It's absolutely bizarre to me that people genuinely want RNG rolls back just so they can get an adrenaline high when they get the 'God roll' after hours upon hours of play.
Re-introducing RNG perks as they were in Destiny 1 would;
1. Make the game less accessible due to the best guns being hidden behind an extra layer of RNG.
2. Destroy the identities guns currently have - Everybody knows what gun I'm talking about and why I am talking about it when I say 'Better Devils' or 'Uriel's Gift'. Better Devils should not exist without Explosive Rounds because at that point it would not be Better Devils anymore.
3. Not fix the supposed 'issue' of the second or third drop of a weapon not being exciting, but instead shifts that around so that all drops that are not God-rolls are not exciting. And when you do get that God-roll, more drops of that weapon cease to be exciting again for the most part anyway.
4. Not be a 'solution' to the supposed lack of variety in weapons at the moment; it would simply add a shit-ton of non-viable / bad versions of existing weapons while limiting the true value of an item to how close it is to the God-roll. Variety can and should be increased by the addition of new uniquely named weapons to the game over time; new guns with their own new perk combos and their own identity.
There is no compelling reason to bring RNG perk rolls back. Instead of having 80% of the guns be bad, you'd just have 100% of the guns be bad 80% of the time.
If people are just craving for more grind, there are numerous ways to add end-game grind without making the core of the game less accessible / more frustrating to non-hardcore players. I'd argue that the problem with the end-game isn't the lack of grind but rather the lack of incentive to do certain activities (Strikes and Meditations) and the omnipresence of the Token system, but that gets into another discussion entirely.
Re-introducing RNG perks as they were in Destiny 1 would;
1. Make the game less accessible due to the best guns being hidden behind an extra layer of RNG.
2. Destroy the identities guns currently have - Everybody knows what gun I'm talking about and why I am talking about it when I say 'Better Devils' or 'Uriel's Gift'. Better Devils should not exist without Explosive Rounds because at that point it would not be Better Devils anymore.
3. Not fix the supposed 'issue' of the second or third drop of a weapon not being exciting, but instead shifts that around so that all drops that are not God-rolls are not exciting. And when you do get that God-roll, more drops of that weapon cease to be exciting again for the most part anyway.
4. Not be a 'solution' to the supposed lack of variety in weapons at the moment; it would simply add a shit-ton of non-viable / bad versions of existing weapons while limiting the true value of an item to how close it is to the God-roll. Variety can and should be increased by the addition of new uniquely named weapons to the game over time; new guns with their own new perk combos and their own identity.
There is no compelling reason to bring RNG perk rolls back. Instead of having 80% of the guns be bad, you'd just have 100% of the guns be bad 80% of the time.
If people are just craving for more grind, there are numerous ways to add end-game grind without making the core of the game less accessible / more frustrating to non-hardcore players. I'd argue that the problem with the end-game isn't the lack of grind but rather the lack of incentive to do certain activities (Strikes and Meditations) and the omnipresence of the Token system, but that gets into another discussion entirely.