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Dragon's Dogma 2 |OT| Pawnworld

Yerd

Member
Topher Topher I made a copy of my finders token. So, if you're still looking we can figure out how to trade it.

I don't know the best way, I can create a quest with that as a reward, but not sure how to only make it so you alone could get it.
 

Topher

Gold Member
Topher Topher I made a copy of my finders token. So, if you're still looking we can figure out how to trade it.

I don't know the best way, I can create a quest with that as a reward, but not sure how to only make it so you alone could get it.

Ah man. That would be awesome. I think R Reizo Ryuu is right. Recruit my pawn and then send her right back with it.

Thanks man.
 

DavidGzz

Member
For someone that has already played yes, I agree with 1 pawn, but you miss out on unique chatter between them.

#17 the better enemy variety, wut? is that specific to this mod maybe?

Liches, headless horsemen, skeletons, and wights only appear at night and given the chance many make camp to avoid the night. With a brighter lantern, people may do that less.
 

KàIRóS

Member
Finished the game.

Postgame content is extremely stupid

Best part of the game for me.

I wonder how many players did what I did and kept exploring despite the Time Limit and found the new areas with drained water and new bosses all ove the world, way better than the repetitive Everfall in DD1, the time limit is honestly the best part, you actually feel pressured for once.
 

MagiusNecros

Gilgamesh Fan Annoyance
Best part of the game for me.

I wonder how many players did what I did and kept exploring despite the Time Limit and found the new areas with drained water and new bosses all ove the world, way better than the repetitive Everfall in DD1, the time limit is honestly the best part, you actually feel pressured for once.
It goes Majora's Mask mode and I love it. The people crying like babies is because they looked up guides and killed their sense of self discovery. People that say Everfall was better are smoking some funny shit.
 
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NeoLed

Member
After 30 hours aiming my elemental boons to the floor, I just read that I can press R3 to self buff. :messenger_grimmacing_
Another thing that I learn is we can burn the tall dried grass with fire magic and it will spread a little, hurting any enemies hiding there. Crispy goblins ambusher

I wish I can cook at the house, and Inns can give buffs depending on the locations/prices.

By the way, do you guys play with the default or customized controller mapping?
 

Yerd

Member
Sooooo, did you all know can can sell some items from storage?

If you have an item in your inventory, and you sell multiple, at the last screen it shows a run down of what you want to sell. There's a selection that says "change amount" and you can sell more of that item from your storage. It's not perfect, but it's there.
 

SantaC

Member
Best part of the game for me.

I wonder how many players did what I did and kept exploring despite the Time Limit and found the new areas with drained water and new bosses all ove the world, way better than the repetitive Everfall in DD1, the time limit is honestly the best part, you actually feel pressured for once.
Bunch of back and forth escort and exvaciation missons that was tedious
 

Exentryk

Member
I still haven't progressed the main quest. But I did go searching for the last two vocations, which meant going around on a fun exploration trip, which is where this game is at its best. So now I have all the vocations unlocked, and I have also pretty much explored all of the map. Also finished off all the Sphinx riddles, and they were mostly good. I like how there are clever solutions to some tedious tasks which is entirely left to the player to figure out.

Anyway, might finally be time to progress the story quest in Bakbattahl, lol.

DNXOCEE.jpg

I67hH77.jpg
 
Those caved in doors definitely are something, there's too many of them across the map and there's one in battahl right next to a campsite, and there is a statue pointing straight at it saying something like looks like a good place to explore.
There's another one in battahl that's literally in a cave with no loot and it's a dead end.
I'm thinking maybe free update dlc for these.
 

MagiusNecros

Gilgamesh Fan Annoyance
Those caved in doors definitely are something, there's too many of them across the map and there's one in battahl right next to a campsite, and there is a statue pointing straight at it saying something like looks like a good place to explore.
There's another one in battahl that's literally in a cave with no loot and it's a dead end.
I'm thinking maybe free update dlc for these.
I think there are only 2 Dwarf NPC's in the whole game so I'd assume some of these collapsed ruins would have been an underground Dwarf heavy area. Seems like an odd choice to have a bunch of Elves and bunch of Beastren and no Dwarves.

But it could also just be ruins of old remnants of Gransys that Vermund/Battahl was built on top of. If we get some type of large underground Dwarven City akin to "Moria" that would be really cool.
 

Yerd

Member
I took my jadeite orb for that one sphinx quest and got 2 back. I think on my original play I gave her a weapon and just got the weapon back. I probably should have thought it through and thought about what item I want duped.

Could I counterfeit all the coins instead of finding them?

Ran into my first dragon. He spoke to me so I thought maybe I’m strong enough to beat him. Nope. Got mauled.
The finders token is an exact copy. Seeker is not.
Apparently you can also copy the eternal wakestone.
 

