Wasn't there a thread recently about how efficient Bethesda was with its asset pipeline in games like Fallout 3, and how that enabled Skyrim to fit on one DVD? That's probably why the Fallout 4 base game was only 20GB when it first came out. Witcher 3 is a similar case. Both games, despite being massive open-world games, seem to re-use a lot of assets while combining and mixing them up in different ways.
Even aside from that, 58GB is still pretty much unprecedented, even for AAA games. I don't know, maybe the textures for DOOM and Gears 4 on PC are around that size since each of those games on PC is like 80GB.
Edit: Just checked the files on my system and apparently yeah, DOOM's textures alone are 43GB.
Even aside from that, 58GB is still pretty much unprecedented, even for AAA games. I don't know, maybe the textures for DOOM and Gears 4 on PC are around that size since each of those games on PC is like 80GB.
Edit: Just checked the files on my system and apparently yeah, DOOM's textures alone are 43GB.