• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

First Ryse Review

hyp3rlink

Member
Well I'm going to keep not buying them cause honestly the best thing I think I can do. I've never liked the idea of these transactions but I'm not about to get all bent out of shape over them either. If the people simply don't buy them (Like I've been doing since I first saw one) Than the model will just be abandoned.

I admire your naivety.
 

SRTtoZ

Member
Rethinking my purchase here, was originally going to get Watch Dogs, but switched to this when that got delayed. Might get AC:BF or DR3 instead depending on reviews. 5 hours does not sound worth it.


Edit: Maybe Lego Marvel, isn't that back at launch?

Id go with DR3 if I were you.
 

sn00zer

Member
Its really crazy that some of the animations look jarringly bad while other just look gorgeous...this is easily the best ingame facial animation I have ever seen
8_by_raziel1992-d6ubnne.gif
 

Xater

Member
The only thing I'm surprised by is the adoption of F2P micro-transaction tactics in a $60 game. Hopefully this shit doesn't become a trend.

It seems like it already is for Xbone exclusives. Almost all of them have this shit in them. Seems like this is a new thing MS wants to do. Totally disgusting and has no place in paid for titles. I hope Sony doesn't start thinking that's a good idea...

Also told you guys the game is trash.
 

antitrop

Member
You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.
Dead Space 3 is the prime example of why microtransactions can fuck up a game, though. Weapon and item balance in that game was dreadful.
 

MarkusRJR

Member
No that's kind of BS

If YOU dont have the self control or patience to play without buying these game accelerators its your own fault. I bought the limited edition of Forza Horizon and it came with a code for the token accelerator pack (gives you advance access to things and boost XP). Not only did I not use it I gave it away for free to another GAF member. The game also lets you know that you can buy tokens during loading screens, and I was never once tempted to buy one because I never felt the need to do so. But I could care less if someone else does. Just because its there doesn't mean you cant play the game if you don't buy these things.
F2P aspects ruin the pacing, game balance, and create a grind just so companies get more money from you. Is is bad to not expect grinding or in a full packaged retail game? It might not bother you or some other people, but some people have really busy schedules and don't want to replay boring sections (or pay excess money) when normal non-F2P games don't stick to such a gross model.
 

rdrr gnr

Member
You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.
Let's say no examples existed, you're saying you can't see how micro-transactions would affect game design?
 
Melee combat is not the main draw for AC franchise....cuz it's pretty meh on that front too

Ryse is a linear Hack and Slash game so the combat is the main focus

In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?

Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.
 

wapplew

Member
Call me when it becomes obvious that it is going down that road cause I haven't seen any that have been to unfair so far. (Well Mass Effect 3's multiplayer comes to mind.)

Ya, maybe I just overreacted. But look at first DLC back in the day, and look how it's change the industry now.
 

UberTag

Member
It seems like it already is for Xbone exclusives. Almost all of them have this shit in them. Seems like this is a new thing MS wants to do. Totally disgusting and has no place in paid for titles. I hope Sony doesn't start thinking that's a good idea...

Also told you guys the game is trash.
Next-gen means you don't need to be any good at games any more.
You can just pay to win.
I'm sure Call of Duty will be all about that next fall.
Pay $100 and you get the first x number of levels of perks unlocked automatically.
Why play and learn a game when you can just pay and skip ahead?
 
Well I'm going to keep not buying them cause honestly the best thing I think I can do. I've never liked the idea of these transactions but I'm not about to get all bent out of shape over them either. If the people simply don't buy them (Like I've been doing since I first saw one) Than the model will just be abandoned.

The problem I find with microtransactions is that the most lucrative section of the market to aim for is not the average user but the whales

In the mobile market (we had a thread on this) such a crazy high percentage of the revenue and profit from FTP games come not from the average player but the small percentage of whales that buy all the junk

In essence voting with your wallet doesn't work so long as a small percentage of people are willing to shell out the cash

In essence it is possible general gameplay for future games could be tailored in the future much like many mobile games are to try and get at the money of that small percentage of whales and be entirely indifferent to the desires and needs of the average gamer because frankly the publishers and in return the developers don't give a damn about the average gamer.

So from an on high level microtransactions may be one of the few things where simply ignoring it is not the correct move to try and eliminate it from future game design because the money comes from a small segment and not the majority and thus the majority pushing back may not be effective
 

hawk2025

Member
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?

Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.



No.
 

prwxv3

Member
It seems like it already is for Xbone exclusives. Almost all of them have this shit in them. Seems like this is a new thing MS wants to do. Totally disgusting and has no place in paid for titles. I hope Sony doesn't start thinking that's a good idea...

Also told you guys the game is trash.

GT6 has them unfortunately. It's a good sign that non of their launch ps4 games have them though.
 

abracadaver

Member
It seems like it already is for Xbone exclusives. Almost all of them have this shit in them. Seems like this is a new thing MS wants to do. Totally disgusting and has no place in paid for titles. I hope Sony doesn't start thinking that's a good idea...

