I hate to say it, but that is kind of the overall vibe I am getting here. It looks like a reskinned Assassin's Creed, but in a Modern City and with vehicles. That constant Animus-like effect is especially annoying. But it still looks fun for what it is trying to do.
The driving looks horrible and jerky. Besides that, it looks great.
Something about this game doesn't look like it did when i first reveal.Why is the NPC looking over here? all these animations and these guys still look awkward as shit.
the shadows in the PS4 version look really bad so far, they need to work on that
didn't look epic. I'll settle for reasonable.the driving better be epic!
Looks like Free Roam game #385 with driving where the cars have no weight and little Carl age 9 can jump in straight away and feel like a racedriver.
thats not ps4 in the video. you can see they are using a 360 pad, so its pc version
other than that, this seems like ac meets gta in a hacking way.. we will see
Something about this game doesn't look like it did when i first reveal.Why is the NPC looking over here? all these animations and these guys still look awkward as shit.
The game looks interesting. Not seeing how that looks any better than the ps3 or 360 though. Guess it may be a little while before developers figure out how to use the full power of the Ps4.
The videos make it look like modern day Assassins Creed right down to the dithered shadows.....
It is a Ubi Montreal game. Thankfully this looks to be more interesting and interactive than AC. All the random stuff in the world to stumble upon and play with reminds me more of Far Cry 3 than AC.
Very nice
I have a hard time believing the GTAV gif is gameplay.
Am I the only one thinking, that the map is placed in a bothersome way?
I agree "hey guys those circular maps are to neat and round lets splash the shit wherever!" It looks really bad.
- Wont be bombarded with side-content
- Expected to take 80 hours to complete everything in the game
- Expected to take 80 hours to complete everything in the game
- No micro-transactions
http://gamingeverything.com/47415/latest-watch-dogs-details/
Guay is talking about how Chicago is the windy city and how in lots of cities you'll get gusts of wind down the corridors between skyscrapers. They're trying to get that in the game. They want there to be wind gusts when a car rushes by or when the elevated train goes by. Later, when we chat one on one he'll confirm that this is all cosmetic for now. They'd like to make it a gameplay thingwould love to incorporate that wind into the game's driving physics. But it sounds like a maybe, trending toward an unlikely. Still, he reminds me that the game takes place in the fall and I suggest that the higher-end versions of Watch Dogs could do a lot with blowing leaves or even newspapers. He doesn't commit, but, hey, dynamic wind? I want to see it (to the extent you can see wind. You get the idea!).
Those shadows and the LOD pop in will really suck if they remain in the final versions of next-gen. LOD is so annoying and seems to be a par-for-the-course problem in so many games in the current gen.
Hopefully UE4 and other next gen specific engines have figured out how to address this problem using that extra power.
Looks like Free Roam game #385 with driving where the cars have no weight and little Carl age 9 can jump in straight away and feel like a racedriver.
Ubisoft likes to bs a bit with their reveals. There's a thread on here about how Far Cry 3 looked way better early on.
Next gen graphics, current gen gameplay.
- A number of ideas were cut, team is saving the list for the future
Looks pretty weighty to me, he's using handbrakes and slowing down when turning.
Also basing this off the E3 footage
I mean, just look at the massive jerks when turning and the sudden jerk boost acceleration. Obviously this is all guess-work until you try it but every vehicle sequence I've seen so far just looks like helium cars.
I hope I'm wrong though.
Chû Totoro;57327342 said:Thanks, reading / watching right now.
Edit : sounds kewl ^^
And it seems they added a thing I imagine it would be nice to have (I remember that for me it could be a good reason to have always on)
full preview
Wii U version for me if not a complete wreck and PS4 version if it's out by the end of 2013 for less than 400€ (I've read nothing about Wii U version, is there some specific GamePad functionalities?)
Armed with CTOS access, Pearce can use the city's surveillance technology to identify new side-missions and follow-up on potential crimes. But such side-content is not always crime-related - in one sequence we're able to gain access to a local wi-fi hub and peer into someone's home. Watching the occupant via his own webcam, we can scan him as if passing him on the street ("action figure collector", his bio reads, as we pan the camera round to find him indulging in agalmatophilia).
Four years in the making and still not finished, Watch Dogs has the luxury of being able to focus on such details, as well as the added benefits of prioritising development for a new generation of console hardware. The game's water system is similarly advanced: we're shown waves influenced by other objects in the water, by the time of day, wind strength and other weather.
Also basing this off the E3 footage
I mean, just look at the massive jerks when turning and the sudden jerk boost acceleration. Obviously this is all guess-work until you try it but every vehicle sequence I've seen so far just looks like helium cars.
I hope I'm wrong though.
right, cause they said this was final code. gold disc about to be stamped!! oh wait...6 more months of tweaks and polish?
i would guess they have all game play elements done and getting it ready for fall. if you want to see final code don't want preview builds. they can't cater these preview build videos to ever internet nitpicker.
They seem to do sometimes. Maybe I'm crazy but it looked like there's visible difference in shadow quality in different parts of the video. In the first half, they mostly looked terrible, especially visible on shadows cast from the trees, but then in the second half it was much better.Sure would be nice if the shadows still looked like this.
.Day 1 with my PS4!
We all dress like this.. Isn't that right?....
Just watched the 6 mins continuous gameplay. I hope that's the Xbox 360 version because that was ugly for next-gen.
It reminds me of the way cars handle in Sleeping Dogs.
A preview from Gamekult actually compared the driving to Sleepy Dawgs too. Plus apparently the Driver San Francisco guys helped making the vehicle stuff, and I think that game was pretty arcadey too.