Ivory Samoan

Gold Member
I truly cannot understand how to mainline this game, when it's basically 'Side Content: The Video Game'.

I play it like I played Skyrim on release......a fuck ton of pure faffing about, having fun, levelling up vocations, ignoring main quests cause 'they'll end my fun too soon', doing side stuff, learning about the world/and oh - having more fun.

50 hours in , still got half the Vernworth quests to go, not officially in the land of Catmen yet.....and I'm just bloody loving it. Feels like Camping/Adventuring in pure game form, minus the mosquitos, but with day one microtransactions that got blown way, way out of proportion lol.
 
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Clear

CliffyB's Cock Holster
Best part for me has been hunting seeker's tokens! Forces you to really think and exposes a bunch of stuff that I'd never have discovered otherwise, like using ballistas to smash new paths open, getting mobs to break open doors, and generally finding loads of neat little side areas.

It really makes you appreciate the world design, and especially the differences between travelling by day and travelling by night. For hunting Seekers' night-time is far better, but adds a lot of risk especially navigating mountainous areas or water bodies with severely reduced vision.
 

SantaC

Member
I truly cannot understand how to mainline this game, when it's basically 'Side Content: The Video Game'.

I play it like I played Skyrim on release......a fuck ton of pure faffing about, having fun, levelling up vocations, ignoring main quests cause 'they'll end my fun too soon', doing side stuff, learning about the world/and oh - having more fun.

50 hours in , still got half the Vernworth quests to go, not officially in the land of Catmen yet.....and I'm just bloody loving it. Feels like Camping/Adventuring in pure game form, minus the mosquitos, but with day one microtransactions that got blown way, way out of proportion lol.
thats because there are hardly any mainquest in land of catmen. Main story is extremely short.
 

MagiusNecros

Gilgamesh Fan Annoyance
thats because there are hardly any mainquest in land of catmen. Main story is extremely short.
I'd say the main story is about as long as DD1 which was also for all purposes short. The real meat of the game is the subquest chains that lead you on long quests. Ulrika/Harve Village, Sacred Arbor and the Arborheart, Sphinx, Vermund Regalia Sword are all large chains that take you everywhere to complete your objectives. Same thing in endgame content. It can be short if you know shortcuts or it can take you a long time.

People are way too used to modern games holding your hand and putting you on a straight line when it comes to questing/story progression.

Lots of exploration is it's own adventure and I've discovered quests I never came across in another run because I did things differently or just never bothered going to certain places or interacting with certain NPCs.

Perfect example of what an adventure is scaling one of the outer walls of Vernworth and seeing how far it goes which leads all the way to a cave/dungeon into the mountainside. And my only motivation was how far does this castle wall go. And was hence rewarded for it.

And with Endgame that questline is also very short but the exploration of places you couldn't access before, acquiring high end gear and a surplus of Wakestones, Ferrystones and monster materials you can't get anywhere else is a key part of completely upgrading you and your main pawns gear. Not to mention lots of RC currency which I feel will be very important in the inevitable DLC that is gonna happen at some point.
 

Arsic

Loves his juicy stink trail scent
Is there a good way to get ferrystones?

I also am unsure how the teleport system works. I have to find the purple stones which I assume are very few and far between, and then ferry are 10K a pop from some npc shops.
 

Draugoth

Gold Member
Is there a good way to get ferrystones?

I also am unsure how the teleport system works. I have to find the purple stones which I assume are very few and far between, and then ferry are 10K a pop from some npc shops.

Equip a Pawn with the advanced pickpocket skill.
 

MagiusNecros

Gilgamesh Fan Annoyance
Is there a good way to get ferrystones?

I also am unsure how the teleport system works. I have to find the purple stones which I assume are very few and far between, and then ferry are 10K a pop from some npc shops.
Thieves with Pilfer/Plunder generally have a good rate of acquiring Ferrystones from Phantoms(only appears at night and is attracted to your Lanterns when lit).

Core skill on Thief also gives Carve(their auto a chance to steal as well).

Thief is probably the best vocation for acquiring Ferrystones and Wyrmslife Crystals.
 

Yerd

Member
I finally figured out how to put your simulacrum in trickster out in the middle of the air.

I was watching a random video of some funny DD2 moments. The guy used the out of body skill, whatever that was called, and while in that form I saw him move his simulacrum. That immediately sent an ogre into a drop kick off a cliff.

Now I want to try this out a little more. I put that vocation away since I was not having the greatest time with it. So now I have the master skill, the gold earning weapon, and this little trick I want to try. All things I got since shelving this vocation.
 
It's really cool how pawns will comment on different outcomes of quests, I've had a pawn say:
"finally, the score is settled! In another world we failed to implicate disa" and then some stuff how it feels great to succeed, and for the sculpture quest how they are amazed by the best result, because they didn't manage to get it back in their own world.

