It's that good. Seriously impressive. They just need a better display on it (1080 minimum, would like to see 1440p. I'm not sure how much AA will help) and to knock the latency down a few ms (For me, for others it's probably fine).
Oculus Rift (If A Tree Screams in the Forest - IndieCade)
It's an indie tech demo that makes use of the OR
The OR is neat, but the current low resolution display and very perceptible lag/latency/input->photon did not immerse me. I'm extremely sad about this as it seems I'm in the minority. Note I mostly game on PC at 90-120FPS.
Oculus Rift (Sound Self - IndieCade)
Oculus Rift (EVE VR)
EVR is different. It's running 60FPS, making perfect use of the tech, applying it just enough onto something that already works (space combat).
Head tracking is wonderfully responsive and the missile reticule you aim with your head (toggle trigger) is incredibly precise with PC levels of input time (good).
It's just a joy to play and really adds another dimension of immersion.
Gonna cross post here:Wow. I really hope it works like this for me too then. I've always said VR and stuff like that down the line is obviously the ultimate direction for gaming, but it's about getting it in at a consumer level price. This isn't quite the ultimate VR ideal (probably still decades away from that yet), but it's an amazing step in that direction, and if they can get these things down to a 300 or 400 price point, it's going to set shelves on fire I think.
When people keep describing the feeling as if they were REALLY flying through space, it's like my brain opened up onto my childhood, me staring at the stars at the top of Camelback Mountain, they turned off all the lights on the ski slopes just for us, so we could have the darkest night sky available. And then I saw my first shooting star and moons around Saturn through the telescope, and I never ever forgot that my first dream was to just start flying through that sea of astonishing and brilliant beauty. If something can bring me there again, I think I can retire gracefully from gaming one day
Oh man. 48 player battles with spaceships swooping around your cockpit and it feels like you're actually there? I think I may have just been sold for real.
Oculus Rift (If A Tree Screams in the Forest - IndieCade)
It's an indie tech demo that makes use of the OR
The OR is neat, but the current low resolution display and very perceptible lag/latency/input->photon did not immerse me. I'm extremely sad about this as it seems I'm in the minority. Note I mostly game on PC at 90-120FPS.
- Walk a path and have some trees stalk you when you aren't looking at them
- Don't let the trees get you (Tree audio when they creep is unsettling and based on position)
- Having to physically turn around to check for things made me feel VERY much more connected to the tension the game was building.
- I burned the shit outta those trees
Oculus Rift (Sound Self - IndieCade)
It loops the rough sound of your voice into a tunneling visualizer- It's trippy
- I got very dizzy when I stopped making noise and it went backwards at 60mph
- Amazing potential for users under an influence
Oculus Rift (EVE VR)
- Shit is amazing. BELIEVE.
- All points by Evilore I can echo since I wasn't sure I could talk about it.
EVR is different. It's running 60FPS, making perfect use of the tech, applying it just enough onto something that already works (space combat).
Head tracking is wonderfully responsive and the missile reticule you aim with your head (toggle trigger) is incredibly precise with PC levels of input time (good).
It's just a joy to play and really adds another dimension of immersion.