Well I'm going to keep not buying them cause honestly the best thing I think I can do. I've never liked the idea of these transactions but I'm not about to get all bent out of shape over them either. If the people simply don't buy them (Like I've been doing since I first saw one) Than the model will just be abandoned.
Is that combat really that bad? I mean, unless I'm missing something, it doesn't seem all that different to Assassin's Creed. And people don't seem to go on about that much anymore.
http://www.youtube.com/watch?v=U8fBnGsWVNw&feature=youtu.be
People shit on Assassin's Creed for having shitty combat all the time... for the last 6 years.
Is that combat really that bad? I mean, unless I'm missing something, it doesn't seem all that different to Assassin's Creed. And people don't seem to go on about that much anymore.
http://www.youtube.com/watch?v=U8fBnGsWVNw&feature=youtu.be
Is that combat really that bad? I mean, unless I'm missing something, it doesn't seem all that different to Assassin's Creed. And people don't seem to go on about that much anymore.
http://www.youtube.com/watch?v=U8fBnGsWVNw&feature=youtu.be
Rethinking my purchase here, was originally going to get Watch Dogs, but switched to this when that got delayed. Might get AC:BF or DR3 instead depending on reviews. 5 hours does not sound worth it.
Edit: Maybe Lego Marvel, isn't that back at launch?
Yes. But its probably harder to make an action game out of Aita fucking everyone. But then again, it would better suited to all these QTEs.
Assassin's Creed is an open-world game, this is a linear hack and slash... without interesting combat. Why would you play it?Sure. Still nowhere near the level that this game is seemingly getting, though.
It affects game balance. Bottom line. They want your money. It's ignorant to think otherwise.
The only thing I'm surprised by is the adoption of F2P micro-transaction tactics in a $60 game. Hopefully this shit doesn't become a trend.
Dead Space 3 is the prime example of why microtransactions can fuck up a game, though. Weapon and item balance in that game was dreadful.You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.
Sure. Still nowhere near the level that this game is seemingly getting, though.
F2P aspects ruin the pacing, game balance, and create a grind just so companies get more money from you. Is is bad to not expect grinding or in a full packaged retail game? It might not bother you or some other people, but some people have really busy schedules and don't want to replay boring sections (or pay excess money) when normal non-F2P games don't stick to such a gross model.No that's kind of BS
If YOU dont have the self control or patience to play without buying these game accelerators its your own fault. I bought the limited edition of Forza Horizon and it came with a code for the token accelerator pack (gives you advance access to things and boost XP). Not only did I not use it I gave it away for free to another GAF member. The game also lets you know that you can buy tokens during loading screens, and I was never once tempted to buy one because I never felt the need to do so. But I could care less if someone else does. Just because its there doesn't mean you cant play the game if you don't buy these things.
Also it's late here - what's the bleeding obvious twist that Sessler hints at in the video review?
Spoiler tag answer, obviously.
Let's say no examples existed, you're saying you can't see how micro-transactions would affect game design?You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.
Melee combat is not the main draw for AC franchise....cuz it's pretty meh on that front too
Ryse is a linear Hack and Slash game so the combat is the main focus
Call me when it becomes obvious that it is going down that road cause I haven't seen any that have been to unfair so far. (Well Mass Effect 3's multiplayer comes to mind.)
This can easily be a cutscene.Its really crazy that some of the animations look jarringly bad while other just look gorgeous...this is easily the best ingame facial animation I have ever seen
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Next-gen means you don't need to be any good at games any more.It seems like it already is for Xbone exclusives. Almost all of them have this shit in them. Seems like this is a new thing MS wants to do. Totally disgusting and has no place in paid for titles. I hope Sony doesn't start thinking that's a good idea...
Also told you guys the game is trash.
Well I'm going to keep not buying them cause honestly the best thing I think I can do. I've never liked the idea of these transactions but I'm not about to get all bent out of shape over them either. If the people simply don't buy them (Like I've been doing since I first saw one) Than the model will just be abandoned.
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?
Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.
It seems like it already is for Xbone exclusives. Almost all of them have this shit in them. Seems like this is a new thing MS wants to do. Totally disgusting and has no place in paid for titles. I hope Sony doesn't start thinking that's a good idea...
Also told you guys the game is trash.
It seems like it already is for Xbone exclusives. Almost all of them have this shit in them. Seems like this is a new thing MS wants to do. Totally disgusting and has no place in paid for titles. I hope Sony doesn't start thinking that's a good idea...
Dead Space 3 has a drone you send off to collect crafting materials. If you won't pay extra for the upgrade, that piece of shit takes forever to come back. There's no story or gameplay reason for this delay. The frustration exists solely to encourage microtransactions in a game where this crafting is a significant gameplay element. Sure, you could ignore crafting, but you'll essentially be denying yourself a portion of the game you just paid for.You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.
I doubt it. Activision know their audience. They know they have a lot of customers willing to buy a yearly franchise and map packs as long as they don't break the core game. I can see them selling cosmetic items, but even that's a little unlikely. Unlike EA, who don't give a fuck what people think.Yeah, Call of Duty is just begging for god-awful microtransactions. In fact, I can't believe they haven't already fucked the game up with that shit, yet.
