What were the two biggest asks in the thread? Time Attack and Online with Friends? Shin'en got you covered.
I suspect they're doing quite well as an indie launch title at a reasonable price to come out swinging with this support this soon.
What were the two biggest asks in the thread? Time Attack and Online with Friends? Shin'en got you covered.
I suspect they're doing quite well as an indie launch title at a reasonable price to come out swinging with this support this soon.
i didn't know this game was basically ikaruga
Pardon me. I literally threw this OT together in 15 minutes because it looked like no one else was going to do it.There weren't 14 new tracks added.
The game includes the 16 in the original release as well as the 8 in the DLC.
So 6 brand new tracks were added.
It does, but early impressions say the implementation is not particularly impressive so I left it out.Did this game feature hd rumble?
I just read through the OP and there's actually a small mistake, there is a dynamic resolution.
"Our goal was to deliver always 60fps, no matter if console or mobile mode, and no matter how many players in splitscreen. To achieve that we render in 1080p @ 60fps with dynamic resolution scaling. So we always have the perfect balance of high frame rate and maximum graphics quality." http://www.nintendolife.com/news/20...s_and_performance_of_switchs_futuristic_racer
I think it depends on the mode but it is there.
I just read through the OP and there's actually a small mistake, there is a dynamic resolution.
"Our goal was to deliver always 60fps, no matter if console or mobile mode, and no matter how many players in splitscreen. To achieve that we render in 1080p @ 60fps with dynamic resolution scaling. So we always have the perfect balance of high frame rate and maximum graphics quality." http://www.nintendolife.com/news/20...s_and_performance_of_switchs_futuristic_racer
I think it depends on the mode but it is there.
I was in a rush! And I confess, I don't know anything about this game except what I researched while I was making it.
I was so sure that someone else had this covered. I figured it was high profile enough.
Yeah that's what I meant by it depends on the mode.In a previous interview they said they use dynamic resolution only in 4 players splitscreen when there a lot of things happen on the screen. They have done that to maintain 60fps in 4 players splitscreen.
This will accompany Zelda quite well.
Was the rubberbanding toned down? If so its insta-bought later today.
Nintendo needs to contract these guys to make F-Zero SX.
Yeah but independent of difficulty (which was too unforgiving) the rubberbanding was so insane it really made the game less enjoyable to me. Hope they fixed this too.Adding to this, is the overall difficulty more balanced compared to the Wii U version?
First thing I buy from the eShop when my switch is delivered today.
Just played this game, I need some tips or a Pro Controller haha.