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First ever DriveClub direct feed racing footage (GamesCom)

To be fair it is Evolution and a new console launch that we are talking about. Normally devs target certain graphics and once the alpha is done they don't improve that much, often the opposite happens. So journalists and gamers are used to judge graphics based of alpha footage. The thing is, Evolution works in a rather special way, which makes it harder for them to get playable builds out for some reason. So they often bring very old builds to conferences with features missing. Their games especially improve a lot before release. But then we have the new console launch as well. Killzone improved too, because Sony makes constant changes to the devkits and updates the tools. They are not finished at all and final devkits just rolled out, so especially before a new console launch drastic improvements to graphics are not unknown. Think of it as big driver updates on PC.

Case in point. The first Motorstorm Pacific Rift demo was based on an old build and also a complete pile of shit. The game itself was so much better, but because the demo was based on a crappy old build of the game it put a lot of people off. Many of my friends who played the game at my place (Split screen ftw!) were surprised as to how good it actually was compared to the demo they played.
 

Socky

Member
Good quality direct feed videos can't come soon enough. I want to fall back in love with DC like I did in February. #Iwanttobelieve
 

Erasus

Member
I still don't see how anyone posting with the words "PC maxed out at 60FPS" can be surprised that something looks good. The PS4 is a $400 box, and these are launch titles. PC elitists need to stop being dicks for like 5 seconds so us console warriors can enjoy effects that are new to us.

Dirt3 is not a demanding game to max. At all. :S
My 100$ gfx card maxes it @ 1080p (40fps tho)
http://www.tomshardware.com/reviews/radeon-hd-7770-7750-benchmark,3135-9.html

So dont bring in "omg PCs need 500$ GPUs lolxD"

That said, I am impressed on Driveclub. Very impressed.
I have a PS3, and Motorstorm was the first game I tried. Blew my socks off.
 
D

Deleted member 10571

Unconfirmed Member
The thing I immediately noticed from the DC/Forza comparison gifs is how much more real the DC cockpit view feels. In Forza, it kinda stretches all over your viewing angle, if you know what I mean. Like when you play a game over 3 monitors, the 2 outer monitors stretch the image depending on perspective. It's hard to explain I guess and I'm sure there's a professional sounding word for that, but nothing comes to mind.
In the DC videos, the driver perspective looks absolutely fine without feeling weird.
 

mrklaw

MrArseFace
I'd love to see more cars (I still haven't heard anything from evo on how many cars to expect in races), and also some night footage (especially a full sunset during the course of a race)
 

vio

Member
Drive club is way ahead of Dirt 3 technically. Drive club is not finished yet and there will probably still be tweaking with lighting on end.
 

Shaneus

Member
Sort of yea. F5 graphically is basically like F4 on steroids. It's everything at a higher resolution, with better IQ (AA but unfortunately hardly any AF), much higher poly vehicles and more going on in the track. It has a few other snazzy effects, but nothing new that is exceptionally taxing. The lighting is still pre baked, clamped highlights etc, illusions of good lighting but actually not totally realistic and more artistically implemented. Hence no night to day transitions, some off lighting or shadow changes etc.

DriveClub is pushing the boat a lot further graphically. Full dynamic lighting and shadows, it's also reportedly the first racing game to use dynamic global illumination (can't confirm if true or not). That's why it has full night to day transitions, a sporadically moving sun, and even naturally lit darker segments (which are often lit by nothing more than moon light). It's also pushing far more track side detail and geometry than most racers. Much more complex foliage, more detailed textures, lots of draw distance etc. It also has volumetric clouds instead of sky boxes, and the clouds even cast shadows and are affected by the sun/lighting. It also has better implementation of some of the effects F5 also does, like the volumetric tyre smoke, better implementation of glass reflections etc.

So whilst both games are really quite gorgeous, it could indeed be argued that DriveClub is doing a hell of a lot more graphically speaking.
I think I just thought of the most appropriate analogy (or simile... whatever): FM5 is like The Truman Show. To whichever track you go in the game, it will be exactly the same as it was the last time you drove around it. Everything looks perfect (aka 60fps) but that's because everything's controlled and locked down to within an inch of it's life.
Driveclub is... I dunno. Didn't think this thing through too much :D
 

p3tran

Banned
yes, Forza does the same thing.
basically, forza did this thing first, when it was revealed, at E3.
go check the prague videos. on driveclub, it was not there on e3, but it is there now.
so, anybody trying to say that this is a driveclub innovation is somehow stretching it

one other thing I really like in dc gamescom demo, is the new camera that lies between the wheel and the hood. that could prove to be my new favorite camera.

and since we are talking pgr-vibe here, does anybody even got a hint about cities?
 

Loudninja

Member
basically, forza did this thing first, when it was revealed, at E3.
go check the prague videos. on driveclub, it was not there on e3, but it is there now.
so, anybody trying to say that this is a driveclub innovation is somehow stretching it

one other thing I really like in dc gamescom demo, is the new camera that lies between the wheel and the hood. that could prove to be my new favorite camera.
What?Not one person person said or try to say anything like that.

Its like you looking to start something for no reason.
 
basically, forza did this thing first, when it was revealed, at E3.
go check the prague videos. on driveclub, it was not there on e3, but it is there now.
so, anybody trying to say that this is a driveclub innovation is somehow stretching it

one other thing I really like in dc gamescom demo, is the new camera that lies between the wheel and the hood. that could prove to be my new favorite camera.

and since we are talking pgr-vibe here, does anybody even got a hint about cities?

