Dragons Crowns action outpunches its controversial art
The art
Its totally understandable if you find the art in Dragons Crown offensive, repulsive, and demeaning to women. It really is, but we should also take a second to consider what games and media influenced the game. Golden Axe depicts various underclothed warrior types in fur boots and loin cloths. All the characters in the original Sega arcade game and later Genesis versions are notably without protective clothing, but they are not depicted in an overly sexual light. That wild barbarian vibe does make its way into Dragons Crown.
That influence is likely coming from Western genre fantasy. Snake women with breasts, overly sexualized Amazonian fighters laying waste to monsters in bikinis, and women contorting themselves in impossible ways all comes out of fantasy artist Boris Vallejos work. Hes not alone in depicting fantasy worlds as oily, sweaty, naked places, and its easy to see how those images would work their way into a semi-Western inspired lets go slay the dragon adventure.
Dragons Crown plays like a Dungeons & Dragons inspired brawler, borrowing a great deal from fantasy stories where random (and sometimes unusual) characters team up for a common goal. Putting a tradition-driven Amazon or a sultry sorcerer next to the modestly dressed female elf archer accentuates the idea that heroes from all walks of life are coming together to save the day, regardless of their appearance and history. Every character you encounter in Dragons Crown is drawn in the same exaggerated style, not just the female ones. This stylistic choice doesnt single out women for revealing/repulsive interpretations but supports the idea that the entire world is pure fantasy.
I also argue that we treat various fetishistic illustrations differently, and often without thinking. To me, I do not see much difference in Kamitani drawing to appeal to his aesthetic sense and American cartoonist Robert Crumb openly creating work that appealed to his tastes. Crumbs work often depicts women with massive, impossibly large legs, much like the Amazon in Dragons Crown. Kamitani is free to design his characters according to his standards, even if they make us uncomfortable. That uncomfortable feeling might be his aim or his challenge to audiences who shy away from bare forms in various shapes and sizes.
Im sure people find a lot to dislike in Crumbs often disgusting work, and people are still free to remove themselves from it. But I think Crumbs creativity outshines the sometimes abrasive way he draws, and the same is true for Kamitani. His art is beautiful, albeit sexually charged. It does not detract from the solid gameplay it illustrates and actually reaffirms the idea that the game world is nothing like our own. But youre free to skip Dragons Crown because of its style.
Its up to the player to decide if DCs art is acceptable or not, but understanding possible inspirations and motivations can help you make a more reasoned decision beyond disliking Kamitanis work solely because female characters are skimpily clothed.
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...Say what you want about the stylistic choices that went into art, but Dragons Crowns appeal is greater than its looks. Smashing baddies, exploring dungeons, and scrounging for as much money and items as you can find is a satisfying departure from many strategy-heavy games coming out these days. Dragons Crown is a nostalgic return to classic side-scrolling brawlers found in arcades in the early 90s, complete with flashing go arrows and food that falls out of villains and chests.
I know the art is a problem for many, and I would be lying if I said it didnt bother me. Understanding the influences, both artistic and thematic, helps me appreciate Dragons Crown even though I dont want to see undulating breasts every five seconds. I can look beyond them and lose myself in the mechanics and combat. Hopefully, youll give it a chance.
Score: 90/100