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FOX Engine vs CryEngine 3 - Konami's Office Room Recreated In CryEngine 3

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Is that fucking chromatic aberration?
 

CheesecakeRecipe

Stormy Grey
You have pathetic standards if you think HL2 is a good FPS

image.php

lol dat salt
 

i-Lo

Member
In the original one, the lighting was fantastic but there was noticeable aliasing. This modder definitely did a fantastic job but shadow dithering is a major issue.

Still kudos to him for his work.
 

Thorakai

Member
I can't stop looking at the ceiling. It looks so off to me and looks like there was extra detail added for no reason.
 

Akira_83

Banned
lol @ crysis

game was good until

all those dumb fucking aliens and flying octopus robots ripped off of The Matrix

which unfortunately encompasses almost half the game

Crysis is 10/10 as a tech demo

and 5/10 as a game

real talk
 

Not Spaceghost

Spaceghost
I don't think that's correct.

Yeah I might be misinterpreting this quote. Obviously I didn't mean a single photograph I was referring to photoscanning objects.

The practical implementation of this method of rendering involves a huge amount of work. Kojima Productions is taking the 'photo' aspect of photo-realism very seriously. Wherever possible the development team is using 3D photo capture, laser capture and motion capture to create assets that are as detailed and realistic as possible. In-game objects are photographed in real life from a wide range of angles, and then those photographs are compiled into a 3D model using a program called Photoscan.

Textures, meanwhile, are photographed with high exposure in order to preserve their linear light information, which gives a more accurate representation of how the human eye sees objects as opposed to how a camera lens sees objects, which if we take the term literally is actually beyond photo-realism. These textures are then cleaned up by the studio's artists and imported into programs such as Marvelous Designer a complex clothing design tool used to build character attire in layers, including accurate and malleable rendering of creases, folds, stitching and so forth.
 

Dennis

Banned
lol @ crysis

game was good until

all those dumb fucking aliens and flying octopus robots ripped off of The Matrix

which unfortunately encompasses almost half the game

Crysis is 10/10 as a tech demo

and 5/10 as a game

real talk
real dumb talk
 

Gestault

Member
We know that the FOX Engine has dynamic lighting, I was just referring to the lighting vs, the prebaked lighting in the other photos.

Calm yourself.

It was an honest question, which apparently still needs to be asked. You aren't able to tell if a lighting engine is dynamic or not based on a still image. Are you under the impression that Cryengine isn't capable of dynamic lighting?
 

Manbig

Member
Lots of people know that Crysis is a great game. It's not even a niche thing, the metacritic score is 91.
----

And yeah I see this thread is more about the people who makes the engines than about the dude's work

I never brought up anything about it being a bad game. I just think calling it the finest FPS ever is a bit funny. But hey, Metacritic did give it a 91 after all!
 
Lots of people know that Crysis is a great game. It's not even a niche thing, the metacritic score is 91.
----

And yeah I see this thread is more about the people who makes the engines than about the dude's work

Indeed. The guy who put that together did a fantastic job, it looks incredibly similar if not identical, aside from a slight difference in lighting.
 

boutrosinit

Street Fighter IV World Champion
Looks too clinical. Textures are super clean. Poly edges are visible.

Expected better of Cry Engine.

Nice lighting, but too sterile overall.
 
I never brought up anything about it being a bad game. I just think calling it the finest FPS ever is a bit funny. But hey, Metacritic did give it a 91 after all!

Well is not my favorite fps of all time, but I can see that someone may believe it is, if it was a great game to begin with. I know there a a couple here in gaf that think it is.
 

Arklite

Member
Pretty nice, I remember there was also some guy making an entire Titanic interior with the second cryengine, I think. Fancy stuff.
 
I thought Fox engine was underwhelming personally tbh, it looks good yes but it just don't compare to some of the stuff we've seen so far from other engines.

gif-1.gif


dark_sorcerer1_bqeuhgu0kou.gif
 

OryoN

Member
Pretty assets look... pretty off!

Seems like they're missing the point. Rendering the office in FOX Engine wasn't just about; "oh, look how close we make this remote environment look to the real one." It was more about: "This office serves as our reference for simulating how light behaves in an environment and how it affects materials". In fact, Konami pretty much stated that much, in similar words.

Konami demonstrated this thoroughly as they placed assets in different environments, or dynamically changed the lighting/time of day. No matter what they did, everything kept a consistently natural look. Was CryEngine 3 really built - from scratch - around that concept? It's one thing to create pretty images - which CryEngine 3 does very well - it's another thing to 'automatically' do what the FOX Engine was specifically designed to do.
 

Ryoku

Member
Seriously, when the fuck is the word "salt" going to stop being thrown around by a bunch of people who don't know what they're talking about? It's getting really tired and old.
 
I thought Fox engine was underwhelming personally tbh, it looks good yes but it just don't compare to some of the stuff we've seen so far from other engines.

They technically have not shown anything on Fox engine yet made exclusively with next gen in mind.

It has the same potential as anyother engine next gen really.
 

Manbig

Member
You have pathetic standards if you think HL2 is a good FPS

And I thought I was being harsh in playfully teasing that guy earlier.

Good job holding up that GAF status quo of shitting on other people with personal attacks for having a different opinion though.
 
Pretty assets looks... pretty off!

Seems like they're missing the point. Rendering the office in FOX Engine wasn't just about; "oh, look how close we make this remote environment look to the real one." It was more about: "This office serves as our reference for simulating how light behaves in an environment and how it affects materials". In fact, Konami pretty much stated that much, in similar words.

Konami demonstrated this thoroughly as they placed assets in different environments, or dynamically changed the lighting/time of day. No matter what they did, everything kept a consistently natural look. Was CryEngine 3 really built - from scratch - around that concept? It's one thing to create pretty images - which CryEngine 3 does very well - it's another thing to 'automatically' do what the FOX Engine was specifically designed to do.

I'm sorry the question you should be asking is, Can the Fox Engine run Crysis?
 

erick

Banned
Cryengine has always been at the cutting edge. The Fox Engine may have subtle, nice lighting, but the semi-open-world physics of the original Crysis from 2007 have still not been beaten, almost 6 years later. I seriously doubt that Fox Engine will be the one to surpass Crysis on this account.

Also, do we know any other FPS besides Crysis that is consistently used for benchmarking 6 years after it was released?
 

Soi-Fong

Member
This is the biggest image I could find. If I remember correctly A are the real photos, and B are in the Fox engine.

2305824-foxengine.jpg


The Crytek 3 recreation is pretty good if you ask me, though that lighting could use a little tweaking. Not bad for a modder though.

B are the Fox Engine photos. You can clearly tell from the picture frames on the wall. Still freaking amazing though.

I couldn't tell immediately.
 

Ty4on

Member
Looks pretty close to the Fox Engine pics when sized down.

icnsGzvvROmcp.jpg

Still looks off and the bloom is way too high. E3 really cemented my belief that tweaking (or art I guess) will be the most important going forward. We've had the tech in the PS4, but never the graphics we've seen this E3.
 

OryoN

Member
I'm sorry the question you should be asking is, Can the Fox Engine run Crysis?

Why? Last time I checked, the thread was about trying to recreate something from Fox Engine in CryEngine 3.

For arguments sake, let's say it can't. Does that somehow refute the things FOX Engine excel at?

Without getting into some pointless back-and-forth debate, I'll just say; FOX Engine is a completely different beast as far as dynamically 'simulating' photo-realistic lighting is concerned. At some point, people will have to accept that CryEngine 3 is aging.
 
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