I think EA started it. The last NFS titles all had microtransactions in it for shortcuts and unlocks
 

antitrop

Member
Yeah, Call of Duty is just begging for god-awful microtransactions. In fact, I can't believe they haven't already fucked the game up with that shit, yet.
 

Aaron

Member
You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.
Dead Space 3 has a drone you send off to collect crafting materials. If you won't pay extra for the upgrade, that piece of shit takes forever to come back. There's no story or gameplay reason for this delay. The frustration exists solely to encourage microtransactions in a game where this crafting is a significant gameplay element. Sure, you could ignore crafting, but you'll essentially be denying yourself a portion of the game you just paid for.

Yeah, Call of Duty is just begging for god-awful microtransactions. In fact, I can't believe they haven't already fucked the game up with that shit, yet.
I doubt it. Activision know their audience. They know they have a lot of customers willing to buy a yearly franchise and map packs as long as they don't break the core game. I can see them selling cosmetic items, but even that's a little unlikely. Unlike EA, who don't give a fuck what people think.
 
Let's say no examples existed, you're saying you can't see how micro-transactions would affect game design?

I'm saving I'm a pragmatist and I don't get bent out of shape until someone gives me a concrete reason to be so. I don't like the way these micro-transactions are modeled but until I see evidence of them being successful AND changing game design than all this is, is speculation.

Dead Space 3 has a drone you send off to collect crafting materials. If you won't pay extra for the upgrade, that piece of shit takes forever to come back. There's no story or gameplay reason for this delay. The frustration exists solely to encourage microtransactions in a game where this crafting is a significant gameplay element. Sure, you could ignore crafting, but you'll essentially be denying yourself a portion of the game you just paid for.

And last I checked Dead Space 3 properly tanked in sales because of crap like that and pretty much killed the franchise.
 

antitrop

Member
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?

Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.

Recent Call of Duties have been mostly shit, but Medal of Honor: Warfighter was on a different tier of shit. The Battlefield 4 SP campaign is as bad as Warfighter, but at least it has the redeeming multiplayer (if you don't count they shipped the full game in a Beta state).
 

Bishop89

Member
You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.

>Get 10,000 xp to level up and get this special item.

(with microtransactions)
>Get 100,000,000 xp to level up and get this special item.
BUT, for a low low price of $.50, you can increase your xp by 10k each time!
 

mozfan12

Banned
I think a bunch if not all of the MS published XB1 games have micro-transactions.


This is pretty bad to me. I was still somewhat excited for getting my Xbox One, but micro transactions are so everpresent in the first party titles that its starting to really worry me if it's even present in something like Lococycle. There is just no defending this type of monetization schemes in a full priced game, much more worrying is that these are single player games for the most part.

I've almost completely stopped playing mobile games due to how pervasive micro transactions are. It's a model that I refuse to partake in for the most part, with the exception of a couple games that have done it right.
This just sets up an extremely dangerous precedent.
 
It affects game balance. Bottom line. They want your money. It's ignorant to think otherwise.

Like a tacked on money making scheme has the gamer's best interests at heart.

It didn't in Forza Horizon I never used any of those game advancements and I have more in game currency than I could ever use.
 

sn00zer

Member
Im starting to believe all of the animation where motion captured before combat balancing, so instead of redoing animations they were just trimmed or sped up to meet the required frames and speed
 

antitrop

Member
I'm saving I'm a pragmatist and I don't get bent out of shape until someone gives me a concrete reason to be so. I don't like the way these micro-transactions are modeled but until I see evidence of them being successful AND changing game design than all this is, is speculation.
It's very subtle changes, that's how they get you to accept an unwanted practice slowly over time.

Before you know it they'll be full on fucking you and it's far, far too late.
 

C.Dark.DN

Banned
I'm saving I'm a pragmatist and I don't get bent out of shape until someone gives me a concrete reason to be so. I don't like the way these micro-transactions are modeled but until I see evidence of them being successful AND changing game design than all this is, is speculation.



And last I checked Dead Space 3 properly tanked in sales because of crap like that and pretty much killed the franchise.
Microtransations are sucessful and they do change game design. So, there you go.
 
Kind of a shame really. On the one hand, the game got rightfully skewered after that terrible E3 demo that made it look like Dragons Lair and press X to awesome.

On the other hand, it always seemed like this game got a lot of hate purely based on that awful E3 showing. I'm a sucker for Rome-era stuff, but I suck at RTS games, so that eliminates the Total War franchise. I absolutely loved Shadow of Rome. The impression I get is that it's a mindless hack and slash with a little bit of flair thrown in.

The thing is that, obviously, by today's standards hack and slashes and beat-em-ups are looked upon as shallow. But on the other hand, I grew up playing games like Golden Axe or Final Fight. Hell, I even really liked those old PS2 Lord of the Rings hack and slash games by EA.

I don't even plan to get an Xbox One for awhile, but I honestly kinda wonder if Ryse is being unfairly judged because of its genre. Like, when I was a kid I fucking loved all those classic arcade games like X-Men and TMNT. I guess that's a dead genre now though.

I'm just wondering what people were expecting. Maybe like a Dark Souls type of thing.

