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EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

or some folks actually think that graphics are not the single most important factor within a game?

These people have a Wii u (j/k... not entirely but let's not derail the thread ;).

I think that the difference won't be that important on multiplatform games though. I had a PS3 only almost all this gen (I had two 360 for one year approximately each) and that never bothered me to play "a less good version" of multiplaform games. Mainly because I've chose PS3 for it's exclusives and also because graphics can add to a game but a good game is still a good game when the graphics are so little different between two systems.

So yeah I agree with you but I don't think that it's a good reason not to choose a Xbox One.
 

Yoday

Member
This article was posted on IGN.

The meltdown in the comments section is crazy.
Oh man, that was a great read. Thanks for pointing that out. I'm just surprised that IGN finally got around to posting something about the hardware gap. Their readers and editors have been convinced that the two systems are absolutely identical in power, so this is going to greatly upset the balance. The denial in the comments section is fantastic!
 

prwxv3

Member
yup. the reactions get more press than the actual substance.

when it gets down to it, the difference between the two is probably going to be Gamecube/Xbox if that. Not really enough for anyone but the hardcore to care about.

MS pissing on fanboys and telling them it's raining is going to do MUCH more damage.

They really should stop bringing up the power difference, it only helps Sony and hurts them. They should just say their games will look awesome too and leave it at that. Arguing against numbers and making up shit will only dig a deeper hole for MS.
 
-a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One.

-“Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.

gg microsoft
 
That Jaws gif makes me wish there were a gif from Deep Blue Sea of the part where Sam Jackson is yelling at everyone else and suddenly a giant shark pops out of the pool and eats him whole. That happening, with Bishface on the shark (Sam Jackson from Black Snake Moan, natch) would be very meta.
 

maverick40

Junior Member
Oh man, that was a great read. Thanks for pointing that out. I'm just surprised that IGN finally got around to posting something about the hardware gap. Their readers and editors have been convinced that the two systems are absolutely identical in power, so this is going to greatly upset the balance. The denial in the comments section is fantastic!

Is it worth witnessing for myself?
 

bonus_sco

Banned
Because it's pretty much the same problem, the PS3 had. You also had the extra power of the cell, but to tap in, you had to really do something and optimize a game.

If the ESRAM of the XBox one is really that complicated to use and the 200+ is only a theoretical number, it may be at least be underused by most publishers as the cell was with the PS3.

Neither the ESRAM nor the power of the cloud are the game breakers and it maybe only make the difference a bit smaller.

It's not hard to use for the minimum case of putting your render targets onto it. There's no situation where it would be a good idea to not do that. Putting your render targets onto the ESRAM is how Albert is able to add the memory bandwidths of the ESRAM and DRAM. You can write and read render targets in ESRAM and read textures from DRAM simultaneously.

Working out what to use the rest of the memory for will be on a game by game basis. Some games will benefit from having frequently used textures in ESRAM, some might have geometry, some might use it for GPGPU.
 

szaromir

Banned
I disagree, that's not what happened with PC the last few years. After they work a while with both they'll know the hardware and since one is considerably more powerful than the other they'll have different targets for each console. You're acting as if devs don't scale their engines or produce better graphics on different gaming platforms.
The difference between PS4 and Xbone is nowhere near the difference between PC and consoles though. It's unlikely they'll have different targets in that they'll be able to implement more features on PS4, they'll likely just focus on enhancing the image quality on PS4 compared to Xbone.
 
I think the Kinect is a lot bigger than people seem to realize. For how long the fad lasts, I don't know but I've talked to randoms and they almost seem to think the Kinect is the successor to the Wii. And those type of people don't generally pre order consoles or read gaming news online so while the PS4 looks to be vastly more popular with gamers right now, I think the sales of the Xbox One are going to surprise a lot of people. Microsoft bet big on Kinect and don't want to half ass it (PS Move).

If anything it's the Wii U that's gonna be Dreamcasted because of that lack of EA (I kid). Seriously though, that is the definition of being over dramatic. Microsoft have deep pockets, amazing 3rd party support and while you say they've lost Deep Down, I say you could say the same thing about Sony losing Dead Rising back to Microsoft. You might be right about most of Asia but as for Japan, I say they need Microsoft more than Microsoft needs them these days. Crimson Dragon, MGS5, FF15... I think Microsoft are going to be fine and for what it's worth I think the announced games for the Xbox One look far more interesting (Sunset Overdrive please).

Having said all that, I have no desire to use the Kinect and I will be personally disappointed if the Xbox One's multiplatform games look and run worse and provided the PS4's OS and online services are on par I'd consider getting most games on that.

The thing is the PS4Eye is more capable than Kinect 1 and can do a lot of the same things Kinect 2 can, albeit Kinect 2 is indeed superior to it. So casual games like Fitness and Dance games will be able to be played on the PS4 without the move this time around. They also said they have the SW ready for voice commands and facial recognition that worked on PS3, so they can expand on that for PS4. Sony won't be without its kinect alternative this time around.
 
