Yeah, I wouldn't mind an update about that one. "Spring 2013"? Er...
It's not coming out in spring. Maybe Summer, maybe fall, maybe never...
Yeah, I wouldn't mind an update about that one. "Spring 2013"? Er...
Does this have hold teching?
Anyone?
It seems that +R on the Vita has the exact same SP content as ACP excluding the multiplayer. So M.O.M, survival, mission, story, and arcade modes should keep you pretty busy.
Do any GG characters play like Labrys in P4A?
In a way, the guard bar itself reminds me of axe meter if your opponent's blocking lol.
But what aspect of Labrys do you mean? There's no one that plays exactly like her, but there might be someone with similarities you're looking for.
Silly hitboxes and simple.
A.B.A might suit you.
Any good beginner ABA guides? I went into dustloop combo thread and got stuck at the very first thing lol.
2HS > IAD j.S j.HS 41236S -land- > j.S j.HS j.D 41236S -land- > Keystab > OTG Keystab
No idea how to connect anything after IAD...or if my IAD is too slow.
Any good basic Baiken BnBs to start off with?
Yeah number notation is what I associate with Guilty Gear but I think it's just as easy to understand as other notations. Combos ending in j.D are really good because j.D has the blowback property so it sends the opponent far (into the corners) and has a lot of untechable time so it generally leads to hard knock down oki situations. They also really hurt!Thanks for the info. These notations are kind of funky to me since I started out with SSFIV but it's pretty easy. I can do 5. S 5. H 236 k into j.s j.s j.623 s for starters. Very cool system.
From what I understand it's not so much she got nerfed but rather is just different. Her corner damage is still pretty high and oki off of it is pretty good. She even got some buffs to some of her moves like j.P being 5F start up now from 7F.I heard Baiken got nerfed a ton in +R. Isn't she bottom or near bottom tier now?
Dustloop has a great guide for her.Any good beginner ABA guides? I went into dustloop combo thread and got stuck at the very first thing lol.
Thanks for the info. These notations are kind of funky to me since I started out with SSFIV but it's pretty easy. I can do 5. S 5. H 236 k into j.s j.s j.623 s for starters. Very cool system.
I feel like her j.S contributes greatly to this.Baiken's awesome though. Her meterless guard cancels force people to stay honest. She's a great scrub killer.
I heard Baiken got nerfed a ton in +R. Isn't she bottom or near bottom tier now?
is it true they are planning tlo patch this game?
Any basic Chipp bnbs? I can get Baikens gatling (which I guess is s.s s.h) tatami to j.s j.d ad j.s jd about 70% consistency. I'm still trying to find a midscreen to corner combo but it looks like I need to FRC and IAD tatami. What are the inputs of those two moves?
Like the title of the thread says, "this spring" is the time frame of the console patch supposedly but Spring is starting to wind down.
I don't mind playing AC for now as my character doesn't change that much but it is getting a tad annoying not knowing when ACPR is coming.
Thanks. Any tips for working FRC timing? I just press tatami then cancel with k s h and jump forward?
For your Baiken gatling combo, make sure your tatami to j.s actually connects and the beat is not black because i'm pretty sure you can't get the j.s hit after a tatami. You need to FRC the tatami for the combo to work. A meterless bnb is combo ~ tatami -> jump cancel -> j.P -> j.s ->j.D. I think you should just work on your FRC timing for a.D and tatami because thats how you get your big damage combos. IAD tatami is really hard to get down consistently so i think that should wait.
A example of a Chipp bnb would be close.S -> 6P -> s.S -> 6p -> sweep. This does decent damage and gives you a knockdown. Another bnb would be 2S -> 5HS -> alpha blade and if you have 50 tension u can RC the alpha blade into 6HS into air combo. The timing of the RC for the alpha blade would be right when you hit the opponent.
http://www.youtube.com/watch?v=00QUgsM-X8c&list=PL8-k8jstr6QOUz2ZtlG60afeq1QO7hcfR
What do you mean by beat is not black?
Thanks. Any tips for working FRC timing? I just press tatami then cancel with k s h and jump forward?
Yeah I'm starting to find out the timing for FRC tatami. Best to do it when the dust is coming from the tatami.
Not me, I had #Reload so I'm not expecting shit from them.
Your best bet is to get a scene going in your area.
That socal tourney that streamed yesterday made me want to start practicing this game again because it's so damn cool. Problem is I'll never face anyone because of this pos online
who actually thinks that arcsys will make due on their promise to improve the online for the +R patch,(if it even releases at this rate) or if it's just another lost in translation bs that was fed to us like +R for vita?
do you have the game for 360 or PS3? I still eventually want to play Baiken. I think GG is the only 2D fighting game I've played where I actually want to main multiple characters(Slayer, Baiken, Johnny, and Chipp)
Oh, come on. I'm sure there's a fighting game scene in your area that you could hawk GG on. Problem around here is getting that traction for anything non-Capcom.
Don't you live close to Montreal?
There's the Ultimate Montreal Air Dasher tournament happening this weekend.
The console port is further delayed...
I really hope ArcSys isn't handling Xrd.
Classical ASW self-cannibalism.My predictions: The patch won't come out til close to arcade release of Xrd. Lobbies will be added but netcode will only slightly be better but still bad for a game like GG so only a few people will pick it up. Then a new version of BBCP will be announced shortly after.
So much disappointment...The console port is further delayed...
I really hope ArcSys isn't handling Xrd.
The console port is further delayed...
I really hope ArcSys isn't handling Xrd.