cw_sasuke said:
ppl are really overestimate the importance of an engine - look at nintendo and games like smg or tp which are runnung on modified cube/n64 engines... not the engine is important but the effort which devs are willing to put into the project
I'm not overestimating anything, there are things that come with that engine that I really don't like, that's all, and you can see already from the screenshot the direction they're going because of that: 16 bit color, massive dithering and artifacts, jaggies-fest.
Mind you, it's a fantastic engine that pushed Gamecube very hard, suited perfectly for what the game required (poly count, effects, lighting, stable framerate).
You should revisit Re4, it's not graphically as good as you remember for today's standards.
Even for Wii games.
You can't also compare massive improvements over an heavily modified engine where they worked for 3 years (Galaxy) on a team of maybe 30/40 engineers versus improvements (unlikely) to be made with a team of 3/5 or so engineers with roughly a 12 months development's time, c'mon.
That said, we've already seen a couple of screens where you can count 35+ zombies.
If only they could ramp it up to 50/60 it would be fucking sweet.
That said, I'm super happy the game is coming, I trust Capcom it'll be fantastic