"Mr. Miyamoto said, 'Well, what if Samus could take off her head and maybe put a head on that had bug eyes? Or a head that saw in the dark or whatever. Just switch heads.' We came out of the meeting -- this was very early on; I want to say it was a month or two of us getting the franchise -- and went back into our office and were like, bug eyes?" explains Wikan, laughing. "We drew pictures on the wall of Samus' helmet and then Samus with a bug head and just stared at it, thinking, surely he can't mean that he wants Samus to switch heads and put on a bug head."
Eventually, Retro's designers realized that Miyamoto was simply asking if there was a way for the developer to make Samus perceive the world she explores in different ways -- as, for example, a bug might. "And by looking at it in that way, we started realizing, well, you perceive things with sound and with light and with all these different ways of holistically experiencing the world. And that was really kind of the origin of how the whole visor system grew. But we had no idea at first about what he was talking about. It was a very fun experience," he adds, giggling.