Have you considered the possibility that the 60k + launch are the bulk of Ouya life time sales?While the initial numbers stink, you do know that the game will continue to sell yes?
Possibly. They already backed down from free-to-play to free-to-try. I know for shadowgun, which I'd never played on mobile, I got one measly free level before being asked to pay with no indication this wasn't going to be just another generic shooter.
Lots of people have mentioned there is enough free stuff to keep them happy without ever buying. I've only bought 1 game so far. Whether that's because devs are being too generous or because the content isn't compelling enough? It's probably 50-50
Yeah, but if you keep reading the picture gets really gloomy.""We've made about 2,000 sales so far at $15 each," Thorson said. "So sales have been surprisingly high for a new game on a new console. The game has definitely proven itself on Ouya, I think there's enough demand to warrant bringing it to PC.""
Not terrible.
That's dreadful. But the install base is insanely low, don't know what they expected.
-MD-
Junior Member
Today, 11:41 AM
Bing Gordon feeling pretty good about that $15 million investment.
Diddy Kong
Member
(Today, 10:57 AM)
Well, that was pointless.
Agreed. Also, isn't pointing out someone's junior status as an insult/basis of argument frowned upon here?
Its how I roll.
Have you considered the possibility that the 60k + launch are the bulk of Ouya life time sales?
Bing Gordon feeling pretty good about that $15 million investment.
I would hope so. Thinking you're superior to someone because you've been registered longer? That's a bit sad.
If you were a game developer, we would all be downloading your day one, three gigabyte patch, wouldn't we?
It often is yes lolHow about finishing the god damned thread before posting it? Is it a race?
the worst part about ouya was the shitty as fuck controller. what a waste.
13,116 downloads and 315 sales in the first 12 days
oh, you mean "the stradivarius of controllers"?
I can 't believe how much they hyped this piece of crap. I feel sorry for the Devs who wasted their time on the platform.
Agreed.
Back on topic, can the Ouya bounce back after the bad initial reviews?
It really seems like the poor launch and terrible controller crushed any hype the platform had going for it...
Found some more stats for the game "Retro Racing":
Source: http://www.mrqwak.com/2013/07/retro-racing-ouya-sales-and-stats/
To this day I still can't believe any venture capital firm thought it was a good idea to put THAT much money into such an untested concept.
The controller isn't that bad (at least the version I got). Sure, it feels rough and the triggers feel very cheap, but I have used worse.
The controllers had some serious problems: the thumbstick accuracy issue, and the "buttons getting stuck" problem, were the really heinous ones. But to their credit, they've fixed these issues, and they're replacing controllers for free... and the other controller complaints I've heard are either very subjective "feel" issues, or issues with the Bluetooth signal range.
[snip]
"The Ouya has a crap controller" is the story I keep hearing; but if Ouya would keep proactively replacing old controllers, and getting the word out about doing so, maybe they could still change that story.
edit: heh
I never expected it to sell much more than their kickstart numbers. But I didnt expect software numbers to be this bad. A no insignificant number of games must be on the single digits. We are talking about not recovering the devkit investment...Agreed.
Back on topic, can the Ouya bounce back after the bad initial reviews?
It really seems like the poor launch and terrible controller crushed any hype the platform had going for it...
Do you have any numbers for PS Mobile?
the worst part about ouya was the shitty as fuck controller. what a waste.
No need to be snarky to someone when the thread was submitted before the OP was even finished.I would hope so. Thinking you're superior to someone because you've been registered longer? That's a bit sad.
I'm enjoying my ouya as an emulator and media box, and haven't bought anything yet. It's still better than a roku for me. I suppose I should buy some games, but the install base is still very low anyways.
The store is clunky, some demos of games and free stuff are good enough, and it's hard to figure out how to actually buy some games.
I keep hearing this, but don't see it. My only real gripe is the shitty dpad, but everyone seems to have forgotten how to make those now. It's still awful on the 360, even with their over engineered twisting dpad garbage.
No need to be snarky to someone when the thread was submitted before the OP was even finished.
My work computer doesn't allow me to go to gaming sites, Gaf being the exception for some reason, so I'm glad the OP posted the quotes and spared his forced comment just to say something.Is this how we make threads now? Just paste a like, no comment, no quote, nothing? I can read other sites just well, thank you very much
My work computer doesn't allow me to go to gaming sites, Gaf being the exception for some reason, so I'm glad the OP posted the quotes and spared his forced comment just to say something.
There wasn't any quote when I posted my comment. Just the link. He edited later.
Shay Pierce ported Bennett Foddy's Get on Top, and has sold 520 copies for $2 each on 9,700 downloads. After Ouya took its 30 percent cut, Pierce said the game has earned a grand total of $728.
Shahid (sony) reading the low numbers on ouya and developers desperate for money made on their games.
edit: heh
Lol. But is the Vita really that profitable for devs?
http://www.psnstores.com/2013/04/so-how-well-do-games-on-playstation-mobile-sell/
That is from back in Apr, might do a follow up soon.
The indie titles on PSN are usually cross buy, so they aren't limited to just Vita.Lol. But is the Vita really that profitable for devs?
Lol. But is the Vita really that profitable for devs?
How else do you beat Wario?How about finishing the god damned thread before posting it? Is it a race?