PGR did it before Forza. And probably some other game did it before PGR.

So people can't be impressed with it in DC because it was in another game? Why does anyone even have to mention that? It's not relevant at all to this game or even this thread.
Also this, I know it can be hard for some to imagine, but some people didn't even see anything Forza. You been so incredibly salty lately p3tran. Why is that?
 

driver116

Member
basically, forza did this thing first, when it was revealed, at E3.
go check the prague videos. on driveclub, it was not there on e3, but it is there now.
so, anybody trying to say that this is a driveclub innovation is somehow stretching it

one other thing I really like in dc gamescom demo, is the new camera that lies between the wheel and the hood. that could prove to be my new favorite camera.

and since we are talking pgr-vibe here, does anybody even got a hint about cities?

They released shots after the February reveal showing the reflections.

Edit - here we go:
http://www.videogamer.com/ps4/driveclub/screenshot-2.html

Driveclub showed it before Forza. Facts are facts.
 
They released shots after the February reveal showing the reflections.

Edit - here we go:
http://www.videogamer.com/ps4/driveclub/screenshot-2.html

Driveclub showed it before Forza. Facts are facts.

Actually, the 5 seconds of gameplay we got in the Feb reveal, if you play really close attention, you can see it.

I don't understand what's so difficult to get it up in 1080p on gamersyde?

Anything that isn't captured by Gamersyde themselvs needs to go through Sony first and they mandate when it's released.
 

~~Hasan~~

Junior Member
dcf7az27.gif


I cant wait for those good quality direct feed videos.



man fuck. this is the best looking driving game I have ever seen.
 

adelante

Member
PGR did it before Forza. And probably some other game did it before PGR.
PGR did realtime dashboard reflections? Neat, I wasn't aware of that... The one thing PGR3 did that struck me the most when it was first revealed was how dust and dirt buildup on windshield shines when you're facing the sun at certain angles. That, and the bonnet reflections that includes other cars..and well, practically everything that's in front of you, but I believe PGR3 wasn't the first to do this. It's an effect that has seen adoption in almost all racers after it......except GT5 (and last I checked, even GT6).

The lighting is still pre baked, clamped highlights etc, illusions of good lighting but actually not totally realistic and more artistically implemented. Hence no night to day transitions, some off lighting or shadow changes etc.
Forza5's lighting is already prebaked so naturally it can't show off night/day transitions. But what a good global illumination engine does (which is pretty evident in most games that has it) is self-shadowing. THAT'S what makes the trees in DriveClub stand out. Each tree has so much depth due to how the leaves and branches casts shadows on themselves, something Forza 5 seems to be lacking quite a bit.

It also has better implementation of some of the effects F5 also does, like the volumetric tyre smoke, better implementation of glass reflections etc.
Unsurprisingly, Turn10 has decided to skimp on particle effects. Don't know if its due to technical or development limitations. But I've yet to see shadows casting on smoke in DriveClub like GT5 does; such a simple yet beautiful effect that adds quite a bit to visual realism (hate it when particles of smoke are still lit even under shadow).

As for "better implementation of glass reflections", do you mean the reflections on the windshield or the car body? As far as the former's concerned, I'd say its pretty impressive how Forza5's windshield reflects almost everything, right down to the individual specular highlights off the sun to the movement of the driver's arms (an effect I've seen in a real-life helmet cam video before, will post link if I manage to find that same vid). I wouldn't be surprised if the implementation was as "simple" as having a separate camera positioned facing tilted down at the driver and using its feed as a realtime reflection map on the windshield.

Edit: Beaten by SatansReverence
 
That, and the bonnet reflections that includes other cars..and well, practically everything that's in front of you, but I believe PGR3 wasn't the first to do this. It's an effect that has seen adoption in almost all racers after it......except GT5 (and last I checked, GT6).
This is done by mirroring what's being rendered and displayed and "pasting" it on the hood. It's not actually true to what should be happening and not real reflections but I agree, it still looks better.
 

adelante

Member
This is done by mirroring what's being rendered and displayed and "pasting" it on the hood. It's not actually true to what should be happening and not real reflections but I agree, it still looks better.

Yep, I'm quite aware of how it works heh. That's why you see even HUD elements on the hood in the latest Forza5 videos :p
 

EagleEyes

Member
Its interesting that on that youtube video it basically says the PS4 capture ability is the exact same as X1, 720p and 30 fps. Has this been known already?
 
I'd like to see more cars, but anyone think the road in the youtube video at least didn't look like it's wide enough for a lot of cars? honestly, I'm really reminded of Initial D from that youtube video, where it's basically 1 on 1 racing game. I really hope there's some long downlhill point to point stage in the game.

edit: the mechanic in the game seems like it could be really cool 1 on 1 versus match going on with the mini challenges with each corner etc.
 
This is done by mirroring what's being rendered and displayed and "pasting" it on the hood. It's not actually true to what should be happening and not real reflections but I agree, it still looks better.

DC image below captured from Blim's vid, as the car is leaving the tunnel.

Because the light is so bright outside compared to inside the car, there's a reflection in the window. And you can see it's reflecting what seems to be above the car. I don't know if this is realtime or some still image trickery? need the developers to talk about the tech!!

DC_window_reflection.jpg
 
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