Daschysta said:
Tell that to the legions of people buying wii consoles for well over 400 on ebay or amazon, or the fact that wii was the hottest item imaginable for a full two years, while the 360 floundered. Wii could have easily been the same price as the 360 and still destroyed it in sales for a very long time, and that is consoles, graphics on handhelds? They matter much, much less. It was lack of software, not graphics that had the 3ds where it was, wellt hat and the fact that consumers simply aren't willing to adopt a 250 handheld that can only really play games in mass, no matter how pretty the graphics are. and also ps1/n64 proved none of that. They were built on the backs of huge gigantic mega franchises such as mario/zelda and final fantasy. Not that the leap from 2D environments to 3D environments is in anyway comparable to slightly sub ps3 graphics, which we've obviously seen before, just not on handhelds.
The low price of the Wii was what really allowed it to gain such critical mass in the marketplace. It would have faced a very unfavorable PR situation if it had launched at the same price as the 360 due to the system power making it, rightly, appear like Nintendo was pumping up the price for absurd profit margins. A fun low cost easy to use console was a major appeal of the Wii, and putting a mass market prohibitive price on an impulse purchase tailored item would have hampered its performance in the market period.
It's weird that you're trying to say in one breath that price wouldn't have changed how the Wii performed against the 360 whilst in another breath you say that, essentially, you just can't sell a handheld at $250.
You're acting like my argument is trying to say that the only reason the 3DS didn't sell well is because of system power, which couldn't be further from the truth. System power was a contributing factor.
250 dollars is not some magical barrier that consumer are unwilling to fork out for regardless of the device. The 3DS and Vita have different attributes and as such have different perceived value at different prices.
Oh graphics on handhelds matter
less than they use to absolutely, and the success of angry birds says how little that can matter, but part of the reason that the Wii sold predominantly to casual gamers and non gamers was because the Wii wasn't capable of resonating with the segment of the market that wants high fidelity graphics. HELPED IN NO SMALL PART TO THE COMPLETE REFUSAL OF THIRD PARTIES TO GIVE A DAMN. But the wider the systems range to satisfy consumer wants, the better off it is. That's why Infinity Blade and Angry Birds can both be a success on the same device.
People adopted the PSP just fine for a while in spite of the software and experience being underwhelming. Sure the Vita won't be exactly console quality, but on an OLED screen? Frankly the difference will never have been so small, and it will enjoy technological superiority over the IOS market for some years to come. That's an ecosystem that the Vita can actively co-opt, where as the 3DS is already fairly technologically ancient in raw power with the IOS/Android market and the Vita, not that Nintendo's philosophy will probably mean that we'd see them attempting to co-opt smart phone gaming to any degree.