Spearhand + mage is a gamebreaking combination, both maester skills are ridiculous together and as a bonus spearhand can make everyone invincible with the shield, so mages can just cast uninterrupted lol.
I was watching a random video of some funny DD2 moments. The guy used the out of body skill, whatever that was called, and while in that form I saw him move his simulacrum. That immediately sent an ogre into a drop kick off a cliff.
Yeah I mentioned that earlier when someone said they would jump off cliffs to set the decoy in mid air; the video example of the skill shows you can just take the decoy with you in spirit form.
 

MagiusNecros

Gilgamesh Fan Annoyance
Spearhand + mage is a gamebreaking combination
Trickster + 3 Sorcerer meta

---------

I've beaten the game twice and ultimately I'm heading back to Dark Arisen as I feel it's overall the better game. Maybe with DLC it'll change but honestly once I understood all the story beats I felt like when I beat DD2 I was only at the halfway point if that makes any sense? That and the classes in this game despite their QoL just feel so shallow and not as impactful as DD1 believe it or not. Fighting certain enemies in DD1 could be tense or terrifying if you didn't know what you were doing. Only semblance of challenge I've found is if the game's emergent gameplay threw too many things at you.

Game is very pretty though and traveling at night was great.
 
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DavidGzz

Member
Playing archer is nice with unlimited explosive/blight arrows. It's the only way the vocation can keep up with the others. Plus, being behind my tank fighter MP(female) wearing the the deepwood jacket and Savant's boots is really nice(Borat voice).
 

kurisu_1974

is on perm warning for being a low level troll
So once you have defeated
the giant stone statue thing
there is no going back right? Even if I haven't entered the tower?

Completely missed out on the sphinx stuff so I have half a mind to reload my most recent Inn Save even if I have no idea when that was :/
 
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KyoZz

Tag, you're it.
So once you have defeated
the giant stone statue thing
there is no going back right? Even if I haven't entered the tower?

Completely missed out on the sphinx stuff so I have half a mind to reload my most recent Inn Save even if I have no idea when that was :/
I think you can still do the Sphinx without any problem.
 

Agent_4Seven

Tears of Nintendo
Patch notes from the upcoming patch this month:
  • Reducing the infection frequency of dragonsplague and adjusting the infection signs to be more visible
  • Adding an option to zoom in on Pawn/Arisen faces in the status screen, shops, etc.
  • Implementing various minimap fixes and adjustments
  • Removing map symbols for treasure chests that have been acquired
  • Fixed an issue where players sometimes couldn't high-five Pawns
  • Fixed an issue where Pawns wouldn't guide after offering to do so
  • Pawns are less likely to fall off cliffs
  • Reducing the frequency of some Pawn dialogue lines
  • Improving Pawns lines to better match circumstances
  • Fixing some issues where Pawns stop speaking outside of combat
  • Making Pawns more likely to aid the Arisen if the 'Help' command is used when being held
  • Reduced the frequency of Pawns asking to be hired by the player
  • Fixed some issues where Escort quests would fail in some circumstances
  • Fixing issues where players get jailed for fighting monsters in town
  • Misc crash & bug fixes
Looks like we're not going to get any performance related issues fixed anytime soon if ever.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Patch notes from the upcoming patch this month:

Looks like we're not going to get any performance related issues fixed anytime soon if ever.
Some welcome fixes there, for me those specially:
  • Removing map symbols for treasure chests that have been acquired
  • Fixed an issue where players sometimes couldn't high-five Pawns
  • Pawns are less likely to fall off cliffs
  • Reduced the frequency of Pawns asking to be hired by the player
Those were kinda annoying at times during my playthorugh.

Still, would be nice to get some performance improvements. Hope they are working on those.
 

Yerd

Member
Those last two are much needed. Pain in the ass naggy sumbitches some of them. Then the dummies that can't figure out to not jump off the cliff have plagued me.

Best practice is to tell them to wait while you climb. Because they are stupid.
 
finally managed to complete the hugo / pilfered path quest in a somewhat satisfactory way:

lured the ratty character in front of his cell outside, killed him, tossed him off the cliff, & then used a goal key to get into hugo's cell & carried him out. he said 'thanks, but now I need a job', so I offered him a job at myrmecoleon, where's he's happy...

but what i'm wondering is
did he get hired as a doorman or a janitor or something, or is he now working as a male prostitute? which's now making me wonder what his 'job' was with those bandits...
 
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Exentryk

Member
Finished the game with the true ending.