Who said it could never happen? I just don't understand why people are assuming something will happen that has never happened.

It's the games, it's always been the games.
If its solely about the games and multiplats should look better on the ps4 that leaves exclusives. Not a good place for MS to be against Sony.
 

Riposte

Member
That Jaws gif makes me wish there were a gif from Deep Blue Sea of the part where Sam Jackson is yelling at everyone else and suddenly a giant shark pops out of the pool and eats him whole. That happening, with Bishface on the shark (Sam Jackson from Black Snake Moan, natch) would be very meta.

Sam Jackson eating Sam Jackson?
 

Curufinwe

Member
Yeah I am beginning to feel sorry for the guys to be honest, Sony really shook them up with their console strategy. Apparently in Ireland where I live, the the pre-orders are 4-1 in favour of ps4 according to a gamestop manger is was talking to. If this is any indication of mainland Europe they are in a bit of trouble

The ratio is a lot worse in some other European countries since the Xbox One got delayed.
 
MS pissing on fanboys and telling them it's raining is going to do MUCH more damage.

A large reason why this thread even got so much attention is exactly because MS ( read : Penello ) is dragging specs into the discussion.

Honestly, if they had just conceded on this point, it would've been better for them. This is only going to paint guys like Albert and Larry like liars, or at least trying to misdirect consumers from the actual reality of the spec difference.
 

nib95

Banned
I feel like I played games looking like this years ago on my PC.

Quite a noticeable difference in overall graphical fidelity tbh.

http://www.youtube.com/watch?v=grnQ5QYBRN8&t=1m3s

http://www.youtube.com/watch?v=VU9_ttOpcVE&t=6m45s


There's a lot of things DriveClub does considerably better than the competition, or that other racers (including PC) don't do at all, things that I never even noticed till similar posts to yours started popping up. Overall better lighting, dynamic shadowing even on distant objects that are all self shadowing, texture detail, volumetric smoke (that is even dynamically lit and casts it's own shadows), reflections, refraction's, dynamic global illumination, far more geometric complexity, mass foliage that is fully 3D, physics on foliage and so on.

DriveClub is a big step up technically compared to driving games of the past. It's just the IQ that needs to be sharpened up, and by the looks of it, in that respect the new AA is already looking improved.
 

Jomjom

Banned
I hope they don't gimp the ps4 because MS wanted to cheap out. Nobody did so for ps3 versions against the 360 so they shouldn't do it next gen either.
 

ramb0211

Banned
If a resolution bump is all Microsoft has to worry about then no wonder they're feeling good. They can hit 30 fps with minimal optimization and come in at a slightly lower resolution unless optimization can bridge that gap as well. Nobody will ever see the difference and Sony will have to rely on exclusives to sell that their box is the more powerful one.
 
If its solely about the games and multiplats should look better on the ps4 that leaves exclusives. Not a good place for MS to be against Sony.

Also true. Sony put a lot of effort into building up first and second party last round.
Lots more studios with a lot of valuable properties.
 
If a resolution bump is all Microsoft has to worry about then no wonder they're feeling good. They can hit 30 fps with minimal optimization and come in at a slightly lower resolution unless optimization can bridge that gap as well. Nobody will ever see the difference and Sony will have to rely on exclusives to sell that their box is the more powerful one.

Haha, right.
 

Binabik15

Member
Looking at the article, I hope that "Wait for the graphic drivers" won't become the new secret sauce/power of the Cell fanboy cry for the coming months/years.
 

Ploid 3.0

Member
1lv.jpg

Cerny made the right choice!
 

Finalizer

Member
yup. the reactions get more press than the actual substance.

when it gets down to it, the difference between the two is probably going to be Gamecube/Xbox if that. Not really enough for anyone but the hardcore to care about.

MS pissing on fanboys and telling them it's raining is going to do MUCH more damage.

That's what I've been saying in threads where Penello brings up the specs. I just don't see how this helps MS at all; they should be trumpeting their exclusives, showing off OS features, trying to figure out some way to make Kinect relevant to the hardcore crowd, all sorts of things to move the Xbone into a positive light. Dwelling on hardware differences does them no favors, and bringing that conversation front-and-center, directly to forums, does them no good.
 
Where did you go Coolwhip? I bet your putting google images through its paces right now "Best looking car game on PC" ..... No results

GAH!

Apparently Dirt 3 and Most Wanted. At least that came up in recent comparisons.

Other than that there is Project Cars which is still in dev, Corsa which is also in dev and .... nothing.

I have Dirt 3. It doesn't look better than that.
Not sure about Most Wanted.
 

beast786

Member
If a resolution bump is all Microsoft has to worry about then no wonder they're feeling good. They can hit 30 fps with minimal optimization and come in at a slightly lower resolution unless optimization can bridge that gap as well. Nobody will ever see the difference and Sony will have to rely on exclusives to sell that their box is the more powerful one.

