What would people prefer, lots of brand new content with the same animations, or brand new animations with reduced activities?
To me, it seems like a waste of time for Bungie to go back and redo things that were not broken in the first place.
Where's option 3, New content AND New animations (fluff)? Is that too much to ask for a Triple A game studio?
When you see a HUGE '2' on a screen you expect HUGE upgrades, not sidegrades or small graphical improvements. To many people, going by what they have shown (not promised, but shown) that's what this looks like. So far at least.
If you have to break down all of the changes and improvements they have made for other people that they cannot see for themselves, that means you've failed in presenting your game in some way.
When you consider Destiny is as much an open-world game as it is an FPS, it begins to make sense. Most open world titles don't hit 60. Remasters of last-generation open world games don't even hit 60.
Calling Destiny 1 "open world" is stretching it. Corridors and fields with 8ish players max in each "zone" compared to something like Zelda or GTA?
Of course we'll see how D2 handles this.
Whats wrong with the animations? They were superb before they are superb now. Or do you just want them to redo them for arguments' sake?
Lots of games do things that are great. Do I want to keep looking at the same things over and over? There's always room for improvement and evolution. How many hours have you put into Destiny? We've been killing these same enemies, running around samey environments for hundreds of hours. This is a sequel, let's evolve and make everything better.
There's a difference between people who create something and say "This is fine, let's stick with this" and the people who say "This is fine, now let's do better"
I've put hundreds of hours into Destiny, I'm excited for D2. But I cannot defend some of the decisions they are making so far. Of course we'll see what else they have up their sleeves, but so far I'm pretty disappointed by the reveal as well.