Pros:
- Exploration
- Combat
- Variety of vocations and playstyles
- Pawns
- Decent graphics
- Dialogue and voice acting

Cons:
- Story
- Some tedious quests (like Brandt's quest-chain)
- End state of the game.
- Warfarer functioning - The way this role functions could have been better. Weapons should have auto-swapped whenever you used a skill, rather than you have to switch weapon manually and then using the skill. Manually changing the weapon should have been kept for using the core skill of that weapon.

Had loads of fun. The game is basically just about enjoying the combat and exploring the world with your pawns. The story was pretty average/poor. The game does move a little too quickly towards the end. I also didn't like the game's end state. I don't really do NG+s in games, so be interesting to see how they do DLC if they do.

Anyway, overall this was a great 90 odd hours. Will be there day 1 for DD2 DLC or DD3.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Exentryk Exentryk nice summary, I quite agree with the points you make.

Except one. I don't think the story is bad, and in fact the concept of it is quite cool given the lore of the game. Thing is, it sure feels rushed and poorly delivered, like it's missing a whole act or something.
 

Yerd

Member
finally managed to complete the hugo / pilfered path quest in a somewhat satisfactory way:

lured the ratty character in front of his cell outside, killed him, tossed him off the cliff, & then used a goal key to get into hugo's cell & carried him out. he said 'thanks, but now I need a job', so I offered him a job at myrmecoleon, where's he's happy...

but what i'm wondering is
did he get hired as a doorman or a janitor or something, or is he now working as a male prostitute? which's now making me wonder what his 'job' was with those bandits...
He shows up at that 2 story house out in the vermund area. It has a lantern lit inside. But I didn't get him a job either so I never could finish his quest line.

I'm not even sure about who you're talking about luring. I don't know if that's something I had an option of doing. What I did was open an adjacent jail cell and went outside and floated over to the other cells, to explore and also finally get hugo talking, which was a convenient accident for me exploring. I wasn't sure how the guards would react to me opening cells, so I waited until no one had line of sight before opening one door. I think you can probably open doors with no issues, just theory, no confirmation.

I think I managed to do the best outcome, minus that job thing. I did look this quest up after I finished my game, to find out how to get him a job. I avoided reading about the main quest, so I don't know what other options there are.

From what I read, he can work at the whore house in vernworth or work in place of the guy that sells potions in bakbattahl, depending on how you handled his quest. I never did any quests for the head whore in my first game so I never encountered that option. My potion guy didn't lose his family either(bad outcome to his quest)
 

MagiusNecros

Gilgamesh Fan Annoyance
Exentryk Exentryk nice summary, I quite agree with the points you make.

Except one. I don't think the story is bad, and in fact the concept of it is quite cool given the lore of the game. Thing is, it sure feels rushed and poorly delivered, like it's missing a whole act or something.
By time you complete endgame it feels like you only played half the game. The story is good in the sense the overarching lore when you put the pieces together makes it shine. As for the immediate story surrounding your character it's weak as hell. It's not as impactful as DD1 because Grigori was a constant presence and had a distinct personality. In DD2 there is very little to drive home any personal stakes. More often then not the Arisen is just a sidepiece to the main quest important NPCs go on.


At the end of the day the game made me restart Dark Arisen since ironically the 12 year old game is IMO a more complete and better vision. DD2 just has a better Character Creator and has nice graphics.
 
He shows up at that 2 story house out in the vermund area. It has a lantern lit inside. But I didn't get him a job either so I never could finish his quest line.

I'm not even sure about who you're talking about luring. I don't know if that's something I had an option of doing. What I did was open an adjacent jail cell and went outside and floated over to the other cells, to explore and also finally get hugo talking, which was a convenient accident for me exploring. I wasn't sure how the guards would react to me opening cells, so I waited until no one had line of sight before opening one door. I think you can probably open doors with no issues, just theory, no confirmation.

I think I managed to do the best outcome, minus that job thing. I did look this quest up after I finished my game, to find out how to get him a job. I avoided reading about the main quest, so I don't know what other options there are.

From what I read, he can work at the whore house in vernworth or work in place of the guy that sells potions in bakbattahl, depending on how you handled his quest. I never did any quests for the head whore in my first game so I never encountered that option. My potion guy didn't lose his family either(bad outcome to his quest)
well, I got him a job, as I said, at that house you're describing. i'm just wondering what kind of job...

& that guy in the prison I described is the guy that, when you talk to him, suggests you bribe the chief warden. he's standing across from hugo's cell...
 

Yerd

Member
well, I got him a job, as I said, at that house you're describing. i'm just wondering what kind of job...

& that guy in the prison I described is the guy that, when you talk to him, suggests you bribe the chief warden. he's standing across from hugo's cell...
I think I remember reading it's a security job.

I bribed the guard once, and then he asked me to bribe again, so I said f him. He's a scam artist, I'm not dealing with him.
 
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