What do you mean price was Achilles heel for NMS? How would Sean be drinking Margaritas on a beach somewhere otherwise?Seems really stupid of them to block out Geoff's feedback during development, really. He's a veteran and you have to have some respect, I think he comes from a pretty genuine place with what he says usually.
Price really was the Achilles heel of this game. At $20 or $30 (or Early Access) the reception would have been far less harsh - maybe even good - but it's too late now.
God when did Geoff Keighley become this good? I remember him as Dorito Pope. I appreciate his openness.
What do you mean price was Achilles heel for NMS? How would Sean be drinking Margaritas on a beach somewhere otherwise?
God when did Geoff Keighley become this good? I remember him as Dorito Pope. I appreciate his openness.
Read his "Final Hours of ....." series. Always excellent. I especially enjoy the Valve ones.
He was always this good
People just never bothered to look beyond the dorito memes
Is this the first time Keighley has ever been critical about something on air?
Like his opinion about stuff is usually positive or he tries to keep his personal thoughts away at times.
He was always this good
People just never bothered to look beyond the dorito memes
Yeahhhh I kinda think so too.There is no way Sean comes to his show after this.
Yeahhhh I kinda think so too.
I doubt he will either.Wow. what a speech! Amazing.
I have always liked Geoff despite the hate he gets on gaf. I also have never seen him be this critical of a developer or publisher. Even his Nintendo criticisms during interviews with Reggie are like soft balls compared to this.
There is no way Sean comes to his show after this.
For those interested Geoff Keighley did an amazing interview with Ken Levine on BioShock for the remaster. He's easily the best journalist in gaming right now IMO.
http://www.youtube.com/playlist?list=PLgFWXTZM16pAkNQgB70fgSxZb_Esg5-n-
If the interview does happen (not holding my breath), I could see a maximum amount of blame shifting happening:He's going to either blame Keighley or Sony. He's never going to admit he lied.
Of course it should have never been $60 game. It should have been $20-$30 EA. However the $60 price point made some big bucks for Sean so I am sure he doesn't see that as a bad thing.The argument is that people expect less of a $40 game.
In reality, people will just slam the game for not being half that price again, no matter how much work was put into it / how polished it is.
They deliberately deceived their customers in order to push sales. This is not a case of "good intentions gone wrong".I don't believe they wanted to scam anyone, they wanted to try something and spent loads of time on it and could not delay it more and pressure from consumers and sony pushing it.
So what you're saying is they committed a crime of false advertisement and misleading?I don't believe they wanted to scam anyone, they wanted to try something and spent loads of time on it and could not delay it more and pressure from consumers and sony pushing it.
I don't believe they wanted to scam anyone, they wanted to try something and spent loads of time on it and could not delay it more and pressure from consumers and sony pushing it.
Murray promises he'll be there but can't confirm anyone will actually be able to see him.
Either way, we certainly won't be seeing his shoes.Murray promises he'll be there but can't confirm anyone will actually be able to see him.
Always seemed a bit cheeky of them to charge $60 for the game to me considering the miniscule team working on it. It was like they looked at the immense amount of hype NMS was generating since its reveal and said "look how badly people want it - let's charge full price!"
I don't need Sean to say anything. I just want to see updates that make the game better. There's a cool foundation there, build on it.
Team size is quite possibly the least legitimate complaint in relation to price. Go back 10, 15 years and pretty much every single game that would be fitting the "AAA" role would have been made by a team of about 20-50, but they still charged "full price"
Price on the quality of the final product, nothing else.
Team size is quite possibly the least legitimate complaint in relation to price. Go back 10, 15 years and pretty much every single game that would be fitting the "AAA" role would have been made by a team of about 20-50, but they still charged "full price"
Price on the quality of the final product, nothing else.
Not interested in hearing more lies from Murray.
Is Live with YouTube Gaming a continuous thing for him now? And what is it exactly?