Flying_Phoenix
Banned
So this is pretty much Shin Megami Tensei IV?
Flying_Phoenix said:So this is pretty much Shin Megami Tensei IV?
Yaweee said:Achievements like Margaret's Requests in P4 would be pretty fun. I just hope that achievements and associated unlockables are cart-wide, and not bound to a specific file-- that's what Front Mission did for its new game+ features and it fucking sucked.
They're probably going to require something like nine playthroughs to get them all. Compendium benchmarks, beating the game with each allignment, extra bosses, specific Elizabeth/Margaret requests, all of the extra missions... holy crap. Hell, it could even be a dick like Raidou 2 and require you to play through the same path multiple times for some of the content (let's pray not).
duckroll said:The achievements will probably be tied to a specific save file, I don't see why they would be cart-wide. It doesn't really indicate that there will be any unlockables associated with it either. I'm not sure why the achievements being tied to a save is a problem, since NG+ is already confirmed.
I wonder if they can have both wifi AND passwords, like most mystory dungeon games. Or at least have the passwords not be to long :/duckroll said:Man, I totally didn't expect such an extensive article on SJ after the previous two 2-page previews in Famitsu.
This time they show off two new characters: a black-winged angel called Mansemat, and a mysterious blond girl the party encounters (Alice?!). Both are supposed to be part of the Schwarzverse, but not demons (as in, not enemies I suppose, but story NPCs).
Another big feature being revealed is that you can raise your demons and then exchange them with friends using...... nope, not wifi.... PASSWORDS! By sharing your passwords with friends, you can summon each other's demons into your own game!
The rest of the stuff just show off screenshots and details on stuff previously posted above from the retailer guy. Also of note is the Play Records you can access, which show a list of achievements within the game. There are over 150 achievements in the game. There are also over 60 different types of Extra Missions, optional missions you can accept from characters throughout the game.
Drkirby said:I wonder if they can have both wifi AND passwords, like most mystory dungeon games. Or at least have the passwords not be to long :/
NichM said:I think if there was wi-fi, we would have known when they posted the box art.
duckroll said:What do you think the odds are of Atlus using passwords to "unlock" secret/special demons post-release to keep people interested in the game and playing it?
thetrin said:Good grief, 70-100 hours? I think I'm just getting to the point in my life where I get turned away by long games. :\
I love SMT though.
Fuck. What to do?
Error said:I'm guessing the trading demons thing will be just for stock demons with their base abilities, level and stats.
Also I wonder if the level restriction will apply.
thetrin said:Good grief, 70-100 hours? I think I'm just getting to the point in my life where I get turned away by long games. :\
I love SMT though.
Fuck. What to do?
Gucumatz and Vouivre, both from Soul Hackers, but Vouivre was on the first Devil Summoner too.HK-47 said:Also which demons are those?
Varna said:Why would you choose to spend 10 hours in 7 lesser games when you can just play the best RPG since Nocturne for 70 hours (and save hundreds of dollars to boot).
EDIT: Oh shit, I'm not suppose to be in here.
thetrin said:Good grief, 70-100 hours? I think I'm just getting to the point in my life where I get turned away by long games. :\
I love SMT though.
Fuck. What to do?
Woo-Fu said:What to do? Enjoy the ride instead of being focused on reaching the end of the trip. Pretend it is an MMO that you don't have to pay monthly for.
thetrin said:I'm the kind of guy who thinks 30 hours is like, the sweet spot for RPG length. Also, I enjoy playing lots of games. I don't see much point in playing a single game for the rest of my life.
(Also, there are plenty of RPGs better than Nocturne :lol)
Anasui Kishibe said:so guys, I have two choices: Suikoden Tierkreis or SMT DS, what should I do?
Varna said:Well I really don't get it. Just think of it as playing two games?
And no. Everything else after it (including SMT entries) have been rather lackluster.Though I have to admit I don't really like JRPGs and there hasn't been a good western release in some time as well
^ What kind of question is that? :/
I haven't played Suikoden Tierkreis yet, but Devil Survivor is the best game on the DS.Anasui Kishibe said:so guys, I have two choices: Suikoden Tierkreis or SMT DS, what should I do?
archnemesis said:I haven't played Suikoden Tierkreis yet, but Devil Survivor is the best game on the DS.
thetrin said:I'm the kind of guy who thinks 30 hours is like, the sweet spot for RPG length. Also, I enjoy playing lots of games. I don't see much point in playing a single game for the rest of my life.
