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Watch_Dogs Previews - New actual gameplay footage inside! [Up: Detail Summary List]

Zaventem

Member
Something about this game doesn't look like it did when i first reveal.Why is the NPC looking over here? all these animations and these guys still look awkward as shit.

so_next_gen.png
 

RoboPlato

I'd be in the dick
I hate to say it, but that is kind of the overall vibe I am getting here. It looks like a reskinned Assassin's Creed, but in a Modern City and with vehicles. That constant Animus-like effect is especially annoying. But it still looks fun for what it is trying to do.

It is a Ubi Montreal game. Thankfully this looks to be more interesting and interactive than AC. All the random stuff in the world to stumble upon and play with reminds me more of Far Cry 3 than AC.
 

Sethos

Banned
Looks like Free Roam game #385 with driving where the cars have no weight and little Carl age 9 can jump in straight away and feel like a racedriver.
 

Ensoul

Member
The game looks interesting. Not seeing how that looks any better than the ps3 or 360 though. Guess it may be a little while before developers figure out how to use the full power of the Ps4.
 
- Been in development for four years
- Team has placed a big focus on the NPCs’ behavior and personalities
- You’ll be involved with other events when not on a main mission
- Bios flash for a few moments as you pass NPCs
- Examples: “refuses to cycle”, “trolls religious forums”
- Hack into phones, scroll through text messages and tap into conversations, with relevant locations relating to what was discussed marked on the map for later inspection
- Game doesn’t have “a bunch of minions creating personalities one after another”
- NPCs themselves are the product of another system.
- “Every backstory, every look – it’s based on a database. Some of the population will dynamically end up in certain scenarios based upon their personalities, but you’ll never see a mugging, for example, happen in the same way twice.”
- Won’t be bombarded with side-content
- Another system controls how much of it is doled out, depending on how often you participate in it
- The game’s main narrative arc remains under wraps, but there are hints that player interaction in side-missions will draw parallels with the way that Aiden Pearce personally becomes more obsessed and drawn into the actions of Chicago’s population
- Two types of hacking abilities: small-scale actions and larger-scale actions
- Small-scale: scanning passers-by, disabling a nearby car’s security system, etc.
- Larger-scale: access the city-wide Central Operating System (CTOS)
- Access CTOS district-by-district by storming local datacentres
- With CTOS access, Pearce can use the city’s surveillance technology to identify new side-missions and follow-up on potential crimes
- Side-content isn’t always about crimes
- One sequence has you gaining access to a local W-iFi hub and peering into someone’s home
- Watch Dogs will also include opportunities for you to interact with other human players in your single-player game
- “Say you’re playing alone, free-roaming. There’s a bunch of activities you can activate. Sometimes – and you won’t know when – the objective that you have is related to what someone else is doing at the same time. When that happens we merge your reality with the other person’s, and you’ll be able to see them.”
- Ex: spy on another hacker; it’s a real player carrying out an objective within their own game who had unknowingly become part of your city
- Sometimes you will be told if another player will be watching you during these objectives, sometimes you won’t
- Multiplayer mode planned
- Expected to take 80 hours to complete everything in the game
- Access a smartphone full of apps to activate contracts, drop glyphs for friends to find, or look up a tune playing on a nearby radio
- Version of iTunes lets you buy new apps and games with in-game money
- No micro-transactions
- AR shooter mini-game sees nearby NPCs attacked by purple Metroid-esque aliens, with high scores recorded on global leaderboards
- A number of ideas were cut, team is saving the list for the future

http://gamingeverything.com/47415/latest-watch-dogs-details/
 
Something about this game doesn't look like it did when i first reveal.Why is the NPC looking over here? all these animations and these guys still look awkward as shit.

so_next_gen.png

Ubisoft likes to bs a bit with their reveals. There's a thread on here about how Far Cry 3 looked way better early on.
 

RoboPlato

I'd be in the dick
Looks like Free Roam game #385 with driving where the cars have no weight and little Carl age 9 can jump in straight away and feel like a racedriver.

Which means that it'll be one of the only games I like the driving in. Most people hate Sleeping Dogs' driving for the reasons you listed but I had a blast with that.
 

