Game only works at 30 or 60, if ur PC can't handle 60 it'll just stay at 30.
Try looking at a wall/ground/sky and see if it changes.
I've tested this, and it doesn't running at 1080p. I'm running a 1GB 6950 and an I5 2500K at 4.0ghz, so I should definitely be able to run it, no?
I assumed that was Live struggling to make the connection.
Anyway, hit the Demon Ruins a few days ago and holy frame drops batman. It's the only area of the game I've had lower than 30 on PC, and for no good reason! Madness.
In other games I only get bad performance when my system (either GPU or CPU) runs at 100% percent. Here, I get bad performance even though the system is not stressed at all. This is what I don't understand...
In other games I only get bad performance when my system (either GPU or CPU) runs at 100% percent. Here, I get bad performance even though the system is not stressed at all. This is what I don't understand...
.....apparently the game is badly optimized and does not make use of your systems full capacity......
it irritates me as well..... i wish they would take a look at what is going on and put a bit more effort into fixing it with an official patch....... considering after these fixes/mods came out there sales probably sky rocketed
Or at the very least acknowledge everything that's going on and say they will consider a patch......(even if they wont >.<)
At this point they are probably too humiliated and embarrassed to say anything. With out access to anything special Durante was able to do what they supposedly couldn't.... or they just don't give a fuck, they got our money already after all.
Your components hardly being used is the problem. Switch off any power-saving functions on your CPU and GPU.
New Nvidia Developer drivers released today, anyone home to see if they have a Dark Souls SLI, AA, or AO profile?
Just curious.
New AMD Catalyst as well.
Japan doesn't really support their games after release, except for dlcs.At this point they are probably too humiliated and embarrassed to say anything. With out access to anything special Durante was able to do what they supposedly couldn't.... or they just don't give a fuck, they got our money already after all.
They are all switched off. I don't have this problem in any other game.
It's still up on Durante's siteCould someone please PM me with dsfix 0.9? That was the last version I used before switching to 1.5.. my performance has halved since the upgrade so I'd like to downgrade.
It's still up on Durante's site
http://blog.metaclassofnil.com/?p=169
The fix only renders in one quarter of my screen. This is using the stock settings with the ingame resolution set to 1920x1080. Any ideas how to fix it?
Screenshot: http://steamcommunity.com/sharedfile...s/?id=99715488
No such option yet, but now that you mentioned it I see how it would be very useful for people in the process of creating more involved texture mods. Sadly, it's not trivial to implement. I'll see what I can do for the next version.Thanks for 1.6 man. Unlocked framerate is good news.
I've checked DSfixKeys.ini but is there maybe a way to reload modded textures in-game with a key press?
I just released version 1.6.
Changelog:
- Option to unlock the framerate. Thanks to the hard work of Clément Barnier, the framerate can now be unlocked completely.
This means that if your system can’t maintain 60 FPS, it will drop down gracefully to 55 instead of going directly to 30. There are some issues with this, look into the .ini files for details.
- Fixed the SMAA issue introduced in 1.5 (with edges touching the skybox)
- Fixed the major HUD modification issues with damage numbers and subtitles (other HUD issues remain, including boss health bars)
- Various small performance tweaks
On my PC, I now get between 56 and 60 FPS in the Firelink Shrine, at 2560×1440 with SMAA 4, SSAO 2, 1080p DoF and DoF blur 1. Note that you need to play in windowed mode (or borderless windowed fullscreen mode) or use some third party solution if you want Vsync with an unlocked framerate.
I now actually consider the FPS fix worth using. It sucks not being able to slide down ladders safely, but it's still a good trade-off.
Hmm, 2 points:Keep in mind that Windowed Mode doesn't allow for supersampling, so you need to choose between supersampling and 60fps.
(at least it didn't in 1.5...haven't tried the new patch yet)
I feel like some physically simulated stuff (ragdolls, destroyed barrel fragments) is slightly more "energetic" than before, but that's not really an issue. With framerates in excess of 70 FPS or so, the speed of walking up/down slopes and some other things are off, that's why the .ini says you should stick with 60.So with that ladder comment I take it that some of the in game calculations are tied to fixed frame rate? Has any problems come up other than ladder sliding? Collision problems?
Excellent stuff. You've secured your place in gaming history with this, Durante.So, that was stupid, so here's 1.6.1.
I just went through all of Blighttown, 2560x1440, SMAA 3, SSAO 2, DoF 1080 + 1 blur, minimalistic HUD enabled.
Highest FPS was 66, lowest 38, average probably around 47. It was pretty damn awesome. It's like a PC game!
No such option yet, but now that you mentioned it I see how it would be very useful for people in the process of creating more involved texture mods. Sadly, it's not trivial to implement. I'll see what I can do for the next version.
I feel like some physically simulated stuff (ragdolls, destroyed barrel fragments) is slightly more "energetic" than before, but that's not really an issue. With framerates in excess of 70 FPS or so, the speed of walking up/down slopes and some other things are off, that's why the .ini says you should stick with 60.
But the ladder sliding is the only one that impacts gameplay at 60 FPS, at least from what I've noticed in ~2 hours of playing.
When the 60 FPS thing was first released there was some talk about old savefiles not working anymore. Is that still true, or do I just enable it and continue with my old one?
Are you all playing online with this or did you make an offline profile?
The possibility will always exist -- what the mod is doing is technically against the ToS. To get some perspective, I have had just a single report of a ban, with no followup or confirmation.Does the GFWL ban possibility still exist, Durante?
Edit: If I unlock the framerate and set the limit at 60fps I mean.
The possibility will always exist -- what the mod is doing is technically against the ToS. To get some perspective, I have had just a single report of a ban, with no followup or confirmation.
Yes.Was that the GameFAQs dude?
Gamefaqs is irrelevant. People who post there are irrelevant.Yes.