(Also, there are plenty of RPGs better than Nocturne :lol)
Anasui Kishibe said:so guys, I have two choices: Suikoden Tierkreis or SMT DS, what should I do?
thetrin said:lackluster? :lol You're hilarious, man. Persona 3 and 4 were fucking fantastic.
Varna said:Come on man, those are you sure you want to get into this? Those are 70-100 hour games as well... Are you telling me you will tolerate 70 hours of sub-par gameplay but somehow have an issue with a mainline SMT game being the same?
P3 was a fun game, but hardly had the lasting impression of Nocturne. Largely do to have unsatisfying the gameplay was. Couldn't even finish P4 (though I do plan to one day).
Hobbun said:What was wrong with the gameplay of P3? I don't like AI party members and I still found the gameplay enjoyable. I am told I will like P4 even more (haven't played it yet) as you have full control.
Hobbun said:What was wrong with the gameplay of P3? I don't like AI party members and I still found the gameplay enjoyable. I am told I will like P4 even more (haven't played it yet) as you have full control.
duckroll said:P3's gameplay systems are kinda hit or miss with fans it seems. I personally love it, and actually like the AI driven battles more than P4 for various reasons (mostly it makes the gameplay faster, and the way the battles are designed in the first place makes the AI settings more than enough to play P3 really well without worrying about fuck ups), but some people really HATE them. It comes down to personal preference I guess.
Varna said:Why would you choose to spend 10 hours in 7 lesser games when you can just play the best RPG since Devil Summoner 2 for 70 hours (and save hundreds of dollars to boot).
duckroll said:I wouldn't really go that far... it's a good game but it's far from the best anything. The crappy mission design, mediocre soundtrack and terrible character designs pretty much stop it from being a serious contender.
Sfida said:Are you serious? It had the only good Megami Tensei soundtrack since Nocturne. I agree with everything else, though.
thetrin said:I thought it was a merely okay soundtrack.
thetrin said:Yeah, I never really got why people hated the AI. It streamlined it so much.
Augemitbutter said:fixed.
I've only watched video playthroughs of P3 and P4 and haven't played them myself but what I find really lacking about them is the dungeon gameplay. The dungeons feel very basic and seem like nothing but a set of twisting passageways sprinkled with monsters, chests, stairways and the occasional textbox cutscene. Really disappointing for RPGs from the late 2000s if you asked me, if the dungeons had been more fleshed out and contained more gameplay elements, both P3 and 4 could have been so much better.duckroll said:P3's gameplay systems are kinda hit or miss with fans it seems. I personally love it, and actually like the AI driven battles more than P4 for various reasons (mostly it makes the gameplay faster, and the way the battles are designed in the first place makes the AI settings more than enough to play P3 really well without worrying about fuck ups), but some people really HATE them. It comes down to personal preference I guess.
Error said:
magicalsoundshower said:I've only watched video playthroughs of P3 and P4 and haven't played them myself but what I find really lacking about them is the dungeon gameplay. The dungeons feel very basic and seem like nothing but a set of twisting passageways sprinkled with monsters, chests, stairways and the occasional textbox cutscene. Really disappointing for RPGs from the late 2000s if you asked me, if the dungeons had been more fleshed out and contained more gameplay elements, both P3 and 4 could have been so much better.
Sfida said:It wasn't great, but I found it far more enjoyable than pretty much every soundtrack Shoji Meguro has done since Shin Megami Tensei III (there are a few good songs in the Digital Devil Saga games, too). It was refreshing to have a soundtrack that wasn't grating as all hell. I kind of hope they bring Takami Asano back to do another soundtrack.
7Th said:So, for story purposes, will they go with the Nocturne "Reason" alignment system or with the traditional Megami Tensei "Chaos/Law" alignment system?
HK-47 said:Hopefully a completely new system with some decent C&C. Also more variation in the endings would be nice, since I doubt we'll get a Labyrinth of Amala type mega sidequest in SJ.