Karak

Member
Something about this game doesn't look like it did when i first reveal.Why is the NPC looking over here? all these animations and these guys still look awkward as shit.

so_next_gen.png

Ya its dropped a couple polish sheens. Maybe due to the demo being very closed off and everything cranked? But that's the game with this stuff.

This video is just constantly reminding me that I won't see Star Wars 1313...most likely:(
 

ironcreed

Banned
It is a Ubi Montreal game. Thankfully this looks to be more interesting and interactive than AC. All the random stuff in the world to stumble upon and play with reminds me more of Far Cry 3 than AC.

Oh, I think it looks like a fun game for sure. But that samey vibe is still annoying to me.
 

FLAguy954

Junior Member
Am I the only one thinking, that the map is placed in a bothersome way?


I agree "hey guys those circular maps are to neat and round lets splash the shit wherever!" It looks really bad.

This is the advantage that the Wii U version will have at least. HUD-less gameplay to enjoy Watch Dogs in all it's glory. (Optional:can someone do a photo shop mock-up showing how this would look?)
 

Raven77

Member
Those shadows and the LOD pop in will really suck if they remain in the final versions of next-gen. LOD is so annoying and seems to be a par-for-the-course problem in so many games in the current gen.

Hopefully UE4 and other next gen specific engines have figured out how to address this problem using that extra power.
 

Quentyn

Member
About the wind, they confirmed in the Kotaku preview that it is all cosmetic for now and it looks unlikely that will change.

Guay is talking about how Chicago is the windy city and how in lots of cities you'll get gusts of wind down the corridors between skyscrapers. They're trying to get that in the game. They want there to be wind gusts when a car rushes by or when the elevated train goes by. Later, when we chat one on one he'll confirm that this is all cosmetic for now. They'd like to make it a gameplay thing—would love to incorporate that wind into the game's driving physics. But it sounds like a maybe, trending toward an unlikely. Still, he reminds me that the game takes place in the fall and I suggest that the higher-end versions of Watch Dogs could do a lot with blowing leaves or even newspapers. He doesn't commit, but, hey, dynamic wind? I want to see it (to the extent you can see wind. You get the idea!).
 

RoboPlato

I'd be in the dick
Those shadows and the LOD pop in will really suck if they remain in the final versions of next-gen. LOD is so annoying and seems to be a par-for-the-course problem in so many games in the current gen.

Hopefully UE4 and other next gen specific engines have figured out how to address this problem using that extra power.

At least there seems to be a lot less in this than in most open world games. I only noticed it a tiny bit during the driving sequences.

Epic did say that they've been able to get rid of texture pop in on UE4 since all games are going to install to HDDs and load content from there instead of from a disk.
 
No persistent online is great, who knows the fears of next gen starting out with a bunch of always online software could turn out unfounded.

The footage looks good, learning from the dynamic situations of FC3 is great to hear, and comparisons to a skinned AC, a series which I hate, are making no sense to me whatsoever.
 
I'm impressed with the graphics, but still not sold on the gameplay yet. If I get this it'll no doubt be the PS4 version.

I'm more focused on GTA V. If it weren’t for GTA V coming out close to this I’d probably be a lot more excited for it.
 

Krisprolls

Banned
- A number of ideas were cut, team is saving the list for the future

Mmmm... I'm not so sure it's a great selling point.

On a more serious note, I'm pumped for the game but the thing that irks me is they reused some Assassin's Creed assets. I mean for example, why did they choose this font ?

The font, the open world, the animus effect, the solitary hero who can attack everybody. It feels like Assassin's Creed and surely, they don't want that. I know I don't.
 

Sethos

Banned
Looks pretty weighty to me, he's using handbrakes and slowing down when turning.

Also basing this off the E3 footage

ibhZKmMgkUChVn.gif


I mean, just look at the massive jerks when turning and the sudden jerk boost acceleration. Obviously this is all guess-work until you try it but every vehicle sequence I've seen so far just looks like helium cars.

I hope I'm wrong though.
 