07-minister.jpg
 

malfcn

Member
They need 8GB RAM and went with slow DD3. ESRAM is supposed to compensate for that. Sony initially was going for 4GB gDDR5 but since prices have dropped, they went with 8GB. Luck was on Sony's side.

It would be interesting to see the forum today if Sony had gone with the 4GB.
 

Klocker

Member
Premature article is premature

But hey... let's take an article two months prior to launch and assume it to be a fact for the next five years!
 
If a resolution bump is all Microsoft has to worry about then no wonder they're feeling good. They can hit 30 fps with minimal optimization and come in at a slightly lower resolution unless optimization can bridge that gap as well. Nobody will ever see the difference and Sony will have to rely on exclusives to sell that their box is the more powerful one.

MS has a lot more to worry about than resolution.

these things are designed for the CPU and GPU to work in tandem in a way that previous consoles and PC aren't, currently. The GPU (where sony has that 50% advantage) is going to be handling traditionally CPU heavy workloads like physics and AI on top of it's normal duties. we've already seen this with Resogun.

Resolution is only the tip of the iceberg. don't underrate the effect of animation, lighting, framerate, etc.
 

twobear

sputum-flecked apoplexy
That's what I've been saying in threads where Penello brings up the specs. I just don't see how this helps MS at all; they should be trumpeting their exclusives, showing off OS features, trying to figure out some way to make Kinect relevant to the hardcore crowd, all sorts of things to move the Xbone into a positive light. Dwelling on hardware differences does them no favors, and bringing that conversation front-and-center, directly to forums, does them no good.

This times a billion. Although given that Ryse looks like dogshit and Forza looks—to put it gently—rushed, I can also see why they would not be too keen to draw attention to the games.
 

Dinda

Member
The thing about platform parity is concerning, however i have no doubt that if after a year in the new consyle cycle the PS4 leads by more than a ratio of 2:1 against the Xbone, Publishers would start to think twice if it is really worth it to hold back the PS4 Version.
 

prwxv3

Member
Looking at the article, I hope that "Wait for the graphic drivers" won't become the new secret sauce/power of the Cell fanboy cry for the coming months/years.

I hope too since its a shitty argument since the ps4 drivers can improve too. I expect cloud computing to be brought up.
 

ghst

thanks for the laugh
if i was running driveclub at that level of IQ/framerate, my first thoughts would be: "this game has some nice tech, but i really need to upgrade my GPU".
 
A large reason why this thread even got so much attention is exactly because MS ( read : Penello ) is dragging specs into the discussion.

Honestly, if they had just conceded on this point, it would've been better for them. This is only going to paint guys like Albert and Larry like liars, or at least trying to misdirect consumers from the actual reality of the spec difference.

Bingo MS should have never kept dragging along the Specs talk and trying to marginalize the differences and acting like there is an October Surprise moment about to happen. It has made them look like fools. They should have turned their focus to the games.....well that may also be a problem seeing as though beyond the launch lineup we have no idea when their other games will even launch. For all we know the CG trailer for Sunset Overdrive was literally the only thing Insomniac had started for that game and it may a 2015 title for all we know. Same for Black Tusk's game. Perhaps they should have focused more on indies then. Mock Sony all you want but their post launch lineup looks a lot more robust thanks to indies. Then again maybe indies are straight up done with MS as many of the ones coming to PS4 are only on PS4 or are coming first and then an Xbone version may happen later. Focus more on the Kinect then, oh wait Ryse was transferred to a traditional control scheme, and Kinect Sports isn't even a launch game.

Their entire strategy for the Xbone looks like it was written on a bar napkin ready to be thrown away at any second.
 
The thing about platform parity is concerning, however i have no doubt that if after a year in the new consyle cycle the PS4 leads by more than a ratio of 2:1 against the Xbone, Publishers would start to think twice if it is really worth it to hold back the PS4 Version.

platform parity is a false assumption. the GC and Xbox always always ALWAYS had better looking ports than the PS2, and that was when sony had near 80% marketshare.
 

Gammacide

Member
Can't wait to see how this plays out in terms of the actual games. Seems like so many people are saying it that it must be at least somewhat true, but we'll have to wait and see. And since I am not going to be upgrading my PC for a while yet, I am thrilled that PS4 should handily be able to run the newest titles very well indeed.
 
It matters to those who know, who think independently, but a big advertising campaign can work wonders for Microsoft. I think Sony needs to play up the difference in their ads and then mention being 100 dollars cheaper.
 
It would be interesting to see the forum today if Sony had gone with the 4GB.

4GB would had still been fine. GDDR5 still has better bandwidth. and the GPU difference is still there. It would had made things a lot closer though. Let's not forget everyone assumed 4GB going into the Feb reveal, and it wasn't an issue then.

However, 8GB literally made the hardware gap irrefutable, from a specs standpoint.
 
Really makes me wonder about the things that were going on with Battlefield not looking up to snuff last month on the PS4...

I dont think we ever saw it running on an Xbone, maybe they were going through the trouble of choosing to have the PS4 version look better than the Xbone or not?
 
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