side characters.
 

Dachande

Member
I like it was taken in a more subtle approach, than HERE GUYZ LOOK WHAT WE ARE DOIN!!!!

You actually had to think, for once. An that's what make Bioshock Infinite narrative so great. You actually have to think and infer rather than everything having to be laid out for you in a nice little pile.

There's a difference between being subtle and constructing sequences in such a way that they can be misleading.
 

Guevara

Member
In case anyone was wondering where the intro baptism scene came from
http://www.youtube.com/watch?v=6PUDd7LBb88

A ton of this game was reminiscent of other media. I was thinking of putting together some comparison images. For example: almost all of the posters are based on real WW1 propaganda, as is much of the racist caricatures.

I think it will be shocking how much of what we saw wasn't too disimilar from what actually occurred around 1900.

Once quick example: That Fink poster

220px-Kitchener-Britons.jpg
 

sn00zer

Member
Has this been discussed
-Who was the dead body in the lighthouse?
-Why did the twins bring Booker back at all?
-The twins only notice the scar on his hand once they pull him through, there was no way they had time to create a whole campaign around "look for the false shepherds scar."
 

Dachande

Member
How was it misleading though?

As I explained, it's a very similar style of choice as the raffle target selection - left or right, one or the other, with the effect of that choice manifesting itself later on in the game in some way. It's pretty clear what happens with the raffle choice, so anyone would naturally expect the brooch choice to act the same. There's no indication that it's not, so why wouldn't it? That's where it's misleading.

It was pointed out elsewhere that the brooch choice is closer to the coin flip in that it's meant to highlight the futility of choices, but it doesn't work, because the result of the coin flip is immediate and clearly makes its point in a way the brooch choice doesn't. Plus, there IS no choice to make with the coin flip - Booker always chooses tails and the result is always heads, just make that point even clearer.
 

DatDude

Banned
As I explained, it's a very similar style of choice as the raffle target selection - left or right, one or the other, with the effect of that choice manifesting itself later on in the game in some way. It's pretty clear what happens with the raffle choice, so anyone would naturally expect the brooch choice to act the same. There's no indication that it's not, so why wouldn't it? That's where it's misleading.

It was pointed out elsewhere that the brooch choice is closer to the coin flip in that it's meant to highlight the futility of choices, but it doesn't work, because the result of the coin flip is immediate and clearly makes its point in a way the brooch choice doesn't. Plus, there IS no choice to make with the coin flip - Booker always chooses tails and the result is always heads, just make that point even clearer.

I see where your coming from I guess.

But if you just play it for the second time, the Lutece conversation should make that all evident to you;

"Does he row? No he doesn't row!"

Everything makes a lot more sense on a second playthrough. Regarding choices and there relevance.
 

DatDude

Banned
Has this been discussed
-Who was the dead body in the lighthouse?
-Why did the twins bring Booker back at all?
-The twins only notice the scar on his hand once they pull him through, there was no way they had time to create a whole campaign around "look for the false shepherds scar."

1. The lighthouse keeper, who was killed by the Luteces since he was an obstacle that Booker would have to face. Also, got the message across to Booker that the people he was dealing with meant business.

2. They brought back Booker for redemption. The whole game is about Redemption, and in this case the Luteces felt awful for what they did to booker, and so wanted to correct it.

3. Don't know what your try to ask with the 3rd question.
 

guit3457

Member
So at the end of the game when you cross the bridge to Comstock house you are in other timeline? 1984? Thats why the old Elizabeth shows you new York and give syou the card. Then she opensa tear to send you back to rescue herself in teh same building.

So, what is Comstock house in 1984? A mental institution? A Sanatorium?
 

sn00zer

Member
1. The lighthouse keeper, who was killed by the Luteces since he was an obstacle that Booker would have to face. Also, got the message across to Booker that the people he was dealing with meant business.

2. They brought back Booker for redemption. The whole game is about Redemption, and in this case the Luteces felt awful for what they did to booker, and so wanted to correct it.

3. Don't know what your try to ask with the 3rd question.

@2 it doesnt seem like the Luteces give a shit about what is going on around them...they were like the Cheshire cat, poking and prodding to see what happens

@3 How did everyone know to look for Booker's scar and have posters up and everything for it, if the even the Luteces didnt know about it until he was pulled through

EDIT: Also who was the arch angel that comes to Comstock/Booker? Are we to assume it was a Comstock from another universe or him just using the machine?
 

Meia

Member
Love all the things you pick up in another playthrough you may miss the first time.


Lutece's place where they have the equipment in, on a desk near the entrance are two pictures, one having what I can only assume was Booker's NY address, and another having the a picture of the lighthouse circled, with something like "Our only obstacle" written in red on it. What a nice touch.
 

DTKT

Member
@2 it doesnt seem like the Luteces give a shit about what is going on around them...they were like the Cheshire cat, poking and prodding to see what happens

@3 How did everyone know to look for Booker's scar and have posters up and everything for it, if the even the Luteces didnt know about it until he was pulled through

EDIT: Also who was the arch angel that comes to Comstock/Booker? Are we to assume it was a Comstock from another universe or him just using the machine?

I thought the Archangel was the Lutece twins? Weren't they simply manipulating Comstock in order to get what they wanted?
 
A ton of this game was reminiscent of other media. I was thinking of putting together some comparison images. For example: almost all of the posters are based on real WW1 propaganda, as is much of the racist caricatures.

I think it will be shocking how much of what we saw wasn't too disimilar from what actually occurred around 1900.

Once quick example: That Fink poster

220px-Kitchener-Britons.jpg

And the commerical poster art and marquees in the emporia district are directly from the art noveau.
The art in this game is all pretty amazing.
 

guit3457

Member
So at the end of the game when you cross the bridge to Comstock house you are in other timeline? 1984? Thats why the old Elizabeth shows you new York and give syou the card. Then she opensa tear to send you back to rescue herself in teh same building.

So, what is Comstock house in 1984? A mental institution? A Sanatorium?
 
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