Looks like this (Dark Sorcerer credits)
That's way more people than we had working on most of the games I worked on. Full games. Then again, I was working in the PS2/Xbox/PSP era, and didn't really encroach on 360/PS3.
Looks like this (Dark Sorcerer credits)
dat power already causing the rlod
first casualty, salute.jpg
Beyond two souls doesn't look great.. Most parts from the demo could pass for a ps2 game.
So mr cage .. I call your hyperbolic bluff.
Beyond two souls doesn't look great.. Most parts from the demo could pass for a ps2 game.
So mr cage .. I call your hyperbolic bluff.
"Some people were really impressed with the Dark Sorcerer but this is just the beginning, it's the minimum quality you can get on the console."
Nah. I doubt that there won't be any games that will look worse than that (and others that will look better of course).
Beyond two souls doesn't look great.. Most parts from the demo could pass for a ps2 game.
So mr cage .. I call your hyperbolic bluff.
Like I said from the demo .. The games graphics were not impressive. Maybe they get better later but that's the. Impression the demo gave.
Like I said from the demo .. The games graphics were not impressive. Maybe they get better later but that's the. Impression the demo gave.
Like I said from the demo .. The games graphics were not impressive. Maybe they get better later but that's the. Impression the demo gave.
Lets see KARA made into a full game. That was interesting.
so...can you point out to a ps2 game that looked better than the beyond demo?
I'm very curious what actual numbers are attached to that sentiment. What does David Cage regard as 'very small'?
That's everybody who ever touched the demo, including the entire R&D crew. The main team was about 20 people working for a couple of months on it.Looks like this (Dark Sorcerer credits)
The bike is in there yes. The huge town fight as well. I hope he finds the PS2 game soon that looks that good.I just googled it, because I only played the experiment bit of the demo. The other bit is the missions in the forest. In no possible way is comparing it to a PS2 game not trolling.
Is the bike in there?
I just googled it, because I only played the experiment bit of the demo. The other bit is the missions in the forest. In no possible way is comparing it to a PS2 game not trolling.
Is the bike in there?
That's everybody who ever touched the demo, including the entire R&D crew. The main team was about 20 people working for a couple of months on it.
The bike is in there yes. The huge town fight as well. I hope he finds the PS2 game soon that looks that good.
Someone should tell the guys making Knack.
There might be some PS2 CG that looks kind of nearly as good, if he's lucky.Don't forget this is in the Demo:
There might be some PS2 CG that looks kind of nearly as good, if he's lucky.
Why is it exactly some people are incapable of seeing "David Cage" in a thread title without clicking on the thread to tell everyone about how they don't like his games?
That's everybody who ever touched the demo, including the entire R&D crew. The main team was about 20 people working for a couple of months on it.
There might be some PS2 CG that looks kind of nearly as good, if he's lucky.
You know Quantic Dream released a game for PS2, right? It looked like this:
I dare you to find a Beyond screenshot that looks half as bad as that.
But will it be used for good games? Flashy graphics mean little otherwise
Ah, you have to see the game running. Don't rely on any screens. Clothing is one of the things that's consistently super-impressive about it. Not just the surface texture, which at least on main characters seems to never be 'just' flat texture, but the cloth physics as well, seen on a long dress that Jodie can wear in the game. I can also safely say that I've never seen denim look as good in any game I played.That would explain the quality of the materials and the skin then. I'm not trying to pick a fight here or anything like that; the game probably looks as good as you're going to get out this gen of hardware in terms of pure visuals, ignoring stuff like scale or control of environments. It's just that the disparity between the quality of the characters and the backdrops (and even their clothing tbh) stood out to me so much that at first I thought the people posting those images were being sarcastic. Some have mentioned that they're not the best screens though.
Do it. The people in this thread complaining about the writing are pretty funny. The writing in Beyond is really fine, not mindblowing or perfect, but alright. It completely trashes Heavy Rain. The problems many reviewers and some players have with it is game design, story structure and overall execution. But the writing itself is really not the culprit this time.It's annoying some lots of people haven't even played Beyond yet. I'm one of those ><
Well I guess for him 20 people is small. That was about the size of his team when he did Omikron in 1997.Still larger than any team I worked on. I'd generally go with around 4-5 programmers with maybe 6-7 artists, plus the production side.
That dress was something else. Just walked around in circles with the camera pointed down for 2 minutes or something. Dem legs!Ah, you have to see the game running. Don't rely on any screens. Clothing is one of the things that's consistently super-impressive about it. Not just the surface texture, which at least on main characters seems to never be 'just' flat texture, but the cloth physics as well, seen on a long dress that Jodie can wear in the game.
Yeah there should be no excuse for some other genres now.For their type of game, undoubtedly.
Personally, I think we are at a point now where character models look sufficiently good to form emotional links with if the writing is good enough. Personally, what I hope to see is BTS/uncharted 3-like character fidelity with commensurate facial animation in WRPGs.
Well to be fair, he is not really talking about games.
Very excited to see what his team can produce.
What's he talking about?
I would hope so.Things like Heavy Rain, Beyond 2 Souls and Dark Sorcerer.
Things like Heavy Rain, Beyond 2 Souls and Dark Sorcerer.
They're both drowning in the same melodramatic pool.
Man, if only the answer could be "things like Omikron"Things like Heavy Rain, Beyond 2 Souls and Dark Sorcerer.