Let's say no examples existed, you're saying you can't see how micro-transactions would affect game design?
Dead Space 3 has a drone you send off to collect crafting materials. If you won't pay extra for the upgrade, that piece of shit takes forever to come back. There's no story or gameplay reason for this delay. The frustration exists solely to encourage microtransactions in a game where this crafting is a significant gameplay element. Sure, you could ignore crafting, but you'll essentially be denying yourself a portion of the game you just paid for.
I think EA started it. The last NFS titles all had microtransactions in it for shortcuts and unlocks
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?
Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.
You haven't presented an example of how it effects the games balance and it is unfair to call someone ignorant of this unfair business model until you do so.
funniest thing about QTEs and God of War is that its the only game where they are really well implemented..... but man Ryse's combat looks so choppy compared to even Japanese action games
I think a bunch if not all of the MS published XB1 games have micro-transactions.
It affects game balance. Bottom line. They want your money. It's ignorant to think otherwise.
Like a tacked on money making scheme has the gamer's best interests at heart.
It's very subtle changes, that's how they get you to accept an unwanted practice slowly over time.I'm saving I'm a pragmatist and I don't get bent out of shape until someone gives me a concrete reason to be so. I don't like the way these micro-transactions are modeled but until I see evidence of them being successful AND changing game design than all this is, is speculation.
Last I checked, EA hasn't stopped including microtransactions in their games despite that.And last I checked Dead Space 3 properly tanked in sales because of crap like that and pretty much killed the franchise.
Microtransations are sucessful and they do change game design. So, there you go.I'm saving I'm a pragmatist and I don't get bent out of shape until someone gives me a concrete reason to be so. I don't like the way these micro-transactions are modeled but until I see evidence of them being successful AND changing game design than all this is, is speculation.
And last I checked Dead Space 3 properly tanked in sales because of crap like that and pretty much killed the franchise.
Kind of a shame really. On the one hand, the game got rightfully skewered after that terrible E3 demo that made it look like Dragons Lair and press X to awesome.
On the other hand, it always seemed like this game got a lot of hate purely based on that awful E3 showing. I'm a sucker for Rome-era stuff, but I suck at RTS games, so that eliminates the Total War franchise. I absolutely loved Shadow of Rome. The impression I get is that it's a mindless hack and slash with a little bit of flair thrown in.
The thing is that, obviously, by today's standards hack and slashes and beat-em-ups are looked upon as shallow. But on the other hand, I grew up playing games like Golden Axe or Final Fight. Hell, I even really liked those old PS2 Lord of the Rings hack and slash games by EA.
I don't even plan to get an Xbox One for awhile, but I honestly kinda wonder if Ryse is being unfairly judged because of its genre. Like, when I was a kid I fucking loved all those classic arcade games like X-Men and TMNT. I guess that's a dead genre now though.
I'm just wondering what people were expecting. Maybe like a Dark Souls type of thing.
Shadow of Rome was great though. I still want my sequel that you hinted at the end of the first one Capcom.
The problem I find with microtransactions is that the most lucrative section of the market to aim for is not the average user but the whales
In the mobile market (we had a thread on this) such a crazy high percentage of the revenue and profit from FTP games come not from the average player but the small percentage of whales that buy all the junk
In essence voting with your wallet doesn't work so long as a small percentage of people are willing to shell out the cash
In essence it is possible general gameplay for future games could be tailored in the future much like many mobile games are to try and get at the money of that small percentage of whales and be entirely indifferent to the desires and needs of the average gamer because frankly the publishers and in return the developers don't give a damn about the average gamer.
So from an on high level microtransactions may be one of the few things where simply ignoring it is not the correct move to try and eliminate it from future game design because the money comes from a small segment and not the majority and thus the majority pushing back may not be effective
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?
Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.
For anyone who missed Sessler review, here's a backup http://www.frequency.com/video/ryse-son-of-rome-review-adam-sessler/132582555/-/5-2748
found it in reddit
It's going to be commonplace this generation. $60 up front and lots of more on the back end. It'll be slow and you might even notice it, but it will happen. Games will be built from the ground up with this in mind so whatever evidence there is, it will be comparative and in retrospect.I'm saving I'm a pragmatist and I don't get bent out of shape until someone gives me a concrete reason to be so. I don't like the way these micro-transactions are modeled but until I see evidence of them being successful AND changing game design than all this is, is speculation.
funniest thing about QTEs and God of War is that its the only game where they are really well implemented..... but man Ryse's combat looks so choppy compared to even Japanese action games
I think EA started it. The last NFS titles all had microtransactions in it for shortcuts and unlocks
It's going to be commonplace this generation. $60 up front and lots of more on the back end. It'll be slow and you might even notice it, but it will happen. Games will be built from the ground up with this in mind so whatever evidence there is, it will be comparative and in retrospect.
Last I checked, EA hasn't stopped including microtransactions in their games despite that.
In terms of linearity and limited game focus.. how does Ryse compare with uncharted? Are they not both shallow representations in terms of gameplay and encounter design with in their genres?
Similar how i never understand how MOH gets shit reviews and COD gets better reviews... even though they are bith shallow games.
...I think someone here is going to send you a copy of Vanquish or Metal Gear Solid Rising.