Shadow of Rome was great though. I still want my sequel that you hinted at the end of the first one Capcom.

The hack and slash gameplay might have been easier to stomach if there were more variety for both the player and the enemies.

God of War is pretty simple, but there's a variety of enemies and weapon options to mix up the gameplay.

Assassin's Creed combat is pretty similar regarding the , but it offers a large variety of options when dealing with enemies to mix things up and the limited enemy types were variable enough in behavior/defenses to somewhat bolster encounters.

Sure, Dark Souls set the bar high, though it wouldn't have necessarily worked for this type of game. But the gameplay and the surrounding design in Ryse seems to be the barest of all bones. The very minor attempts in changing things up are either rehashed throughout the game (formation segments) or have little impact (archers don't seem to inspire anything aside from being there).

Yes, I think there were too many folks looking for the game to fail, but that's what a poor first impression is bound to attract. But now the game is out there for quite a few folks, and it shows that the game is little more than a tech demo for the Xbox One. Perhaps harsh, but an old licensed game like Two Towers shouldn't still be pissing on other games with that type of gameplay and a ridiculous budget behind it.

Btw, quite a history buff myself, so seeing the game go this route was disappointing, though not surprising. Not sure if they have Romans, but Mounted Blade might satisfy some hack-and-slash needs, with some politics thrown in.
 
The problem I find with microtransactions is that the most lucrative section of the market to aim for is not the average user but the whales

In the mobile market (we had a thread on this) such a crazy high percentage of the revenue and profit from FTP games come not from the average player but the small percentage of whales that buy all the junk

In essence voting with your wallet doesn't work so long as a small percentage of people are willing to shell out the cash

In essence it is possible general gameplay for future games could be tailored in the future much like many mobile games are to try and get at the money of that small percentage of whales and be entirely indifferent to the desires and needs of the average gamer because frankly the publishers and in return the developers don't give a damn about the average gamer.

So from an on high level microtransactions may be one of the few things where simply ignoring it is not the correct move to try and eliminate it from future game design because the money comes from a small segment and not the majority and thus the majority pushing back may not be effective

Well, that's depressing.
 

B.O.O.M

Member
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?

Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.

Not sure how we can compare a hack and slash game to a TPS/Action Adventure game. So I don't think it's comparable at all. Melee isn't the focus on Uncharted either. I wouldn't call uncharted games shallow in the gameplay department as well. It's a fun TPS, with an emphasis on platform based combat which brings in a vertical element which really shines on the MP aspect of it

Ryse seems to be an odd cookie in a sense because it's a Hack and slash game with a combat system most similar to one that is an open world action game (AC).

About COD vs MOH..it depends on how well the reviewer finds their respective modes are done. For example none of those franchises have their priority on the SP side of thing. The game mechanics are rather similar. Both are FPS and their shooting component works well.

Hope that answers your Q. But I do feel we might be going a bit off topic here :D
 

rdrr gnr

Member
I'm saving I'm a pragmatist and I don't get bent out of shape until someone gives me a concrete reason to be so. I don't like the way these micro-transactions are modeled but until I see evidence of them being successful AND changing game design than all this is, is speculation.
It's going to be commonplace this generation. $60 up front and lots of more on the back end. It'll be slow and you might even notice it, but it will happen. Games will be built from the ground up with this in mind so whatever evidence there is, it will be comparative and in retrospect.
 
funniest thing about QTEs and God of War is that its the only game where they are really well implemented..... but man Ryse's combat looks so choppy compared to even Japanese action games

...I think someone here is going to send you a copy of Vanquish or Metal Gear Solid Rising.
 
It's going to be commonplace this generation. $60 up front and lots of more on the back end. It'll be slow and you might even notice it, but it will happen. Games will be built from the ground up with this in mind so whatever evidence there is, it will be comparative and in retrospect.

Yeah but I keep saying I need to be shown this is happening for me to get behind this "Stop micro-transaction" movement. Until I see them in every single game I buy or someone shows me how the trend in the industry (EA and Microsoft doing this does not count as the whole industry) than I still going to keep ignoring them.

Last I checked, EA hasn't stopped including microtransactions in their games despite that.

EA doesn't count as the whole industry and them (And apparently Microsoft now) Are the only ones I've seen do this honestly.
 

Alexastor

Member
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?

Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.

You need to differentiate between the game having a certain style and how well it does within that style.

You may or may not like COD's style. But COD is best at what it does:
A Michael Bay-esque action packed over-the-top campaign with variety in missions and levels. MOH and BF3/BF4 were trying to do go the same route, but just didn't reach COD's quality.

Just because both Rye and Uncharted are shallow doesn't mean they are of the same style, and if they were that they of the same quality.
 
...I think someone here is going to send you a copy of Vanquish or Metal Gear Solid Rising.

I wouldnt bother. Anytime I read a banal comment like this I dig into their post history and see that they are a massive DmC fan.

That tells me all i need to know about their opinion on action games.

But "Japanese action games are choppy" is a whole different level of stupid.
 
Top Bottom