Zeth

Member
They could score a huge PR boost if the media picks up on the home-made explosives and other deviant criminal activity rendered in an exceedingly life-like way. Unless GTAV steals its thunder. Also Americans love pre-crime :p
 
This...this game...this fucking game...ever since it was announced it was on top my most anticipated list, but after seeing Sessler's interview with the producer... HOLY SHIT. #1 anticipated game OF THE FOREVER.
Seriously, I can't believe how much this game captured me. Stealth, Hacking, Open World, BWAAAAAAAA. My favorite game genres all wrapped in one juicy game (by the looks of it).
Who ho! \o/
 
Also basing this off the E3 footage

ibhZKmMgkUChVn.gif


I mean, just look at the massive jerks when turning and the sudden jerk boost acceleration. Obviously this is all guess-work until you try it but every vehicle sequence I've seen so far just looks like helium cars.

I hope I'm wrong though.

That does look a bit jerky... but atleast it's better than Sleeping Dogs where you can turn effortlessly at 200 km/h :D
 

Jac_Solar

Member
Chû Totoro;57327342 said:
Thanks, reading / watching right now.

Edit : sounds kewl ^^

And it seems they added a thing I imagine it would be nice to have (I remember that for me it could be a good reason to have always on)

full preview

Wii U version for me if not a complete wreck and PS4 version if it's out by the end of 2013 for less than 400€ (I've read nothing about Wii U version, is there some specific GamePad functionalities?)

People who run around in circles while jumping, or just jumping around are most likely other players, though.

I really dislike these kinds of comments;

Armed with CTOS access, Pearce can use the city's surveillance technology to identify new side-missions and follow-up on potential crimes. But such side-content is not always crime-related - in one sequence we're able to gain access to a local wi-fi hub and peer into someone's home. Watching the occupant via his own webcam, we can scan him as if passing him on the street ("action figure collector", his bio reads, as we pan the camera round to find him indulging in agalmatophilia).

It implies that this is a normal part of the game, like it's possible for every citizen/tons of citizens. It's most certainly not.

Four years in the making and still not finished, Watch Dogs has the luxury of being able to focus on such details, as well as the added benefits of prioritising development for a new generation of console hardware. The game's water system is similarly advanced: we're shown waves influenced by other objects in the water, by the time of day, wind strength and other weather.

This, or something very similar has been said for so, so, so many games. Ubisoft seems big on hyping up the amount of years they spent on their games.

That said, I'm somewhat skeptical of the game. I love open world games, but it doesn't seem like this will focus on exploration, at all.

The initial preview was obviously heavily scripted, and these previews confirm that.

The hacking thing seems like a gimmick, like something that will quickly become an annoyance.
 

jet1911

Member
Also basing this off the E3 footage

ibhZKmMgkUChVn.gif


I mean, just look at the massive jerks when turning and the sudden jerk boost acceleration. Obviously this is all guess-work until you try it but every vehicle sequence I've seen so far just looks like helium cars.

I hope I'm wrong though.

It reminds me of the way cars handle in Sleeping Dogs.
 

i-Lo

Member
right, cause they said this was final code. gold disc about to be stamped!! oh wait...6 more months of tweaks and polish?

i would guess they have all game play elements done and getting it ready for fall. if you want to see final code don't want preview builds. they can't cater these preview build videos to ever internet nitpicker.

Generally these LoD issues remain till release. Perhaps tessellation can be of some help with their next project.

That said, I don't know whether it was an actual pop-in or shitty YT compression that made it look so because I didn't notice it in the IGN feed.
 

Lord Error

Insane For Sony
Sure would be nice if the shadows still looked like this.
They seem to do sometimes. Maybe I'm crazy but it looked like there's visible difference in shadow quality in different parts of the video. In the first half, they mostly looked terrible, especially visible on shadows cast from the trees, but then in the second half it was much better.
 

Jb

Member
It reminds me of the way cars handle in Sleeping Dogs.

A preview from Gamekult actually compared the driving to Sleepy Dawgs too. Plus apparently the Driver San Francisco guys helped making the vehicle stuff, and I think that game was pretty arcadey too.

I'm really interested in what they do with the side missions and Dark Souls -esque multiplayer, on paper it sounds super exciting.
 

Sethos

Banned
A preview from Gamekult actually compared the driving to Sleepy Dawgs too. Plus apparently the Driver San Francisco guys helped making the vehicle stuff, and I think that game was pretty arcadey too.

Except the SF handling model and Sleeping Dogs model is pretty far apart. At least the SF handling model was decent, Sleeping Dogs model was awful in every way.
 
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